• 제목/요약/키워드: ship simulator

검색결과 239건 처리시간 0.02초

시뮬레이터 구축을 위한 2축2타선박의 조종운동 수학모델에 관한 연구 (A Study On Mathematical Model of Manoeuvring Motions of Twin-screw and Twin-rudder Ship for Construction of Real-time Ship-handling Simulator)

  • 손경호;김용민
    • 해양환경안전학회지
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    • 제7권3호
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    • pp.1-16
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    • 2001
  • 선박의 항행안전의 문제가 중요시됨에 따라 선박조종시뮬레이터를 이용한 운항훈련, 안전성 검토 등이 필요성이 중요하게 인식되고 있다. 또한 추진성능을 향상시킬 목적으로 다양한 선종이 출현되고 있고, 이에 따라 선박조종시뮬레이터의 개발에 있어서 선박의 데이터베이스는 필수적이라고 할 수 있다. 따라서 선종에 따른 수학모델을 각각 선박조종시뮬레이터에 적용시킴으로써 다양한 조종 시뮬레이션을 가능하게 할 수 있다. 본 논문에서는 우수한 추진성능을 목적으로 한 2축2타선박을 대상으로 조종운동 수학모델을 정식화하였다. 구체적으로 항만내에서의 저속시 조종운동을 구현할 수 있는 수학모델에 대해서 검토하였으며, 선체·프로펠러·타의 상호간섭에 대해서도 고려하였다. 또한, 수치시뮬레이션을 수행함으로써 2축2타선박의 기본적인 조종성능을 확인하였다.

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선박운항 시뮬레이터를 위한 해양파 가시화 방안 고찰 (A Review on the Visualization Plan of Ocean Waves for Ship Maneuvering Simulator)

  • 박세길;오재용;박진아
    • 해양환경안전학회지
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    • 제21권2호
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    • pp.215-222
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    • 2015
  • 본 기술보고에서는 선박운항 시뮬레이터를 위한 해양파 가시화의 개선을 목적으로 여러 해양파 가시화 요소 및 그에 대한 전체적인 재현 방안에 대해 고찰하였다. 이를 위해 우선 해양파 가시화 요소를 해양파 표면, 해양파 부서짐, 상호작용, 광원, 수중 등으로 구분하고, 각 구성 요소별 가시화가 필요한 세부 가시화 요소들을 정리 하였다. 또한 이를 재현하는 과정에서 설계에 반영해야 할 내용들을 사실적 해양파 가시화 및 실시간 해양파 가시화, 선박 운동특성 재현, 시뮬레이터의 활용 관점에서 분석하였다. 분석을 통해, 사실적 해양파 가시화가 몰입감 형성 및 보다 정확한 선박 운동특성 재현, 다양하고 제어 가능한 시뮬레이션 시나리오 생성 등에 중요한 역할을 수행함을 확인하였다. 또한 선박운항 시뮬레이터를 위한 해양파 가시화는 고려해야 할 요소 및 그에 대한 구현 방안, 관련 제약 사항이 많은 만큼 구현 전 종합적이고 체계적인 접근이 필요함을 확인하였다.

VIRTUAL REALITY SHIP SIMULATOR

  • Yim, Jeong-Bin
    • 한국항해항만학회:학술대회논문집
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    • 한국항해항만학회 2000년도 Proceeding of CIN-KIN Joint Symposium 2000 on M.E.T. Under STCW 78/95 and SINO-KOREA MARITIME CONTACT IN MID-CENTURIES
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    • pp.93-105
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    • 2000
  • This paper describes prototype Virtual Reality Ship Simulator (VRSS) that we have recently developed next-generation training equipment based on the virtual reality (VR) technology. The inherent defects of conventional ship simulators are enormous costs and difficult system upgrade due to the system construction, such as large mock-up bridge system, wide visual presentations, In this paper, to cope with those problems, we explored VR technology that can give realistic environments in a virtual world. Then we constructed prototype VRSS system, which is, consists of PC-based human sensors, and Databases set having 3D object models and coefficients of Head Related Transfer Functions (HRTFs). 3D-WEBMASTER authoring tool was used as Virtual Reality Modeling Language (VRML). Using the VRSS system, we constructed Port an Passage Simulator for the harbor of INCHON in Korea, and Ship and Sea State Simulator for an arbitrary given sea environmental states by user. Through many simulation tests, we testified the efficiency of developed prototype VRSS by subject assessment with five participants. Then, we present results on the simulation experiments and conclude with discussion of evaluation results.

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A Study on the Radar Image Generation Method for Ship Handling Simulator

  • Jung, Min;Lee, Sin-Geol;Song, Chae-Uk
    • 한국항해항만학회지
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    • 제30권7호
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    • pp.611-615
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    • 2006
  • This paper proposes a method for generating radar images used in a ship handling simulator, which includes mathematical logics based on radar equations and information from Openflight format files. In order to make radar image much similar to that of real radar in PPI type, the proposed mathematical logic derives radar video signals under the consideration of not only the data form flight format file of simulation scenes, but also geographical radar's position. The proposed method is considered useful to make radar images in ship handling simulator with accuracy and reality.

A Study on the Radar Image Generation Method in Ship Handling Simulator

  • 정민;이신걸;송재욱
    • 한국항해항만학회:학술대회논문집
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    • 한국항해항만학회 2006년도 춘계학술대회 및 창립 30주년 심포지엄(논문집)
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    • pp.61-66
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    • 2006
  • This paper proposes a method for generating radar images used in ship handling simulator, which includes mathematical logics based on radar equations and information from Openflight format files. In order to make radar image much similar to that of real radar in PPI type, the proposed mathematical logic derives radar video signals under the consideration of riot only the data form flight format file of simulation scenes, but also geographical radar's position. The proposed method is considered useful to make radar images in ship handling simulator with accuracy and reality.

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시각적 동요 기반 선박운항 시뮬레이터에서 SSQ와 COP를 이용한 시뮬레이터 멀미 계측에 관한 연구 (Study on Simulator Sickness Measure on Scene Movement Based Ship Handing Simulator Using SSQ and COP)

  • 황태현;장준혁;오승빈;김홍태
    • 한국항해항만학회지
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    • 제38권5호
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    • pp.485-491
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    • 2014
  • 본 연구에서는 시각적 동요를 기반으로 하는 선박운항 시뮬레이터(ship handling simulator)에서 시뮬레이터 멀미 설문(SSQ, simulator sickness questionnaire)과 압력 중심(COP, Center Of Pressure)을 이용하여 시뮬레이터 멀미(simulator sickness)를 계측할 수 있는 기법을 제안한다. 실험을 위하여 선박운항시뮬레이터에서 피실험자가 시각적 동요에 노출되도록 하였고 해상상태(sea state)를 3단계로 바꾸어 가며 실험을 수행하였다. 시각적 동요 노출의 직후에 피실험자는 SSQ를 통하여 실험동안의 자각증상에 대한 설문을 작성하였고, 시각적 노출중에는 지면반발력계를 이용하여 피실험자의 COP를 측정하였다. 시각적 동요, SSQ, 그리고 COP의 데이터 분석을 통하여 시뮬레이터 멀미와 피실험자의 COP 사이의 연관성을 고찰하였다. 실험 및 분석을 통하여 해상상태에 따른 SSQ 점수와 피실험자 COP에 대한 각각 관계식을 제시하였고, 피실험자의 종방향 COP가 시뮬레이터 멀미 계측을 위한 지수로 활용될 수 있음을 보였다.

A Magnetic Field Separation Technique for a Scaled Model Ship through an Earth's Magnetic Field Simulator

  • Chung, Hyun-Ju;Yang, Chang-Seob;Jung, Woo-Jin
    • Journal of Magnetics
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    • 제20권1호
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    • pp.62-68
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    • 2015
  • This paper presents an experimental technique to accurately separate a permanent magnetic field and an induced one from the total magnetic fields generated by a steel ship, through compensating for the Earth's magnetic field. To achieve this, an Earth's magnetic field simulator was constructed at a non-magnetic laboratory, and the field separation technique was developed, which consisted of five stages. The proposed method was tested with a scaled model ship, and its permanent and induced magnetic fields were successfully extracted from the magnetic field created by the ship. Finally, based on the separated permanent magnetic field data, the permanent magnetization distribution on the hull was predicted by solving an inverse problem. Accordingly, the permanent magnetic fields generated by the ship can easily be calculated at any depth of water.

PC를 이용한 선박 조종 시뮬레이터의 개발에 관한 연구 (A Study on Development of PC-based Ship Handling Simulator)

  • 손경호;이성욱
    • 해양환경안전학회지
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    • 제4권2호
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    • pp.25-33
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    • 1998
  • This paper deals with PC-based ship handling simulator, which is now widely utilized not only for total assessment of safety in harbour area but also for training purpose. The suitable mathematical model for low advance speed manoeuvre is treated with the effects of current, wind, wave, tug force and water depth. We adopt 3 dimensional graphic technique for perspective representation of relative ship motion. Some graphical panels on the screen are devised for data input/output or ship manoeuvring information. We show the real time simulation of berthing menoeuvre applied to Pusan harbour as an example.

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Damage simulator를 이용한 선박의 손상강도에 관한 연구 (A Study of Strength of Damaged Ship Structures Using Damage Simulator)

  • 한대석;조대승;김진형;이탁기;임채환;이제명
    • 대한조선학회논문집
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    • 제44권4호
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    • pp.439-444
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    • 2007
  • A damage analysis simulator, which is applicable for evaluating the residual strength of damaged ship, was developed in this paper. For this process, CDM (Continuum Damage Mechanics) approach has been implemented to the simulator by virtue of the numerical technique for evaluation of crack initiation and/or enlargement. A damage calculation program has been linked with a commercial finite element analysis code (NASTRAN) and a ultimate strength evaluation program (LSAP) in order to assess residual strength of damaged ship. As a results of series calculation for the frigate model, giving the quantitative structural damage to the ultimate strength evaluation, a residual strength with damage is predicted to be at least 70 percentage lower than the case of intact condition. It was found that the proposed technique can be used as a design support tool in the field of simulation based ship design.

Unity-ROS 시뮬레이터 기반의 자율운항 시스템 개발 및 검증 (Development of Autonomous Navigation System Using Simulation Based on Unity-ROS)

  • 김기원;방현태;서정화;윤원근
    • 대한조선학회논문집
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    • 제60권6호
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    • pp.406-415
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    • 2023
  • In this study, we focused on developing and verifying ship collision avoidance algorithms using Unity simulator and ROS(Robot Operating System). ROS is used to establish an environment where communication between different operating systems is possible, and a dynamic model of a ship is constructed within Unity simulator. The Lidar data collected in Unity environment is passed to the system based on python through ROS. In the system based on python, control command values were created through the logic of the collision avoidance algorithm using data, and the values were transferred back to Unity to control the movement of the virtual ship. Through the developed simulation system, the reliability of the collision avoidance algorithm of ships with two different forms in an environment similar to the actual physical world was confirmed. As a result, it was confirmed on the simulator that it could be avoided without collision even in an environment with various types of obstacles, and that the avoidance characteristics according to the dynamics of the ship could be analyzed.