• Title/Summary/Keyword: shared space

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Sphere Decoding Algorithm and VLSI Implementation Using Two-Level Search (2 레벨 탐색을 이용한 스피어 디코딩 알고리즘과 VLSI 구현)

  • Huynh, Tronganh;Cho, Jong-Min;Kim, Jin-Sang;Cho, Won-Kyung
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.45 no.6
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    • pp.104-110
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    • 2008
  • In this paper, a novel 2-level-search sphere decoding algorithm for multiple-input multiple-output (MIMO) detection and its VLSI implementation are presented. The proposed algorithm extends the search space by concurrently performing symbol detection on 2 level of the tree search. Therefore, the possibility of discarding good candidates can be avoided. Simulation results demonstrate the good performance of the proposed algorithm in terms of bit-error-rate (BER). From the proposed algorithm, an efficient very large scale integration (VLSI) architecture which incorporates low-complexity and fixed throughput features is proposed. The proposed architecture supports many modulation techniques such as BPSK, QPSK, 16-QAM and 64-QAM. The sorting block, which occupies a large portion of hardware utilization, is shared for different operating modes to reduce the area. The proposed hardware implementation results show the improvement in terms of area and BER performance compared with existing architectures.

Modified parity space averaging approaches for online cross-calibration of redundant sensors in nuclear reactors

  • Kassim, Moath;Heo, Gyunyoung
    • Nuclear Engineering and Technology
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    • v.50 no.4
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    • pp.589-598
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    • 2018
  • To maintain safety and reliability of reactors, redundant sensors are usually used to measure critical variables and estimate their averaged time-dependency. Nonhealthy sensors can badly influence the estimation result of the process variable. Since online condition monitoring was introduced, the online cross-calibration method has been widely used to detect any anomaly of sensor readings among the redundant group. The cross-calibration method has four main averaging techniques: simple averaging, band averaging, weighted averaging, and parity space averaging (PSA). PSA is used to weigh redundant signals based on their error bounds and their band consistency. Using the consistency weighting factor (C), PSA assigns more weight to consistent signals that have shared bands, based on how many bands they share, and gives inconsistent signals of very low weight. In this article, three approaches are introduced for improving the PSA technique: the first is to add another consistency factor, so called trend consistency (TC), to include a consideration of the preserving of any characteristic edge that reflects the behavior of equipment/component measured by the process parameter; the second approach proposes replacing the error bound/accuracy based weighting factor ($W^a$) with a weighting factor based on the Euclidean distance ($W^d$), and the third approach proposes applying $W^d$, TC, and C, all together. Cold neutron source data sets of four redundant hydrogen pressure transmitters from a research reactor were used to perform the validation and verification. Results showed that the second and third modified approaches lead to reasonable improvement of the PSA technique. All approaches implemented in this study were similar in that they have the capability to (1) identify and isolate a drifted sensor that should undergo calibration, (2) identify a faulty sensor/s due to long and continuous missing data range, and (3) identify a healthy sensor.

Community Participatory Neighborhood Park Design -In the Case of Yangi Park in Sadang-dong, Seoul- (주민참여에 의한 마을마당설계 -서울 동작구 사당동 양지공원-)

  • 김성균
    • Journal of the Korean Institute of Landscape Architecture
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    • v.29 no.3
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    • pp.61-69
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    • 2001
  • This paper presents a case of community participatory neighborhood park design. The site, Yangji park, is located in Sandang-dong, Dongjak-gu, Seoul and the area is about 1,870m. Neighborhood park is defined as an outdoor space which is close to people´s home and is considered to be their own, because of the residents´ collective responsibility, family association, and frequent shared use. It is a place for pleasant rest area for community, sharing a sense of nature and retaining a sense of tradition and culture which is disappearing in a city. It is related to the daily life of the people near the site and becomes a place to let the community increase dialogue and understanding between people. On the other hand, participatory design is a design in which people participate in the design process. Thus people can understand the project well, present their opinions better, and reconcile conflicts between the different interests of people. This design applied a community participatory design method to design a neighborhood park. The major strategies for participatory design were ´workshop´, ´card game´, ´walking site´, ´interview´, and ´questionnaire´. Eight workshops were performed for the participation design. The major spaces and facilities elected by participants were the ´main entrance plaza´, ´entrance symbol space´, ´children´s ´playground´, ´multipurpose sport ground´, ´grass land´, ´foot-pressure area´, ´spaces symbolizing a rock mountain and an old well´, ´space for youth´, ´a pavilion´, etc. From this selection, design concept alternatives were generated by participants. The aster plan was developed from these design alternatives with the help of landscape architects. It was revised by ist visits and community discussions. People were also involved in the construction process and left their own works, such as hand prints, on the site. After construction, residents continued to maintain the park by themselves. As a result, It was found that participatory design was very effective for people´s satisfaction and sustainable park management. By involving people more in the process they developed a sense of community, a sense of ownership, and attachment to the place. In conclusion, it is suggested that we need to develop an effective people´s participation method to Korean society.

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A Study on the Spatial Design of Makerspace in Public Library Based on L-Commons Model (창의학습공간(L-Commons) 모델을 적용한 공공도서관 메이커스페이스 공간조성에 관한 연구)

  • Oh, Young-ok;Kim, Hea-Jin
    • Journal of Korean Library and Information Science Society
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    • v.50 no.3
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    • pp.293-315
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    • 2019
  • Based on the current status of use of L-Commerce installed in the Yongsan Public Library and Mapo Lifelong Learning Center, this study suggested the direction of spatial design for the public library's makerspace with L-Commons model. To this end, we investigated the literature research on library makerspaces and the case studies of makerspaces installed in 25 public libraries in Korea and 18 public libraries in the US. And In-depth interviews and user surveys were conducted. The public library makerspace presented through this study should be an open space where everyone in the community can easily enter, break down barriers between all classes in the region, and lead to smooth communication. Second, it should be a learning, cooperation, and creative space where resources can be shared and cooperation for creative activities and projects can be carried out. Third, it should be a creative workspace where community members can turn ideas into physical things that anyone can't do elsewhere or work on something interesting.

Design of a Height Adjustable Bunker Bed Using a Gas Spring (가스 스프링을 이용한 높이조절 벙커침대 설계)

  • Jung, Gyuhong
    • Journal of Drive and Control
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    • v.18 no.4
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    • pp.19-27
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    • 2021
  • A bunker bed is a type of furniture that efficiently utilizes a narrow indoor space by having a high bed and using the empty space below as a living and storage space. The demand for multi-purpose furniture is increasing due to the recent increase in single-person households and wide-spread shared accommodation. According to the consumer research, one of the major drawbacks of a bunker bed was to get on and off the bed through a ladder or stairs. In order to overcome these problems, it was confirmed that the height adjustment function that can easily adjust the minimum and maximum heights of the bed was necessary. In this study, a height adjustable bunker bed was designed by using a gas spring that generates a repulsive force by the compressed gas inside. The design process consisted of the following three steps: Firstly, the hysteresis characteristics due to a friction and spring constant of a commercial gas spring were confirmed by measuring the repulsive force vs. compressed displacement. Secondly, requirements of the vertical lifting force exerted on the bed against gravity force were derived. Finally, the height-adjustable bed using the four-bar link mechanism was designed with 4 parameters so that the bed weight of 60-70 kgf could be adjusted to 800 mm in height by an affordable initial operation force. The performance was verified through prototype production and the results of vertical displacement and force to move were nearly the same as designed. In addition, an electrically operated height-adjustable bed was also designed with linear actuators and the performance was proved with the prototype.

Results and Lessons Learned from the Operation of a Cubesat for the Microgravity Science Mission with Shared Ground Stations (공유 지상국을 활용하여 획득한 마이크로중력 과학임무 큐브위성의 운영 결과와 교훈 )

  • Myung-Kyu Lee;Seul-Hyun Park
    • Journal of Space Technology and Applications
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    • v.4 no.2
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    • pp.137-152
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    • 2024
  • Currently, investigations in microgravity environments are carried out in a variety of applications, including drop towers, where experiments can be performed for short periods of time, and space stations, where time is not limited. However, producing a microgravity environment for long-term scientific research requires huge development expenditures and efforts. As a result, if the microgravity experiment is carried out on a cubesat, the variety of scientific studies will likely increase even more due to its low cost. The Korea Microgravity Science Laboratory (KMSL) cubesat, which has these features, is a satellite that has carried out microgravity science missions. On March 22, 2021, the KMSL satellite was launched by a Soyuz2.1a from Baikonur in Kazakhstan and operated normally for nearly two months. This article presents results and lessons gained for successfully completing science missions in microgravity based on the KMSL satellite's operational experience.

A Software Architecture for Supporting Dynamic Collaboration Environment on the Internet (인터넷 상에서의 동적인 협업 환경의 지원을 위한 소프트웨어 구조)

  • 이장호
    • Journal of KIISE:Computing Practices and Letters
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    • v.9 no.2
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    • pp.146-157
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    • 2003
  • Our experience with Internet-based scientific collaboratories indicates that they need to be user-extensible, allow users to add tools and objects dynamically to workspaces, per mit users to move work dynamically between private and shared workspaces, and be easily accessible on the Internet. We present the software architecture of a development environment, called Collaboratory Builder's Environment(CBE), for building collaboratories to meet such needs. CBE provides user extensibility by allowing a collaboratory to be constructed as a collection of collaborative applets. To support dynamic reconfiguration of shared workspaces, CBE uses the metaphor of room that can contain applets, users, and arbitrary data objects. Rooms can be used not only for synchronous collaboration but also for asynchronous collaboration by supporting persistence. For the access over the Internet room participants are given different roles with appropriate access rights. A prototype of the model has been implemented in Java and can be run from a Java-enabled Web browser. The implemented system had been used by 95 users including 79 space scientists around the world in a scientific campaign that ran for 4 days. The usage evaluation of the campaign is also presented.

A Design of AXI hybrid on-chip Bus Architecture for the Interconnection of MPSoC (MPSoC 인터커넥션을 위한 AXI 하이브리드 온-칩 버스구조 설계)

  • Lee, Kyung-Ho;Kong, Jin-Hyeung
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.48 no.8
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    • pp.33-44
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    • 2011
  • In this paper, we presents a hybrid on-chip bus architecture based on the AMBA 3.0 AXI protocol for MPSoC with high performance and low power. Among AXI channels, data channels with a lot of traffic are designed by crossbar-switch architecture for massively parallel processing. On the other hand, addressing and write-response channels having a few of traffic is handled by shared-bus architecture due to the overheads of (areas, interconnection wires and power consumption) reduction. In experiments, the comparisons are carried out in terms of time, space and power domains for the verification of proposed hybrid on-chip bus architecture. For $16{\times}16$ bus configuration, the hybrid on-chip bus architecture has almost similar performance in time domain with respect to crossbar on-chip bus architecture, as the masters's latency is differenced about 9% and the total execution time is only about 4%. Furthermore, the hybrid on-chip bus architecture is very effective on the overhead reduction, such as it reduced about 47% of areas, and about 52% of interconnection wires, as well as about 66% of dynamic power consumption. Thus, the presented hybrid on-chip bus architecture is shown to be very effective for the MPSoC interconnection design aiming at high performance and low power.

A Study on Applying the Sharing Economy to Libraries (공유경제의 도서관 적용에 관한 연구)

  • Noh, Younghee
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.27 no.3
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    • pp.75-98
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    • 2016
  • The sharing economy has been evaluated as a sustainable system dominating the next 10 years and one of the 10 ideas which can change the world. The purpose of this study is to reveal whether there is any relevance between the sharing economy and libraries, if the library can be the core model of the sharing economy, and to propose how libraries could contribute to a sharing economy. To this end, literature related to the sharing economy and the actual cases of its implementation were analyzed. The results are as follows: First, the library was evaluated as a successful model of the sharing economy because it has shared information and tools for centuries. Therefore, it was concluded that the library could be an institution that can lead to a sharing economy. Second, it was analyzed that the library could foster the sharing economy through offering its space, and functioning as the infinite imagination room and smart work center, sharing goods through Little Free Libraries, as well as various other resources of library, and sharing various types of knowledge including reference services. Third, it can be said that the possibility of realizing a shared economy in libraries is inexhaustible, and librarians can play an active role and will positively influence the success or failure in terms of realizing the sharing economy. In the future, there needs to be a study to measure the practices and the performance of the sharing economy of libraries.

Collaborative Authoring System using 3D Spatio-Temporal Space (삼차원 시.공간을 이용하는 프레젠테이션 공동저작 시스템)

  • 이도형;성미영
    • Journal of KIISE:Computing Practices and Letters
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    • v.9 no.6
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    • pp.623-634
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    • 2003
  • In this paper, we propose a collaborative multimedia authoring system. Our authoring system represents a multimedia presentation in a 3D coordinate system. One axis represents the traditional timeline information (T-zone), and the other two axes represent spatial coordinates (XY-zone). Our system represents a visual media objects as a 3D parallelepipeds and audio media objects as cylinders. This interface allows for simultaneous authoring and manipulation of both the temporal and the spatial aspects of a presentation. Using our system, users can design multimedia presentations collaboratively in the unified spatio-temporal space while freely traversing the spatial domain and the temporal domain without changing the context of authoring. In addition, we suggest an efficient mechanism of concurrency control for shared objects generated by our collaborative writing system. The mechanism is mainly based on the user awareness, the multiple versions, and the access permission of shared objects. Our concurrency control mechanism is designed to keep data consistency by minimizing the collision due to the delay or the failure of network communication and to allow maximum responsiveness for users using optimistic concurrency control. Also, the mechanism maximize the responsiveness by refining the locking granularity and applying different concurrency control mechanisms to each.