• Title/Summary/Keyword: server performance

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Asymmetric distributed multi server architecture for efficient method of client connection process at online game servers (온라인게임 서버에서의 효율적인 클라이언트 접속 처리를 위한 비대칭 분산형 다중 서버 구조)

  • Hwang Doh-Yeun;Lee Nam-Jae;Kwak Hoon-Sung
    • The KIPS Transactions:PartB
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    • v.12B no.4 s.100
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    • pp.459-464
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    • 2005
  • The online game system could be largely divided into two parts: servers and clients. Clients accesses to a game server and analyzes the packets transmitted from a server. A game server manages users information and database. U a game server allows a new client to access the server to execute a game, it should accept the access request of the new client maintaining the online connection of the existing users. In this paper, we compare Process method and Thread method within the multiple jobs process methods of a server. Then we propose an asymmetric distributed multi server architecture that is adequate to asymmetric distributed architecture that is widely applied to most game servers. The proposed asymmetric distributed multi server architecture includes login server, game server, communication server and database server to perform its own feature independently. Comparing its other architectures, it shows better performance economically and technically. Especially it improves the stability and expandability of a server.

Numerical Formula and Verification of Web Robot for Collection Speedup of Web Documents

  • Kim Weon;Kim Young-Ki;Chin Yong-Ok
    • Journal of Internet Computing and Services
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    • v.5 no.6
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    • pp.1-10
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    • 2004
  • A web robot is a software that has abilities of tracking and collecting web documents on the Internet(l), The performance scalability of recent web robots reached the limit CIS the number of web documents on the internet has increased sharply as the rapid growth of the Internet continues, Accordingly, it is strongly demanded to study on the performance scalability in searching and collecting documents on the web. 'Design of web robot based on Multi-Agent to speed up documents collection ' rather than 'Sequentially executing Web Robot based on the existing Fork-Join method' and the results of analysis on its performance scalability is presented in the thesis, For collection speedup, a Multi-Agent based web robot performs the independent process for inactive URL ('Dead-links' URL), which is caused by overloaded web documents, temporary network or web-server disturbance, after dividing them into each agent. The agents consist of four component; Loader, Extractor, Active URL Scanner and inactive URL Scanner. The thesis models a Multi-Agent based web robot based on 'Amdahl's Law' to speed up documents collection, introduces a numerical formula for collection speedup, and verifies its performance improvement by comparing data from the formula with data from experiments based on the formula. Moreover, 'Dynamic URL Partition algorithm' is introduced and realized to minimize the workload of the web server by maximizing a interval of the web server which can be a collection target.

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A Dynamic Server Power Mode Control for Saving Energy in a Server Cluster Environment (서버 클러스터 환경에서 에너지 절약을 위한 동적 서버 전원 모드 제어)

  • Kim, Ho-Yeon;Ham, Chi-Hwan;Kwak, Hu-Keun;Kwon, Hui-Ung;Kim, Young-Jong;Chung, Kyu-Sik
    • The KIPS Transactions:PartC
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    • v.19C no.2
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    • pp.135-144
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    • 2012
  • All the servers in a traditional server cluster environment are kept On. If the request load reaches to the maximum, we exploit its maximum possible performance, otherwise, we exploit only some portion of maximum possible performance so that the efficiency of server power consumption becomes low. We can improve the efficiency of power consumption by controlling power mode of servers according to load situation, that is, by making On only minimum number of servers needed to handle current load while making Off the remaining servers. In the existing power mode control method, they used a static policy to decide server power mode at a fixed time interval so that it cannot adapt well to the dynamically changing load situation. In order to improve the existing method, we propose a dynamic server power control algorithm. In the proposed method, we keep the history of server power consumption and, based on it, predict whether power consumption increases in the near future. Based on this prediction, we dynamically change the time interval to decide server power mode. We performed experiments with a cluster of 30 PCs. Experimental results show that our proposed method keeps the same performance while reducing 29% of power consumption compared to the existing method. In addition, our proposed method allows to increase the average CPU utilization by 66%.

Performance Analysis of Service Model between server and client on PMSS System (PMSS 시스템에서 서버/클라이언트 간 서비스 모델의 성능분석)

  • Lee, Min-Hong;Kim, Kyung-Hoon;Nam, Ji-Seung
    • The KIPS Transactions:PartA
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    • v.11A no.3
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    • pp.207-212
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    • 2004
  • This paper provides the higher user QoS(Quality of Service) by analyzing media service model between server and client in single VoD(Video on Demand) environment and applying it to parallel VoD environment. Media service model is divided into the Client Pull, Server Push, and IPP(Interleaving Pull & Push) model. A server sends data based on client's request in the Client Pull Model. A server one-sidedly sends data without client's request in the Server Pull model. And the WP model unites above two models. For a parallel VoD environment, We built the PMSS system which provides the parallel media streaming services that one client is simultaneously served by several servers. In the single and parallel VoD environment, We compare and analyze the performance of service models with respect to network delay and data size in buffer. In this experiment, we found that IPP service model keeps the least network delay and stable client buffer in the parallel VoD environment. This result shows that PMSS can provide the more quality of service.

Implementation of AWS-based deep learning platform using streaming server and performance comparison experiment (스트리밍 서버를 이용한 AWS 기반의 딥러닝 플랫폼 구현과 성능 비교 실험)

  • Yun, Pil-Sang;Kim, Do-Yun;Jeong, Gu-Min
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.12 no.6
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    • pp.591-596
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    • 2019
  • In this paper, we implemented a deep learning operation structure with less influence of local PC performance. In general, the deep learning model has a large amount of computation and is heavily influenced by the performance of the processing PC. In this paper, we implemented deep learning operation using AWS and streaming server to reduce this limitation. First, deep learning operations were performed on AWS so that deep learning operation would work even if the performance of the local PC decreased. However, with AWS, the output is less real-time relative to the input when computed. Second, we use streaming server to increase the real-time of deep learning model. If the streaming server is not used, the real-time performance is poor because the images must be processed one by one or by stacking the images. We used the YOLO v3 model as a deep learning model for performance comparison experiments, and compared the performance of local PCs with instances of AWS and GTX1080, a high-performance GPU. The simulation results show that the test time per image is 0.023444 seconds when using the p3 instance of AWS, which is similar to the test time per image of 0.027099 seconds on a local PC with the high-performance GPU GTX1080.

A Method of Distributed Parallel Processing based on Multi-Server for Improving Encryption Performance (암호화 성능 향상을 위한 다중장비 기반 분산 병렬 처리 방법)

  • Kim, Hyun-Wook;Park, Sung-Eun;Euh, Sung-Yul
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.3
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    • pp.529-536
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    • 2015
  • As personal information protection act was recently enforced, a mechanism which saves encrypted personal information has been used to Information Security systems. To use the mechanism, a millions of personal information which are already saved on the system first have to be encrypted. At the moment, it may cause a resource scarcity on server, and also take a lot of time. Thus, this paper suggests a way to encrypt millions of personal information by using multi-server with low specifications and measures its performance on test environment. And, I was compared with the performance of high- specification server. As a compared result, the mechanism with three devices by parallel and distributed processing improved its performance by 128%, and the mechanism with five devices by the same processing improved its performance by 158%.

On the Mobile Client and Server Model (모바일 클라이언트-서버 모델에 관한 연구)

  • Lee, Jie-Young
    • The Journal of Information Technology
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    • v.12 no.1
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    • pp.15-20
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    • 2009
  • In this paper, we aim that it solve to problem of the database hoarding because a week connectivity of wireless networks and cutting of link, Consistency of shared data, optimizing of the log include to Mobile Continuous Query Processing System under the mobile client and server environment. and we demonstrate of the superiority for the new Mobile Continuous Query Processing System compare C-I-S(Client-Intercept -Server)model with performance. and we perform to various experiment in order to establishment of superiority compare the index architecture and method for the realtime Continuous Query Processing. in this paper.

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A Design of Real-time VOD Server Simulator (실시간 VOD 서버 시뮬레이터 설계)

  • 정지영;김성수
    • Journal of the Korea Society for Simulation
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    • v.9 no.3
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    • pp.65-75
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    • 2000
  • In recent years, significant advances in computers and communication technologies have made multimedia services feasible. As a result, various queuing models and cost models on architecture and data placement for multimedia server have been proposed. However, these analytical techniques use only probabilistic models to represent the behavior of a system, and then they have several limitations like accuracy. Simulation is a viable alternative to analytical model. It avoids many of the limitations associated with analytical techniques, allowing for more precise representation of system attributes like workload in program code. In this paper, we propose a simulation test bed that can evaluate performance of real-time multimedia server by using simulation model.

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A study on IWU functions interconnecting LANs via B-ISDN (B-ISDN을 경유한 LAN간 접속 IWU 기능에 관한 연구)

  • 이종영;조용구;오영환
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.21 no.7
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    • pp.1746-1755
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    • 1996
  • In this paper, we propose the protocol stact and the server functions of IWU which interconnects distributed LAN's users by using of B-ISDN. The protocol stact of interconnecting IWU under consideration users TCP/IP in upper layer. TCP/IP is popular communication protocol in interconnecting distributed LANs. The interconnecting IWU has server functions for transfering datagrams to B-ISDN such as address translation, fragment and reassembly, CL server, signalling and traffic control. We analyze the performance ofinterconnecting IWU with M/M/1/K queueing model and obtain the throughput and buffer size of interconnecting IWU.

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Client-Server System for Manufacturing Devices (생산장비의 Client-Server화 연구)

  • Kim, Sun-Ho;Kim, Dong-Hoon;Lim, Ju-Taik
    • IE interfaces
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    • v.12 no.2
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    • pp.329-336
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    • 1999
  • Job efficiency and productivity of a manufacturing system with frequent job schedule changes are affected by performance of information system between job order planners anti manufacturing device operators. This paper describes implementation of concurrent information system which can active identify machine status and dispatch job orders to operators in a machine shop. Client and server environment for various machinery is implemented using OSI based network between shop floor control system and manufacturing devices. Portability and scalability are among many characteristics of the implemented system. The developed client and server system is expected to realize high productivity for manufacturing device.

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