• Title/Summary/Keyword: server performance

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Design and performance validation of a wireless sensing unit for structural monitoring applications

  • Lynch, Jerome Peter;Law, Kincho H.;Kiremidjian, Anne S.;Carryer, Ed;Farrar, Charles R.;Sohn, Hoon;Allen, David W.;Nadler, Brett;Wait, Jeannette R.
    • Structural Engineering and Mechanics
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    • v.17 no.3_4
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    • pp.393-408
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    • 2004
  • There exists a clear need to monitor the performance of civil structures over their operational lives. Current commercial monitoring systems suffer from various technological and economic limitations that prevent their widespread adoption. The wires used to route measurements from system sensors to the centralized data server represent one of the greatest limitations since they are physically vulnerable and expensive from an installation and maintenance standpoint. In lieu of cables, the introduction of low-cost wireless communications is proposed. The result is the design of a prototype wireless sensing unit that can serve as the fundamental building block of wireless modular monitoring systems (WiMMS). An additional feature of the wireless sensing unit is the incorporation of computational power in the form of state-of-art microcontrollers. The prototype unit is validated with a series of laboratory and field tests. The Alamosa Canyon Bridge is employed to serve as a full-scale benchmark structure to validate the performance of the wireless sensing unit in the field. A traditional cable-based monitoring system is installed in parallel with the wireless sensing units for performance comparison.

The Performance Study of a Virtualized Multicore Web System

  • Lu, Chien-Te;Yeh, C.S. Eugene;Wang, Yung-Chung;Yang, Chu-Sing
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.11
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    • pp.5419-5436
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    • 2016
  • Enhancing the performance of computing systems has been an important topic since the invention of computers. The leading-edge technologies of multicore and virtualization dramatically influence the development of current IT systems. We study performance attributes of response time (RT), throughput, efficiency, and scalability of a virtualized Web system running on a multicore server. We build virtual machines (VMs) for a Web application, and use distributed stress tests to measure RTs and throughputs under varied combinations of virtual cores (VCs) and VM instances. Their gains, efficiencies and scalabilities are also computed and compared. Our experimental and analytic results indicate: 1) A system can perform and scale much better by adopting multiple single-VC VMs than by single multiple-VC VM. 2) The system capacity gain is proportional to the number of VM instances run, but not proportional to the number of VCs allocated in a VM. 3) A system with more VMs or VCs has higher physical CPU utilization, but lower vCPU utilization. 4) The maximum throughput gain is less than VM or VC gain. 5) Per-core computing efficiency does not correlate to the quality of VCs or VMs employed. The outcomes can provide valuable guidelines for selecting instance types provided by public Cloud providers and load balancing planning for Web systems.

An Analysis of Cell Loss Process in an ATM Network Under Partial Buffer Sharing Policy (ATM 전송망에서의 PBS를 이용한 셀 우선 순위 제어 방식의 연구)

  • 곽민곤;성수란;김종권
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.19 no.12
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    • pp.2328-2339
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    • 1994
  • The PBS(Partial Buffer Sharing) space priority mechanism is one of priority control methods which may improve the performance of a single server queueing system when mixed traffic with different performance requirements is applied to the system. This paper analyzes the cell loss behavior of PBS assuming loss sensitive traffic and delay sensitive traffic are applied to the system. To derive the successive cell loss probabilities. which are an important performance measure of realtime traffic, we develop a recursive algorithm. Performance results show the successive cell loss probabilities obtained by our method are lager than the probabilities derived from an independent cell loss assumption. These results may indicate the limitation of PBS for realtime traffic and the increase of the admissible load with the criterion of quality of service.

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A Performance Analysis Model of PC-based Software Router Supporting IPv6-IPv4 Translation for Residential Gateway

  • Seo, Ssang-Hee;Kong, In-Yeup
    • Journal of Information Processing Systems
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    • v.1 no.1 s.1
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    • pp.62-69
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    • 2005
  • This paper presents a queuing analysis model of a PC-based software router supporting IPv6-IPv4 translation for residential gateway. The proposed models are M/G/1/K or MMPP-2/G/1/K by arrival process of the software PC router. M/G/1/K is a model of normal traffic and MMPP-2/G/1/K is a model of burst traffic. In M/G/1/K, the arriving process is assumed to be a Poisson process, which is independent and identically distributed. In MMPP-2/G/1/K, the arriving process is assumed to be two-state Markov Modulated Poisson Process (MMPP) which is changed from one state to another state with intensity. The service time distribution is general distribution and the service discipline of the server is processor sharing. Also, the total number of packets that can be processed at one time is limited to K. We obtain performance metrics of PC-based software router for residential gateway such as system sojourn time blocking probability and throughput based on the proposed model. Compared to other models, our model is simpler and it is easier to estimate model parameters. Validation results show that the model estimates the performance of the target system.

Performance Evaluation of TCP/IP on ATM LAM Testbed (ATM LAN 시험망에서 TCP/IP 프로토콜의 성능분석)

  • Jang, Woo-Hyun;Lee, Se-Yul;Hwang, Sun-Myung;Lee, Bong-Hwan
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.12
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    • pp.3634-3641
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    • 1999
  • LAN Emulation and IPOA are the two most widei y accepted network protocols which allow to provide conventional LAN-based data services on ATM LAN environment. In this paper, the performance of IPOA and LAN Emulation on ATM LAN testbed is compared and the results are compared with performance of Ethernet as well. For performance comparison, metrics such as application throughput, latency, CPU usage are used. In addition, a network program that uses the socket based TCP/IP application programming interface to send large data files from client to server via ATM LAN switch is developed. IPOA provides lower latency and higher throughput than LAN Emulation while LAN Emulation consumes more CPU usage.

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Gen-Z memory pool system implementation and performance measurement

  • Kwon, Won-ok;Sok, Song-Woo;Park, Chan-ho;Oh, Myeong-Hoon;Hong, Seokbin
    • ETRI Journal
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    • v.44 no.3
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    • pp.450-461
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    • 2022
  • The Gen-Z protocol is a memory semantic protocol between the memory and CPU used in computer architectures with large memory pools. This study presents the implementation of the Gen-Z hardware system configured using Gen-Z specification 1.0 and reports its performance. A hardware prototype of a DDR4 Gen-Z memory pool with an optimized character, a block device driver, and a file system for the Gen-Z hardware was designed. The Gen-Z IP was targeted to the FPGA, and a 512 GB Gen-Z memory pool was configured on an ×86 server. In the experiments, the latency and throughput of the Gen-Z memory were measured and compared with those of the local memory, SATA SSD, and NVMe using character or block device interfaces. The Gen-Z hardware exhibited superior throughput and latency performance compared with SATA SSD and NVMe at block sizes under 4 kB. The MySQL and File IO benchmark of Gen-Z showed good write performance in all block sizes and threads. Besides, it showed low latency in RocksDB's fillseq dbbench using the ext4 direct access filesystem.

Performance Evaluation of Synchronization Algorithms for Multi-play Real-Time Strategy Simulation Games (멀티플레이 실시간 전략 시뮬레이션 게임을 위한 동기화 알고리즘들의 성능 평가)

  • Min Seok Kang;Kyung Sik Kim;Sam Kweon Oh
    • Annual Conference of KIPS
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    • 2008.11a
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    • pp.1280-1283
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    • 2008
  • The network performance of MOGs(Multiplayer Online Games) can be measured by the amount of network loads and the response times on user inputs. This paper introduces a frame locking algorithm and a game turn algorithm that have been used for game synchronization in the area of RTS(Real-time Strategy Simulation) Games, a kind of MOG; the results of performance evaluation of these two algorithms are also given. In addition, a server architecture for MOG servers in which replacing synchronization algorithms can be done easily for pursuing efficient performance evaluation, is also introduced.

Technology Trends in CXL Memory and Utilization Software (CXL 메모리 및 활용 소프트웨어 기술 동향 )

  • H.Y. Ahn;S.Y. Kim;Y.M. Park;W.J. Han
    • Electronics and Telecommunications Trends
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    • v.39 no.1
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    • pp.62-73
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    • 2024
  • Artificial intelligence relies on data-driven analysis, and the data processing performance strongly depends on factors such as memory capacity, bandwidth, and latency. Fast and large-capacity memory can be achieved by composing numerous high-performance memory units connected via high-performance interconnects, such as Compute Express Link (CXL). CXL is designed to enable efficient communication between central processing units, memory, accelerators, storage, and other computing resources. By adopting CXL, a composable computing architecture can be implemented, enabling flexible server resource configuration using a pool of computing resources. Thus, manufacturers are actively developing hardware and software solutions to support CXL. We present a survey of the latest software for CXL memory utilization and the most recent CXL memory emulation software. The former supports efficient use of CXL memory, and the latter offers a development environment that allows developers to optimize their software for the hardware architecture before commercial release of CXL memory devices. Furthermore, we review key technologies for improving the performance of both the CXL memory pool and CXL-based composable computing architecture along with various use cases.

Caching and Concurrency Control in a Mobile Client/Sever Computing Environment (이동 클라이언트/서버 컴퓨팅환경에서의 캐싱 및 동시성 제어)

  • Lee, Sang-Geun;Hwang, Jong-Seon;Lee, Won-Gyu;Yu, Heon-Chang
    • Journal of KIISE:Software and Applications
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    • v.26 no.8
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    • pp.974-987
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    • 1999
  • 이동 컴퓨팅 환경에서 자주 접근하는 데이터에 대한 캐싱은 무선 채널의 좁은 대역폭에서 경쟁을 줄일 수 있는 유용한 기술이다. 그러나, 트랜잭션 캐시 일관성을 지원하는 전통적인 클라이언트/서버 전략은 클라이언트와 서버간에 많은 양의 통신을 필요로 하기 때문에 이동 클라이언트/서버 컴퓨팅 환경에서는 적절하지 않다. 본 논문에서는 브로드캐스트-기반 캐시 무효화 정책을 사용하면서 트랜잭션 캐시 일관성을 지원하는 OCC-UTS (Optimistic Concurrency Control with Update TimeStamp) 프로토콜을 제안한다. 접근한 데이터에 대한 일관성 검사 및 완료 프로토콜은 캐시 무효화 과정의 내부 과정으로 완전 분산 형태로 효율적으로 구현되며, 일관성 체크의 대부분이 이동 클라이언트에서 수행된다. 또한, 분석 모델에 기반한 성능 비교를 통해, 본 논문에서 제안하는 OCC-UTS 프로토콜이 다른 경쟁 프로토콜보다 높은 트랜잭션 처리율을 얻으며, 데이터 항목을 자주 접근하면 할수록 지역 캐시를 사용하는 OCC-UTS 프로토콜이 더 효율적임을 보인다. 이동 클라이언트의 접속 단절에 대해서는 무효화 브로드캐스트 윈도우를 크게 하여 접속 단절에 적절히 대처할 수 있다.Abstract In a mobile computing environment, caching of frequently accessed data has been shown to be a useful technique for reducing contention on the narrow bandwidth of the wireless channels. However, the traditional client/server strategies for supporting transactional cache consistency that require extensive communications between a client and a server are not appropriate in a mobile client/server computing environment. In this paper, we propose a new protocol, called OCC-UTS (Optimisitic Concurrency Control with Update TimeStamp), to support transactional cache consistency in a mobile client/server computing environment by utilizing the broadcast-based solutions for the problem of invalidating caches. The consistency check on accessed data and the commitment protocol are implemented in a truly distributed fashion as an integral part of cache invalidation process, with most burden of consistency check being downloaded to mobile clients. Also, our experiments based on an analytical model substantiate the basic idea and study the performance characteristics. Experimental results show that OCC-UTS protocol without local cache outperforms other competitor protocol, and the more frequent a mobile client accesses data items the more efficient OCC-UTS protocol with local cache is. With respect to disconnection, the tolerance to disconnection is improved if the invalidation broadcast window size is extended.

Smart Fog : Advanced Fog Server-centric Things Abstraction Framework for Multi-service IoT System (Smart Fog : 다중 서비스 사물 인터넷 시스템을 위한 포그 서버 중심 사물 추상화 프레임워크)

  • Hong, Gyeonghwan;Park, Eunsoo;Choi, Sihoon;Shin, Dongkun
    • Journal of KIISE
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    • v.43 no.6
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    • pp.710-717
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    • 2016
  • Recently, several research studies on things abstraction framework have been proposed in order to implement the multi-service Internet of Things (IoT) system, where various IoT services share the thing devices. Distributed things abstraction has an IoT service duplication problem, which aggravates power consumption of mobile devices and network traffic. On the other hand, cloud server-centric things abstraction cannot cover real-time interactions due to long network delay. Fog server-centric things abstraction has limits in insufficient IoT interfaces. In this paper, we propose Smart Fog which is a fog server-centric things abstraction framework to resolve the problems of the existing things abstraction frameworks. Smart Fog consists of software modules to operate the Smart Gateway and three interfaces. Smart Fog is implemented based on IoTivity framework and OIC standard. We construct a smart home prototype on an embedded board Odroid-XU3 using Smart Fog. We evaluate the network performance and energy efficiency of Smart Fog. The experimental results indicate that the Smart Fog shows short network latency, which can perform real-time interaction. The results also show that the proposed framework has reduction in the network traffic of 74% and power consumption of 21% in mobile device, compared to distributed things abstraction.