• Title/Summary/Keyword: server performance

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Cloud-Based Gaming Service Platform Supporting Multiple Devices

  • Kim, Kyoung Ill;Bae, Su Young;Lee, Dong Chun;Cho, Chang Sik;Lee, Hun Joo;Lee, Kyu Chul
    • ETRI Journal
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    • v.35 no.6
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    • pp.960-968
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    • 2013
  • To implement a cloud game service platform supporting multiple users and devices based on real-time streaming, there are many technical needs, including game screen and sound capturing, audio/video encoding in real time created by a high-performance server-generated game screen, and real-time streaming to client devices, such as low-cost PCs, smart devices, and set-top boxes. We therefore present a game service platform for the running and management of the game screen, as well as running the sound on the server, in which the captured and encoded game screen and sound separately provide client devices through real-time streaming. The proposed platform offers Web-based services that allow game play on smaller end devices without requiring the games to be installed locally.

A P2P Proxy Patching Scheme on VOD System (VOD 시스템 상에서 P2P 프록시 기반의 패칭기법)

  • Kwon, Chun-Ja;Choi, Chi-Kyu;Choi, Hwang-Kyu
    • Journal of Industrial Technology
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    • v.24 no.B
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    • pp.177-186
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    • 2004
  • The main bottleneck for a VOD system is bandwidth of storage or network I/O due to the high bandwidth requirements and long-lived nature of digital video. Patching is one of the most efficient techniques to overcome the bottleneck of the VOD system through the use of multicast scheme. In this paper, we propose a new patching scheme, P2P proxy patching, for improving the typical patching technique by jointly using the proxy prefix caching scheme and the P2P proxy. In our proposed scheme, each client play a role in a proxy for multicasting a regular stream to other clients that request the same stream. Due the use of the P2P proxy and the prefix caching, the server bandwidth is required significantly less than that of the typical patching technique. In the performance study, we show that our patching scheme can reduce the server bandwidth requirements compared with the existing patching techniques.

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Security in the Password-based Identification

  • Park, Byung-Jun;Park, Jong-Min
    • Journal of information and communication convergence engineering
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    • v.5 no.4
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    • pp.346-350
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    • 2007
  • Almost all network systems provide an authentication mechanism based on user ID and password. In such system, it is easy to obtain the user password using a sniffer program with illegal eavesdropping. The one-time password and challenge-response method are useful authentication schemes that protect the user passwords against eavesdropping. In client/server environments, the one-time password scheme using time is especially useful because it solves the synchronization problem. It is the stability that is based on Square Root Problem, and we would like to suggest PBSI(Password Based Secure Identification), enhancing the stability, for all of the well-known attacks by now including Off-line dictionary attack, password file compromise, Server and so on. The PBSI is also excellent in the aspect of the performance.

Client Technology on a Server for Mobile Cloud

  • Nguyen, Tien-Dung;Biao, Song;Wei, Tang;Lee, Jun-Hyung;Huh, Eui-Nam
    • Information and Communications Magazine
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    • v.28 no.10
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    • pp.3-10
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    • 2011
  • The increasing ubiquity of wireless networks and decreasing cost of hardware is fueling a proliferation of mobile devices. These devices are enabling a new revolution in mobile technology, not only running locally on them, but running on cloud as a service as well. From web browsing, email, or video conferencing, presentations to movie and music entertainment or games, multimedia applications, mobile cloud enables providing such diverse applications. Many technologies have been designed to address the limited hardware and performance in thin client PC. However, with the assorted network and graphic condition, those proposed technologies is obligated to alter aim to adapt mobile cloud. In this paper, we provide a survey of client technology on a Server that can be sufficed the requirements of Mobile Cloud. We also analyze each technology and classify with its individual difficulties and challenges.

A Study on the Development of an Unmanned Marine probing Ship (소형 무인 해양탐사선 개발에 관한 연구)

  • 김상철;임종환;강철웅
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2003.06a
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    • pp.312-315
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    • 2003
  • The paper presents a small. unmanned remote controlled probing ship that can reduce the cost for acquiring data of marine and coastal environments. The control system is composed of three microprocessors. one is for overall mission control. another for control of propulsion motors. and the other for sensor operation. For communication system, we adopt direct and indirect methods based on the wireless modem of commercial cellular telephone. The former is a direct communication between the modems of the ship and the server. and the latter is an indirect communication via internet between the ship and the server. The system is equipped with a digital compass and a GPS system for position estimation, and extended Kalman filter is used for the data association. The performance of the ship is demonstrated with the results produced by sets of experiments.

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A Study on the Block Lookup and Replacement in Global Memory (전역적 메모리에서의 블록 룩업과 재배치에 관한 연구)

  • 이영섭;김은경;정병수
    • Proceedings of the IEEK Conference
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    • 2000.11c
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    • pp.51-54
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    • 2000
  • Due to the emerging of high-speed network, lots of interests of access to remote data have increased. Those interests motivate using of Cooperative Caching that uses remote cache like local cache by sharing other clients' cache. The conventional algorithm like GMS(Global Memory Service) has some disadvantages that occurred bottleneck and decreasing performance because of exchanges of many messages to server or manager. On the other hand, Hint-based algorithm resolves a GMS's server bottleneck as each client has hint information of all blocks. But Hint-based algorithm also causes some problems such as inaccurate information in it, if it has too old hint information. In this paper, we offer the policy that supplement bottleneck and inaccuracy; by using file identifier that can search for the lookup table and by exchanging oldest block information between each client periodically.

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Adaptive Recommendation System for Health Screening based on Machine Learning

  • Kim, Namyun;Kim, Sung-Dong
    • International journal of advanced smart convergence
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    • v.9 no.2
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    • pp.1-7
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    • 2020
  • As the demand for health screening increases, there is a need for efficient design of screening items. We build machine learning models for health screening and recommend screening items to provide personalized health care service. When offline, a synthetic data set is generated based on guidelines and clinical results from institutions, and a machine learning model for each screening item is generated. When online, the recommendation server provides a recommendation list of screening items in real time using the customer's health condition and machine learning models. As a result of the performance analysis, the accuracy of the learning model was close to 100%, and server response time was less than 1 second to serve 1,000 users simultaneously. This paper provides an adaptive and automatic recommendation in response to changes in the new screening environment.

Wind Generation Monitoring System Based on IEC61400-25 International Standard (IEC61400-25 국제 표준 프로토콜을 적용한 풍력 발전 모니터링 시스템 개발 사례)

  • Lee, Duck-Su;Lee, Jun-Chul;Hong, Jung-Gi
    • Proceedings of the KIEE Conference
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    • 2008.07a
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    • pp.227-228
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    • 2008
  • This paper presents monitoring system based on IEC61400-25 for 750kW-class DFIG wind power generation system. It is consists of wind turbine PLC, Local and Remote I/O Server, human machine interface, and Web-server. Proposed System has been demonstrated in Daegi-ri, Kangwon-do, which aims to test IEC61400-25 communication capability of monitoring system and evaluate the performance of 750kW-class WTS.

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An approximation of the M/M/s system where customers demand random number of servers (고객(顧客)이 임의수(任意數)의 Server 를 원하는 M/M/s system 의 개산법(槪算法))

  • Kim, Seong-Sik
    • Journal of Korean Institute of Industrial Engineers
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    • v.7 no.1
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    • pp.5-11
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    • 1981
  • In the case of numerical implementation, the exact solution method for the M/M/s system where customers demand multiple server use [2] reveals limitations, if a system has large number of servers or types of customers. This is due to the huge matrices involved in the course of the calculations. This paper offers an approximation scheme for such cases. Capitalizing the characteristics of the service rate curve of the system, this method approximates the service rate as a piecewise linear function. With the service rates obtained from the linear function for each number of customers n (n=0. 1. 2,$\cdots$), ${\mu}(n)$, steady-state probabilities and measures of performance are found treating this system as an ordinary M/M/s system. This scheme performs well when the traffic intensity of a system is below about 0.8. Some numerical examples are presented.

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A Study on a Design of Efficient Electronic Commerce System

  • Ko Il-Seok;Shin Seung-Soo;Choi Seung-Kwon;Cho Yong-Hwan
    • Proceedings of the Korea Contents Association Conference
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    • 2004.05a
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    • pp.234-240
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    • 2004
  • Now that the e-commerce users are explosively increasing, there is always followed by a sharp increase in load from the e-commerce system and the heavy traffic on the network, where leads to the delayed service for the client's request. The natural consequences contain decreasing customer satisfaction and weakening the business's competitive position in markets. Therefore, we'll need to study the e-commerce system in due consideration of the operational efficiency and response speed. This study includes a design of e-commerce system, with a hierarchical structure based on the local server, which has the capability of caching necessary to distribute the system load, makes a proposal concerning a split web-cache algorithm devoted to the local web server to finally give an analysis of the performance through the appropriate trial.

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