• Title/Summary/Keyword: server performance

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The Method of Data Synchronization Among Devices for Personal Cloud Services (퍼스널 클라우드 서비스를 위한 임의의 단말간 컨텐츠 동기화 방법)

  • Choi, Eunjeong;Lee, Jeunwoo
    • IEMEK Journal of Embedded Systems and Applications
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    • v.6 no.6
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    • pp.377-382
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    • 2011
  • This paper describes the method of data synchronization among devices for personal cloud services. Existing data synchronization for mobile devices is based on a central server to mobile devices or a PC to a mobile device. However, the purpose of this paper is to share user data in heterogeneous environments, without depending on central server. This technology can be applied to synchronize personal data between a device and a personal cloud storage for personal cloud services. The ad hoc synchronization needs a sync agent service discovery module, a user authentication module, a network adapter, and an application data synchronization module. The method described in this paper is better than existing synchronization technology based on client-server in availability, performance, scalability quality attributes.

A Study of Mobile Edge Computing System Architecture for Connected Car Media Services on Highway

  • Lee, Sangyub;Lee, Jaekyu;Cho, Hyeonjoong
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.12
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    • pp.5669-5684
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    • 2018
  • The new mobile edge network architecture has been required for an increasing amount of traffic, quality requirements, advanced driver assistance system for autonomous driving and new cloud computing demands on highway. This article proposes a hierarchical cloud computing architecture to enhance performance by using adaptive data load distribution for buses that play the role of edge computing server. A vehicular dynamic cloud is based on wireless architecture including Wireless Local Area Network and Long Term Evolution Advanced communication is used for data transmission between moving buses and cars. The main advantages of the proposed architecture include both a reduction of data loading for top layer cloud server and effective data distribution on traffic jam highway where moving vehicles require video on demand (VOD) services from server. Through the description of real environment based on NS-2 network simulation, we conducted experiments to validate the proposed new architecture. Moreover, we show the feasibility and effectiveness for the connected car media service on highway.

Enhanced and applicable algorithm for Big-Data by Combining Sparse Auto-Encoder and Load-Balancing, ProGReGA-KF

  • Kim, Hyunah;Kim, Chayoung
    • International Journal of Advanced Culture Technology
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    • v.9 no.1
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    • pp.218-223
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    • 2021
  • Pervasive enhancement and required enforcement of the Internet of Things (IoTs) in a distributed massively multiplayer online architecture have effected in massive growth of Big-Data in terms of server over-load. There have been some previous works to overcome the overloading of server works. However, there are lack of considered methods, which is commonly applicable. Therefore, we propose a combing Sparse Auto-Encoder and Load-Balancing, which is ProGReGA for Big-Data of server loads. In the process of Sparse Auto-Encoder, when it comes to selection of the feature-pattern, the less relevant feature-pattern could be eliminated from Big-Data. In relation to Load-Balancing, the alleviated degradation of ProGReGA can take advantage of the less redundant feature-pattern. That means the most relevant of Big-Data representation can work. In the performance evaluation, we can find that the proposed method have become more approachable and stable.

OpenVSLAM-based Cooperative Mobile AR System Architecture (OpenVSLAM 기반의 협력형 모바일 SLAM 시스템 설계)

  • Kook, Joongjin
    • Journal of the Semiconductor & Display Technology
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    • v.21 no.1
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    • pp.136-141
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    • 2022
  • In this paper, we designed, implemented, and verified the SLAM system that can be used on mobile devices. Mobile SLAM is composed of a stand-alone type that directly performs SLAM operation on a mobile device, and a mapping server type that additionally configures a mapping server based on FastAPI to perform SLAM operation on the server and transmits data for map visualization to a mobile device. The mobile SLAM system proposed in this paper is to mix the two types in order to make SLAM operation and map generation more efficient. The stand-alone type SLAM system was configured as an Android app by porting the OpenVSLAM library to the Unity engine, and the map generation and performance were evaluated on desktop PCs and mobile devices. The mobile SLAM system in this paper is an open source project, so it is expected to help develop AR contents based on SLAM in a mobile environment.

A Clustering File Backup Server Using Multi-level De-duplication (다단계 중복 제거 기법을 이용한 클러스터 기반 파일 백업 서버)

  • Ko, Young-Woong;Jung, Ho-Min;Kim, Jin
    • Journal of KIISE:Computing Practices and Letters
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    • v.14 no.7
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    • pp.657-668
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    • 2008
  • Traditional off-the-shelf file server has several potential drawbacks to store data blocks. A first drawback is a lack of practical de-duplication consideration for storing data blocks, which leads to worse storage capacity waste. Second drawback is the requirement for high performance computer system for processing large data blocks. To address these problems, this paper proposes a clustering backup system that exploits file fingerprinting mechanism for block-level de-duplication. Our approach differs from the traditional file server systems in two ways. First, we avoid the data redundancy by multi-level file fingerprints technology which enables us to use storage capacity efficiently. Second, we applied a cluster technology to I/O subsystem, which effectively reduces data I/O time and network bandwidth usage. Experimental results show that the requirement for storage capacity and the I/O performance is noticeably improved.

Concurrency Control based on Serialization Graph for Query Transactions in Broadcast Environment : CCSG/QT (방송환경에서 질의 거래를 위해 직렬화 그래프에 기반을 둔 동시성 제어 기법)

  • 이욱현;황부현
    • Journal of KIISE:Databases
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    • v.30 no.1
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    • pp.95-107
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    • 2003
  • The broadcast environment has asymmetric communication aspect that is typically much greater communication bandwidth available from server to clients than in the opposite direction. In addition, most of mobile computing systems allow mostly read-only transactions from mobile clients for retrieving different types of information such as stock data, traffic information and mews updates. Since previous concurrency control protocols, however, do not consider such a particular characteristics, the performance degradation occurs when previous schemes are applied to the broadcast environment. In this paper, we propose the efficient concurrency control for query transaction in broadcast environment. The following requirements are satisfied by adapting weak consistency that is the appropriate correctness criterion of read-only transactions: (1) the mutual consistency of data maintained by the server and read by clients (2) the currency of data read by clients. We also use the serialization graph scheme to check the weak consistency efficiently. As a result, we improved a performance by reducing unnecessary aborts and restarts of read-only transactions caused when global serializability was adopted.

A method of Securing Mass Storage for SQL Server by Sharing Network Disks - on the Amazon EC2 Windows Environments - (네트워크 디스크를 공유하여 SQL 서버의 대용량 스토리지 확보 방법 - Amazon EC2 Windows 환경에서 -)

  • Kang, Sungwook;Choi, Jungsun;Choi, Jaeyoung
    • Journal of Internet Computing and Services
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    • v.17 no.2
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    • pp.1-9
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    • 2016
  • Users are provided infrastructure such as CPU, memory, network, and storage as IaaS (Infrastructure as a Service) service on cloud computing environments. However storage instances cannot support the maximum storage capacity that SQL servers can use, because the capacity of instances provided by service providers is usually limited. In this paper, we propose a method of securing mass storage capacity for SQL servers by sharing network disks with limited storage capacity. We confirmed through experiments that it is possible to secure mass storage capacity, which exceeds the maximum storage capacity provided by an instance with Amazon EBS on Amazon EC2 Windows environments, and it is possible to improve the overall performance of the SQL servers by increasing the disk capacity and performance.

A Study on the Virtual Switch Implementation and Comparison for Smart Node Platform (가상 스위치 구현 및 비교에 관한 연구)

  • Jeong, Gab Joong;Choi, Kang-Il
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.12
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    • pp.2911-2918
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    • 2014
  • Nowadays, most Internet servers run on virtual a network which connects each virtual machine, to process large amounts of data on single physical computer. The virtual machines for their own purposes are interconnected to other virtual server systems with various types of operating systems. Each virtual server may share one physical computer resources and operates at a service seamlessly to each other. Sometimes even the virtual machines are implemented using a method that lease the physical IT resources without purchasing physical server. Therefore, a virtual switch is needed to improve the performance when a large number of virtual machines operate on physical server. In this study, the implementation and investigation was performed for the virtual switches, OpenvSwitch and DPDKvSwitch, in order to provide the necessary high-performance cloud services to creative business.

Development of Web-based Network Diligence and Indolence Management System (웹 기반 네트워크 근태 관리 시스템 개발)

  • Choi, Woo-Sik;Kim, Byung-Joon;An, Beong-Ku
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.11 no.1
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    • pp.151-158
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    • 2011
  • In recent diligence and indolence management systems, server and client are not separated and data are not convert into data base. Therefore these recent systems have several weaknesses such as data modification and management. In this paper, we propose a new Web-based Network Diligence and Indolence Management system (WNDIM) to solve the weakness and improve the system performance of recent system. The main features and contributions of the proposed system are as follows. First, server and client are separated, and all data are converted into data base, Second, with the construction of APM server the data modification and management are efficiently operated. Third, a political decision of the system is defined. Fourth, the system can efficiently support user-oriented services such as the collection of diligence and indolence data and the sum of off-duty days. From the implementation and performance evaluation of the proposed WNDIM, we can see the system can efficiently support the diligence and indolence management, currently we are using the proposed WNDIM system in the real filed.

QoS Guarantee in Partial Failure of Clustered VOD Server (클러스터 VOD 서버의 부분적 장애에서 QoS 보장)

  • Lee, Joa-Hyoung;Jung, In-Bum
    • The KIPS Transactions:PartC
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    • v.16C no.3
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    • pp.363-372
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    • 2009
  • For large scale VOD service, cluster servers are spotlighted to their high performance and low cost. A cluster server usually consists of a front-end node and multiple back-end nodes. Though increasing the number of back-end nodes can result in the more QoS streams for clients, the possibility of failures in back-end nodes is proportionally increased. The failure causes not only the stop of all streaming service but also the loss of the current playing positions. In this paper, when a back-end node becomes a failed state, the recovery mechanisms are studied to support the unceasing streaming service. For the actual VOD service environment, we implement a cluster-based VOD servers composed of general PCs and adopt the parallel processing for MPEG movies. From the implemented VOD server, a video block recovery mechanism is designed on parity algorithms. However, without considering the architecture of cluster-based VOD server, the application of the basic technique causes the performance bottleneck of the internal network for recovery and also results in the inefficiency CPU usage of back-end nodes. To address these problems, we propose a new failure recovery mechanism based on the pipeline computing concept.