• Title/Summary/Keyword: server performance

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A study of submarine combat management system docker-based server virtualization design and performance analysis

  • Son, Sang-Gil
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.12
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    • pp.121-129
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    • 2022
  • the Naval Combat Management System(CMS) has been installed and used in various ships since its localization, and has been developed by continuously introducing the latest technology. Recently, surface ship CMS have applied server virtualization and desktop virtualization(Virtual Desktop Infra, VDI) technologies among virtualization technologies to increase system stability and limitations on the limited space and weight of ships. On the other hand, submarine CMS do not have virtualization technology applied, so there are limitations in space and weight limitations and CMS efficiency improvement. To this end, this paper proposes a next-generation submarine CMS using Docker-based server virtualization. Through performance analysis between the processor of the existing CMS and the processor to which Docker-based server virtualization was applied, it was confirmed that the method proposed in this paper is applicable to the next-generation submarine CMS.

Architecture of SIP-based Effective Hybrid-type Multimedia Conference (SIP 기반의 효율적인 혼성형 멀티미디어 컨퍼런스 구조)

  • Lee, Ki-Soo;Jang, Choon-Seo;Jo, Hyun-Gyu
    • The Journal of the Korea Contents Association
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    • v.7 no.3
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    • pp.17-24
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    • 2007
  • SIP-based tightly coupled conference, which has a centrally located conference server for controlling and management, can be classified several models according to location of focus and mixer. These are centralized server model, endpoint server model, media server component model and distributed mixing model. However each model has its strength and weakness. In this paper, we propose and implement a SIP-based effective hybrid-type conference model which decreases amount of SIP signaling messages, lowers load of server media mixer, and can be easily expandable to large scale conference. In this model, when the number of participants exceeds a pre-defined limit, the conference server selects some participants which posses specific functions and let them share functions of notifications of conference state event package and media mixing. When each participant subscribes conference state event package to the server, it can indicates its possession of such functions by a specific header message. The server stores the indication to the conference information database, and later uses it to select participants for load sharing. The performance of our proposed model is evaluated by experiments.

Design of A Distributed Server System for Supporting Enormous Users Using Blocks (블록을 이용한 대규모 사용자 지원 분산 서버 시스템 설계)

  • Kim, Soon-Gohn
    • Journal of Digital Contents Society
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    • v.12 no.4
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    • pp.559-565
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    • 2011
  • In this paper, I propose a distributed game server system which has flexibility of enormous game character's processing in MMORPG using block scheme. I proposed game servers in distributed system grouped with zone which charge of each map, and the game servers in this zone divide game map into several unit blocks and process distributing blocks to game servers according to its performance. I proposed distributed game server system using block scheme can add/drop game map to/from easily through block process method in game and communication servers. Therefore, my proposed system can enormous character processing and add user created game map to existed game map easily in the future as well. Also, my scheme increases the system utilization and upgrades system stability by dynamic distribution of game map according to the number of characters and performance of servers.

A Scheme of Efficient Contents Service and Sharing By Associating Media Server with Location-Aware Overlay Network (미디어 서버와 위치-인지 오버레이 네트워크를 연계한 효율적 콘텐츠 공유 및 서비스 방법)

  • Chung, Won-Ho;Lee, Seung Yeon
    • Journal of Broadcast Engineering
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    • v.23 no.1
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    • pp.26-35
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    • 2018
  • The recent development of overlay network technology enables distributed sharing of various types of contents. Although overlay network has great advantages as a huge content repository, it is practically difficult to directly provide such Internet service as streaming of contents. On the other hand, the media server, which is specialized in content services, has excellent service capabilities, but it suffers from the huge contents that are constantly created and requires large expansion of severs and storages, and thus requires much effort for efficient management of the huge repository. Hence, the association of an overlay network of huge storage with a media server of high performance content service will show a great synergy effect. In this paper, a location-aware scheme of constructing overlay networks and associating it with media server is proposed, and then cache-based contents management and service policy are proposed for efficient content service. The performance is analysed for one of the content services, streaming service.

A Study on the Open Platform Architecture for the Integrated Utilization of Spatial Information and Statistics (공간정보와 통계정보의 융합 활용을 위한 오픈플랫폼 아키텍처에 관한 연구)

  • Kim, Min-Soo;Yoo, Jeong-Ki
    • Journal of Cadastre & Land InformatiX
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    • v.46 no.2
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    • pp.211-224
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    • 2016
  • Based on the 'Government 3.0', the government opens the public data and encourages the active use in the private sector. Recently, the spatial and statistical information that is one of the public data is being widely used in the various web business as a high value-added information. In this study, we propose an architecture of high-availability, high-reliability and high-performance open platform which can provide a variety of services such as searching, analysis, data mining, and thematic mapping. In particular, we present two different system architectures for the government and the public services, by reflecting the importance of the information security and the respective utilization in the private and public sectors. We also compared a variety of server architecture configurations such as a clustered server configuration, a cloud-based virtual server configuration, and a CDN server configuration, in order to design a cost- and performance-effective spatial-statistical information open platform.

Content_based Load Balancing Technique In Web Server Cluster (웹 서버 클러스터에서 내용 기반으로한 부하 분산 기법)

  • Myung, Won-Shig;Jang, Tea-Mu
    • The KIPS Transactions:PartA
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    • v.10A no.6
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    • pp.729-736
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    • 2003
  • With the rapid growth of the Internet, popular Web sites are visited so frequently that these cannot be constructed with a single server or mirror site of high performance. The rapid increase of Internet uses and uses raised the problems of overweighted transmission traffic and difficult load balancing. To solve these, various schemes of server clustering have been surveyed. Especially, in order to fully utilize the performance of computer systems in a cluster, a good scheduling method that distributes user requests evenly to servers in required. In this paper, we propose a new method for reducing the service latency. In our method, each Web server in the cluster has different content. This helps to reduce the complexity of load balancing algorithm and the service latency The Web server that received a request from the load balancer responds to the client directly without passing through the load balancer. Simulation studies show that our method performs better than other traditional methods. In terms of response time, our method shows shorter latency than RR (Round Robin) and LC (Least Connection) by about 16%, 14% respectively.

Development of High Performance LonWorks Based Control Modules for Network-based Induction Motor Control

  • Kim, Jung-Gon;Hong, Won?Pyo;Yun, Byeong-Ju;Kim, Dong-Hwa
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.414-420
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    • 2005
  • The ShortStack Micro Server enables any product that contains a microcontroller or microprocessor to quickly and inexpensively become a networked, Internet-accessible device. The ShortStack Micro Server provides a simple way to add LonWorks networking to new or existing smart devices. . It implements the LonTalk protocol and provides the physical interface with the LonWorks communication. The ShortStack host processor can be an 8, 16, or 32-bit microprocessor or microcontrollers. The ShortStack API and driver typically require about 4kbytes of program memory on the host processor and less than 200 bytes of RAM. The interface between host processor and the ShortStack Micro Server may be a Serial Communication Interface (SCI). The LonWorks control module with a high performance is developed, which is composed of the 8 bit PIC Microprocessor for host processor and the smart neuron chip for the ShortStack Micro Server. This intelligent control board is verified as proceeding the various function tests from experimental system with an boost pump and inverter driving systems. It is also confirmed that the developed control module provides stably 0-10VDC linear signal to the input signal of inverter driving system for varying the induction motor speed. Thus, the experimental results show that the fabricating intelligent board carried out very well the various functions in the wide operating ranges of boost pump system. This developed control module expect to apply to industrial fields to require the comparatively exact control and monitoring such as multi-motor driving system with inverter, variable air volume system and the boost pump water supply systems.

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Mobile Client-Server System for Realtime Continuous Query of Moving Objects (이동 객체의 실시간 연속 질의를 위한 모바일 클라이언트-서버 시스템)

  • Joo, Hae-Jong;Park, young-Bae;Choi, Chang-Hoon
    • Journal of the Korea Society of Computer and Information
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    • v.11 no.6 s.44
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    • pp.289-298
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    • 2006
  • Many researches are going on with regard to issues and problems related to mobile database systems, which are caused by the weak connectivity of wireless networks, the mobility and the portability of mobile clients. Mobile computing satisfies user's demands for convenience and performance to use information at any time and in any place, but it has many problems to be solved in the aspect of data management. The purpose of our study is to design Mobile Continuous Query Processing System(MCQPS) to solve problems related to database hoarding, the maintenance of shared data consistency and the optimization of logging, which are caused by the weak connectivity and disconnection of wireless networks inherent in mobile database systems under mobile client server environments. We proved the superiority of the proposed MCQPS by comparing its performance to the C I S(Client-Intercept-Slaver) model. In Addition, we experiment on proposed index structure and methodology in various methods.

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Performance Improvement Methods of Multicast using FEC and Local Recovery based on Sever in Mobile Host (이동 호스트에서 FEC와 서버기반 지역복구를 이용한 멀티캐스트 성능 향상 방안)

  • Kim, Hoe-Ok;Yang, Hwan-Seok;Lee, Ung-Gi
    • The KIPS Transactions:PartC
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    • v.9C no.4
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    • pp.589-596
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    • 2002
  • Tn the data transmission service of the mobile host, it is needed to reduce the bandwidth and to make a reliable error recovery. there are two appropriate methods in that. One is FEC which retransmits the parity of error recovery, in case of happening of the loss after forming the parity of error recovery by grouping original data. The other is local recovery based on server which can block the implosion of transmission. The use of FEC and local recovery based on server at the same time enables the reliable multicast. This paper suggests algorithm that recovers the loss by FEC and local recovery based on server through the solution of the problems about triangle routing, tunnel convergence by dividing mobile host into two parts-the sender and the receiver. This model about the loss of algorithm tested the efficiency of performance by the homogeneous independent loss, the heterogeneous independent loss, the shared source link loss model. The suggested algorithm confirms effectiveness in the environment where there are much data and many receivers in mobile host.

Design of Reliable Query Processing System in Mobile Database Environments (모바일 데이터베이스 환경의 신뢰성 보장 질의처리 시스템 설계)

  • Joo, Hae-Jong;Park, Young-Bae
    • The KIPS Transactions:PartD
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    • v.12D no.4 s.100
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    • pp.521-530
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    • 2005
  • Many researches are going on with regard to issues and problems related to mobile database systems, which are caused by the weak connectivity of wireless networks, the mobility and the Portability of mobile clients. Mobile computing satisfies user's demands for convenience and Performance to use information at any time and in any Place, but it has many Problems to be solved in the aspect of data management. The purpose of our study is to design Mobile Query Processing System(MQPS) to solve problems related to database hoarding, the maintenance of shared data consistency and the optimization of logging, which are caused by the weak connectivity and disconnection of wireless networks inherent in mobile database systems under mobile client-server environments. In addition, we proved the superiority of the proposed MQPS by comparing its performance to the C-I-S(Client-Intercept- Server) model.