• Title/Summary/Keyword: server performance

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Development of A Haptic Interactive Virtual Exhibition Space (햅틱 상호작용을 제공하는 가상 전시공간 개발)

  • You, Yong-Hee;Cho, Yun-Hye;Choi, Geon-Suk;Sung, Mee-Young
    • Journal of KIISE:Computing Practices and Letters
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    • v.13 no.6
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    • pp.412-416
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    • 2007
  • In this paper, we present a haptic virtual exhibition space that allows users to interact with 3D graphic objects not only through the sense of sight but also through the sense of touch. The haptic virtual exhibition space offers users in different places some efficient ways to experience the exhibitions of a virtual musical museum using the basic human senses of perception, such as vision, audition, and touch. Depending on 3D graphic objects, we apply different properties to let those feel realistic. We also provide haptic device based navigation which prevents users from rushing between various interfaces: keyboard and mouse. The haptic virtual museum is based on Client-Server architecture and clients are represented in the 3D space in the form of avatars. In this paper, we mainly discuss the design of the haptic virtual exhibition space in detail and in the end, we provide performance analysis in comparison to other similar applications such as QTVR and VRML).

Development of Web-based Telemedicine using Satellite Internet Communication System (위성인터넷통신을 이용한 Web 기반 원격의료시스템 개발)

  • Hwang, Seon-Cheol
    • Journal of Internet Computing and Services
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    • v.1 no.1
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    • pp.95-104
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    • 2000
  • In general cases, the conventionl Internet connected to a terrestrial network is too slow to transmit large medical images. To overcome this low speed problem of the Internet, we have developed asymmetric satellite data communication system (ASDCS) as a fast satellite Internet communication method. The ASDCS uses a receive-only satellite link for dat delivery and a terrestrial network for control communication. The satellite communication link we implemented showed the very high-speed performance compared to the terrestrial link. Using ASDCS, the satellite Internet communication was 10-30 times faster than the conventional terrestrial Internet link. Also we have developed a Web-based Telemedicine system that can access every permitted server of hospital via the Internet. Java programming techniques were used to make our system and it can access and retrieve medical information and images through only public web browser such as Netscape TM without additional specific tools. To increase the transmitting speed of our Telemedicine system, JPEG method was used. In conclusion, we were able to develop a fast and public Telemedicine system using the proposed ASDCS and Web technology. ASDCS technology increased the speed of the conventional Internet and Web technology extended the scope of use for Telemedicine system from intrahospital to public use.

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Design and Implementation of Unmanned Surface Vehicle JEROS for Jellyfish Removal (해파리 퇴치용 자율 수상 로봇의 설계 및 구현)

  • Kim, Donghoon;Shin, Jae-Uk;Kim, Hyongjin;Kim, Hanguen;Lee, Donghwa;Lee, Seung-Mok;Myung, Hyun
    • The Journal of Korea Robotics Society
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    • v.8 no.1
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    • pp.51-57
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    • 2013
  • Recently, the number of jellyfish has been rapidly grown because of the global warming, the increase of marine structures, pollution, and etc. The increased jellyfish is a threat to the marine ecosystem and induces a huge damage to fishery industries, seaside power plants, and beach industries. To overcome this problem, a manual jellyfish dissecting device and pump system for jellyfish removal have been developed by researchers. However, the systems need too many human operators and their benefit to cost is not so good. Thus, in this paper, the design, implementation, and experiments of autonomous jellyfish removal robot system, named JEROS, have been presented. The JEROS consists of an unmanned surface vehicle (USV), a device for jellyfish removal, an electrical control system, an autonomous navigation system, and a vision-based jellyfish detection system. The USV was designed as a twin hull-type ship, and a jellyfish removal device consists of a net for gathering jellyfish and a blades-equipped propeller for dissecting jellyfish. The autonomous navigation system starts by generating an efficient path for jellyfish removal when the location of jellyfish is received from a remote server or recognized by a vision system. The location of JEROS is estimated by IMU (Inertial Measurement Unit) and GPS, and jellyfish is eliminated while tracking the path. The performance of the vision-based jellyfish recognition, navigation, and jellyfish removal was demonstrated through field tests in the Masan and Jindong harbors in the southern coast of Korea.

A Distributed Trust Model Based on Reputation Management of Peers for P2P VoD Services

  • Huang, Guimin;Hu, Min;Zhou, Ya;Liu, Pingshan;Zhang, Yanchun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.9
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    • pp.2285-2301
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    • 2012
  • Peer-to-Peer (P2P) networks are becoming more and more popular in video content delivery services, such as Video on Demand (VoD). Scalability feature of P2P allows a higher number of simultaneous users at a given server load and bandwidth to use stream service. However, the quality of service (QoS) in these networks is difficult to be guaranteed because of the free-riding problem that nodes download the recourses while never uploading recourses, which degrades the performance of P2P VoD networks. In this paper, a distributed trust model is designed to reduce node's free-riding phenomenon in P2P VoD networks. In this model, the P2P network is abstracted to be a super node hierarchical structure to monitor the reputation of nodes. In order to calculate the reputation of nodes, the Hidden Markov Model (HMM) is introduced in this paper. Besides, a distinction algorithm is proposed to distinguish the free-riders and malicious nodes. The free-riders are the nodes which have a low frequency to free-ride. And the malicious nodes have a high frequency to free-ride. The distinction algorithm takes different measures to response to the request of these two kinds of free-riders. The simulation results demonstrate that this proposed trust model can improve QoS effectively in P2P VoD networks.

Security Enhancing of Authentication Protocol for Hash Based RFID Tag (해쉬 기반 RFID 태그를 위한 인증 프로토콜의 보안성 향상)

  • Jeon, Jin-Oh;Kang, Min-Sup
    • Journal of Internet Computing and Services
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    • v.11 no.4
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    • pp.23-32
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    • 2010
  • In this paper, we first propose the security enhancing of authentication protocol for Hash based RFID tag, and then a digital Codec for RFID tag is designed based on the proposed authentication protocol. The protocol is based on a three-way challenge response authentication protocol between the tags and a back-end server. In order to realize a secure cryptographic authentication mechanism, we modify three types of the protocol packets which defined in the ISO/IEC 18000-3 standard. Thus active attacks such as the Man-in-the-middle and Replay attacks can be easily protected. In order to verify effectiveness of the proposed protocol, a digital Codec for RFID tag is designed using Verilog HDL, and also synthesized using Synopsys Design Compiler with Hynix $0.25\;{\mu}m$ standard-cell library. Through security analysis and comparison result, we will show that the proposed scheme has better performance in user data confidentiality, tag anonymity, Man-in-the-middle attack prevention, replay attack, forgery resistance and location tracking.

An Efficient Peer-to-Peer Web Caching Model with the Dynamic Participation of Peers (네트워크 동적 참여 기반의 효율적인 피어-투-피어 웹 캐슁 모델)

  • Ryu Young-Suk;Yang Sung-Bong
    • Journal of KIISE:Information Networking
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    • v.32 no.6
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    • pp.705-715
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    • 2005
  • A peer-to-peer web caching has been studied recently as it can reduce the traffic converged on the server side and can support the traditional web caching model. Although the peer-to-peer web caching has the merit of having additional cache space from the local caches of peers without additional infrastructure, several constraints such as dynamic participation and local caching strategy caused by the autonomy of peers in peer-to-peer networks nay limit the performance of the peer-to-peer web caching. To overcome these limitations, we propose an efficient directory-based peer-to-peer web caching system under dynamic participation of peers. In the proposed caching system, we present new peer selection and replica management schemes by introducing the concept of the object lifetime in P2P networks. We evaluate the effectiveness of the proposed system through trace-driven simulations with a web log dataset. Simulation results show that the proposed system has higher accuracy and fewer redirection failures than the conventional directory-based P2P web caching system in feasible peer-to-peer networks.

Developing an Urban Ground Facilities Management System based on u-GIS using an OpenSource GIS Software (오픈소스 GIS 소프트웨어를 활용한 u-GIS 기반 도시 지상시설물 관리시스템 개발)

  • Nam, Sang-Kwan;Oh, Yoon-Seuk;Kim, Tae-Hoon;Kang, Jin-A;Kim, Jang-Wook
    • Journal of Korean Society for Geospatial Information Science
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    • v.17 no.4
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    • pp.67-74
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    • 2009
  • The 'Open Source' of programing is a method that is not only sharing the source, but also making the S/W by the low cost and easy way. In this study, we made the urban facilities management system(FMS) based on the GeoFOSS of Open Source. This system has the GIS function of the urban facilities management, the u-GIS function using the USN for processing the spatial information. Also, as we use the GeoFOSS of 'Open Source', we can have received many benefits. First, this system has the economic impact, because it is not necessary to buy the commercial GIS software. Second, this system can make most functions of the GIS, the performance does not bad compared to other products. Also, this system strictly conforms to the international standards, it is easy to get a repair, maintenance and interoperability.

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Design and Implementation of an MPEG-2 AAC Format-based Audio Streaming System (MPEG-2 AAC 포맷 기반의 오디오 스트리밍 시스템 설계 및 구현)

  • 이승재;이승룡
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.27 no.12C
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    • pp.1251-1264
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    • 2002
  • Currently, audio streaming services such as on-demand service and live service support only a limited number of clients. They also suffer from a lack of stability and degradation of service quality due to their inefficient use of network resources. Futhermore, since the streaming services usually do not consider dynamic services, they are very inconvenience to use. In order to resolve these drawbacks, we propose a novel audio streaming system based on MPEG-2 AAC file format which are facilitated with the network bandwidths efficiently. The proposed system supports QoS for audio streaming as well as guarantees a stability while streaming service is undergoing. Moreover, the system provides a dynamic interface which enables us to use the streaming service more easily and to manage streaming servers with convenient manner. On the contrary, most of the current available static interface streaming services are mainly depending only on a single fixed web page between client and server, which in consequence lead us to use unflexible static service environment. Our implementation results show the proposed system improves the performance compared to those of the currently existing systems that use MP3 file format. It also provides some benefits such as a stability of service and a easy to management of streaming servers.

Realtime Image Transmission System based-on the Zigbee Protocol (지그비기반의 실시간 이미지전송시스템의 설계 및 구현)

  • Park, Byoung-Seob
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.2
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    • pp.91-98
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    • 2010
  • In order to control moving facilities on a remote place effectively, it are required to acquire a environment informations such as images where the moving facilities are placed. However, since there is no tools to acquire such informations to the central control system based on the non-networked sensor environments, it is difficult to control the moving facilities remotely. Therefore, we design and implement the Zigbee based image transmission system and communication protocol to control the moving target remotely. The wireless control utilizing the Zigbee protocol is that electrically consumption is more small than the Bluetooth and reliability of data transmission is better. The implemented Zigbee based control systems and communication protocol have the normal and replay function for a realtime control of the moving target under the server PC and the mobile FDA with the WiFi protocol. The functional operability and performance are analyzed by a designed prototype under the wireless home network environment.

Social Network based Sensibility Design Recommendation using {User - Associative Design} Matrix (소셜 네트워크 기반의 {사용자 - 연관 디자인} 행렬을 이용한 감성 디자인 추천)

  • Jung, Eun-Jin;Kim, Joo-Chang;Jung, Hoill;Chung, Kyungyong
    • Journal of Digital Convergence
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    • v.14 no.8
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    • pp.313-318
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    • 2016
  • The recommendation service is changing from client-server based internet service to social networking. Especially in recent years, it is serving recommendations with personalization to users through crowdsourcing and social networking. The social networking based systems can be classified depending on methods of providing recommendation services and purposes by using memory and model based collaborative filtering. In this study, we proposed the social network based sensibility design recommendation using associative user. The proposed method makes {user - associative design} matrix through the social network and recommends sensibility design using the memory based collaborative filtering. For the performance evaluation of the proposed method, recall and precision verification are conducted. F-measure based on recommendation of social networking is used for the verification of accuracy.