• Title/Summary/Keyword: server performance

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Load Balancer Performance Testing and Analysis for Improving Web Server Performance (웹서버 성능 향상을 위한 로드 발란서 성능 연구)

  • 장동원;조평동
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.5 no.6
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    • pp.1073-1077
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    • 2001
  • In this paper, we tested and analysed the performance of the load balancer which advances the performance of web server farm. Load balancer distributes the traffic that is inputting from internet and accepts client's connection requests to its maximum capacity. Then we test the maximum connection requests per second that load balancer processed and the load balancing that established with the load balancer.

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Load Balancer Performance Testing and Analysis for Improving Web Server Performance (웹서버 성능 향상을 위한 로드 발란서 성능 연구)

  • 장동원;조평동
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2001.10a
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    • pp.125-128
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    • 2001
  • In this paper, we tested and analysed the performance of the load balancer which advances the performance of web server farm. Load balancer distributes the traffic that is inputting from internet and accepts client's connection requests to its maximum rapacity. Then we test the maximum connection requests per second that load balancer processed and the load balancing that established with the load balancer.

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Performance Comparison of HTTP, HTTPS, and MQTT for IoT Applications

  • Sukjun Hong;Jinkyu Kang;Soonchul Kwon
    • International journal of advanced smart convergence
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    • v.12 no.1
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    • pp.9-17
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    • 2023
  • Recently, IoT technology has been widely used in many industries. Also research on integrating IoT technology with IoT sensors is actively underway. One of the important challenges in IoT is to support low-latency communication. With the development of communication networks and protocols, a variety of protocols are being used, and their performance is improving. In this paper, we compare the performance and analyze the characteristics of some of the major communication protocols in IoT application, namely MQTT, HTTP, and HTTPS. IoT sensors acquired data by connecting an Arduino equipped with ESP8266 and a temperature and humidity sensor (DHT11). The server measured the performance by building servers for each protocol using AWS EC2. We analyzed the packets transmitted between the Arduino and the server during the data transmission. We measured the amount of data and transfer time. The measurement results showed that MQTT had the lowest data transmission time and data amount among the three protocols.

REST API based Server Construction for Web Application Performance Analysis (웹 애플리케이션 성능 분석을 위한 REST API 기반의 서버 구축)

  • Kim, Hyun-gook;Park, Jin-tae;Choi, Moon-Hyuk;Moon, Il-young
    • Journal of Advanced Navigation Technology
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    • v.22 no.5
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    • pp.456-461
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    • 2018
  • Until the 4th Industrial Revolution fused the Web with diverse technologies, the only factor in evaluating the performance of a Web application was the loading speed of the Web application. Therefore, most existing Web application performance analysis tools focus on the speed at which Web applications run in a Web browser. However, the web is now being used not only in a simple web browser but also in a variety of services. So, in addition to simple speed, there are more elements to be checked to evaluate web applications. Therefore, in this paper, we design a server to perform web application performance analysis considering progressive web app, accessibility, best practice, and search engine optimization as well as the above mentioned speed. Also, we realize a REST API based server that can provide web application performance services without being affected by user's devices or environment.

A System of Software Asset Management in Company using the Server (서버를 이용한 사내 소프트웨어 자산관리 시스템)

  • Lee, Young Gyo;Park, Jin Kyu
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.9 no.3
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    • pp.1-12
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    • 2013
  • Illegal software use have been abroad through online (internet) and offline (CD, DVD, USB, etc.). It infringes intellectual property rights and weakens the will to software development. Also, it generates the software errors and virus intrusion in PC. It hinders national software industry and induces the personal and national trade friction. Many group (company, office, organization, institution, etc.) have been realized the prohibition of illegal software use. But, it is too hard to monitor and control illegal software use. In this paper, we propose a method of software management in a group. A software module of client agency is installed in all PC of the group. A main server of the software management controls the all of the PC through the communication. The server blocks the install of illegal software, permits the install / use of honest goods software, monitors the license (term, amount) in all the PC. The system prevents errors of illegal software use, all cuts the virus intrude through the illegal software, improves the performance of PC relatively.

Design of UCC Broadcasting System in P2P Based IPTV Environments (P2P 기반의 IPTV 환경에서 UCC 방송을 위한 시스템 설계)

  • Kim, Ji Hoon
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.6 no.3
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    • pp.37-47
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    • 2010
  • In this paper, we propose an UCC broadcasting system in P2P based IPTV environments. Proposed system applies P2P based multiple chain architecture. UCC broadcasting system transfers data from not ISP server but UCC server peer that is included in DSLAM to joined peers. Therefore an algorithm to manage join and departure of peers have to modified. In this paper we propose an algorithm that does not increase an uplink bandwidth of DSLAM that include UCC server when peer joins to the UCC channel. We will show the improved performance of proposed scheme rather than general method with respect to the uplink bandwidth of DSLAM that include UCC server.

The Contents Server for Telematics Services

  • Kim Mi-Jeong;Kim Minsoo;Jang Byung-Tae
    • Proceedings of the KSRS Conference
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    • 2004.10a
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    • pp.268-271
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    • 2004
  • Today, the vehicle is used the mean of transportation as well as the mobile office with the third digital life space. So telematics is an emerging industry that has tremendous future potential. It is necessary the essential contents for telematics services : navigation map for navigation, POI, real-time traffic information etc. In this paper, we proposed the telematics contents server to manage the telematics contents with efficient performance in distributed environment. The telematics contents server transforms and stores the essential contents and provide it to user through standard interface. The telematics contents server is middleware to offer a rapid essential telematics contents management, client connectivity, and communications. It is useful for the telematics service provider to build telematics system under distributed environment.

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Enhanced distributed streaming system based on RTP/RTSP in resurgent ability (RTP/RTSP 기반 재생기능이 향상된 분산 스트리밍 시스템)

  • Lee, Joo-Yoen;Kim, Jung-Hak;Jung, Jae-Il
    • Annual Conference of KIPS
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    • 2005.05a
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    • pp.213-216
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    • 2005
  • In this paper, we propose the redirect streaming service model to enhance resurgent ability. The system consists of a redirect server, local streaming servers and clients. A redirect server searches the best streaming server. And streaming servers starts a requested service or resumes it when in a trouble. RTSP/RTP is one of the effective solutions to improve QOS in VOD, however a service can be broken off by an overloaded server or network especially in live. We designed and implemented not only a distributed streaming system that solves the broken-off service to enhance a resurgent system, but also DSSP, distributed streaming service protocol, which is adopted to implement this model. Those will improve the performance of streaming service using RTP/RTSP and be contributed to a real time streaming research to solve a service trouble.

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Implementation of NPC server for adaptive Al in online game (온라인 게임에서의 적응형 Al 구현을 위한 NPC 서버의 설계)

  • Mun, Sung-Won;Han, Sung-Ho
    • Journal of Korea Game Society
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    • v.5 no.4
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    • pp.23-32
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    • 2005
  • This paper introduces environment analysis way to improve the game AI. The way of environment analysis can provide game user the more reality than generally used AI patterns. This paper suggests the way to make die NPC patterns variously. To realize this theory we designed the organization of NPC server newly, and also accomplished the experiment of NPC server simulation test to get the performance applied in real situation.

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Intelligent Remote Surveillance System Using Pan/Tilt Camera (Pan/Tilt 카메라를 이용한 목표물 자동추적장치의 구현)

  • Yi, Ui-Bae;Seong, Ki-Bum;Ko, Kwang-Cheol
    • Proceedings of the KIEE Conference
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    • 2000.07d
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    • pp.3031-3033
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    • 2000
  • Surveillance system on the internet has attained lots of interests recently. Computer gives surveillance system various functions like remote control and motion detecting. In this paper. auto target tracking system using Pan/Tilt camera is suggested. It consists of UNIX server and Pan/Tilt camera. When UNIX server detect motions from images it sends Pan/Tilt command to camera and camera moves by command. After finishing movement camera replies to server and server starts detecting motion again. To improve performance of motion detecting and tracking images are divided into 9 sub-regions and camera behaves differently. It is certain that robust tracking is achieved when sub-region is applied.

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