• Title/Summary/Keyword: server performance

Search Result 1,690, Processing Time 0.034 seconds

Oracle′s KMS Solution Framework

  • Eok, Choe-Seung
    • Proceedings of the Korea Database Society Conference
    • /
    • 1998.09a
    • /
    • pp.347-364
    • /
    • 1998
  • Oracle's KM Technology ㆍCore Technologies - Oracle Application Server 4.0 JCORBA Cartridge, JTS - Oracle 8.1 JavaVM, Java Stored Procedure, CORBA/ORB, IIOP - ConText Carridge 8.1 - Enterprise Scalability and Performance - Open SQL Query Layer - Fully-Extensible Object Model for custom solutions ㆍNext Plan - Oracle Application Server 4.1 EJB Cartridge(omitted)

  • PDF

Design and Evaluation of a Dynamic Continuous Media Streaming Supporting Method on the basis of Logical Grid Hierarchy for MANETs

  • Bae, Ihn-Han
    • Journal of the Korean Data and Information Science Society
    • /
    • v.19 no.2
    • /
    • pp.645-655
    • /
    • 2008
  • As wireless connectivity is integrated into many handheld devices, streaming multimedia content among mobile ad-hoc peers is becoming a popular application. In this paper, we propose a dynamic service replication algorithm for providing guaranteed continuous streaming services to all nodes in mobile ad-hoc networks (MANETs). First, a MANET is comprised of logical grid hierarchy, and a streaming service is replicated to a lower server region of the logical grid hierarchy by considering the link availability between a mobile node and the streaming server within a server region or the popularity of the streaming service. We evaluate analytically the performance of the proposed algorithm, and compared with that of existing Qin's algorithm. Evaluation results show that our algorithm can achieve better streaming performance than Qin's algorithm. Therefore, the proposed algorithm not only improves the sharing availability of replicated streaming services but also controls efficiently the number of streaming service replications.

  • PDF

A Policy on Efficient Load-Balancing Using Contents-Based Game Servers

  • Myung, Won-Shig
    • International Journal of Contents
    • /
    • v.3 no.1
    • /
    • pp.9-13
    • /
    • 2007
  • This paper proposes a policy on efficient load balancing that can reduce the network game server load burdened by surging number of users. The study adopted a contents-based clustering technique. Recently, skyrocketing number of clients in on-line games causes overloads on specific game servers, and the consequent server-instability brings the worst situation: a server failure. To cope with this problem, one can install more high-powered servers or be equipped with back-up servers, which is often inefficient in terms of cost performance. To solve this problem, the present study examined the technology enhancing the performance and efficiency of game servers by reducing the loads of specific game servers. In doing this, this study used the clustering technology to compose game servers classified by their contents and carried out appropriate load balancing to numerous clients with load balancers in each region.

Design and Evaluation of an Adaptive Reservation-Based Piggybacking Algorithm for Video Servers (비디오 서버를 위한 적응적 예악기반 피기백킹 알고리즘의 설계 및 평가)

  • Bae, In-Han;Lee, Gyeong-Suk
    • The Transactions of the Korea Information Processing Society
    • /
    • v.7 no.2S
    • /
    • pp.656-665
    • /
    • 2000
  • A critical issue in the performance of a video-on-demand system is the I/O bandwidth required in order to satisfy client requests. Several approaches: batching, bridging, piggybacking are used ot reduce the I/O demand on the video server through sharing. Piggybacking is the policy for altering display rates of requests in progress fro the same object, for the purpose of merging their corresponding I/O streams into a single stream, which can serve the entire group of merged requests. In this paper, we propose a new policy called an adaptive reservation-based piggybacking that dynamically reserves the I/O stream capacity of video server for popular videos according to video server loads to immediately schedule the requests for popular videos. The performance of the proposed policy is evaluated through simulations, and is compared with that of simple piggybacking. As the result, we know that the adaptive reservation-based piggybacking provides better service probability, average waiting time and percentages saving in frames than simple piggybacking.

  • PDF

Developing Dynamic Scheduling Algorithm of VoD Server Server System Performance (시스템 성능 향상을 위한 VoD서버의 능동 스케줄링 알고리즘 개발)

  • 김정택;고인선
    • 제어로봇시스템학회:학술대회논문집
    • /
    • 2000.10a
    • /
    • pp.65-65
    • /
    • 2000
  • For Video on Demand(VoD) servers, a design of an efficient scheduler is important to the support a large number of clients having various playback speeds and receiving rates. In this paper, we propose the scheduling algorithm to handle establishing deadlines and selection using the earliest deadline first. To establish deadlines and selections, the period of the receiving rates for each client is located between the over-max receiving rate and the over-playback rate. To avoid video starvation and the buffer overflow of each client, the proposed algorithm guarantees providing the admission control. Because of establishing deadlines and selection, period of each client receiving is between one over max receiving rate and one over play back rate. Using Virtual Buffer in server, scheduling load is reduced. The efficiency of the proposed algorithm is verified using a Petri Net_Based simulation tool, Exspect.

  • PDF

Context-Independent Speaker Recognition in URC Environment (지능형 서비스 로봇을 위한 문맥독립 화자인식 시스템)

  • Ji, Mi-Kyong;Kim, Sung-Tak;Kim, Hoi-Rin
    • The Journal of Korea Robotics Society
    • /
    • v.1 no.2
    • /
    • pp.158-162
    • /
    • 2006
  • This paper presents a speaker recognition system intended for use in human-robot interaction. The proposed speaker recognition system can achieve significantly high performance in the Ubiquitous Robot Companion (URC) environment. The URC concept is a scenario in which a robot is connected to a server through a broadband connection allowing functions to be performed on the server side, thereby minimizing the stand-alone function significantly and reducing the robot client cost. Instead of giving a robot (client) on-board cognitive capabilities, the sensing and processing work are outsourced to a central computer (server) connected to the high-speed Internet, with only the moving capability provided by the robot. Our aim is to enhance human-robot interaction by increasing the performance of speaker recognition with multiple microphones on the robot side in adverse distant-talking environments. Our speaker recognizer provides the URC project with a basic interface for human-robot interaction.

  • PDF

Improving Performance of Internet by Using Hierarchical Proxy Cache (계층적 프록시 캐쉬를 이용한 인터넷 성능 향상 기법)

  • 이효일;김종현
    • Journal of the Korea Society for Simulation
    • /
    • v.9 no.2
    • /
    • pp.1-14
    • /
    • 2000
  • Recently, as construction of information infra including high-speed communication networks remarkably expands, more various information services have been provided. Thus the number of internet users rapidly increases, and it results in heavy load on Web server and higher traffics on networks. The phenomena cause longer response time that means worse quality of service. To solve such problems, much effort has been attempted to loosen bottleneck on Web server, reduce traffic on networks and shorten response times by caching informations being accessed more frequently at the proxy server that is located near to clients. And it is also possible to improve internet performance further by allowing clients to share informations stored in proxy caches. In this paper, we perform simulations of hierarchical proxy caches with the 3-level 4-ary tree structure by using real web traces, and analyze cache hit ratio for various cache replacement policies and cache sizes when the delayed-store scheme is applied. According to simulation results, the delayed-store scheme increases the remote cache hit ratio, that improves quality of service by shortening the service response time.

  • PDF

Implementation of Mobile Cliented-Server System for Real-Time Processing (실시간 처리 기반의 모바일 클라이언트-서버 시스템 구현)

  • Joo, Hae-Jong;Hong, Bong-Wha
    • The Journal of Information Technology
    • /
    • v.9 no.4
    • /
    • pp.35-47
    • /
    • 2006
  • Many researches are going on with regard to issues and problems related to mobile database systems, which are caused by the weak connectivity of wireless networks, the mobility and the portability of mobile clients. Mobile computing satisfies user's demands for convenience and performance to use information at any time and in any place, but it has many problems to be solved in the aspect of data management. The purpose of our study is to Implement Real-Time Mobile Query Processing System(MQPS) to solve problems related to database hoarding, the maintenance of shared dataconsistency and the optimization of logging, which are caused by the weak connectivity and disconnection of wireless networks inherent in mobile database systems under mobile client server environments. In addition, we proved the superiority of the proposed MQPS by comparing its performance to the C I S(Client-Intercept-Srever) model.

  • PDF

Multiclass loss systems with several server allocation methods (여러 서버배정방식의 멀티클래스 손실시스템 연구)

  • Na, Seongryong
    • The Korean Journal of Applied Statistics
    • /
    • v.29 no.4
    • /
    • pp.679-688
    • /
    • 2016
  • In this paper, we study multiclass loss systems with different server allocation methods. The Markovian states of the systems are defined and their effective representation is investigated. The limiting probabilities are derived based on the Markovian property to determine the performance measures of the systems. The effects of the assignment methods are compared using numerical solutions.

Flow Prediction-Based Dynamic Clustering Method for Traffic Distribution in Edge Computing (엣지 컴퓨팅에서 트래픽 분산을 위한 흐름 예측 기반 동적 클러스터링 기법)

  • Lee, Chang Woo
    • Journal of Korea Multimedia Society
    • /
    • v.25 no.8
    • /
    • pp.1136-1140
    • /
    • 2022
  • This paper is a method for efficient traffic prediction in mobile edge computing, where many studies have recently been conducted. For distributed processing in mobile edge computing, tasks offloading from each mobile edge must be processed within the limited computing power of the edge. As a result, in the mobile nodes, it is necessary to efficiently select the surrounding edge server in consideration of performance dynamically. This paper aims to suggest the efficient clustering method by selecting edges in a cloud environment and predicting mobile traffic. Then, our dynamic clustering method is to reduce offloading overload to the edge server when offloading required by mobile terminals affects the performance of the edge server compared with the existing offloading schemes.