• Title/Summary/Keyword: self-media

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Life Satisfaction and Consumer Satisfaction of Resident Foreigners in Korea (국내거주외국인의 생활만족도와 소비생활만족도에 관한 연구)

  • Kim, Hyun-Joo;Rha, Jong-Youn
    • Journal of the Korean Home Economics Association
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    • v.46 no.10
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    • pp.133-146
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    • 2008
  • This study investgates the factors influencing the levels of consumer satisfaction and life satisfaction of resident foreigners in Korea. The data were collected through a structured self-administered survey and 545 foreigners who lived in Korea for more than 3 months, with age over 20 participated as respondents. A research framework was formulated based on the resource constraint hypothesis and the study investigated the impact of information resource(human, media and internet information source) and consumer resource(monthly income, language ability and consumer proficiency) on the levels of consumer satisfaction and life satisfaction. The results from data analysis can be summarized as follows; First, analysis of consumer problems of resident foreigners in Korea indicated that resident foreigners recognize a burden for residence cost, food expense and education fee. Most of resident foreigners in Korea are found to use small local shops most often indicating they may experience adverse market environment due to resource constraint such as language or psychological barrier, and most of the respondents answered that the most often used payment method was cash. Furthermore, resident foreigners in Korea responded that lack of language service, lack of information provision, inability to use certain goods and services are the common cause of consumer dissatisfaction, as well as price and quality problems. Second, the level of consumer satisfaction (2.96 in 4.0) is higher than the level of life satisfaction (2.63 in 4.0). Third, the level of life satisfaction is significantly influenced by Korean language ability and the level of consumer satisfaction. The level of consumer satisfaction is by the media information source usage and consumer claim experience. Fourth, the level of consumer satisfaction is found to be the variable with the strongest causal relationship with the level of life satisfaction.

The Middle and High School Student′s Environmental Consciousness and Clothing Behavior for Environmental Protection in Their Home. (중.고등학생들의 환경의식과 환경보전을 위한 의생활행동)

  • 이강자;김용숙
    • Journal of Korean Home Economics Education Association
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    • v.10 no.1
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    • pp.1-16
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    • 1998
  • The purpose of this study was to investigate the middle school and high school student's environmental consciousness and clothing behavior for environmental protection in their home, and to present the basic educational material for the reasonable clothing behavior which could help the environmental problems. This study was done by self-administered questionaires to the 439 middle school and high school students, and done from March to April in 1997. Frequencies, percentages, mean, and standard deviation were calculated. $\chi$$^2$-test, t-test, and F-test were done for group differences, and Duncan's multiple range test was followed. The results of this study were as follows ; 1. Environmental consciousness was higher at the middle school students, at good graded students, and at the good news receivers who watch or listen to the mass media frequently. And also environmental consciousness was higher at the students who separate and dispose waste practically and at those who realize the need of environmental education. 2. Those who purchase clothes reasonably in their home, practising the clothing behavior for environmental protection, were the middle school students, and the students sho watch or listen news frequently through the mass media. And those who manage clothes well in their home were the middle school students, metropolitan area residents, good news receivers, and residents in apartments. Those who separate and dispose waste well, those who have experienced much environmental education, those who know better the environmental protection marks which are attatched to the low pollution products and those who realize the need of environmental education seriously, were almost the same students who buy and manage clothes reasonably in their home, practising the clothing behavior for the environmental protection. And those who feel much more environmental education seriously were those who reuse clothes practically in their home. 3. As the students had the higher environmental consciousness level, the better they practised the clothing behavior for environmental protection in their home. The major sources of the students'knowledge and information about environment were from the mass medea, and then from school teachers.

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Applications of English Education with Remote Wireless Mobile Devices (무선 원격 시스템의 모바일 장치를 이용한 영어 학습 방법 연구)

  • Lee, Il Suk
    • Journal of Digital Contents Society
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    • v.14 no.2
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    • pp.255-262
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    • 2013
  • Useful applications for English education enable immediate conversion of mobile devices into remote wireless systems for classroom computers. Once the free software has been installed in the main computers in the classroom, using powerpoint, students can operate the computers through their mobile devices by installing Air mouse on them. By using this, the students can draw or write on the "board" to manipulate the educational resources from where they are/from their seats. The study of English language encompasses not only academic study but also language training. Until recently, the issue of the English language learning has been ridden with certain problems-instead of being a tool that facilitates communication, its main purpose has been for school grades, TOEIC, and TOEFL. This study suggests English language learning methodology using various applications such as mobile, VOD English language content, and movie scripts in implementing easy and fun English language learning activities that can be studied regularly. This is operationalized by setting a specific limit on learning and by using various media such as podcast, Apps, to increase interest, motivation, and self-directed learning in a passive learning environment.

The Substance of Crisis and Alternative Proposal in Journalism (저널리즘 위기의 실체와 극복방안에 관한 연구)

  • Shon, Seok-Choon
    • Korean journal of communication and information
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    • v.36
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    • pp.42-77
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    • 2006
  • As a term 'Media Big Bang' will appear, the media is extending explosively. But actually it is appearing the paradoxical phenomenon which journalism meets a crisis. If the purpose of journalism is 'to provide people with the information they need to be free and self-governing', the crisis of Journalism directly brings about the result which damages audience welfare. Consequently the preceding task which defends the public good of journalism is accurately to get at the root of the substance which brings about the crisis of Journalism. In this paper, the principle and basic ethics of Journalism was theorized on the concept of truth and fairness, how about Korean journalism was answered to the standard is analyzed. With the result it was confirmed Korean journalism does not defend even truth and fairness about important agenda to be solved today. It was recognizes the substance which brings about the crisis of Journalism is 'the crisis of basic ethics', and was presented a an alternative proposal. It was introduced the research of 'Committee of Concerned Journalists' in the United States, and proposed the effort which is saved journalism with organic combination of Korean academic world and journalist' group.

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Research of Next Generation IoF-Cloud based Smart Geenhouse & Services (차세대 IoF-Cloud 기반 스마트 온실 및 서비스 연구)

  • Cha, ByungRae;Choi, MyeongSoo;Kim, BongKook;Cheon, OhSeung;Han, TaeHo;Kim, JongWon;Park, Sun
    • Smart Media Journal
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    • v.5 no.3
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    • pp.17-24
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    • 2016
  • Korean agriculture is currently experiencing difficulties as a cause of rural depopulation, aging of rural population, grain self-sufficiency rate decline, and deepening of climate change. It is necessary to ensure our country's agriculture industrial competitiveness in accordance with opening of FTA imports expanded. To ensure the underdeveloped competitive, Korean government defines the 3rd generation model from 1st generation model to extend the smart farms of Korean types. The agriculture smarting overcomes the growth limitations of agriculture, and efforts to develop 6th + ${\alpha}$ industry. In this paper, We define and verify the IoF(Internet of Farming)-Cloud based substantial services about 2rd generation model, and propose a greenhouse of IoF-Cloud testbed.

Lane Detection based Open-Source Hardware according to Change Lane Conditions (오픈소스 하드웨어 기반 차선검출 기술에 대한 연구)

  • Kim, Jae Sang;Moon, Hae Min;Pan, Sung Bum
    • Smart Media Journal
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    • v.6 no.3
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    • pp.15-20
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    • 2017
  • Recently, the automotive industry has been studied about driver assistance systems for helping drivers to drive their cars easily by integrating them with the IT technology. This study suggests a method of detecting lanes, robust to road condition changes and applicable to lane departure warning and autonomous vehicles mode. The proposed method uses the method of detecting candidate areas by using the Gaussian filter and by determining the Otsu threshold value and edge. Moreover, the proposed method uses lane gradient and width information through the Hough transform to detect lanes. The method uses road lane information detected before to detect dashed lines as well as solid lines, calculates routes in which the lanes will be located in the next frame to draw virtual lanes. The proposed algorithm was identified to be able to detect lanes in both dashed- and solid-line situations, and implement real-time processing where applied to Raspberry Pi 2 which is open source hardware.

The Role of China Douyin Short Video App During COVID-19

  • Zhou, Yaqi;Lee, Jong Yoon;Liu, Shanshan;Fan, Hao
    • International Journal of Contents
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    • v.18 no.2
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    • pp.1-17
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    • 2022
  • As of September 2021, COVID-19 is still seriously impacting people globally. To better control the epidemic, the Chinese government adopted a nationwide quarantine policy at the early stage of the discovery of COVID-19, which has significantly changed people's production and life. China's Douyin app (International version: TikTok) is an extremely influential entertainment and social tool. During COVID-19, a large number of short videos about COVID-19 appeared. Publishers included government agencies, professionals, and self-media. The content released has made Douyin a tool for people to receive COVID-19 information in addition to entertainment and social functions. This is a quantitative study. By exploring the impact of the Douyin app on Chinese college students during COVID-19, this study provides suggestions from the level of social media such as TikTok to enable Korea's epidemic prevention to be more effective. This study established variable questions such as Douyin's information perceived value, information usage channels, information awareness, anti-epidemic policy attitude, trust of public institution and preventive behavioral intention, and conducted a questionnaire survey. Using SPSS to analyze the obtained data, this study found that: 1. The short video information usage channels about COVID-19 in Douyin have a positive impact on the audience's information awareness; 2. The information perceived value in Douyin has a positive impact on the audience's information awareness; 3. Information awareness and trust of public institution in Douyin have a positive impact on the audience's anti-epidemic policy attitude; 4. Information awareness and trust of public institutions in Douyin have a positive impact on the audience's preventive behavioral intention; 5. The audience's anti-epidemic policy attitude has a positive effect on preventive behavioral intention.

Intelligent interface using hand gestures recognition based on artificial intelligence (인공지능 기반 손 체스처 인식 정보를 활용한 지능형 인터페이스)

  • Hangjun Cho;Junwoo Yoo;Eun Soo Kim;Young Jae Lee
    • Journal of Platform Technology
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    • v.11 no.1
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    • pp.38-51
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    • 2023
  • We propose an intelligent interface algorithm using hand gesture recognition information based on artificial intelligence. This method is functionally an interface that recognizes various motions quickly and intelligently by using MediaPipe and artificial intelligence techniques such as KNN, LSTM, and CNN to track and recognize user hand gestures. To evaluate the performance of the proposed algorithm, it is applied to a self-made 2D top-view racing game and robot control. As a result of applying the algorithm, it was possible to control various movements of the virtual object in the game in detail and robustly. And the result of applying the algorithm to the robot control in the real world, it was possible to control movement, stop, left turn, and right turn. In addition, by controlling the main character of the game and the robot in the real world at the same time, the optimized motion was implemented as an intelligent interface for controlling the coexistence space of virtual and real world. The proposed algorithm enables sophisticated control according to natural and intuitive characteristics using the body and fine movement recognition of fingers, and has the advantage of being skilled in a short period of time, so it can be used as basic data for developing intelligent user interfaces.

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User Interface Design through Mental Accounting : A Case Study on Account book Application (멘탈 어카운팅을 활용한 사용자 인터페이스 디자인 : 가계부 어플리케이션 사례연구)

  • Ga, Ye-Rin;Lee, Jooyoup
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.7
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    • pp.865-874
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    • 2017
  • According to Mental accounting theory, humans sort money according to their psychological purpose. It plays a major role as a means of self-control. However, humans sometimes make mistakes that violate very simple economic principles. Many consumers experience this mistakes. So consumers use account book to manage their income and expenses. These days, they use mobile account book applications. And because of platform characteristics, there are various user interfaces. This paper examines an efficient user interface design that can reduce errors caused by mental accounting and support rational economic activities. For this, we compared and analyzed households exposed on top of Application store based on advanced research on Mental Accounting. Through this case study, We found some cases of efficient user interface for reasonable consumption. In further studies, We will design optimal account book's UI and do a usability test based on this.

Few-shot learning using the median prototype of the support set (Support set의 중앙값 prototype을 활용한 few-shot 학습)

  • Eu Tteum Baek
    • Smart Media Journal
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    • v.12 no.1
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    • pp.24-31
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    • 2023
  • Meta-learning is metacognition that instantly distinguishes between knowing and unknown. It is a learning method that adapts and solves new problems by self-learning with a small amount of data.A few-shot learning method is a type of meta-learning method that accurately predicts query data even with a very small support set. In this study, we propose a method to solve the limitations of the prototype created with the mean-point vector of each class. For this purpose, we use the few-shot learning method that created the prototype used in the few-shot learning method as the median prototype. For quantitative evaluation, a handwriting recognition dataset and mini-Imagenet dataset were used and compared with the existing method. Through the experimental results, it was confirmed that the performance was improved compared to the existing method.