• Title/Summary/Keyword: self-learning

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The Cooperation System Development for the Self-production of Content between Instructor and Learner (교수-학습자간의 콘텐츠 자체 제작을 위한 협력 시스템 개발)

  • Kim, Ho Jin;Kim, Chang Soo
    • Journal of Korea Multimedia Society
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    • v.21 no.11
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    • pp.1297-1304
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    • 2018
  • Online education, commonly referred to as distance education, has developed rapidly. However, it is questionable whether such distance education has been applied to various educational fields and has achieved satisfactory results in terms of learning effect. One of the reasons for not maximizing the benefits of distance education is non-dynamicity in the production and application of educational content. Educational contents production is made up of collaborative work between the instructor who is the contents expert and the developer who is the production expert. For this reason, existing researches have also concentrated on the improvement of each educational effect. In this paper, we propose to replace a production expert from a developer to an instructor. At this time, the important point is that the educational contents produced by the instructor, who is a development non-expert, should still be able to be maintained with high-quality contents utilizing the characteristics of the web. For this purpose, the production system was developed based on open source to maintain the quality similar to the educational contents developed by the production expert. This will increase the effectiveness of education by applying the developed Smart-Blended Learning System to various educational sites.

Education Content Service Platform Using the Near Field Communication based on IoT (IoT 기반의 근거리 통신 기술을 활용한 교육콘텐츠 서비스 플랫폼)

  • Ryu, Chang-su
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.10a
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    • pp.690-692
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    • 2014
  • Conventional one-way cramming education at schools has the disadvantage of poor student interest in learning, immersion, and learning efficiency as well as a limitation in realizing collective intelligence and collaborative learning. Therefore, an educational content service platform using a near-field communication(NFC) technology is required as a tool for encouraging the voluntary learning participation of students and increasing learning effectiveness through self-directed studying. This study focuses on the development of an educational content production system that creates high-quality education contents suitable for smart schools. In these schools, students and teachers generally communicate through an electronic blackboard using Bluetooth, which is an NFC technology. Further, the lecture notes of individual students are reproduced and collected as big data, which will facilitate the sharing of these notes.

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Validating a Structural Model of Using Mobile Technology for Learning among High School Students

  • YUN, Heoncheol;PARK, Sanghoon
    • Educational Technology International
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    • v.21 no.1
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    • pp.1-29
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    • 2020
  • Despite the existing body of literature focusing on the effects of one-to-one mobile technology integration in teaching and learning, research discussed that the determinants of mobile technology acceptance and use in secondary school settings are still unclear. Hence, this study examined the extent to which determinants influence high school students' behavioral intention to use one-to-one mobile technology for learning. The newly proposed model incorporated three additional constructs beyond those in the unified theory of acceptance and use of technology (UTAUT) model, including computer self-efficacy, attitude toward using technology and computer anxiety, as suggested by recent literature. Data were collected from 247 U.S. Midwestern high school students who participated in an online survey. Using a structural equation modeling approach, this study established construct validity for the nine-construct extended UTAUT model to assess high school students' intention to use mobile technology. The results of structural relations in the proposed model showed that their behavioral intention to use mobile technology was significantly predicted by social influence and attitude toward using technology. Also, their strong behavioral intention and facilitating conditions were associated with frequent use of mobile technology in learning. Discussion, implications, and conclusion were addressed in this study.

The Moderating Role of Environmental Turbulence between Learning Orientation and SME Performance in the Manufacturing Sector of Pakistan

  • SAJJAD, Ali;IBRAHIM, Yusnidah;SHAMSUDDIN, Jauriyah
    • Journal of Distribution Science
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    • v.20 no.5
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    • pp.1-11
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    • 2022
  • Purpose: This study attemptsto investigate the moderating effects of environmental turbulence (ET) between learning orientation (LO) and SMEs' performance. Research design, data, and Methodology: To gain insights and provide implications for manufacturing SMEs in Pakistan, this study adopted simple random sampling to collect 379 valid responses. Data were collected through a self-administrative questionnaire from manufacturing SMEs owners/managers. Partial least squares of structural equation modeling have been used to test research hypotheses by using SmartPLS® 3.0 software. Results: The study's primary finding is that LO has a significantly positive effect on SMEs' performance and this relationship is strengthened under the moderating influence of environmental turbulence (ET). Conclusion: Environmental turbulence (ET) enables SMEs to focus on learning capability to get a more competitive advantage. Moreover, SMEs owner/managers ought to emphasize continuous learning that accentuates the capability to compete with environmental changes. Findings support notifying Pakistan's Small and Medium Enterprise Development Authority (SMEDA) in dealings with Manufacturing SMEs in terms of improving their internal capabilities. This research contributes to the literature as it provides a more detailed and in-depth explanation of distribution management-related issues faced by SMEs. This research carries a significant influence on literature and relevant Resource-based view and contingency theories.

Vibration-based structural health monitoring using CAE-aided unsupervised deep learning

  • Minte, Zhang;Tong, Guo;Ruizhao, Zhu;Yueran, Zong;Zhihong, Pan
    • Smart Structures and Systems
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    • v.30 no.6
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    • pp.557-569
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    • 2022
  • Vibration-based structural health monitoring (SHM) is crucial for the dynamic maintenance of civil building structures to protect property security and the lives of the public. Analyzing these vibrations with modern artificial intelligence and deep learning (DL) methods is a new trend. This paper proposed an unsupervised deep learning method based on a convolutional autoencoder (CAE), which can overcome the limitations of conventional supervised deep learning. With the convolutional core applied to the DL network, the method can extract features self-adaptively and efficiently. The effectiveness of the method in detecting damage is then tested using a benchmark model. Thereafter, this method is used to detect damage and instant disaster events in a rubber bearing-isolated gymnasium structure. The results indicate that the method enables the CAE network to learn the intact vibrations, so as to distinguish between different damage states of the benchmark model, and the outcome meets the high-dimensional data distribution characteristics visualized by the t-SNE method. Besides, the CAE-based network trained with daily vibrations of the isolating layer in the gymnasium can precisely recover newly collected vibration and detect the occurrence of the ground motion. The proposed method is effective at identifying nonlinear variations in the dynamic responses and has the potential to be used for structural condition assessment and safety warning.

Best Practice of Gamification in Block Coding Learning Platform based on Virtual Reality

  • Seo Yeon Hong;Hyeon-A Park;Ji Yeong Choe;Mi Seo Choi;Janghwan Kim;R. Young Chul Kim;Chaeyun Seo
    • International Journal of Advanced Culture Technology
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    • v.12 no.3
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    • pp.419-426
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    • 2024
  • Due to the government's announcement of the 2025 policy mandating coding education, there is a growing need for effective coding learning methods in elementary education. However, there are few methods available that can easily help younger students understand coding. While text-based coding and visual block coding methods exist, they have limitations. To address these issues, we propose a block coding learning platform that combines virtual reality (VR) technology with gamification elements. The traditional two dimensional (2D) block coding methods have some limitations, so this platform aims to overcome these by providing an environment where learners can intuitively understand and experience coding in a three dimensional (3D) virtual space. The primary goal is to enhance immersive, learner-centered experiences and improve creative problem-solving skills and computational thinking. This study proposes an experimental approach to demonstrate the effectiveness of a learning platform that combines VR technology with block coding. Furthermore, we expect that the VR-based platform will significantly contribute to improving the quality of education and promoting self-directed learning among students.

Effect of Horticultural Therapy Program Based on Reasoner's Building Self-esteem for Juveniles (Reasoner's Building Self-esteem에 근거한 원예치료 프로그램이 청소년의 자아존중감에 미치는 영향)

  • Kim, Hye-Ji;Lee, Sang-Mi;Suh, Jeung-Keun
    • Horticultural Science & Technology
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    • v.28 no.5
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    • pp.877-883
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    • 2010
  • The purpose of this study was to investigate the effect of horticultural therapy program based on Reasoner's building self-esteem for juveniles. Fourteen middle school students were recommended by Community education specialist (social worker). Seven experimental group members received a horticultural therapy program and 7 control group members did not during this study performed from April 2009 to July 2009. As the results, the total self-esteem level of the experimental group increased significantly after horticultural therapy (p=$0.046^*$), while control group decreased (p=0.610). In the sub-field of self-esteem, social-peer self-esteem level of the experimental group increased significantly (p=$0.018^*$), while significant difference was not detected for the control group. Therefore horticultural therapy program based on Reasoner's building self-esteem could be utilized as appropriate tools for improvement of self-esteem in juveniles in future clinical studies.

Multimedia Learning Contents Retrieval Based on XML/RDF and SMIL (XML/RDF와 SMIL에 기반한 멀티미디어 교육 컨텐츠 검색)

  • Choi, Byung-Uk;Ryu, Jung-Woo;Cho, Jung-Won
    • The Journal of Korean Association of Computer Education
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    • v.5 no.3
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    • pp.45-58
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    • 2002
  • In this paper, we propose the new approach with which user is able to retrieve the massive volume of learning contents in the multimedia learning system. In order to secure the compatibility of learning contents. we apply the SMIL on the basis of XML, so that the integration and the synchronization of multimedia components can be available to realize in the mode of standardization. We also implement the multimedia learning contents represented by the RDF on the IEEE LOM. We present the two step-retrieval method to get precise results. In the first step, user can find with high speed and ease whatever contents user wants to take a look through metadata in the system. The second step is followed that by using the time information of SMIL, user can retrieve the interest synchronous parts in the result of the first step. This innovative retrieval approach applied in the multimedia learning system is highly expected to make a meaningful contribution to implement the principles of self-directed learning in the learning environments, where user can use and revise the retrieval results for their own learning purpose and make further the active knowledge-reconstruction.

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A Comparison of Learning Effectiveness in Face-to-face versus Blended Learning of TOEIC (TOEIC의 디지털 융복합 블렌디드 학습과 면대면 학습의 비교 연구)

  • Choi, Mi-Yang;Han, Tae-In
    • Journal of Digital Convergence
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    • v.13 no.10
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    • pp.517-525
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    • 2015
  • The purpose of this research was to perform a comparison of face-to-face and blended learning of TOEIC to see if there is a difference in their learning effectiveness. The research compared the improvement rate of the students' academic achievement, their self-evaluation results, and their participation rate and results of the online assignment by using t-test, pearson correlation analysis, and regression analysis. The research results demonstrated that the blended learning is pedagogically more effective than the face-to-face although the difference is not large. It was analyzed that the results were largely thanks to the following facts: In the blended learning, the students could interact with their instructors face-to-face in the off-line class, they got the weekly text message to encourage them to participate in the online class, and their routine online class attendance could cause their more positive participation in the online assignment.

Development of Case-based Multimedia Learning Contents for Preventing Malpractice in Operating Room (수술실 간호오류 예방을 위한 사례중심 멀티미디어 학습콘텐츠 개발)

  • Park, Ji Myung;Hwang, Seon Young
    • The Journal of the Korea Contents Association
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    • v.16 no.10
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    • pp.522-532
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    • 2016
  • Purpose: This study was conducted to develop case-based self-learning multimedia contents for preventing malpractice that frequently occurred among nurses working in the operating room. Methods: Based on the learning needs of operating room nurses, real case reports, and literature reviews, the case-based multimedia learning contents were developed according to the instructional design procedure. The assessment of learning needs was performed by the combination of surveys using structured questionnaire and of interviews for 40 operating room nurses. Results: The learning contents included four learning modules with real malpractice cases from the areas of operating preparation, nursing skills during operation, environmental management of operating room, and patient safety and observation-related. The 80 minute long case-based multimedia learning contents were finally developed after content validity tests from clinical experts. Each module contained photos, sounds and flash animation with voice recording on the contents of nursing error cases and standardized protocols. Conclusion: The developed multimedia learning contents based on real error cases in this study can be utilized as an educational hands-on training materials for nurses to prevent malpractice in the operating room.