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A new 4-way search window for improve memory bandwidth by 2-D data reuse for ME in H.264 (H.264의 움직임추정에서 2차원 데이터재사용으로 메모리대역폭을 개선하기 위한 4방향 검색윈도우)

  • Lee, Kyung-Ho;Lee, Seng-Kwon;Kong, Jin-Hyeung
    • Proceedings of the IEEK Conference
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    • 2008.06a
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    • pp.403-404
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    • 2008
  • In this paper, a new 4-way search window is developed for H.264 Motion Estimation(ME) to improve the memory bandwidth. The proposed 4-way(up, down, left, right) search window could improve the reuse of overlapped window data to reduce the redundancy access factor by 1.4, though the 1/3-way search window requires $7.7{\sim}11$ times of data retrieval redundantly. In experiments, the new implementation of 4-way search window on Altera Stratix-III could deal with CIF ($352{\times}288$) video of 3 reference frame, $48{\times}48$ search area and $16{\times}16$ macroblock by 30fps real time at 55.2MHz.

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Robust Tracking Algorithm for Moving Object using Kalman Filter and Variable Search Window Technique (칼만 필터와 가변적 탐색 윈도우 기법을 적용한 강인한 이동 물체 추적 알고리즘)

  • Kim, Young-Kyun;Hyeon, Byeong-Yong;Cho, Young-Wan;Seo, Ki-Sung
    • Journal of Institute of Control, Robotics and Systems
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    • v.18 no.7
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    • pp.673-679
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    • 2012
  • This paper introduces robust tracking algorithm for fast and erratic moving object. CAMSHIFT algorithm has less computation and efficient performance for object tracking. However, the method fails to track a object if it moves out of search window by fast velocity and/or large movement. The size of the search window in CAMSHIFT algorithm should be selected manually also. To solve these problems, we propose an efficient prediction technique for fast movement of object using Kalman Filter with automatic initial setting and variable configuration technique for search window. The proposed method is compared to the traditional CAMSHIFT algorithm for searching and tracking performance of objects on test image frames.

A New Adaptive Window Size-based Three Step Search Scheme (적응형 윈도우 크기 기반 NTSS (New Three-Step Search Algorithm) 알고리즘)

  • Yu Jonghoon;Oh Seoung-Jun;Ahn Chang-bum;Park Ho-Chong
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.43 no.1 s.307
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    • pp.75-84
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    • 2006
  • With considering center-biased characteristic, NTSS(New Three-Step Search Algorithm) can improve the performance of TSS(Three-Step Search Algorithm) which is one of the most popular fast block matching algorithms(BMA) to search a motion vector in a video sequence. Although NTSS has generally better Quality than TSS for a small motion sequence, it is hard to say that NTSS can provide better quality than TSS for a large motion sequence. It even deteriorates the quality to increase a search window size using NTSS. In order to address this drawback, this paper aims to develop a new adaptive window size-based three step search scheme, called AWTSS, which can improve quality at various window sizes in both the small and the large motion video sequences. In this scheme, the search window size is dynamically changed to improve coding efficiency according to the characteristic of motion vectors. AWTSS can improve the video quality more than 0.5dB in case of large motion with keeping the same quality in case of small motion.

4-way Search Window for Improving The Memory Bandwidth of High-performance 2D PE Architecture in H.264 Motion Estimation (H.264 움직임추정에서 고속 2D PE 아키텍처의 메모리대역폭 개선을 위한 4-방향 검색윈도우)

  • Ko, Byung-Soo;Kong, Jin-Hyeung
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.46 no.6
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    • pp.6-15
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    • 2009
  • In this paper, a new 4-way search window is designed for the high-performance 2D PE architecture in H.264 Motion Estimation(ME) to improve the memory bandwidth. While existing 2D PE architectures reuse the overlapped data of adjacent search windows scanned in 1 or 3-way, the new window utilizes the overlapped data of adjacent search windows as well as adjacent multiple scanning (window) paths to enhance the reusage of retrieved search window data. In order to scan adjacent windows and multiple paths instead of single raster and zigzag scanning of adjacent windows, bidirectional row and column window scanning results in the 4-way(up. down, left, right) search window. The proposed 4-way search window could improve the reuse of overlapped window data to reduce the redundancy access factor by 3.1, though the 1/3-way search window redundantly requires $7.7{\sim}11$ times of data retrieval. Thus, the new 4-way search window scheme enhances the memory bandwidth by $70{\sim}58%$ compared with 1/3-way search window. The 2D PE architecture in H.264 ME for 4-way search window consists of $16{\times}16$ pe array. computing the absolute difference between current and reference frames, and $5{\times}16$ reusage array, storing the overlapped data of adjacent search windows and multiple scanning paths. The reference data could be loaded upward and downward into the new 2D PE depending on scanning direction, and the reusage array is combined with the pe array rotating left as well as right to utilize the overlapped data of adjacent multiple scan paths. In experiments, the new implementation of 4-way search window on Magnachip 0.18um could deal with the HD($1280{\times}720$) video of 1 reference frame, $48{\times}48$ search area and $16{\times}16$ macroblock by 30fps at 149.25MHz.

Integration of T-Search and Dynamic-Window Concept for Accelerated Searching Speed in Delaunay Triangulation (Delaunay Triangulation의 폴리건 검색속도 개선을 위한 T-Search와 Dynamic-Window 개념의 결합)

  • Kang, Hyun-Joo;Yoon, Sug-Joon;Kong, Ji-Young;Kim, Kang-Soo
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.27 no.5
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    • pp.681-687
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    • 2003
  • Terrain surfaces have to be modeled in very detail and wheel-surface contacting geometry must be well defined in order to obtain proper ground-reaction and friction forces fur realistic simulation of off-road vehicles. Delaunay triangulation is one of the most widely used methods in modeling 3-dimensional terrain surfaces, and the T-search is a relevant algorithm for searching resulting triangular polygons. The T-search method searches polygons in a successive order and may not allow real-time computation of off-road vehicle dynamics if the terrain is modeled with many polygons, depending on the computer performance used in the simulation. The dynamic T-search, which is proposed in this paper, combines conventional T-search and the concept of the dynmaic-window search which uses reduced searching windows or sets of triangular surface polygons at each frame by taking advantage of the information regarding dynamic charactereistics of a simulated vehicle. Numerical tests show improvement of searching speeds by about 5% for randomly distributed triangles. For continuous search following a vehicle path, which occurs in actual vehicle simulation, the searching speed becomes 4 times faster.

The Signal Acquisition Algorithm for Ultra Wide-band Communication Systems (UWB 통신시스템에서 동기 획득 알고리즘)

  • Park, Dae-Heon;Kang, Beom-Jin;Park, Jang-Woo;Cho, Sung-Eon
    • Journal of Advanced Navigation Technology
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    • v.12 no.2
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    • pp.146-153
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    • 2008
  • Due to the extremely short pulse in the Ultra-Wideband (UWB) technology, the accurate synchronization acquisition method is very important for both high data-rate WPAN and low data-rate WPAN. In this paper, we propose the synchronization acquisition algorithm based on two-step signal search method to acquire the synchronization in the UWB multi-path channel. At the first step, the search window is divided by two and the window that has higher power is chosen as a next search window. This operation is repeated until the measure power of the search window is smaller than the threshold value. At the second step, we employ Linear Search algorithm to the search window obtained at the first step for fine search. The proposed algorithm is proved that the synchronization acquisition is faster than the parallel search algorithm and it shows good performance in environment of the SNR extreme changes by the simulation.

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A Fast Full Search Motion Estimation Algorithm using Partitioned Search Window (세분화된 탐색 영역을 이용한 고속 전영역 움직임 예측 알고리즘)

  • Park, Sang-Jun;Jin, Soon-Jong;Jeong, Je-Chang
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.32 no.1C
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    • pp.9-15
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    • 2007
  • We propose the fast full search algorithm that reduces the computation of the block matching algorithm which is used for motion estimation of the video coding. Since the conventional spiral search method starts searching at the center of the search window and then moves search point to estimate the motion vector pixel by pixel, it is good for the slow motion pictures. However the proposed method is good for the fast and slow motion because it estimates the motion in the new search order after partitioning the search window. Also, when finding the motion vector, this paper presents the method that reduces the complexity by computing the matching error in the order which is determined by local image complexity. The proposed algorithm reduces the computation up to 99% for block matching error compared with the conventional spiral full search algorithm without any loss of image quality.

Mathematical modeling and performance analysis for the double-dwell serial search algorithm with a search window (탐색 창을 갖는 이중드웰 직렬 동기획득 방식에 대한 수학적 모델링 및 성능분석)

  • Lee, Seong-Joo;Kim, Jae-Seok
    • Journal of the Korean Institute of Telematics and Electronics S
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    • v.36S no.9
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    • pp.9-17
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    • 1999
  • In this paper, we present a mathematical modeling and perform a performance analysis of double-dwell serial search algorithm, which has a search window concept, for pilot channel in DS-CDMA(Direct Sequence Code Division Multiple Access). We derive a code detection function, a false alarm function, a code miss function, and a mean code acquisition time for the performance analysis. We calculate the mean code acquisition time of the mathematical model in IS-95 forward link and compare it with that of the conventional search methods. The performance of the code acquisition system is also evaluated to investigate the effect of dwell times and search window size. The JTC channel model, which is a PCS channel model in North America, is used for the analysis. The numerical result shows that the mean code acquisition time of the double-dwell serial search algorithm with a search window is reduced by about 17%~25% than those of the conventional ones.

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Reusing Search Window Data and Exploiting Early Termination in Variable Block Size Motion Estimation (가변 블록 크기 움직임 추정 기법에서 탐색 영역 데이터의 재사용과 조기 중단 기법의 적용)

  • Park, Taewook;Hur, Ahrum;Lee, Seongsoo
    • Journal of IKEEE
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    • v.20 no.1
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    • pp.111-114
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    • 2016
  • In HEVC, motion estimation is performed independently for each variable block size. So it requires several times of search window data, and also it is difficult to exploit early termination. In this paper, a new method is proposed to exploit search window data and early termination in variable block size. When applied to TZS algorithm, it reduces pixel comparison and search window data accesses to 1/3.7 ~ 1/2.9 with negligible image quality degradation.

Adaptive motion estimation based on spatio-temporal correlations (시공간 상관성을 이용한 적응적 움직임 추정)

  • 김동욱;김진태;최종수
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.21 no.5
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    • pp.1109-1122
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    • 1996
  • Generally, moving images contain the various components in motions, which reange from a static object and background to a fast moving object. To extract the accurate motion parameters, we must consider the various motions. That requires a wide search egion in motion estimation. The wide search, however, causes a high computational complexity. If we have a few knowledge about the motion direction and magnitude before motion estimation, we can determine the search location and search window size using the already-known information about the motion. In this paper, we present a local adaptive motion estimation approach that predicts a block motion based on spatio-temporal neighborhood blocks and adaptively defines the search location and search window size. This paper presents a technique for reducing computational complexity, while having high accuracy in motion estimation. The proposed algorithm is introduced the forward and backward projection techniques. The search windeo size for a block is adaptively determined by previous motion vectors and prediction errors. Simulations show significant improvements in the qualities of the motion compensated images and in the reduction of the computational complexity.

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