• Title/Summary/Keyword: screen time

Search Result 1,259, Processing Time 0.024 seconds

The Thickness of a Sensitive Emulsion on the Double Layer Screen Plate (이중층 스크린 인쇄판에 도포된 감광유제의 두께)

  • Jung, Gi-Young;Kang, Young-Reep
    • Journal of the Korean Graphic Arts Communication Society
    • /
    • v.29 no.3
    • /
    • pp.125-132
    • /
    • 2011
  • Is very simple in tension work of screen mesh for effective printing if worker uses screen mesh of player who desire at screen print process. General method is methods that use mesh of player who want on screen frame as screen plate because tensioned. The single layer screen plate was made from one sheet screen mesh and the double layer screen plate was made from two sheets screen mesh overlapped. The thickness of sensitive emulsion applied to double layer screen plate is more thicker than two time s of thickness of emulsion applied to single layer screen plate. It seems that the sensitive emulsion inserted between an upper layer and a lower layer of double layer screen mesh.

A Study on the Efficient Layout Method of the Screen Components (효율적인 화면요소 배치에 관한 연구)

  • Kim, Tae Woo;Park, Sun Yi;Yeo, Jeong Mo
    • Journal of Korea Multimedia Society
    • /
    • v.23 no.2
    • /
    • pp.274-281
    • /
    • 2020
  • The use of information systems improves a company's service quality and provides efficient information management. The establishment of an information system has become an essential element. In designing and developing a large number of screens when building an information system, As the number of screens increases, so does the cost and time. In addition, modifications can increase the cost of maintenance and exceed the cost of development. In order to solve these problems, there have been studies to design the screen simply and easily, but there is a shortage in reducing the maintenance cost. In this paper, we have studied the layout algorithm for managing the attributes of the screen components as data structures based on the designed screen and arranging the components on the screen. And we compared the proposed method and the methods that have been studied in the related studies. Screen component layout methods can automatically deploy screen components to consistently develop a large number of screens and reduce cost and manpower by reducing the time it takes to deploy screens.

Cloud-Based Gaming Service Platform Supporting Multiple Devices

  • Kim, Kyoung Ill;Bae, Su Young;Lee, Dong Chun;Cho, Chang Sik;Lee, Hun Joo;Lee, Kyu Chul
    • ETRI Journal
    • /
    • v.35 no.6
    • /
    • pp.960-968
    • /
    • 2013
  • To implement a cloud game service platform supporting multiple users and devices based on real-time streaming, there are many technical needs, including game screen and sound capturing, audio/video encoding in real time created by a high-performance server-generated game screen, and real-time streaming to client devices, such as low-cost PCs, smart devices, and set-top boxes. We therefore present a game service platform for the running and management of the game screen, as well as running the sound on the server, in which the captured and encoded game screen and sound separately provide client devices through real-time streaming. The proposed platform offers Web-based services that allow game play on smaller end devices without requiring the games to be installed locally.

Distributed Medium Access Control for N-Screen Multicast Services in Home Networks

  • Hur, Kyeong
    • Journal of Korea Multimedia Society
    • /
    • v.19 no.3
    • /
    • pp.567-572
    • /
    • 2016
  • N-screen is an emerging technology to support multimedia multicasting, content sharing and content mobility. N-screen service providers should obtain the technology that provides the highest quality content seamlessly. Distributed nature of WiMedia distributed-MAC protocol can provide full mobility support, and achieves seamless medium access method in contrast to IEEE 802.15.3. So, in this paper, WiMedia distributed-MAC protocol is adopted and an asynchronous multicast transmission (AMT) technology is proposed to enhance performance of seamless N-screen wireless service based on distributed-MAC. The ACK frame transmissions are not required for multicast transmissions. By using this property in AMT, if a device is a multicast receiver, its reserved time slots can be reserved by the other devices with 1-hop distance. Furthermore, each N-screen device broadcasts and shares the information including an order in asynchronous traffic reservations to reduce conflicts in determining the transmission order of asynchronous N-screen packets. Therefore, AMT scheme expands the number of time slots available and throughputs for multicast and asynchronous traffic reservations when comparing with the distributed-MAC standard system. N-screen communications based on distributed-MAC with the proposed AMT shows a new framework for realizing N-screen wireless service with the full content mobility.

Moving Iris Tracking and Screen Cursor Real Time Matching (홍채의 움직임 추적과 화면커서의 실시간 정합)

  • Ryu, Kwang-Ryol;Chai, Duck-Hyun
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.9 no.7
    • /
    • pp.1508-1512
    • /
    • 2005
  • A real time tracking and matching of the screen cursor corresponding to the iris moving by measuring distance between vertical movement and horizontal movement of iris is presented in this paper. The screen cursor is tracked and matched with the distance md direction moving the center-positioned coordinate of iris. The experimental result shows that the moving of iris and screen cursor are accord with distance and size of screen and the optimal tolerance is reduced the tracking error.

The Development of DCU for the Platform Screen Door (승강장 스크린 도어용 제어장치의 개발)

  • Woo, Chun-Hee;Kim, Jin-Sik
    • The Transactions of the Korean Institute of Electrical Engineers P
    • /
    • v.60 no.2
    • /
    • pp.68-71
    • /
    • 2011
  • In the case of Seoul Metro, prior to installation of platform screen doors, had seen 4~6 cases a month of mortal injuries from accidents on the platforms, including suicide attempts towards the oncoming train. However, since the installation of platform screen doors, Seoul Metro has achieved a feat of '0 mortal injuries'. In the initial stages of introducing platform screen doors domestically, due to a lack of experience in controlling platform screen doors, the products were imported and installed through technical cooperations from Japan, France and the United States. Thereafter, following investments in technologies by domestic firms, domestic production of parts such as overall control mechanism, specific control mechanism, RF devices and others were achieved. However, having installed platform screen doors in a relatively short period of time, DCU(Door Control Unit), an integral part of the whole platform screen door system, is yet to be fully domestically produced. At this moment in time, installation is being done with imported products or DCUs developed with DC motors. In this research, advantages and disadvantages of DC and BLDC motors for use in DCU will be analyzed and will produce an own BLDC controlling unit in order to solve any problems arised. Furthermore, the BLDC controlling unit produced will be integrated with DCU to improve the performance of the product and its price competitiveness.

Combined Influence of Screen based Sedentary Behavior and Sleep Duration on Obesity, Depression, and Suicidal ideation in Korean Adolescents (청소년의 비만도, 우울, 자살생각에 대한 스크린 기반 좌식활동과 수면시간의 수준별 결합효과)

  • Ra, Jin Suk;Cho, Yoon Hee
    • Journal of Korean Public Health Nursing
    • /
    • v.28 no.2
    • /
    • pp.241-257
    • /
    • 2014
  • Purpose: The purpose of this study was to investigate the combined influence of screen based sedentary behavior and sleep duration on obesity, depression, and suicidal ideation in Korean Adolescents. Methods: This cross sectional study used secondary data from the 2013 Adolescent Health Behavior Online Survey. A total of 27,929 high school students were included in the study. Logistic regression was used for analysis of the combined influence of screen based sedentary behavior and sleep duration on obesity, depression, and suicidal ideation. Results: Obesity was more prevalent among adolescents who had ${\geq}$ 4h of screen based sedentary behavior and <7h of sleep duration compared to the reference group, defined as < 2h of screen time and > 7h of sleep duration. Depression and suicidal ideation were more prevalent among adolescents who had 2-4h of screen based sedentary behavior and <7h of sleep duration compared to the reference group. Conclusion: Based on the results of this study, maintaining a low (< 2h) level of screen based sedentary behavior and appropriate sleep duration over 7 hours per day is essential for prevention of adolescent obesity, depression, and suicidal ideation.

Implementation and Design of Control Circuit for Touch Screen with Faster Response Time (고속 응답 터치스크린 제어회로 설계 및 구현)

  • Park, Sang-Bong;Heo, Jeong-Hwa
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.14 no.1
    • /
    • pp.155-159
    • /
    • 2014
  • In this paper, we describe algorithm and digital circuit implementation of touch screen controller that has the faster response time. We enhance the response time by adaptive search method instead of linear search method of step level in the pulse width decision. The faster response time might bring effects of feeling better in the touch keyboard. The performance of the proposed algorithm and function is verified by using logic simulation and FPGA test board. It is expected to use in the mobile touch screen.

Vibration Analysis of Separation Screen in a Recycling Plant of Moisturized Construction Wastes (고함수율의 건설폐기물 폐 토속에 포함된 이물질 선별을 위한 분리스크린의 진동해석)

  • Moon, Byung-Young;Bae, Hyo-Dong;Kwag, Kwang-Hun;Bae, Kee-Sun;Song, Ha-Young
    • Korean Journal of Air-Conditioning and Refrigeration Engineering
    • /
    • v.20 no.8
    • /
    • pp.526-533
    • /
    • 2008
  • In this study, theoretical super screen vibration analysis has been carried out to predict the dynamic characteristics of interactive waste particles. In order to approach these problems, it is necessary to have a fundamental understanding the screening process and the process of both the remaining and the passed material on a screen with several interacting screen planes based on Soldinger(1999) was discussed. Here, the vibrating screen is composed of three assemblies such as screen, wastes guide, and supported screen as shown in Fig. 1. This model is regarded vibrator as the system of screen fixed tilt plates. Then materials(or particles) of different size is to be separated by using the eccentric vibrator and classifying tilt plates. As well moisturized construction wastes is more efficient to separate than moisture-less it. In processing separate mechanism, the more materials is light, the more staying time is long. Thus much lighter construction wastes(wood, Styrofoam, etc) and heavier materials are separated by staying time delay in a super screen. The design results, separation screen were able to know that small and larger particles are conspicuous difference each motion character according to trajectory particles, and small particles raise the probability in classifying tilt plates.