• Title/Summary/Keyword: science museums

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Design and Implementation of Augmented Reality based Food Menu Guidance System (증강현실 기반의 음식 메뉴 안내 시스템 설계 및 구현)

  • Oh, Yeon-Jae;Kim, Eung-Kon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.15 no.3
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    • pp.573-578
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    • 2020
  • Recently, as competition in the food industry intensifies, restaurants offering unusual foods are increasing. However, the information provided by the menu is limited to the ingredients and prices of the foods, which does not help the guests choose the menu. In order to solve this problem, this paper proposes a food menu guidance system using augmented reality technology. The proposed system combines augmented reality technology and video content to provide information about food on the menu as a video. Therefore, it provides more realistic and vibrant images than the existing menu board provides food information in a simple image format. In addition, the proposed system is expected to be applied to tourist attractions, museums and galleries as a new type of guidance system beyond the limitations of text and image-oriented brochures.

Design and Development of a Constructionist Based Field-Trip Support System (구성주의 기반의 현장학습 지원 시스템의 설계 및 구현)

  • Ahn, Seong Hun;Son, Chan Hee
    • The Journal of Korean Association of Computer Education
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    • v.11 no.5
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    • pp.33-45
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    • 2008
  • Field study improves students' capacity for studying and thinking about their surrounding environments. It also develops further interest academic study by allowing them to learn curriculum related materials from actual experience. Moreover, students acquire the capacity for independent and self regulated learning in the course of making efforts to solve problems they face in the environment. Our efforts arc directed at designing and developing a RFID based support system-based on the constructionist's learning theory to help students perform field study more efficiently. The field study support system can be implemented not only in museums but also in botanical gardens, zoos, art galleries, and science centers. Based on the results of the verification at the sample museum we will expand the target locations to implement the field trip support system. We expect that our field study support system will be a catalyst for improving learning in the fields.

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The Curator System in the Field of the History of Costume and a Plan for Curator Education (복식사 분야의 학예사 제도 현황과 교육방안)

  • Hong, Na-Young;Song, Mi-Kyung;Choi, Eun-Soo;Choi, Ji-Hee;Yi, Yu-An
    • Journal of the Korean Society of Costume
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    • v.58 no.5
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    • pp.1-12
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    • 2008
  • Although the curator system of South Korea officially started in 2001, it has not taken root yet. Because most active curators do not have a certificate, concerned scholars are making efforts to complement and establish the curator system. Although there are currently numerous museums and art galleries that own a number of costumes and textiles in Korea, the number of curators who majored in the history of costume is very low. Despite the growing importance and the increase in costume-related exhibition than any other fields, this shortage of qualified curators resulted in the lack of specialty for the management and exhibition of past costumes. To solve this problem, there needs to be more hire for curators, in proportion to the possession and exhibition of costumes, who major in the history of costume. The history of costume must also be part of the curator test and be required even for the internship. And there must be education for curators who currently deal with costumes without having majored in the study of costume, history of costume students who want to become a costume-related curator in the future, and the general public. The contents for education must include the knowledge of artifacts, theories to enhance the management capacity, and practice in the museum.

A Reproduction Study on Finishing Layer of Double Bass, Maggini Giovanni Paolo (마찌니 조반니 파올로 더블베이스의 마감층 재현연구)

  • Lee, Chaehoon;Yoo, Seunghwan;Chung, Yongjae
    • Conservation Science in Museum
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    • v.20
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    • pp.93-106
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    • 2018
  • The musical instruments displayed in Korean Museums consist of various materials such as wood, stone, metal, leather, and soil. As for instruments manufactured of organic materials, as time passed, they became damaged due to physical, chemical and biological effects. In order to restore these instruments, studies on the materials as well as the manufacturing techniques should be simultaneously conducted because of the characteristics of sound making instruments. In this study, 17th century Double bass were chosen as the model for the restoration study. The type of wood was identified and the finishing layer was analyzed. To investigate the finishing layer, the surface observation was conducted and the component analysis was also conducted by using both FT-IR and SEM-EDS. As a result, the species of wood were identified as the maple trees. In case of the finishing layer of it, the diluted Goma Lacca, a type of resin, with alcohol as the main solvent was covered for varnishing layer. These results were combined to determine the restoration of Double bass Maggini Giovanni Paolo varnishing layer and by this Violin was made.

A Usability Study On Museum Installations Emphasizing Interaction Design for User Experience (사용자 경험 증진을 위한 과학관 전시물의 사용성 평가)

  • Cho, Myung Eun;Choi, Han Hee;Kim, Mi Jeong
    • Korean Institute of Interior Design Journal
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    • v.22 no.5
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    • pp.302-310
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    • 2013
  • Many museums have recently employed digital technologies in exhibition installations to provide visitors with interactive experiences with the installations, not just audiences. However, most of them have focused on the adoption of new prototypes or technologies, not considering user experiences of those systems carefully. This study developed an evaluation tool for usability of the tangible user interfaces and conducted a usability study on museum installations emphasizing user interaction and experience. The evaluation tool is composed of 5 features of tangible user interfaces such as tangible, interaction, convenience, representation, spatial interaction and social interaction, and 24 items. The museum we investigated is the Gwacheon National Science Museum, where 8 installations, classified 4 categories, were selected for the usability study. We recruited 6 undergraduate students, who were divided into 2 teams, each team having 3 students. Three students in a team manipulated and experience each installation together and reported their evaluation score through the questionnaire and interviews. The results showed that the score of the usability for the category 3, which requires students to move their bodies for the interaction, is the highest one because it features with spatial interaction. Students expressed much interest in the category 4, which utilizes users' other senses, however, the score of the usability is the lowest because the interaction is temporary and repetitive. Most installations are well designed in terms of control constraints, legibility, lower thresholds, participation encouragement, and open to the public, but pooly designed in terms of multiple access points, configurability, accurate movement, ambient media, and full-body interaction.

A Study on the Current Status and further Development of Cultural Products (문화상품 개발을 위한 발전방안 연구 - 국립박물관 뮤지엄샵을 중심으로)

  • 정용순
    • Archives of design research
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    • v.14 no.2
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    • pp.7-14
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    • 2001
  • Facing the 21th century, the cultural era, a lot of people show much more concern on cultural products than before. These cultural products can be regarded as our national countenance because they might contain the national tradition and spirit. So, it is quite obvious that the image of a product will be directly related to the national image. The current problems of developing cultural products in Korea are underdeveloped product design and technique, and widespread of poor quality products. Fist of all, it needs to develop competitive designs by reflecting cultural aspects in each product, based on the specialized research and information on our culture. And it is important to invest in developing materials and skills for mass production and the improvement that can excel the past. Also, there are needs to reform the sales structure to connect producers and consumers directly, not through the wholesalers who cause the price rising. Finally, museums as well as government should cope with this cultural competitive era actively by giving the continuous cultural education and inducing the participation from citizens.

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A Study on Modern Costume Design applied the Formativity of Korean Traditional Cloth Wrappers (전통조각보를 응용한 현대 의상 디자인 연구 - 면 구성적 특징을 중심으로-)

  • 조해정;김정희
    • Archives of design research
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    • v.13 no.1
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    • pp.7-18
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    • 2000
  • Study of Costume Design Applied The Formativity of Korean Traditional Cloth Wrappers Costume has been coexistion with man ever sine human history began, and in modem society its role in man's living, culture and art has become so great that It is now an object most refreshing and of extensive concern to man. This study, based on the expressive quality and purity of Korean traditional cloth wrappers which have the formativity continuously pursueing new visual inspirations, is to seek new expressional diversities and rediscover our traditional beauty and at the same time to present possibilities of reflecting more unique, new spirit of the times inherent in our culture and of creating certain formative world of design value. In studying, literary reference as atheoretical background, analysis of the formative characteristics of traditional cloth wrappers through corrobcrative data preserved as a cultural asset at museums, and actual making of eight works in total based on the results of analysis have been paralled.

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Expressing Techniques of Natural-Looking Fish Locomotion applied the Pendulum Concept (진자개념을 적용한 자연스러운 어류 움직임 표현 기법)

  • Yoo, Bong-Gil;Ryu, Nam-Hoon;Ban, Kyeong-Jin;Kim, Kyeong-Og;Oh, Kyeong-Sug;Lee, Hye-Mi;Kim, Eung-Kon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.4 no.2
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    • pp.108-115
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    • 2009
  • Thanks to the development of computer graphics, Animation can be easily accessed through movies or games. The users can meet various contents and are asking for high quality animations that resembles reality to a near perfection. The research is proceeded to observe the fish shapes and swimming movements through cyber aquariums, fish ecology museums and fish encyclopedias. The core of expressing undersea scenery is the natural and dynamic movements of the fish. In this thesis in order to achieve the natural shape of fish swimming, it is necessary to design a fish growth process system based on environmental factors and apply different standard points depending on the various swimming types of fish species to express the fish as near reality as possible. And by calculating the different swimming velocities of different standard points, a natural swimming shape will be achieved.

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Antibacterial Activities of Ginkgo Biloba Leaves Extracts Against Isolated Bacteria from Museums (박물관에서 분리된 세균에 대한 은행잎 추출물의 항균활성)

  • Kwon, Young-Suk;Cho, Hyun-Hok;Jeong, Seong-Yun;Lee, Sang-Youb;Kim, Min-Ju;Cho, Sun-Ja;Lee, Sang-Joon
    • Journal of Environmental Science International
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    • v.15 no.10
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    • pp.983-988
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    • 2006
  • The textile remains have been affected largely by environmental factors including microorganisms because they were composed of organic compounds to be easy to damage. So, we selected 8 strains of the 131 isolated strains from museum environments and textile remains by high pretense activity, and identified them for measuring the antibacterial activity of Gingko biloba extracts. They were identified Genus Arthrobacter spp. 3 strains (Arthrobacter nicotiannae A12, Arthrobacter sp B12, Arthrobacter oxidans B13), Cenus Bacillus spp. 2 strains (Bacillus licheniformis D9, Bacillus cereus D33), Genus Pseudomonas spp. 2 strains (Pseudomonas putida A24, Pseufomonas fluorescene C21) and a Genus Staphylococcus sp. 1 strain (Staphylococcus pasteuri D3) as closest strains through the blast search of NCBI. Though antibacterial activity of the extracts of Gingko biloba leaves as MIC was lower than that of other pharmaceutical antibiotics. However the extracts was crude extracts, the extracts might have good antibacterial against most of the isolates from museum. Especially, the antifungal activity of Gingko biloba is known previously, the extracts of Gingko biloba leaves has possibility of usage as a good natural material for conservation of remains.

A Study on the Evaluating Model to Analyze the Type of Digital Storytelling in Web Museums (웹 뮤지엄에서 디지털 스토리텔링 유형분석을 위한 평가모형 개발 및 적용 연구)

  • Kim, Mi-Re;Park, Soo-Jin
    • Archives of design research
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    • v.19 no.2 s.64
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    • pp.301-312
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    • 2006
  • The advancement of IT technology and the distribution of PC makes a change on the web contents expressions and user's experiments. The advanced web environment makes virtual web museum. We anticipate that demand of virtual web museum is likely to increase. However, most of studies on web museum are case studies about visual expression or graphic interface of virtual space. This paper will be considered about the functions of digital storytelling on web museum and try to develop an self-evaluation model which can evaluate the value of digital storytelling on web museum. The ultimate goal of this study is to verify the validity of the model to evaluate new storytelling of web museum and to classify the digital storytelling based on the evaluated results, with a view to presenting the direction of development by type. The results of this study may provide a reference of applying digital storytelling into web museum and also it can be a checklist for developing the user experience for navigating a web museum.

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