• Title/Summary/Keyword: science class satisfaction

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Effect of the Improvement of Eating Behavior and Satisfaction with Cooking Activity on Cooking Class for Children (아동 요리활동이 식행동에 미치는 영향과 만족도 및 개선효과)

  • Jang, Jeong-Min;Kang, Kun-Og
    • Journal of the Korean Society of Food Culture
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    • v.30 no.4
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    • pp.387-394
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    • 2015
  • This study investigated the effect of cooking class on improvement of eating behaviors and satisfaction with cooking activities in children. The questionnaires developed for this study were distributed to 380 mothers during June to August, 2011. A total of 286 questionnaires were used for analysis (81.7%), and frequency analysis, ANOVA, and ${\chi}^2$-test were completed using SPSS (version 14.0) software. The children with cooking experience (52.7%) showed more improvement of eating habits than children with no cooking experience (36.4%). Both types of children showed an 'unbalanced diet' with respect to eating habits. The overall satisfaction level was an average of $3.84{\pm}0.62$. The effects after cooking activities varied for different aspects of improvement of eating habits: 'Correcting unbalanced diet' was $4.26{\pm}0.66$, 'nutrition knowledge' was $4.06{\pm}0.70$, 'dining etiquette' was $4.09{\pm}0.63$, and 'regular meals' was $4.15{\pm}0.73$. There was a significant difference between genders with regards to correcting unbalanced diet with vegetables (p<0.01). Ages from 10 to 12 were able to improve unbalanced diet with 'grains' (p<0.001), while 'Kimchi' (p<0.05) and 'paste' for ages from 10 to 12. In conclusion, cooking activities are regarded as effective in correcting unbalanced diet and eliciting positive changes in eating behavior.

A Study on Online Classes of College Physical Therapy Students since COVID-19 (COVID-19 이후 물리치료과 학생의 온라인수업 실태 조사 연구)

  • Chung, Eunjung
    • Journal of Korean Physical Therapy Science
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    • v.29 no.4
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    • pp.54-64
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    • 2022
  • Background: This study aims to investigate the perception and actual situation of online classes of college physical therapy students after COVID-19. In addition, it is necessary to conduct a fact-finding survey on how physical therapy students who have experienced online classes think about the online class method, what are the overall problems, and to what extent they are satisfied. Methods: The subjects of this study were 102 students in the 3rd year of physical therapy at University A, and the survey period was from June 10 to June 23, 2020, and the perception and use of online classes and self-regulated learning ability were investigated. Design: Cross-section study. Results: The perception of online lectures, it was found that the perception of online classes after actual online classes was better than the perceptions before watching (utilization), and satisfaction with online classes was generally high. There was a significant difference according to the grades in self regulated learning. The data values measured in this study were analyzed using SPSS (Statistical Package for Social Science) Windows version 12.0 statistical program. Conclusion: These results suggest that in future research, it is necessary to study the perceptions and actual conditions of each class compared to online classes and face-to-face classes.

Theoretical Validation of Inheritance Metric in QMOOD against Weyuker's Properties

  • Alharthi, Mariam;Aljedaibi, Wajdi
    • International Journal of Computer Science & Network Security
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    • v.21 no.7
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    • pp.284-296
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    • 2021
  • Quality Models are important element of the software industry to develop and implement the best quality product in the market. This type of model provides aid in describing quality measures, which directly enhance the user satisfaction and software quality. In software development, the inheritance technique is an important mechanism used in object-oriented programming that allows the developers to define new classes having all the properties of super class. This technique supports the hierarchy design for classes and makes an "is-a" association among the super and subclasses. This paper describes a standard procedure for validating the inheritance metric in Quality Model for Object-Oriented Design (QMOOD) by using a set of nine properties established by Weyuker. These properties commonly using for investigating the effectiveness of the metric. The integration of two measuring methods (i.e. QMOOD and Weyuker) will provide new way for evaluating the software quality based on the inheritance context. The output of this research shows the extent of satisfaction of the inheritance metric in QMOOD against Weyuker nine properties. Further results proved that Weyker's property number nine could not fulfilled by any inheritance metrics. This research introduces a way for measuring software that developed using object-oriented approach. The theoretical validation of the inheritance metric presented in this paper is a small step taken towards producing quality software and in providing assistance to the software industry.

Psychiatric Nursing Simulation Practice Education Effect Using Standardized Patients (표준화 환자를 활용한 정신간호 시뮬레이션 실습 교육 효과)

  • Moon, Weon-Hee;Kim, Mi Jin
    • Journal of the Korea Convergence Society
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    • v.13 no.5
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    • pp.541-550
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    • 2022
  • This study was conducted by collecting data from September to November 2021 for third-year students enrolled in the Department of Nursing at a university located in D city in order to confirm the educational effect of psychiatric nursing simulation practice using standardized patients. For data analysis, using the SPSS/WIN 22.0 program, the results before and after the simulation class on general characteristics, communication ability, problem-solving ability, learning self-efficacy, and learning satisfaction were compared and verified. As a result of the study, communication ability (t=-3.199, p=.004) and learning satisfaction (t=-3.342, p=.003) significantly increased after education. However, problem-solving ability (t=-1.875, p=.072) and learning self-efficacy (t=-1.432, p=.164) were not statistically significant. Therefore, it is necessary to continuously operate education applying standardized patients to improve the communication ability and learning satisfaction of nursing students.

Design of Computer Science and Engineering Courses based on Flipped Learning through Integrating Lectures and Team Activities (강의와 팀 활동을 조합한 컴퓨터학 과목의 플립러닝 기반 설계)

  • Sihyung Lee
    • Journal of Internet Computing and Services
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    • v.24 no.4
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    • pp.117-125
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    • 2023
  • Flipped learning is an instructional approach that reverses the traditional order of in-class and after-class activities. It entails students studying course materials before attending class, and then utilizing class time for completing homework tasks. Due to collaborative support available from teachers and peers, flipped learning has gained extensive adoption in computer science and engineering courses, enabling students to effectively engage in homework assignments. Nevertheless, students are responsible for studying class materials independently, which can limit their understanding of advanced topics. We propose an approach that combines both flipped learning and the traditional method, allowing them to mutually enhance each other. In the proposed approach, students acquire foundational concepts prior to attending class, and subsequently delve into advanced topics during classroom sessions through lectures and guidance provided by the teacher. Afterward, students collaborate with their peers to solve problems that involve the application of the concepts they have learned, and exchange a variety of solutions and perspectives. We implemented the proposed approach in four computer science and engineering classes, spanning one to four semesters and observed an enhancement in students' comprehension and satisfaction levels. We anticipate implementation of the proposed approach across various computer science and engineering courses, while enhancing their overall quality.

The Effects of School Forest Activities Program on Science Process Skill and the Attitude toward Science of Elementary Student (학교 숲 체험 활동 프로그램이 초등학생의 과학탐구능력과 과학에 대한 태도에 미치는 효과)

  • Song, Ju-hyun;Lee, Hyeong-cheol
    • Journal of the Korean Society of Earth Science Education
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    • v.11 no.3
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    • pp.182-192
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    • 2018
  • The purpose of this study was to examine the effects of school forest activities program on elementary students' science process skill and attitude toward science to make suggestions to help develop and extend the program. The subjects of the study were 49 students of two classes. One class of 24 students, experimental class, took developed 10 periods of school forest activities program. While the other class of 25 students, comparative class, took ordinary teacher driven periods using photo materials and study papers. Before and after the program, pre and post test were done. The results of this study can be summarized as follows: First, the school forest activities program didn't have a meaningful effect on students' science process skill. Second, the school forest activities program had a meaningful effect on the improvement of students' attitude toward science. From the interview with experimental class, we could know that students had a favorable impression and high satisfaction level about the activities program.

Effects of note-taking strategy on blended learning adult nursing education (노트필기 전략이 블랜디드러닝 성인간호학 교육에 미치는 효과)

  • Gu, Hye-Ja;Lee, Oi-Sun
    • Journal of Digital Convergence
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    • v.20 no.2
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    • pp.573-583
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    • 2022
  • This study was attempted to analyze the effect of a note-taking strategy applied to blended learning adult nursing education. Data were collected from September 17 to October 15, 2021, and analyzed using the SPSS/WIN 26.0 program with a single group pre/post design targeting 33 nursing students. As a main result, learning motivation rose from 3.27 before class to 3.40 after class, but there was no significant difference(t=-1.501, p=.143), and class participation significantly increased from 2.95 before class to 3.27 after class(t=-2.669, p=.012). Motivation for learning before class was pre-class participation(r=.838, p<.001), learning motivation after class(r=.545, p=.001), and class participation after class(r=.462, p=.007) and each showed a significant positive correlation. Learning motivation and class participation according to gender(Wilks'𝛌=.866), class interest(Wilks'𝛌=.632), and class satisfaction(Wilks'𝛌=.822) were all higher than the significance level of .05, so they were no significant difference. Based on these results, applying a note-taking strategy to blended learning adult nursing education was effective in improving class participation. In a future study, it is necessary to verify the effectiveness by applying a note-taking strategy customized according to academic achievement.

Development and Application Effect of STEAM Program Using Technology Based on TPACK - Focused on the Circulatory System - (TPACK 기반 테크놀로지 활용 STEAM 프로그램 개발 및 적용 효과 - 순환 기관을 중심으로 -)

  • Ko, Dong Guk;Hong, Seung-Ho
    • Journal of Korean Elementary Science Education
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    • v.39 no.1
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    • pp.84-99
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    • 2020
  • The purpose of this study is to develop a STEAM program using technological pedagogical and content knowledge (TPACK) model to effectively utilize technology to solve the difficulties in the teaching of 'structure and function of our body' unit in the primary science curriculum and to confirm the effect on the academic achievement, creative problem solving ability and scientific interests of elementary students. The program was developed as the STEAM program of the 8th class by utilizing the construction knowledge of the TPACK model. The developed program was applied to 29 experimental group students in 5th grade. And the textbook-oriented circulatory system learning program was applied to 29 5th graders in the same school. As a result of the application of the program, the experimental group showed significant improvement over the comparison group in its creative problem solving ability and scientific interests, and the satisfaction of the class was also high. This caused a positive effect on students because the process of self-directing information about the circulatory system using smart devices, making outputs creatively using 3D printers, and presenting them through role play using produced outputs.

A Case Study of Student Generation Questioning Strategy on Engineering Education (공학교육에서 학생 생성 질문 교수학습방법을 적용한 수업 사례연구)

  • Hong, Kyung-Sun;Kim, Dong-Ik
    • Journal of Engineering Education Research
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    • v.14 no.6
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    • pp.24-30
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    • 2011
  • The purposes of this study are to describe the case of student generation questioning strategy on engineering education and to find advantages of applying this strategy and any suggestions of this strategy for the improvement. First of all, Questioning Sheet, the methods of applying the sheet and evaluation were developed, And then instructional model for using this strategy was designed which is with this sheet students are encouraged to ask questions at the beginning and the end of class. K class is for the sophomore of Dept. of Materials Science and Engineering in K University. 40 students were visited. Among them 8 was female student and 32 was male students. Only 20 students were used the questioning sheet and asked the questions. The rest of students did not use the questioning sheet. And high achievement students were more asked questions than low achievement students. At the end of the semester, the attitude and the satisfaction of the class were investigated. Achievements of students were measured also. Students of generating questions are more achieved and more satisfied. Students who generated questions have more positive attitude for the study.

Development of CanSat Instruction Materials using Raspberry Pi for Space Education in University and Its Application (대학생의 우주 교육을 위한 라즈베리 파이 기반 캔위성 수업자료 개발과 적용)

  • Yoo, Seunghoon;Lee, Sanghyun;Lee, Sangku;Lee, Younggun
    • Journal of Engineering Education Research
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    • v.26 no.1
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    • pp.3-11
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    • 2023
  • The purpose of this study is to develop Raspberry Pi-based CanSat instruction materials for liberal arts classes to be used in university space education. The educational satellite simulation program is developed by applying the ADDIE program consisting of analysis, design, development, execution, and evaluation of 15 lessons per semester. The usefulness of the instruction materials is evaluated by a validity test of a total of 6 experts. The proposed materials are applied to 100 college students from various majors. To analyze the impact on creative problem-solving ability, a questionnaire is conducted before and after class, and as a result, it is confirmed that there is a significant improvement in all areas after class. The class satisfaction survey is conducted for a total of 10 questions, and the average score is 4.41 out of 5, which is high. In conclusion, the proposed instruction materials make it possible to achieve successful space education using Raspberry Pi and improve creative problem-solving ability in universities.