• Title/Summary/Keyword: scenario-based education

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Future Scenarios of Asian Universities in a view Point of Equality (평등의 관점에서 본 아시아 대학의 미래 시나리오)

  • Ryu, Cheong-San
    • Korean Journal of Comparative Education
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    • v.24 no.5
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    • pp.53-70
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    • 2014
  • This study was performed in order to suggest the future model of Asian universities that could be used in the planning of the global competitive strategy. Futurologists forecasted the future of higher education using Harman Fan Scenario as like this. First, most current universities will be 'the satellite university' until 2015. Second, they also will replace 'the bookless university' until 2020. Third, they will be 'no calendar university' until 2025. And then they may be 'all have access university' until 2030. After 2030, futurologists prospected that almost universities based on off-line campus will be disappeared into the history. The analysis method of Harman fan scenario and applied scenarios were also used to "A study on the future scenario of Korean university". The predictive model and the alternative models were explored in a view point of students, enterprise, and government. Individuality with educational excellence are standardized for learner, profit and effectiveness are applied for enterpriser, and equality with welfare are adapted for national leader. Asian universities need to focus on bringing up the practical ability based on conscious and emotional education instead of knowledge based on memory. Also they need to enforce the specialized education that can create new jobs through convergence of interdisciplinary. Especially, Asian nations need to explore, to find the strengthen area of their universities compared with USA. And these area should be specialized. The convergency strategy between oriental medicine and informatics is a meaningful sample. Based on this point, a predicted with 3 alternative scenarios in a view point of equality were suggested for the future of Asian universities.

Developing and Applying Environmental Education Learning Modules Using Goal-Based Scenario (목표기반시나리오를 활용한 환경교육 교수·학습모듈의 개발과 적용)

  • Kim, Minsung;Yoo, Soojin
    • Journal of the Korean association of regional geographers
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    • v.22 no.2
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    • pp.466-482
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    • 2016
  • The purpose of this study is to develop learning modules for environmental education using goal-based scenarios and to examine their pedagogical benefits at the elementary educational level. To enhance environmental knowledge, skills, attitudes, and behavior, this research developed learning modules relevant to three sub-dimensions of environmental education: education about environment, education in environment, and education for environment. In particular, this study provided useful educational strategies based on students' everyday lives. The developed modules consisted of three parts: 1) acquiring knowledge concerning the cause of global warming, 2) practicing and internalizing environmental knowledge in students' everyday lives, and 3) extending and disseminating environmental knowledge and awareness to other people. After applying the modules, the students acquired knowledge regarding the causes of global warming through discussions with their peers, and furthermore, exercised pro-environmental behaviors in their everyday lives. Moreover, the participants created UCC to urge other people to act for environment.

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SDS-TWR based Location Compensation Mechanism for Localization System in Wireless Sensor Network

  • Lee, Dong-Myung
    • Journal of Engineering Education Research
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    • v.13 no.5
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    • pp.76-80
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    • 2010
  • In this paper, the Location Compensation Mechanism using equivalent distance rate ($LCM_{edr}$) for localization system based on SDS-TWR (Symmetric Double-Sided Two-Way Ranging) in wireless sensor network is proposed. The performance of the mechanism is experimented in terms of two types of the localization tracking scenarios of indoor and outdoor environments in university campus. From the experimentations, the compensation ratio in the $LCM_{edr}$ is better than that in SDS-TWR about 90% in indoor/outdoor environments in scenario 1 but also is better than that of SDS-TWR about 91.7% in indoor environment and about 100% in outdoor environment in scenario 2 respectively.

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Design of a Markup Language for Augmented Reality Systems (증강현실 시스템을 위한 시나리오 마크업 언어 설계)

  • Choi, Jongmyung;Lee, Youngho;Kim, Sun Kyung;Moon, Ji Hyun
    • Journal of Internet of Things and Convergence
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    • v.7 no.1
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    • pp.21-25
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    • 2021
  • Augmented reality systems are widely used in the fields of entertainment, shopping, education, and training, and the augmented reality technology is gradually increasing in importance. When augmented reality technology is used for education or training, it must be possible to represent different virtual objects depending on the work stage even for the same marker. Also, since the training content varies depending on the situation, it is necessary to describe it using a training scenario. In order to solve this problem, we propose a scenario markup language for an augmented reality system that can create training content based on a scenario and connect it with an augmented reality system. The scenario markup language for augmented reality provides functions such as a method for connecting a scene, a marker and a virtual object, a method for grasping the state of equipment or sensor value, and a method for moving a scene according to conditions. The augmented reality scenario markup language can flexibly increase the usefulness and expandability of the augmented reality system usage method and content usage.

Development of an Elaborated Project-Based Learning Model for the Scientifically Gifted

  • KIM, Hyekyung;CHOI, Seungkyu
    • Educational Technology International
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    • v.11 no.1
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    • pp.171-192
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    • 2010
  • This study was to investigate the elaborated project based learning model for scientifically gifted in the context of R & E project learning. It is important for the scientifically gifted to provide the appropriate learning environments instead of general learning model for the gifted. Although R & E project learning model is effective, the model has the limitations of managing the course for the scientifically gifted. To improve R & E learning model, the elaborated project based learning model was suggested with integration of both project based learning model and goal based scenario. The elaborated project-based learning model was comprised with 'basic learning process', 'elaboration through inquiry', and 'presentation and reflection'. To measure the satisfaction, eighty scientifically gifted students participated in the class. The result shows that learners were satisfied with the elaborated project-based learning up to 90%, and teachers were satisfied with this model up to 77%.

Application of convergence thinking in Problem-based learning on paramedic education (융합적 사고를 적용한 응급구조학의 문제중심학습)

  • Lim, Se-Young;Kim, Soo-Tae;Moon, Tae Young
    • Journal of the Korea Convergence Society
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    • v.10 no.11
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    • pp.181-188
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    • 2019
  • The purpose of this study is to implement the convergence thinking in problem-based learning (PBL) on paramedic education. PBL scenario course was conducted for 78 students in the third year of emergency medical technology during the first semester of 15 weeks in 2017. After 15 weeks, data of 73 students were analyzed. Among questions about learning interest in PBL, 'neutral' was the most frequent response with 38% for "PBL scenario classes were more effective in learning and acquiring knowledge than lecture class". For "The lessons learned in the class helped to improve the ability to come up with appropriate solutions for problem solving", 57.5% responded 'agree', and for "The lessons learned in the class helped with confidence in the emergency scene", 50.7% responded 'agree'. PBL will be an effective and efficient way of teaching as a learning curriculum for understanding the field situation.

Effects of Simulation-based Neonatal Nursing Care Education on Communication Competence, Self-efficacy and Clinical Competency in Nursing Students (시뮬레이션 기반 신생아간호 교육이 간호대학생의 의사소통능력, 자기효능감, 임상수행능력에 미치는 영향)

  • Sim, Mikyung;Kim, Sinhyang;Kim, Kyunghwa
    • Journal of Digital Convergence
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    • v.20 no.2
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    • pp.563-571
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    • 2022
  • This study aimed to examine the effects of simulation-based neonatal nursing care education on the communication competence, self-efficacy, clinical competency. A one-group pre-and post test design was used. A total of 122 students participate. Data was collected from May 3 to June 4, 2021, using self-report questionnaires only for students who understood the purpose of the study and gave written consent to participate. For the simulation-based neonatal nursing care education, a total of three steps of preparation for scenario implementation, scenario implementation, and debriefing were applied in groups of 3-4 people of 4.5 hours. As a result of this study, it was found that the simulation-based neonatal nursing care education had statistically significant improvement in communication competence, self-efficacy, clinical competency. Through the results of this study, it was confirmed that simulation-based education in the nursing care of children can be an effective teaching-learning method that can supplement the observation-oriented clinical practice of child nursing for nursing students.

Proposal of Variable Scenario-based XR Education and Training Content to Improve Manufacturing Industry Work Ability (제조산업 업무 능력 향상을 위한 가변적 시나리오 기반 XR 교육훈련 콘텐츠 제안)

  • Gil, Young-Ik;Park, Jong-Hwa;Lim, Hyeon-Kyu;Kim, Jae-Hee;Jeon, Ji-Hye
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2021.07a
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    • pp.627-628
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    • 2021
  • 본 논문은 제조 산업 현장에서의 업무 능력 향상을 위한 XR 교육훈련 콘텐츠의 가변적 시나리오를 제안한다. 가변적 시나리오를 적용한 XR 교육훈련 콘텐츠는 교육훈련 관리자가 자유롭게 시나리오를 가감할 수 있어 동일한 콘텐츠 내에서 다양한 시나리오로 콘텐츠를 구성할 수 있는 특징을 가진다. 이는 기존 하나의 시나리오로 반복되는 교육훈련의 한계를 해결할 수 있으며, 현장에서 발생할 수 있는 돌발적 상황 및 변화되는 업무 프로세스를 효과적으로 진행할 수 있을 것이다.

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An Investigation of Supporting North Korea Vocational Training by Interchange and Cooperation Scenarios (교류협력 단계별 북한 직업훈련 실행 시나리오 구축 방안)

  • Kim, So-young;Lee, Young-Min;Lee, Woo-Young
    • Journal of Practical Engineering Education
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    • v.10 no.1
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    • pp.73-79
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    • 2018
  • The purpose of this study is to explore the supporting scenario to promote vocational training in North Korea in terms of cooperation level. To this end, we have embarked on a regional and industry based vocational training program by predicting the political and social situation of North Korea and staging three scenarios systematically. These scenarios were designed originally based on the Futures Group methodology. The first scenario is to establish a technical training center in one area, focusing on the electrical, electronics, and clothing sectors. The second scenario is to set up a pilot campus of vocational training college in one region by selecting the electric, electronic, and automobile industries as its main industries. The third scenario is to establish five vocational training college campuses in North Korea, focusing on electricity and electronics, IT manufacturing, telecommunications, heavy industry, and women-specialized industries. We suggested the followings: First, establishing goals and strategies for North Korean vocational training and establishing road maps. Second, the North Korean vocational training governance system needs to be established. Third, R & D infrastructure for vocational training needs to be established. Fourth, HRD and HRM system in North Korea vocational training field needs to be established. In addition, the role of public and private employment services centers to provide them should be strengthening.

A Study on the VR-based Drone Immersive Content Development and Experience Effect (VR기반 드론 실감형 콘텐츠 개발 및 체험효과에 관한 연구)

  • Lee, In-Chul
    • Journal of the Korean Society of Industry Convergence
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    • v.25 no.4_2
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    • pp.663-671
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    • 2022
  • Practice through virtual reality can increase the educational effect regardless of time and place, and it is an educational method that is being pursued even in the situation of COVID-19. On the other hand, for VR-based education, related technology development and content development must be made, and experiential methods (flipped learning, blended learning, hybrid learning) must be provided in the educational process. The development scenario was developed with the contents of drone qualification test (ultra-light unmanned multicopter) and drone practice and the possibility of non-face-to-face self-directed learning (flipped learning, blended learning, hybrid learning). It is expected that the quality of vocational education related to drones and the effect of high education will be improved through the contents, and it is thought that it will be possible to suggest a direction for the development of various vocational education contents in non-face-to-face education.