• 제목/요약/키워드: scenario-based Method

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Multi-Scenario-Based Implementation of User Interface for a Cloud BIM-Based Design Support System (다중 시나리오에 의한 '클라우드 BIM 기반 협업 설계 지원 시스템'의 사용자 인터페이스 개발)

  • Kim, Jinwooung;Jung, Jaehwan;Kim, Sung-Ah
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.42 no.2
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    • pp.403-412
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    • 2017
  • With the introduction of BIM and ICT technology, 'Cloud-based collaborative design support system' has been actively researched and new user interface is needed to support it. When developing the user interface, scenario - based design method is selected which based on the actual usage scenarios to anticipate the usage situation and reflect the user's requirements. However, since the existing scenario-based design technique is an inductive method, it is difficult to cover the usage situation of all users when creating the usage scenario. For this reason, there is a need for a new scenario creation method that can systematically create and modify scenarios instead of inductive methods. This study proposes a 'Multi-scenario-based design method' that complemented the existing method and verify its usability by applying it to the user interface development process of 'Cloud-based collaborative design support system'.

Scenario based Information Technology Future Strategy approach to Engineering (시나리오기반 IT 미래전략연구의 공학적 접근법)

  • Ryu, Dong-Hyun;Park, Jeong-Yong;Lee, Woo-Jin
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.10
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    • pp.2171-2179
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    • 2010
  • Currently, advanced countries are absorbed in vision research related to 'Technology Convergence', which is a 21 century Megatrend. They establish Technology Convergence strategy based on information and communication technology (ICT), and vision research that utilizes the scenario method is actively progressing. In this paper, scenario-based vision research case study using WWRF (Wireless World Research Forum), AmI (Ambient Intelligence), and mITF (mobile IT Forum) is conducted. The proposed 'engineering scenario method' is based on the case study results. Therefore, a future strategy study using the proposed scenario-based method is analyzed. The 'engineering scenario method' can provide a new direction in vision strategy research.

A Product Risk Assessment based on Scenario for Safety Management (제품안전관리를 위한 시나리오 기반의 리스크 평가기법 연구)

  • Suh, Jungdae
    • Journal of Digital Convergence
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    • v.12 no.8
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    • pp.101-112
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    • 2014
  • In this study, a risk assessment method based on scenario for the product safety management in Korea has been developed and proposed. To this end, Korea's related regulations for product safety management should be analyzed first, and the risk assessment method necessary for the enforcement of the regulations is presented by itemizing the method into the case of general injury and toxic substances. The features of the method presented in this study are as follows: (i) It is a method based on the injury scenario which can occur during the use of product. (ii) It assesses a risk based on the probability of the scenario and the severity of injury. (iii) In the case of toxic substances, it assesses a risk considering the hazard of the toxic substances on the human body and the severity of injury. To determine the probability of the injury scenario, this study has decomposed the scenario into several configuration factors and estimates each factor's probability to calculate the whole scenario's probability. The results of risk assessment through the method of this study are presented and it is shown that the method can be applied to the product classification for the product safety management.

The Scenario Approach Method for Family Nursing Intervention Based on the Movie 'Mabin's Room' (영화 '마빈스룸' 가족간호중재 -시나리오 접근법-)

  • Park, Kyung-Min;Kim, Chung-Nam
    • Research in Community and Public Health Nursing
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    • v.12 no.3
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    • pp.627-638
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    • 2001
  • Caring is an essential element of nursing. In a family with a patient. a critical situation may happen not only for the patient but also for the members of the family. Therefore, a caring service from the healthcare providers can also be requested for the family members. The movie 'Mabin's Room' deals with family problems. In this study, the assessment, problem, diagnosis and planning for the family nursing situation for family problems were made focusing on the role of characters in the movie 'Mabin's Room'. Regarding family nursing intervention, the framework of the story 'Mabin's Room' was reorganized to solve the problems based on the role of community health nurse. In this scenario approach method, the situation in the movie is used without change but the scenario related to the roles (or communication) of community health nurse for solving the family problems is added. It is a problem solving oriented method by reorganizing the scenario in a movie story situation. The reorganized scenario in this study is just an example of scenario approach method. Community Health Nurses can cultivate their creativity by solving various problems in the community by adopting or modifying this simple scenario in practice.

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A Study on Scenario-based Web Application Security Education Method

  • Gilja So
    • International Journal of Internet, Broadcasting and Communication
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    • v.15 no.3
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    • pp.149-159
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    • 2023
  • Web application security education that can provide practical experience is needed to reduce damage caused by the recent increase in web application vulnerabilities and to strengthen security. In this paper, we proposed a scenario-based web application education method, applied the proposed method to classes, and analyzed the results. In order to increase the effectiveness of scenario-based education, a real-life practice environment to perform scenarios and instructions to be performed by learners are needed. As an example of the proposed method, instructions to be performed by learners from the viewpoint of the attacker and the victim were shown in a practice environment to teach XSS and SQL injection vulnerabilities. After applying the proposed method to the class for students majoring in cyber security, when the lecture evaluation results were analyzed, it was shown that the learner's interest, understanding, and major ability all improved.

The Use of Persona Based Scenario Method for the Development of Web Board Game for the Pre-elderly

  • Seo, Mi-Ra;Kim, Ae-Kyung
    • International Journal of Contents
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    • v.10 no.2
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    • pp.37-41
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    • 2014
  • This study defined the pre-elderly as middle age people from 50 to 59. Because it is difficult to produce a design to satisfy the pre-elderly without deeply understanding them, their financial and physical characteristics and persona-based scenario method was studied. An experimental study about persona based scenario method was conducted, and as a result, the types of personas found were as follows: 1) Users enjoy the same games online and offline. 2) Users enjoy playing alone on the computer. 3) Users prefer games that end quickly with win or loss. Writing the situation scenario for each type, the pre-elderly's problems and needs occurring while they play web board games were obtained. The obtained user requests were as follows: users would like the level of difficulty to be simpler in the game of baduk; users wanted unlimited credit and refrainment from using English words in go-Stop; and there were simple comments about game screen design.

Design of OpenScenario Structure for Content Creation Service Based on User Defined Story (사용자 정의 스토리 기반 콘텐츠 제작 서비스를 위한 오픈 시나리오 언어 구조 설계)

  • Lee, Hyejoo;Kwon, Ki-Ryong;Lee, Suk-Hwan;Park, Yun-Kyong;Moon, Kyong Deok
    • Journal of Korea Multimedia Society
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    • v.19 no.2
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    • pp.170-179
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    • 2016
  • It is a story-based content creation service that provides any user with some proper contents based on a story written by the user in order to utilize a lot of contents accumulated on Internet. For this service, the story has to be described in computer-readable representation. In this paper, analyzing the structure of scenario, as known as screenplay or scripts, a structure of story representation, which is referred to as OpenScenario, is defined. We intend users to produce their own contents by using massive contents on Internet by the proposed method. The proposed method's OpenScenario consists two main parts, OSD (OpenScenario Descriptors) which is a set of descriptors to describe various objects of shots such as visual, aural and textual objects and OSS (OpenScenario Scripts) which is a set of scripts to add some effects such as image, caption, transition between shots, and background music. As an usecase of proposed method, we describe how to create new content using OpenScenario and discuss some required technologies to apply the proposed method effectively.

A Proposal of Scenario Generation Process for Small Scale Engagement (소규모 교전을 위한 시나리오 생성 프로세스 제안)

  • Ahn, Euikoog;Ko, Minsuk;Cheon, Sang Uk;Park, Sang Chul
    • Korean Journal of Computational Design and Engineering
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    • v.18 no.2
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    • pp.104-112
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    • 2013
  • Computer-based modeling and simulation (M&S) techniques have become an essential component in the development of new weapons systems. M&S techniques provide a means to simulate military training, strategies, military doctrines, and weapons acquisition processes. This paper proposes a small scale engagement scenario generation method. This work also includes a process for scenario generation and visualization. The proposed scenario generation methodology employs the Timed-FSA (finite state automata) and DFS (depth first search) algorithms. The proposed scenario generation method is verified using a one-on-one combat engagement scenario between two submarines. In addition, we suggest a scenario generation process including whole scenario generation and scenario visualization.

Function Point Analysis using Goal and Scenario based Requirements (목표 및 시나리오 기반 요구사항을 이용한 기능점수 분석)

  • Choi Soon-Hwang;Kim Jin-Tae;Park Soo-Yong;Han Ji-Young
    • Journal of KIISE:Software and Applications
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    • v.33 no.8
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    • pp.655-667
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    • 2006
  • This paper proposes a method for counting function point using goal and scenario based requirements. Function Point is a software sizing method and widely used as a basis to estimate software development cost. Requirements elicitation and analysis should be performed before function point analysis but function point analysis method doesn't deal with requirements elicitation and analysis. For that reason, Function point extraction method from existing requirements method is needed and if the requirements method has advantage for traceability and elicitation, it is suitable for managing cost. Goal and scenario method is widely used as requirements elicitation and analysis. It has also good traceability. Therefore, this paper discusses a method for extracting function point from requirements text gathered using the goal and scenario based requirements elicitation technique. The proposed method aims to establish and maintain traceability between function point and requirements text. Text based function point extraction guidance rules have been developed. The proposed methodology has been applied to Order Processing System development.