• Title/Summary/Keyword: robot teaching

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A Study on the Design and Development of Robot Game-based Project for Teaching Children to Program Computers (프로그램교육 목적의 로봇게임 프로젝트 학습 구안에 관한 연구)

  • Shin, Seung-Young;You, Sang-Mi;Kim, Mi-Ryang
    • Journal of Internet Computing and Services
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    • v.10 no.6
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    • pp.159-171
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    • 2009
  • The objective of this research is to explore a method to utilize a programmable robot, as a potential learning tool in the elementary school's curricula. Due to their programmability and operational ease of use, programmable robots are among digital toys that today offer specially instructive features. In this research, we developed the robot game-based project contents as a tool for teaching the elementary school children to learn the algorithm, the essential part of computer programming. The LEGO material, selected as the construction kit for robot, consists of a mechanical assembly system, a set of sensors and actuators, a central control unit, a programming environment. The project requires the children to complete 3 separate tasks, each of which is developed based on the principles of algorithm. The classroom feedback supports that the robotic experiences provided the children with fun and absorption. It is likely that implementing learning with robot in regular classroom in elementary school can bring new possibilities to the educational system, provided that a thorough preparation backs up the plan.

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A Study on the Possibility of a Robot as a New Learning Tool for Creativity (로봇이 새로운 창의성 학습도구로서의 가능성 탐색)

  • Moon, Wae-Shik
    • 한국정보교육학회:학술대회논문집
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    • 2010.08a
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    • pp.259-264
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    • 2010
  • This study examined a possibility of a new learning method using a robot to improve elementary school students' creativity and problem solving ability. It researched and analyzed school teachers' tendency about robot education and based on this it developed curriculum and teaching materials to teach and evaluate the education after school. According to the findings, a robot is found to have a possibility of a creative learning method.

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A Study on the Optimum Design Parameters for Robot Teach Pendant (로보트 안전사고 방지를 위한 비상 정지 스위치의 설계지침에 관한 연구)

  • Park, Se-Jin;Lee, Nahm-Sik;Kim, Chul-Jung
    • Journal of Korean Institute of Industrial Engineers
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    • v.16 no.2
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    • pp.99-107
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    • 1990
  • Many accidents related to robot operation occur during the robot teaching process. This paper deals with recommendations for the teach pendant design parameters to enhance safety and performances in human-robot interactions. In order to investigate the optimum location and the size of the emergency stop button on the teach pendant, an experiment was conducted with a simulated teach pendant which can accomodate four different locations and three sizes of the button. Under a simulated emergency condition, the reach time to the emergency stop button was measured at random combination of the location and the size of button. The reach time was significantly affected by the location and the size of the emergency stop button. The fastest average reach time was attained with 1.5 inch-diameter button on the upper center of the teach pendant.

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A Study on the Evaluation Methods for s Personal Robot from the Viewpoints of Language, Teaching, and Learning Ability (언어, 교시 및 학습능력 관점에서 본 퍼스널 로봇의 평가 기준 설정에 대한 연구)

  • Kim, Yong-Jun;Yi, Keon-Young;Kim, Jin-Oh
    • Proceedings of the KIEE Conference
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    • 2004.07d
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    • pp.2465-2467
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    • 2004
  • In this paper we present the guideline to evaluate the easiness of using personal robots and their learning abilities based on the analysis of their built-in commands, user interfaces, and intelligences. Recently, we are breathing with robots that can be able to do lots of roles. cleaning, security, pets and education in real life. They can be classified as home robots, guide robots, service robots, robot pets, and so on. There are, however, no standards to evaluate their ability, so it is not easy to select an appropriate robot when a user wants to buy it. Thus, we present, as a guideline that can be a standard for the evaluation of the personal robots, the standards by means of analyzing existing personal robots and results of the recent research works. We will, also, describe how to apply the evaluation method th the personal robot.

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Robot Off-line Programming Based on a 2D CAD Drawing of Shoe Outsoles

  • Kim, Jin-Young;Sung, Ho-Hyun;Kang, Dong-Joon;Cho, Hyung-Suck
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.179.4-179
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    • 2001
  • Most of shoes manufacturing processes are not yet automated, it puts restrictions on increasing of productivity. Among them, adhesive application processes particularly are holding the most workers and working hours. In addition, its working conditions are very poor due to the toxicity of adhesive agents. In case of automating adhesive application processes by using robots, the robot teaching by playback is difficult to produce high productivity because the kinds of shoes to be taught mount up to several thousands. Therefore, it is essential to generate the robot working paths automatically according to the kind, the size, and the right and left of shoes, and also to teach them to the robot automatically ...

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Development of 3D Off-line Simulator for Industrial Robots (산업용 로봇의 3차원 오프라인 시뮬레이터 개발)

  • 김홍래;신행봉;한성현
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2003.06a
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    • pp.1731-1734
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    • 2003
  • We propose a unmaned integrating control system based-on Windows XP version Off-Line Programming System which can simulate a Robot model in 3D Graphics space in this paper. The robot with 4 and 6 axes modeled SM5 and AM1 respectively were adopted as an objective model. Forward kinematics, inverse kinematics and robot dynamics modeling were included in the developed off-line program. The interface between users and the off-line programming system in the Windows XP's graphic user interface environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, by silicon Graphics, Inc. were utilized for 3D Graphics.

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Indentification and Compensation of Robot Kinematic Parameters for Positioning Accuracy Improvement

  • Kim, Doo-Hyeong;Guk, Geum-Hwan
    • 한국기계연구소 소보
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    • s.19
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    • pp.81-92
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    • 1989
  • This paper presents a simple identification method of the actual kinematic parameters for the robot with parallel joints. It is known that Denavit-Hartenberg's coordinate system is not useful for nearly parallel joints. In this paper, the coordinate frames are reassigned to model the kinematic parameter between nearly parallel joints by four parameters. The proposed identification method uses a straight ruler about 1m long. A robot hand is placed by using a teaching pendant at the prescribed points on the ruler, and corresponding error function is defined. The identified kinematic parameters which make the error function zero are obtained by iterative least square error method based on the singular value decomposition. In the compensation of joint angles, only the position is considered because the usual applications of robot do not require a precise orientation control.

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Teaching-based Perception-Action Learning under an Ethology-based Action Selection Mechanism (동물 행동학 기반 행동 선택 메커니즘하에서의 교시 기반 행동 학습 방법)

  • Moon, Ji-Sub;Lee, Sang-Hyoung;Suh, Il-Hong
    • Proceedings of the IEEK Conference
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    • 2008.06a
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    • pp.1147-1148
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    • 2008
  • In this paper, we propose action-learning method based on teaching. By adopting this method, we can handle an exception case which cannot be handled in an Ethology-based Action SElection mechanism. Our proposed method is verified by employing AIBO robot as well as EASE platform.

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