• Title/Summary/Keyword: robot systems

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Automatic Extraction of Stable Visual Landmarks for a Mobile Robot under Uncertainty (이동로봇의 불확실성을 고려한 시각 랜드마크의 자동 추출)

  • 문인혁;조강현;윤형로
    • 제어로봇시스템학회:학술대회논문집
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    • 2000.10a
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    • pp.264-264
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    • 2000
  • In this paper, we propose a method to automatically extract stable visual landmarks from observed data for a mobile robot with stereo vision system. The robot selects as stable landmarks vertical line segments which are distinct and on planar surfaces, because they are expected to be observed reliably from various view-points. When the robot moves, it uses several, less uncertain landmarks for estimating its motion. Experimental results in real scenes show the validity of the proposed method.

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A Study on Modeling of Mobile Robot Using Basic Homogeneous Transformation(BHT) (Basic Homogeneous Transformation(BHT)을 이용한 이동로봇 기구학 모델링에 대한 연구)

  • 류신형;이기철;이성렬;박민용
    • 제어로봇시스템학회:학술대회논문집
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    • 2000.10a
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    • pp.265-265
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    • 2000
  • In this paper the systematic modeling method of general wheeled mobile robot is proposed. First we show how to describe kinematics properties of wheeled mobile robot in the method formulating constraint equations using Basic Homogeneous Transform(BHT) which is used mainly the kinematics modeling of manipulator, and, under assumption it's provided part of nullvector in given constraint equations, find kinematics model of mobile robot related to actuators in real robot.

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Robot soccer strategy and control using Cellular Neural Network (셀룰라 신경회로망을 이용한 로봇축구 전략 및 제어)

  • Shin, Yoon-Chul;Kang, Hoon
    • 제어로봇시스템학회:학술대회논문집
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    • 2000.10a
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    • pp.253-253
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    • 2000
  • Each robot plays a role of its own behavior in dynamic robot-soccer environment. One of the most necessary conditions to win a game is control of robot movement. In this paper we suggest a win strategy using Cellular Neural Network to set optimal path and cooperative behavior, which divides a soccer ground into grid-cell based ground and has robots move a next grid-cell along the optimal path to approach the moving target.

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Multi-robot control using Petri-net

  • Park, Se-Woong;Kuc, Tae-Yong
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.59.5-59
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    • 2001
  • Multi-agent robot system is the system which executes by cooperating with each robots and controlling several robots. Capability and function of each robot must be considered for cooperation behavior. Furthermore, it is necessary to analyze the given environment and to replace complex task with some simple tasks. Analysis of the given environment and role assignment for the given tasks are composed of discret event. In this paper, the hierarchical controller for multi-agent robot system using the petri-net state diagram is proposed. The proposed modeling method is implemented for soccer robot system. The effectiveness of proposed modeling method is shown through experiment.

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Robot's Motivational Emotion Model with Value Effectiveness for Social Human and Robot Interaction (사람과 로봇의 사회적 상호작용을 위한 로봇의 가치효용성 기반 동기-감정 생성 모델)

  • Lee, Won Hyong;Park, Jeong Woo;Kim, Woo Hyun;Lee, Hui Sung;Chung, Myung Jin
    • Journal of Institute of Control, Robotics and Systems
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    • v.20 no.5
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    • pp.503-512
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    • 2014
  • People would like to be socially engaged not only with humans but also with robots. One of the most common ways in the robotic field to enhance human robot interaction is to use emotion and integrate emotional concepts into robots. Many researchers have been focusing on developing a robot's emotional expressions. However, it is first necessary to establish the psychological background of a robot's emotion generation model in order to implement the whole process of a robot's emotional behavior. Therefore, this article suggests a robot's motivational emotion model with value effectiveness from a Higgins' motivation definition, regulatory focus theory, and Circumplex model. For the test, a game with the best-two-out-of-three rule is introduced. Each step of the game was evaluated by the proposed model. As the results imply, the proposed model generated psychologically appropriate emotions for a robot in the given situation. The empirical survey remains for future work to prove that this research improves social human robot interaction.

Implementation of Ubiquitous Robot in a Networked Environment (네트워크 환경에서 유비쿼터스 로봇의 구현)

  • Kim Jong-Hwan;Lee Ju-Jang;Yang Hyun-Seng;Oh Yung-Hwan;Yoo Chang-Dong;Lee Jang-Myung;Lee Min-Cheol;Kim Myung-Seok;Lee Kang-Hee
    • Journal of Institute of Control, Robotics and Systems
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    • v.11 no.12
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    • pp.1051-1061
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    • 2005
  • This paper proposes a ubiquitous robot, Ubibot, as an integration of three forms of robots: Software robot (Sobot), Embedded robot (Embot) and Mobile robot (Mobot). A Sobot is a virtual robot, which has the ability to move to any place or connect to any device through a network in order to overcome spatial limitations. It has the capacity to interpret the context and thus interact with the user. An Embot is embedded within the environment or within physical robots. It can recognize the locations of and authenticate the user or robot, and synthesize sensing information. Also it has the ability to deliver essential information to the user or other components of Ubibot by using various types of output devices. A Mobot provides integrated mobile service. In addition, Middleware intervenes different protocols between Sobot, Embot, and Mobot in order to incorporate them reliably. The services provided by Ubibot will be seamless, calm and context-aware based on the combination of these components. This paper presents the basic concepts and structure of Ubibot. A Sobot, called Rity, is introduced in order to investigate the usability of the proposed concepts. Rity is a 3D synthetic character which exists in the virtual world, has a unique IP address and interacts with human beings through Vision Embot, Sound Embot, Position Embot and Voice Embot. Rity is capable of moving into a Mobot and controlling its mobility. In doing so, Rity can express its behavior in the virtual world, for example, wondering or moving about in the real world. The experimental results demonstrate the feasibility of implementing a Ubibot in a networked environment.

Haptic Joystick Implementation using Vibration Pattern Algorithm (진동패턴 알고리즘을 적용한 조이스틱의 햅틱 구현)

  • Noh, Kyung-Wook;Lee, Dong-Hyuk;Han, Jong-Ho;Park, Sookhee;Lee, Jangmyung
    • Journal of Institute of Control, Robotics and Systems
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    • v.19 no.7
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    • pp.605-613
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    • 2013
  • This research proposes a vibration pattern algorithm to implement the haptic joystick to control a mobile robot at the remote site without watching the navigation environment. When the user cannot watch the navigation environment of the mobile robot, the user may rely on the haptic joystick solely to avoid obstacles and to guide the mobile robot to the target. To generate vibration patterns, there is a vibration motor at the bottom of the joystick which is held by the user to control the motion direction of the mobile robot remotely. When the mobile robot approaches to an obstacle, a pattern of vibration is generated by the motor, and by feeling the vibration pattern which is determined by the relative position of the mobile robot to the obstacle, the user can move the joystick to avoid the collision to the obstacle for the mobile robot. To generate the vibration patterns to convey the relative location of the obstacle near the mobile robot to the user, Fuzzy interferences have been utilized. To measure the distance and location of the obstacle near the mobile robot, ultrasonic sensors with the ring structure have been adopted and they are attached at the front and back sides of the mobile robot. The precise location of the obstacle is obtained by fusing the multiple data from ultrasonic sensors. Effectiveness of the proposed algorithm has been verified through the real experiments and the results are demonstrated.

A Mobile Robot Estimating the Real-time Moving Sound Sources by using the Curvature Trajectory (곡률궤적을 이용한 실시간 이동하는 음원을 추종하는 모바일 로봇)

  • Han, Jong-Ho;Park, Sook-Hee;Lee, Dong-Hyuk;Noh, Kyung-Wook;Lee, Jang-Myung
    • Journal of Institute of Control, Robotics and Systems
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    • v.20 no.1
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    • pp.48-57
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    • 2014
  • It is suggested that the curvature trajectory be used to estimate the real-time moving sound sources and efficiently the robot estimating the sound sources. Since the target points of the real-time moving sound sources change, the mobile robot continuously estimates the changed target points. In such a case, the robot experiences a slip phenomenon due to the abnormal velocity and the changes of the navigating state. By selecting an appropriate curvature and navigating the robot gradually by using it, it is possible to enable the robot to reach the target points without having much trouble. In order to recognize the sound sources in real time, three microphones need to be organized in a straight form. Also, by applying the cross-correlation algorithm to the TDOA base, the signals can be analyzed. By using the analyzed data, the locations of the sound sources can be recognized. Based on such findings, the sound sources can be estimated. Even if the mobile robot is navigated by selecting the gradual curvature based on the changed target points, there could be errors caused by the inertia and the centrifugal force related to the velocity. As a result, it is possible to control the velocity of both wheels of the robot through the velocity PID controller in order to compensate for the slip phenomenon and minimize the estimated errors. In order to examine whether the suggested curvature trajectory is appropriate for estimating the sound sources, two mobile robots are arranged to carry out an actual experiment. The first robot is moved by discharging the sound sources, while the second robot recognizes and estimates the locations of the discharged sound sources in real time.

Simultaneous Localization and Mapping of Mobile Robot using Digital Magnetic Compass and Ultrasonic Sensors (전자 나침반과 초음파 센서를 이용한 이동 로봇의 Simultaneous Localization and Mapping)

  • Kim, Ho-Duck;Seo, Sang-Wook;Jang, In-Hun;Sim, Kwee-Bo
    • Journal of the Korean Institute of Intelligent Systems
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    • v.17 no.4
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    • pp.506-510
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    • 2007
  • Digital Magnetic Compass(DMC) has a robust feature against interference in the indoor environment better than compass which is easily disturbed by electromagnetic sources or large ferromagnetic structures. Ultrasonic Sensors are cheap and can give relatively accurate range readings. So they ate used in Simultaneous Localization and Mapping(SLAM). In this paper, we study the Simultaneous Localization and Mapping(SLAM) of mobile robot in the indoor environment with Digital Magnetic Compass and Ultrasonic Sensors. Autonomous mobile robot is aware of robot's moving direction and position by the restricted data. Also robot must localize as quickly as possible. And in the moving of the mobile robot, the mobile robot must acquire a map of its environment. As application for the Simultaneous Localization and Mapping(SLAM) on the autonomous mobile robot system, robot can find the localization and the mapping and can solve the Kid Napping situation for itself. Especially, in the Kid Napping situation, autonomous mobile robot use Ultrasonic sensors and Digital Magnetic Compass(DMC)'s data for moving. The robot is aware of accurate location By using Digital Magnetic Compass(DMC).

Generalised Non Error-Accumulative Quantisation Algorithm with feedback loop

  • Koh, Kyoung-Chul;Choi, Byoung-Wook
    • 제어로봇시스템학회:학술대회논문집
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    • 2004.08a
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    • pp.1269-1274
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    • 2004
  • This paper presents a new quantisation algorithm which has the closed-loop form and guarantees the boundness of accumulative error. This algorithm is particularly useful for mobile robot navigation that is usually implemented on embedded systems. If wheel commands of the mobile robot are given by velocity or positional increment at every control instant and quantised due to finite word length of controller's CPU, the quantisation error gets accumulated to causes large position error. Such an error accumulative characteristic is fatal for non wheeled mobile robots or autonomous vehicles with non-holonomic constraint. To solve this problem, we propose a non-error accumulative quantisation algorithm with closed-loop form. We also show it can be extend to a generalized form corresponding to the n-th order accumulation. The boundness of the accumulative quantisation error is investigated by a series of computer simulation. The proposed method is particularly effective to precise navigation control the autonomous mobile robots.

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