• Title/Summary/Keyword: robot for children

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Exploring the effects of unplugged play for children aged 3, 4 and 5 - Based on Bee-bot -

  • Kwon, Un-jou;Nam, Ki-won;Lee, Ji-hyun
    • International Journal of Advanced Culture Technology
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    • v.8 no.2
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    • pp.239-245
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    • 2020
  • With the recent revised curriculum, the importance of exploring children's play through new teaching media is increasing in kindergarten. In this study, it is to use the robot 'Bee-bot' for early children to uncover the changes that children have through free exploration and play. As a result of comparing the change of scientific problem-solving ability of 3, 4, and 5-year-olds, there were significant changes in all three sub-elements. We propose to us scientific problem-solving ability test tools, propose and apply ideas for problem-solving, conclusion on problem-solving Building. Through this, it was found that unplugged play using 'Bee-bot' is meaningful as a play environment and as a teaching medium for children aged 3, 4 and 5 years old.

Evaluation Study of a Human-sized Bipedal Humanoid Robot Through a Public Demonstration in a Science Museum (과학관에서의 대중 시연을 통한 인간크기 이족보행 휴머노이드 로봇의 평가 연구)

  • Ahn, Tae-Beom;Kang, E-Sok
    • Journal of Institute of Control, Robotics and Systems
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    • v.21 no.9
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    • pp.849-857
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    • 2015
  • Although human-sized bipedal humanoid robots have been developed as the ideal form of human-friendly robots, studies of humanoid robots from the user perspective and of actual interaction between humanoid robots and the public in daily environments are few. This paper presents a long-term public demonstration that encouraged interaction between a humanoid robot and unspecified individuals. We have collected a significant amount of subjective evaluation data from the public by performing a storytelling demonstration that enhanced people's empathy towards the robot. The evaluation model consists of the robot's human friendliness, which involves its impression on humans, interaction with humans, and imitation of human motions and the robot's human appearance which involves gender, age, height, and body type. This study shows that there is no significant difference in human-friendliness between gender groups (male and female), while there is a significant difference between age groups (children and adults). In human appearance, it appears that there is no significant difference between either gender groups or age groups, except for the case of the robot's height.

Motion Study of Treatment Robot for Autistic Children Using Speech Data Classification Based on Artificial Neural Network (음성 분류 인공신경망을 활용한 자폐아 치료용 로봇의 지능화 동작 연구)

  • Lee, Jin-Gyu;Lee, Bo-Hee
    • Journal of IKEEE
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    • v.23 no.4
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    • pp.1440-1447
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    • 2019
  • Currently, the prevalence of autism spectrum disorders in children is reported to be higher and shows various types of disorders. In particular, they are having difficulty in communication due to communication impairment in the area of social communication and need to be improved through training. Thus, this study proposes a method of acquiring voice information through a microphone mounted on a robot designed through preliminary research and using this information to make intelligent motions. An ANN(Artificial Neural Network) was used to classify the speech data into robot motions, and we tried to improve the accuracy by combining the Recurrent Neural Network based on Convolutional Neural Network. The preprocessing of input speech data was analyzed using MFCC(Mel-Frequency Cepstral Coefficient), and the motion of the robot was estimated using various data normalization and neural network optimization techniques. In addition, the designed ANN showed a high accuracy by conducting an experiment comparing the accuracy with the existing architecture and the method of human intervention. In order to design robot motions with higher accuracy in the future and to apply them in the treatment and education environment of children with autism.

Usability Test of Serious Game Robot App for Hospitalized Children (입원 아동 환자를 위한 로봇용 기능성 게임 앱 사용성 평가)

  • Jin, Mei-Ling;Kim, Jeong-Eun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.2
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    • pp.228-234
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    • 2019
  • This study was conducted to evaluate the usability of serious-game apps for robots that are being developed for hospitals to add familiarity to hospital life for hospitalized patients. We conducted a usability test of 10 experts and 12 elementary school students with inpatient experience. The usability evaluation of the developed apps was based on the professional (MARS) evaluation tool and the user (uMARS) evaluation tool. The results of the usability test of the serious game robot app were $3.67{\pm}0.342$ for professionals and $3.68{\pm}0.592$ for children. The expert group obtained the highest score in the aesthetics category, and the user group obtained the highest score in the functionality category. In the subjective comments, the experts pointed out the game layout and the consistency of the style. According to the children, the methods were easy to learn, and the screen movement was mainly described. Both groups received low ratings in terms of engagement through participation. This study will provide useful reference material when the functional game app is actually installed in the robot and the usability test is conducted again after the results obtained in this study are considered.

Intelligence Robot Contents for Early Childhood Education Settings (유아교육 기관용 지능형 로봇의 '우리반' 콘텐츠 개발)

  • Hyun, Eun-Ja;Jang, Sie-Kyung;Park, Hyun-Kyung;Yeon, Hye-Min;Kim, Su-Mi;Park, Sam
    • The Journal of the Korea Contents Association
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    • v.9 no.10
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    • pp.482-491
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    • 2009
  • The purpose of this research is to design and develop teacher assistant contents 'My Class' for an intelligent robot iRobiQ, using in early childhood educational setting. After observing daily activities and correspondence role of teachers in educational settings, we selected the robots' target contents as 6 main functions (Attendance, Activity, Gallery, Learning, Role Calling, and Timer). We designed the contents according to the PLU (Player-Learner-User) model which suggests importance of entertainment, education, and enabling features to meet player, learner, and user requirements. We also considered 'emotional' features to satisfy 'companion' requirements. The developed contents in this study was deployed in kindergarten classrooms consisting of five-years-old for 4 weeks to see how they response and use the contents. We found that both teachers and children were likely to show positive responses to the contents. Especially, young children responded to the entertainment and emotional features more actively than to the other features. And they continually explored for something new inside the contents. Finally, this paper discusses what should be considered to develop more useful teacher assistant contents for iRobiQ.

Design and Implementation of Space Adaptive Autonomous Driving Air Purifying Robot for Green Smart Schools (그린 스마트 스쿨을 위한 공간 적응형 자율주행 공기청정 로봇 설계 및 구현)

  • Oh, Seokju;Lee, Jaehyeong;Lee, Chaegyu
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.22 no.1
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    • pp.77-82
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    • 2022
  • The effect of indoor air pollution on the human body is greater and more dangerous than outdoor air pollution. In general, a person stays indoors for a long time, and in a closed room, pollutants are continuously accumulated and the polluted air is better delivered to the lungs. Especially in the case of young children, it is very sensitive to indoor air and it is fatal. In addition, methods to reduce indoor air pollution, which cannot be ventilated with more frequent indoor activities and continuously increasing external fine dust due to Covid 19, are becoming more important. In order to improve the problems of the existing autonomous driving air purifying robot, this paper divided the map and Upper Confidence bounds applied to Trees(UCT) based algorithm to solve the problem of the autonomous driving robot not sterilizing a specific area or staying in one space continuously, and the problem of children who are vulnerable to indoor air pollution. We propose a space-adaptive autonomous driving air purifying robot for a green smart school that can be improved.

Therapeutic Robot Action Design for ASD Children Using Speech Data (음성 정보를 이용한 자폐아 치료용 로봇의 동작 설계)

  • Lee, Jin-Gyu;Lee, Bo-Hee
    • Journal of IKEEE
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    • v.22 no.4
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    • pp.1123-1130
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    • 2018
  • A cat robot for the Autism Spectrum Disorders(ASD) treatment was designed and conducted field test. The designed robot had emotion expressing action through interaction by the touch, and performed a reasonable emotional expression based on Artificial Neural Network(ANN). However these operations were difficult to use in the various healing activities. In this paper, we describe a motion design that can be used in a variety of contexts and flexibly reaction with various kinds of situations. As a necessary element, the speech recognition system using the speech data collection method and ANN was suggested and the classification results were analyzed after experiment. This ANN will be improved through collecting various voice data to raise the accuracy in the future and checked the effectiveness through field test.

Design and Walking of Child-typed Humanoid Robot (아동형 휴머노이드 로봇의 설계 및 보행)

  • Lee, Ki-Nam;Ryoo, Young-Jae
    • Journal of the Korean Institute of Intelligent Systems
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    • v.25 no.3
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    • pp.248-253
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    • 2015
  • In order to adapt to human's life and perform missions, a humanoid robot needs a height at least similar with children's. In this paper, we proposed a humanoid robot which is like a child who is taller than 1m. We presented showing the humanoid robot's kinematics, designing of a three-dimensional model, developing mechanisms, and the hardware structures using servo motors and compact size PC. Through this process, we designed and manufactured child humanoid robot 'CHARLES(Cognitive Humanoid Autonomous Robot with Learning and Evolutionary Systems)' that is robot is 1m 10cm tall and 8.16kg in weight. For robot's walking, we applied to ZMP-based walking technique and the creation algorithm is applied for walking patterns. Through experiments, we analyzed walking patterns according to the creation and changing parameter values.

Development and Application of Robot Contents for Symbolic Vocal Language Learning of Young Children (상징적 음성언어 교육을 위한 유아 로봇 콘텐츠 개발 및 적용)

  • Kim, Jeong-Ho;Han, Jeong-Hye;Kim, Dong-Ho
    • Journal of The Korean Association of Information Education
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    • v.13 no.2
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    • pp.205-214
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    • 2009
  • The vocal language which is a symbolic vocal language described external sounds or expressed shape of things in nature, phenomenon, movement, shape of state provided images which can be envisioned in minds and created the mood for the whole writings. As the instructive ways of symbolic vocal language, the activities which refrain one-way translation for lexicon definition and stimulate the thoughts of students and interesting activities such as songs and comic books which students can understand by themselves are needed. Therefore, in this study, these symbolic vocal language is to be developed as the contents of robot for Symbolic Vocal language learning activities and after study activities, the possibility of using robot for education is to be reviewed, comparing changes in definitive areas and achievement after study activities. After the Symbolic Vocal language learning activities using robot and computer, as results of testing three achievement types of words simulated sound, shape, and movement, in study on words simulating sound and shape there was no significant difference. But The study activities simulating words used robot showed significant difference in terms of interest, confidence, and understanding.

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A Study on the Intention to Use a Robot-based Learning System with Multi-Modal Interaction (멀티모달 상호작용 중심의 로봇기반교육 콘텐츠를 활용한 r-러닝 시스템 사용의도 분석)

  • Oh, Junseok;Cho, Hye-Kyung
    • Journal of Institute of Control, Robotics and Systems
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    • v.20 no.6
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    • pp.619-624
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    • 2014
  • This paper introduces a robot-based learning system which is designed to teach multiplication to children. In addition to a small humanoid and a smart device delivering educational content, we employ a type of mixed-initiative operation which provides enhanced multi-modal cognition to the r-learning system through human intervention. To investigate major factors that influence people's intention to use the r-learning system and to see how the multi-modality affects the connections, we performed a user study based on TAM (Technology Acceptance Model). The results support the fact that the quality of the system and the natural interaction are key factors for the r-learning system to be used, and they also reveal very interesting implications related to the human behaviors.