• Title/Summary/Keyword: ride attraction

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The Ride Attraction Design of Theme Park (테마파크의 라이드 어트랙션 디자인)

  • 이호숭
    • Archives of design research
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    • v.15 no.3
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    • pp.5-14
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    • 2002
  • The amusement design of a large amusement park, including theme park, largely consists of attraction design, the main facilities, and auxiliary facilities design. The purpose of this study was to discuss the physical motion characteristics of major ride, a recently highlighted representative ride attraction, modern people's thirst for stronger stimuli, and some of the right future directions for amusement design. In theme park, there is an growing trend for rides, especially major rides, to be more thrilling, and Newton's Law motion is basically applied. The rides we can often see provides a thrilling experience that is different from that offered by vehicles we use everyday, due to a variety of speed change, namely of acceleration. Every entertainment facilities, including ride attractions, are externally cutting edge with the use of new technology. but internally, poor theme or concept not only makes it difficult to function properly as attraction but poses a severe threat to theme park survival itself. Theme park will be able to exist as a comprehensive entertainment entity, when attractions are designed to have a perfect harmony among story, method and environment with cultural universality.

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Typological Approach of the Theme Park-Style Museum to the Application of Attraction Elements - Focused on Specialized Museums Inside and Outside of Korea - (어트랙션의 요소를 적용한 테마파크형 뮤지엄의 유형분석 - 국내.외의 테마박물관을 중심으로 -)

  • Kwon, Soon-Kwan
    • Korean Institute of Interior Design Journal
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    • v.16 no.2 s.61
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    • pp.172-180
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    • 2007
  • Today, games, movies and amusements are the occupation of museums. This study will investigate the current trend of the theme park-style museum, the alternative space of the 21th centuty. Theme parks have moved beyond the concept of park, and they have application in commercial space, medical space, educational space and other areas, even exhibition space in an advanced country. This study researches into the characteristics of the theme park and museum, and how the style of the theme park-style museum is created. Its aim is to analyze the character of theme Park-style museum through case study with a focus on style. The theme park-style museum is an exhibition space with an emphasis on the characteristics of a theme park. The style of a theme park-style museum can be divided into ride-type, food-type, character-type and landscape-type attractions. Attractions are an important element of theme park-style museum. We recognize the new paradigm of museum in the theme park-style museum, but need to propose a method that will apply attraction elements to an exhibition space. The theme park-style museum will continually evolve with new attractions, and it is recommended that museums plan today for these changes.

A Study on Content Classification for Developing Virtual Reality-based Attraction Contents (가상현실 기반의 어트랙션 콘텐츠 개발을 위한 콘텐츠 분류법 연구)

  • Eom, Ire
    • The Journal of the Korea Contents Association
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    • v.19 no.11
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    • pp.499-506
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    • 2019
  • Virtual reality, which is attracting attention due to the 4th Industrial Revolution and commercialization of 5G technology, is expanding its scope from gaming to tourism, leisure, and education, and the VR market is expected to expand continuously. As the VR market scales up in Korea, theme parks combining virtual reality contents are spreading around the city center. Unlike the existing theme parks, VR Theme Park is a small amusement culture space that is organized indoors, and you can enjoy attractions (ride) that can be enjoyed in an amusement park with virtual reality contents. Virtual reality content, which has the same characteristics as a theme park whose purpose is to experience extraordinary experiences, provides high immersion and presence in combination with the physical stimulus of attraction. The virtual reality content combined with the attraction cannot be classified accurately with the existing classification method, so a new classification method is proposed according to the experience type and the installation type. The contents were categorized through the case of the domestic VR theme park, and the planning direction for the creation of the virtual reality attraction contents that was going on was sought.

A Study on the Dynamic Behavior of Eddy Current Braking System for Korean High Speed Train (고속전철의 와전류 제동장치 동적 거동특성 연구)

  • 박찬경;최강윤;현승호;곽수태
    • Proceedings of the KSR Conference
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    • 2001.05a
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    • pp.147-154
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    • 2001
  • Dynamic behavior of high speed train is very important because the high speed train should be safe and satisfied with the ride comfort. An eddy current brake system is mounted on trailer bogie and wheelset. The eddy current braking force longitudinally exerts on the articulated trailer bogie and the attraction force vertically exerts on the wheelset. Because a frame of eddy current brake system is flexible, these forces generate the vertical vibration at middle point of the frame. Also, the vibration change the vertical clearance between an electromagnet and top of rail which affect the magnitude of braking and attracting forces. Therefore, the dynamic behavior of the eddy current braking system must be predicted for design the dynamic characteristic of its mounting system when normally operate on rail which have irregularity. Vampire program is used for Prediction of the dynamic behavior of an eddy current braking system.

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Materials Technology for Car Sound and Vibration Barriers (자동차용 소리, 진동 차단성 소재기술)

  • Kim, Ki-Seok;Choi, Kyeong-Eun;Ryu, Jeong-Seok;Kweon, Young-Min;Kang, Chang-Gi;Youn, Woo-Won;Park, Soo-Jin
    • Elastomers and Composites
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    • v.46 no.1
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    • pp.10-21
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    • 2011
  • Recently, with developments in the automotive industry, sound and vibration damping have a considerable attraction with a diversified customer needs and advanced automobile. In general, among various materials, textile materials, such as felt and glass fibers, polyurethane foam, and PET fiber materials were used to reduce sound and vibration of the automobile. These materials were located in various main parts of the automobile to block sound and vibration, resulting in a comfortable ride. In addition, to improve fuel economy, weight reduction and cost saving for the automobile were also being considered together as well as the reduction of sound and vibration of the automobile. Therefore, in this paper, we focused on the need of interior sound and vibration absorption materials in the automobile and absorption materials-related technologies.

An Optimization of Dynamic Elements for Eddy Current Braking System of High Speed Train (고속전철의 와전류 제동장치 동적 최적화 연구)

  • Park, Chan-Kyoung
    • Proceedings of the KSME Conference
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    • 2001.06c
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    • pp.345-350
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    • 2001
  • Dynamic behavior of high speed train is very important because the high speed train should be safe and satisfied with the ride comfort. An eddy current brake system is mounted on trailer bogie and wheelset. The eddy current braking force longitudinally exerts on the articulated trailer bogie and the attraction force vertically exerts on the wheelset. Because a frame of eddy current brake system is flexible, these forces generate the vertical vibration at middle point of the frame. Also, the vibration change the vertical clearance between an electromagnet and top of rail which affect the magnitude of braking and attracting forces. Therefore, the dynamic behavior of the eddy current braking system must be predicted for design the dynamic characteristic of its mounting system when normally operate on rail which have irregularity. Vampire program is used for prediction of the dynamic behavior of an eddy current braking system. Five design variables and five performance index are considered for optimization through D-optimal experimental design in this paper. Also model center is used to search the optimal point for sum of performance index with variational matric method.

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A Study on the Design of Theme park-style Museum Considering Characteristics of Local Culture (문화유산을 활용한 테마파크형박물관에 관한 연구)

  • Park, So La;Woo, Sung Ho
    • Korean Institute of Interior Design Journal
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    • v.22 no.6
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    • pp.11-19
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    • 2013
  • The number of visitors to historic sites and museums in Korea has been on a rapid decrease and in order to search for creative ways to work on the problem, the study proposed a theme park-typed museum with cultural heritage applied and reviewed spatial strategies for such theme park-typed museums. Applied methods of research of this study are as follows. First, in order to understand definitions and current situations of cultural heritage use and theme park-typed museums, the study went thoroughly over all sorts of literature and reports as well as findings of advance researches on how to make a use of cultural heritage. Based on the results of the investigations, the study determined characteristics of the theme park-typed museums with cultural heritage applied which the study was proposing and the characteristics were categorized by type. Considering those characteristics and types gained in the study, the study looked for cultural heritage-based theme parks and museums in the world which were good enough to be used as research subjects in the study from the aspects of profitability and level of awareness. The study examined those theme parks and museums in the world and in the end, it found out ways to adopt the findings to the situations in Korea and discussed expecting effects as well. As to the characteristics of the theme park-typed museums with cultural heritage applied, the study divided those characteristics into mutual cooperation, location, communicability, authenticity, maintainability, education, durability, narrativity, undailiness, interactivity and leisure. The types were categorized into ride, environment direction, cartoon character and souvenir by attraction pattern. When cultural heritage is used actively, it would improve competitiveness of historic cultural sites and museums in return, making people realize the iterative structure of excavation, conservation, maintenance and use of cultural heritage. That would create many kinds of added values, re-discovering culture of the country. At the same time, it would also create a new value of culture as well. Now, it is important for us to do harder with researches on how to evolve museums and exhibition spaces. Considering that, the study is believed to make a contribution to revival of historic sites and museums in Korea but also establishment of scientific strategies.