• Title/Summary/Keyword: reliable UDP

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UDP with Flow Control for Myrinet (Myrinet을 위한 흐름 제어 기능을 갖는 UDP)

  • Kim, Jin-Ug;Jin, Hyun-Wook;Yoo, Hyuck
    • Journal of KIISE:Information Networking
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    • v.30 no.5
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    • pp.649-655
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    • 2003
  • Network-based computing such as cluster computing requires a reliable high-speed transport protocol. TCP is a representative reliable transport protocol on the Internet, which implements many mechanisms, such as flow control, congestion control, and retransmission, for reliable packet delivery. This paper, however, finds out that Myrinet does not incur any packet losses caused by network congestion. In addition, we ascertain that Myrinet supports reliable and ordered packet delivery. Consequently, most of reliable routines implemented in TCP produce unnecessarily additional overheads on Myrinet. In this paper, we show that we can attain the reliability only by flow control on Myrinet and propose a new reliable protocol based on UDP named RUM (Reliable UDP on Myrinet) that performs a flow control. As a result, RUM achieves a higher throughput by 45% than TCP and shows a similar one-way latency to UDP.

RUM: Reliable UDP on Myrinet (RUM: 미리넷을 위한 신뢰성 있는 UDP)

  • Kim, Jin-Ug;Jin, Hyun-Wook;Yoo, Hyuck
    • Proceedings of the Korea Information Processing Society Conference
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    • 2002.11b
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    • pp.1249-1252
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    • 2002
  • 클러스터와 같은 네트워크 컴퓨팅 환경에서는 신속하고 신뢰성이 보장되는 데이터 전송이 요구된다. 신뢰성 보장을 위해서 일반적으로 사용되는 전송 프로토콜은 TCP 이다. 그러나 클러스터의 하부 네트워크로서 많이 사용되는 Myrinet 은 cut-through 스위칭 방식을 기반으로 하기 때문에 네트워크 혼잡(congestion)이 발생하지 않는다. 따라서 TCP 의 혼잡 제어(congestion control) 등과 같은 루틴들은 Myrinet 상에서 불필요한 오버헤드를 발생시킨다. 본 논문은 Myrinet 네트워크에서 흐름 제어(flow control)만으로도 신뢰성을 보장할 수 있음을 보이고 TCP 보다 오버헤드가 적은 UDP에 흐름 제어를 구현한 RUM(Reliable UDP on Myrinet)을 제안한다. 성능 측정 결과, RUM 은 신뢰성을 보장함과 동시에 TCP 보다 최대 34% 더 높은 처리량(throughput)을 보이며, UDP 와 비슷한 낮은 단방향 지연시간(one-way latency)을 보장함을 알 수 있다.

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Packet Buffering and Relay Method for Reliable UDP based VLBI Data Transmission (신뢰성 있는 UDP 기반 VLBI 데이터 전송을 위한 패킷 버퍼링 및 중계 방안)

  • Song, Min-Gyu;Kang, Yong-Woo;Kim, Hyo-Ryoung;Je, Do-Heung;Wi, Seog-Oh;Lee, Sung-Mo;Kim, Seung-Rae
    • The Journal of the Korea institute of electronic communication sciences
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    • v.16 no.6
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    • pp.1161-1174
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    • 2021
  • UDP is an unreliable data transmission protocol, in contrast to TCP, which implements reliable data delivery based on flow control and retransmission methods. However, the TCP operation algorithm for guaranteeing reliability is inefficient in improving transmission performance, and above all, there is no need to transmit data using the TCP method for fields that do not require perfect integrity. In this paper, we intend to discuss ways to improve the stability while maintaining the existing performance of UDP. To this end, a program applied with packet buffering and relaying techniques was developed, and the performance and stability of the experiment were verified.

Design and implementation of real-time TCP (실시간 전송기능을 지원하는 TCP의 설계 및 구현)

  • Woo, Jung-Man;Cho, Sung-Eon;Kim, Eun-Gi;Kwon, Yong-Do
    • Journal of Advanced Navigation Technology
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    • v.9 no.1
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    • pp.61-69
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    • 2005
  • TCP and UDP is a transport layer protocol of Internet. TCP is a connection oriented protocol which supports a reliable data transfer by offering error and flow control, but it bring a transmission delay. On the other hand, the UDP is a connectionless protocol which does not carry out error and flow control, but it guarantees a realtime transmission. There are hardly any protocols which supports not only realtime functions but also data reliability. In this paper, we have designed and implemented a new TCP mode option which supports reliable realtime transmission. Our designed TCP performs an error recovery process during a fixed amount of time. This time is negotiated during the connection establishment phase. Our designed TCP is tested in real environments, and we find that it is relatively faster than the standard TCP and more reliable than the UDP. It can be used for the reliable transfer of realtime multimedia data.

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Utilizing Multicasts Routers for Reliability in On-Line Games (온라인 게임에서 신뢰성 확보를 위한 멀티캐스트 라우터의 활용)

  • Doo, Gil-Soo;Lee, Kwang-Jae;Seol, Nam-O
    • Journal of Korea Game Society
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    • v.2 no.1
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    • pp.23-29
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    • 2002
  • Multicast protocols are efficient methods of group communication such as video conference, Internet broadcasting and On-Line Game, but they do not support the various transmission protocol services like a reliability guarantee, FTP, or Telnet that TCPs do. The Purpose or this Paper is to find a method to utilize multicast routers can simultaneously transport multicast packets and TCP packets. For multicast network scalability and error recovery the existing SRM(Scalable Reliable Multicast)method has been used. Three packets per TCP transmission control window site are used for transport and an ACK is used for flow control. A CBR(Constant Bit Rate) and a SRM is used for UDP traffic control. Divided on whether a UDP multicast packet and TCP unicast packet is used simultaneously or only a UDP multicast packet transport is used, the multicast receiver with the longest delay is measured on the number of packets and its data receiving rate. It can be seen that the UDP packet and the TCP's IP packet can be simultaneously used in a server router.

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Performance and Fairness Analyses of a STA/LTA based Internet Congestion Algorithm

  • Chung, Young-Jun;Song, Hwa-Sun;Joo, Sang-Yeol
    • International Journal of Reliability and Applications
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    • v.3 no.2
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    • pp.99-112
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    • 2002
  • Traffic congestion is one of critical factors in Internet applications to guarantee their QoS and provide reliable services. This paper discusses many existing congestion control algorithms and proposes a new ISDA. The algorithm is analyzed in respect of queue length, throughput and fairness. The proposed algorithm is working well with TCP and UDP traffics to offer QoS guarantee and fairness.

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Design for Proximity Voice Chat System in Multimedia Environments

  • Jae-Woo Chang;Jin-Woong Kim;Soo Kyun Kim
    • Journal of the Korea Society of Computer and Information
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    • v.29 no.3
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    • pp.83-90
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    • 2024
  • In this paper, we propose a solution to apply a proximity voice dialog system to voice dialog technology, one of the interaction systems in multimedia environments. A voice dialog between multiple users in a multimedia space is designed by adjusting the volume of the voice according to the distance between the user avatars and muting the user who is beyond the audible distance. The main feature of this research is a reliable UDP-based active server system that delivers low-quality voice data to users who are far away based on distance and does not transmit voice data to users who enter the inaudible area for economic development. The performance of the proposed system was measured in a previously completed project based on the Unity game engine, and it is expected that the system proposed in this research will be actively used in environments that provide interaction between multiple users such as met averse content and real-time battle action games.

Adaptive FEC and Rate Adaptation for High-speed Transport (고속 전송을 위한 적응형 FEC 및 전송률 제어)

  • Chang Hye young;Kim Jong won
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.3B
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    • pp.85-94
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    • 2005
  • In this paper, we propose a reliable high-speed UDP-based media transport with an adaptive error control. The proposed adaptive transport scheme controls the amount of redundancy by monitoring the network in order to adapt to network fluctuations efficiently. The feedback of receiver enables the sender to be aware of current reception status (i.e., rate and type of packet loss) and to estimate the expected network status. Based on this, the proposed transport attempts to enable reliable transport by adaptively controlling the amount of both whole sending rate and the ratio for adaptive FEC code. Experiment with high-speed network has been conducted to verify the performance of the proposed system that demonstrates the enhanced reliability of the proposed transport at the speed of up to several hundred Mbps.

Implementation of 3GPP RLC Testbed for Protocol Verification and Evaluation (3GPP RLC 프로토콜의 검증 및 평가 테스트베드의 구축)

  • Sung, Junghwan;Suh, Hyo-Joong
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.13 no.3
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    • pp.111-118
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    • 2013
  • The connection based TCP protocol provides reliable packet delivery, but it takes certain overhead compare to the connection-less UDP protocol. Thus, 3GPP devise the upper-layer RLC protocol which provides reliability based upon the UDP protocol. Consequently, each implement of a base station and/or mobile terminal require the development of the RLC protocol, and it must qualify various interoperable tests. In this paper, we implement a testbed which verifies the RLC protocol under various packet losses/inversion circumstances of networks. Finally, we propose our testbed as the RLC protocol tester for the developments.

A Study on the Application method of Server Router for Reliable Multicast (신뢰성 있는 멀티캐스트를 위한 서버라우터의 활용 방안에 관한 연구)

  • Choi, Won-Hyuck;Lee, Kwang-Jae;Kim, Jung-Sun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2002.04b
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    • pp.1483-1486
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    • 2002
  • Multicast protocols are efficient methods of group communication, but they do not support the various transmission protocol services like a reliability guarantee, FTP, or Telnet that TCPs do. The purpose of this dissertation is to find a method to utilize sewer routers to form multicasts that can simultaneously transport multicast packets and TCP packets. For multicast network scalability and error recovery the existing SRM method has been used. Three packets per TCP transmission control window size are used for transport and an ACK is used for flow control. A CBR and a SRM is used for UDP traffic control. Divided on whether a UDP multicast packet and TCP unicast packet is used simultaneously or only a UDP multicast packet transport is used, the multicast receiver with the longest delay is measured on the number of packets and its data receiving rate. It can be seen that the UDP packet and the TCP's IP packet can be simultaneously used in a server router.

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