• Title/Summary/Keyword: refraction of light

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The Study on the Manufacturing and Inspection of Aspheric Lens using Automatic Design Program (자동설계 프로그램을 이용한 비구면 렌즈의 가공 및 검증에 관한 연구)

  • Kim Soo Yong;Han Min Sik;Kim Se Min;Kim Tea Ho;Jeon Eon Chan
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 2005.05a
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    • pp.197-202
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    • 2005
  • An aspheric lens is one of a key point optical element in the optical industry. The feature of an aspheric lens is not to have the spherical aberration. An aspheric lens is also essential element for high-precision and light-weight in the optical machine. Generally it have been used in a tailor progression an aspheric lens modelling much. In this study we applied a lay back-tracer using a index of refraction to draw a creative aspheric lens. Also we developed the automatic design program for aspheric lens. We manufactured the aspheric lens and executed a comparison experiment for refraction situation of shape and straightness experiment to inspect the drawn aspheric lens in this study.

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A Study on the Refraction Errors of Light in the Precise Leveling (정밀 수준측량에 있어서 빛의 굴절오차에 관한 연구)

  • 이계학
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.15 no.1
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    • pp.9-20
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    • 1997
  • The precise leveling is one of the important means of investigating fluctuation of earth's crust and foreknowing earthquake. This paper aims to study refraction errors developed in the inclined leveling route. Based on Kukkamaki's theory and data of weather, the author devised an experiment to test how Kukkimaki's corrections improved the discrepancy between fore and back sight leveling in actual slope. Additionally, through the repeated observation between fore and back sight leveling at one fixed station in the slope(2/100-4/100) and the experimental tests of continuous inclined leveling route, the author studied the effects and charcteristics of refraction. Especially, in inclined leveling(2/100-4/100), the distance of line of sight is ideally to be 25-30 m to minimize refraction errors. From the results of experimental tests of continuous inclined leveling route, the values of calculation by Kukkimaki's corrections were found to be nearly in accord with the values of observation.

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Design of the Lens Structure for COB type LED Safety Luminaires (COB형 LED 보안등을 위한 렌즈 구조 설계)

  • Jang, Sung-Whan;Jung, Byoung-Jo
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.27 no.8
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    • pp.1-8
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    • 2013
  • The study carried out in this dissertation focuses on the lens structure design and the light distribution for LED safety luminaires using COB type LED module. Lens structures for LED lights has been designed 1) to induce light diffusion by dual process of internal reflection and refraction, 2) to minimize the inherent LED lights' glittering, and 3) to have uniform brightness. The lens designed with the proposed structures function as diffusers for the divergence of the LED lights so that they form a wide angle of view and adjust the light distribution. We designed of lens with stable uniformity factor and average roughness using aspheric optics property. Finally we made the analysis data of the simulated data.

A Study on the Mechanism and Design of Reflective Sheet (반사시트의 메커니즘 및 설계에 관한 연구)

  • Lee, Ho-Yeon;Jung, Ha-Kyu;Oh, Young-Tak;Kwon, Won-Tae
    • Transactions of the Korean Society of Machine Tool Engineers
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    • v.17 no.1
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    • pp.65-70
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    • 2008
  • The shape and the material of a reflective sheet affect the amount and the range of retroreflection on incident angle of light, significantly. In this study, the method to determine the shape and the material of the reflective sheet is introduced for the maximum retroreflection. Since the microprism shape with an equilateral triangle base has been used widely, the shape optimization of the microprism shape is carried out. The path of the light within the prism is geometrically calculated to find the relationship between incoming and outgoing light to and from a microprism. The optimal shape of a microprism found by the simulation has almost same figure with the one being used in industry for the maximum retroreflection. It is also found that the refraction index of the reflective sheet is another parameter to control for maximum retroreflection and the range of retroreflection.

The Analysis of Middle Students' Conceptions on the Arrows Representing Reflection and Refraction in the Light Unit of Science Textbooks (빛 단원에서 반사와 굴절을 나타내는 화살표에 대한 중학생들의 개념 조사)

  • Song, Yong-Wook;Kim, Beom-Ki;Paik, Seoung-Hey;Kim, Yong-Jin;Han, Jaeyoung;Chung, Jung-In
    • Journal of Science Education
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    • v.34 no.1
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    • pp.72-83
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    • 2010
  • This study aims to analyze the types of arrows used on the inscriptions in the light unit of 7th grade science textbooks, and to investigate middle students' conceptions on the meaning of the arrows. The types of arrows in 9 science textbooks were analyzed. Based on this analysis, the instrument was developed to access how 7th graders perceive the meaning of arrows. In addition, we interviewed 7th graders, 2 students in high level, 2 in the middle, and 2 in low level by their achievement level, to investigate their perceptions on the meaning of the arrows. We analyzed 4 types of arrow by the process in which the reflected light from the object come into one's eyes. Students tend to perceive the meaning of the solid line and the dotted line of arrows differently according to their achievement level. When the light pathway is represented in which the reflected or refracted light enter into our eyes, it is necessary to describe and teach clearly both the meaning of solid line as the light from the object and the meaning of dotted line as the perception of the existence of the object.

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Simulation of Rear Lamp using Spectral-Based Ray Tracing (분광분포기반의 광선추적을 이용한 리어램프의 시뮬레이션)

  • 이명영;이철희;이호근;하영호
    • Proceedings of the IEEK Conference
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    • 2002.06d
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    • pp.327-330
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    • 2002
  • This paper proposes the simulation algorithm of rear lamp of car using a ray tracing method that models transmission and refraction of light frequently used in computer graphics At first. To reproduce an image accurately. incident on a sight of viewer, we propose the backward ray tracing method based on spectral distribution representing physical characteristics of illuminant and object used in real. We implement the reproduction algorithm of rear lamp image applying the Bouguer-Beer's law to an optical absorptive phenomenon. As the result, more realistic image can be reproduced.

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Retinal Projection Display for Low Vision Aid

  • Nakamura, Hajime;Ando, Takahisa;Shimizu, Eiji
    • 한국정보디스플레이학회:학술대회논문집
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    • 2002.08a
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    • pp.1009-1011
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    • 2002
  • We developed a Retinal Projection Display for a low vision aid. This device can be applied to a low vision whose visual sense is weak. In the device, a digital image was formed with spatial light modulator(SLM) and projected onto a retina with the Maxwellian View. The image on this display can be seen clearly without our ocular accommodation and a low vision can see it without correction of a refraction error.

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Optics Education : Light refraction leading misconception (광학교육: 빛의 굴절과 지식의 굴절)

  • 박현덕;김경대;권미랑;김중복
    • Proceedings of the Optical Society of Korea Conference
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    • 2000.08a
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    • pp.206-207
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    • 2000
  • 학생들은 수업 전에 어떠한 생각들을 가지고 있을까\ulcorner 과연 전통적인 수업방식은 학생들이 빛의 굴절에 관한 바른 개념을 형성하는데 도움이 되고 있는가\ulcorner 볼록 렌즈의 역할, 상의 개념, 스크린의 역할 등 기하광학의 기초개념에 대하여 정성적인 조사를 통하여 학부생의 수업전과 후의 개념유형 및 변화를 살펴보고 전통적 수업 방법에 대한 문제를 제기한다. (중략)

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Ray Tracing Acceleration Schemes Based on Efficient Data Storage (효율적인 데이터 저장을 기초로 한 광선 추적의 가속화 방안)

  • 최현규;경종민
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.26 no.8
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    • pp.1270-1281
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    • 1989
  • This paper presents two new storage schemes of 3-D objects to accelerate the finding of the first intersecting object and the shadow computation steps in ray tracing. The 3-D objects which are potentially intersected with the first reflection (refraction)ray are enrolled within a so called reflection (refraction) frustum' for a polygon object. Only those objects registered in the corres ponding frustum are immediately checked for intersection with the secondary rays emanating from the same polygon. The other is called a shadow pyramid' which contains the candidate objects possibly blocking the path from the relevant light source to any point on the relevant polgon. The shadow testing of a point is performed only against the objects contained in the associated shadow pyramid. Despite the cost needed for registration of objects within frusta or shadow pyramids, the total rendering time of ray tracing using the proposed approaches was reduced by approximately 50% (10% in color rendering time and 70% in shadoe testing time) from the conventional cell 50% (10% in color rendering time and 70% in shadow testing time) from the conventional cell traversal scheme under the 3-D uniform subdivision environment due to the fast finding of candidate objects for intersection and the reduced number of intersection calculations.

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Environment-Adaptive and Real-Time Rendering of Fluids for Cartoon Style Game (카툰 스타일 게임을 위한 환경 적응적 실시간 유체 렌더링)

  • Kim, Kwang-Tae;Park, Kyoung-Ju
    • Journal of Korea Game Society
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    • v.12 no.5
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    • pp.57-66
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    • 2012
  • This paper to the scene to fit the fluid can be expressed as cartoon-style real-time method is proposed. As a matter of fact the fluid color in the simulation in which both reflection refraction and color tones are different in both cases. This paper light, water, terrain, time, etc. with cartoon-style representation of the fluid, adaptive way is proposed. Experimental implementation of the existing and proposed methods were compared with the results. This cartoon-style rendering of the existing research methods and the proposed method and at the same time using cartoon-style games that can be represented by the entire system could offer.