• Title/Summary/Keyword: recognition-rate

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The Development of a Real-Time Hand Gestures Recognition System Using Infrared Images (적외선 영상을 이용한 실시간 손동작 인식 장치 개발)

  • Ji, Seong Cheol;Kang, Sun Woo;Kim, Joon Seek;Joo, Hyonam
    • Journal of Institute of Control, Robotics and Systems
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    • v.21 no.12
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    • pp.1100-1108
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    • 2015
  • A camera-based real-time hand posture and gesture recognition system is proposed for controlling various devices inside automobiles. It uses an imaging system composed of a camera with a proper filter and an infrared lighting device to acquire images of hand-motion sequences. Several steps of pre-processing algorithms are applied, followed by a background normalization process before segmenting the hand from the background. The hand posture is determined by first separating the fingers from the main body of the hand and then by finding the relative position of the fingers from the center of the hand. The beginning and ending of the hand motion from the sequence of the acquired images are detected using pre-defined motion rules to start the hand gesture recognition. A set of carefully designed features is computed and extracted from the raw sequence and is fed into a decision tree-like decision rule for determining the hand gesture. Many experiments are performed to verify the system. In this paper, we show the performance results from tests on the 550 sequences of hand motion images collected from five different individuals to cover the variations among many users of the system in a real-time environment. Among them, 539 sequences are correctly recognized, showing a recognition rate of 98%.

Voice Recognition Performance Improvement using a convergence of Voice Energy Distribution Process and Parameter (음성 에너지 분포 처리와 에너지 파라미터를 융합한 음성 인식 성능 향상)

  • Oh, Sang-Yeob
    • Journal of Digital Convergence
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    • v.13 no.10
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    • pp.313-318
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    • 2015
  • A traditional speech enhancement methods distort the sound spectrum generated according to estimation of the remaining noise, or invalid noise is a problem of lowering the speech recognition performance. In this paper, we propose a speech detection method that convergence the sound energy distribution process and sound energy parameters. The proposed method was used to receive properties reduce the influence of noise to maximize voice energy. In addition, the smaller value from the feature parameters of the speech signal The log energy features of the interval having a more of the log energy value relative to the region having a large energy similar to the log energy feature of the size of the voice signal containing the noise which reducing the mismatch of the training and the recognition environment recognition experiments Results confirmed that the improved recognition performance are checked compared to the conventional method. Car noise environment of Pause Hit Rate is in the 0dB and 5dB lower SNR region showed an accuracy of 97.1% and 97.3% in the high SNR region 10dB and 15dB 98.3%, showed an accuracy of 98.6%.

A Name Recognition Based Call-and-Come Service for Home Robots (가정용 로봇의 호출음 등록 및 인식 시스템)

  • Oh, Yoo-Rhee;Yoon, Jae-Sam;Park, Ji-Hun;Kim, Min-A;Kim, Hong-Kook;Kong, Dong-Geon;Myung, Hyun;Bang, Seok-Won
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.360-365
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    • 2008
  • We propose an efficient robot name registration and recognition method in order to enable a Call-and-Come service for home robots. In the proposed method for the name registration, the search space is first restricted by using monophone-based acoustic models. Second, the registration of robot names is completed by using triphone-based acoustic models in the restricted search space. Next, the parameter for the utterance verification is calculated to reduce the acceptance rate of false calls. In addition, acoustic models are adapted by using a distance speech database to improve the performance of distance speech recognition, Moreover, the location of a user is estimated by using a microphone array. The experimental result on the registration and recognition of robot names shows that the word accuracy of speech recognition is 98.3%.

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A Study on Hand Region Detection for Kinect-Based Hand Shape Recognition (Kinect 기반 손 모양 인식을 위한 손 영역 검출에 관한 연구)

  • Park, Hanhoon;Choi, Junyeong;Park, Jong-Il;Moon, Kwang-Seok
    • Journal of Broadcast Engineering
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    • v.18 no.3
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    • pp.393-400
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    • 2013
  • Hand shape recognition is a fundamental technique for implementing natural human-computer interaction. In this paper, we discuss a method for effectively detecting a hand region in Kinect-based hand shape recognition. Since Kinect is a camera that can capture color images and infrared images (or depth images) together, both images can be exploited for the process of detecting a hand region. That is, a hand region can be detected by finding pixels having skin colors or by finding pixels having a specific depth. Therefore, after analyzing the performance of each, we need a method of properly combining both to clearly extract the silhouette of hand region. This is because the hand shape recognition rate depends on the fineness of detected silhouette. Finally, through comparison of hand shape recognition rates resulted from different hand region detection methods in general environments, we propose a high-performance hand region detection method.

The development of indoor location measurement System using Zigbee and GPS (Zigbee와 GPS를 이용한 실내 위치 인식 시스템 개발)

  • Ryu, Jeong-Tak;Kim, In-Kyung
    • Journal of Korea Society of Industrial Information Systems
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    • v.17 no.4
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    • pp.1-7
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    • 2012
  • This paper proposes a new indoor location recognition system using a ZigBee network and a global positioning system(GPS). The proposed location recognition system applies GPS values that are mainly used for outdoor location recognition, to indoor location recognition; hence the techniques conventionally separated for the indoor and outdoor location recognition are integrated into one location recognition technique. The proposed system recognizes a location using the distance between nodes. Although the distance between nodes can be calculated by measuring the strength of the received ZigBee signals, generally the measured distance is not accurate and has high error rates since the strength of the ZigBee signals is different depending on the distance. In order to reduce the error rate, we have subdivided the output power of the received ZigBee signals into five levels. When a moving node generates a signal, each fixed node transmits the received signal strength and its own GPS information to other nodes, so the moving node can find its own accurate location in terms of the received signals.

ROI Extraction and Enhancement for Finger Vein Recognition (지정맥 인식을 위한 ROI 검출과 정맥 증강처리)

  • Lee, Ju-Won;Lee, Byeong-Ro
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.4
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    • pp.948-953
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    • 2015
  • Recently, the finger vein recognition based on NIR and CCD sensor camera is investigating the technology to identify a personal using by biometrics. The performance difference of finger vein recognition is generated according to methods that are to separate the vein and background from noises such as finger thickness, ambient light, skin temperature, etc. To improve these problems, in this study, we are proposing the methods for rotation, ROI extraction, and enhancement of vein image captured by NIR LED and CCD camera, and were evaluated performances of these methods. In results of the experiment, the accuracy of the proposed method for image rotation and ROI extraction was 99.8%. And the proposed filter bank method in vein enhancement has shown better performance than retinex algorithm. The proposed method for results of these experimentations will provide better recognition rate when applied to the preprocessing of finger vein recognition.

Development of Kinect-Based Pose Recognition Model for Exercise Game (운동 게임을 위한 키넥트 센서 기반 운동 자세 인식 모델 개발)

  • Park, Kyoung Shin
    • KIPS Transactions on Computer and Communication Systems
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    • v.5 no.10
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    • pp.303-310
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    • 2016
  • Recently there has been growing popularity in exergame, such as Wii Sport or Xbox Fitness game, which enables users to get physical exercise while playing the games. In such experienced exercise games, the user's posture recognition is very important to find out exactly how much the users need to take their body posture as compared to the proper posture. This paper proposes a new exercise posture recognition model designed for the exercise game content for the elderly. The proposed model is based on extracting feature points of a skeleton model provided by the Kinect sensor to generate the feature vectors to recognize the user's exercise posture information. This paper describes the design and implementation of the exercise posture recognition model and demonstrates the feasibility of this proposed posture recognition model through a simple experiment. The experimental results showed 94.52% of average accordance rate for 12 exercise postures of 10 participants.

Recognition Technology for Multiple Objects of Asterias Amurensis Using Region Central Moment and Long Line Features (영역 중심 모멘트와 장선 특징을 이용한 아무르불가사리 다중개체 인식 기법)

  • Chu, Ran-Heui;Kim, Seong-Nak
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.10 no.5
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    • pp.83-88
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    • 2010
  • This study is going to suggest the technology to recognize a starfish by judging various starfish images. In case of recognition of single objects of the asterias amurensis, a starfish can be judged by using concave features and short line features but in case of multiple objects, it is impossible to extract the features of a starfish using concave features or short line so that it can't be recognized as a starfish. Accordingly, it is going to suggest the recognition technology using the features such as numbers of standard deviation, relative degree standard deviation and valid deviation of a long line by using the region central moment and a long line of multiple objects. As a result of experiments of the suggested technology, there were cases that recognition failed because the conditions of the standard deviation of a long line or the numbers of valid deviation of the relative degree couldn't satisfy the conditions but around 95% of a high recognition rate was shown.

Face Recognition Under Ubiquitous Environments (유비쿼터스 환경을 이용한 얼굴인식)

  • Go, Hyoun-Joo;Kim, Hyung-Bae;Yang, Dong-Hwa;Park, Jang-Hwan;Chun, Myung-Geun
    • Journal of the Korean Institute of Intelligent Systems
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    • v.14 no.4
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    • pp.431-437
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    • 2004
  • This paper propose a facial recognition method based on an ubiquitous computing that is one of next generation intelligence technology fields. The facial images are acquired by a mobile device so-called cellular phone camera. We consider a mobile security using facial feature extraction and recognition process. Facial recognition is performed by the PCA and fuzzy LDA algorithm. Applying the discrete wavelet based on multi-resolution analysis, we compress the image data for mobile system environment. Euclidean metric is applied to measure the similarity among acquired features and then obtain the recognition rate. Finally we use the mobile equipment to show the efficiency of method. From various experiments, we find that our proposed method shows better results, even though the resolution of mobile camera is lower than conventional camera.

A Study on Eigenspace Face Recognition using Wavelet Transform and HMM (웨이블렛 변환과 HMM을 이용한 고유공간 기반 얼굴인식에 관한 연구)

  • Lee, Jung-Jae;Kim, Jong-Min
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.10
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    • pp.2121-2128
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    • 2012
  • This paper proposed the real time face area detection using Wavelet transform and the strong detection algorithm that satisfies the efficiency of computation and detection performance at the same time was proposed. The detected face image recognizes the face by configuring the low-dimensional face symbol through the principal component analysis. The proposed method is well suited for real-time system construction because it doesn't require a lot of computation compared to the existing geometric feature-based method or appearance-based method and it can maintain high recognition rate using the minimum amount of information. In addition, in order to reduce the wrong recognition or recognition error occurred during face recognition, the input symbol of Hidden Markov Model is used by configuring the feature values projected to the unique space as a certain symbol through clustering algorithm. By doing so, any input face will be recognized as a face model that has the highest probability. As a result of experiment, when comparing the existing method Euclidean and Mahananobis, the proposed method showed superior recognition performance in incorrect matching or matching error.