• Title/Summary/Keyword: reality awareness

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Industry 4.0 & Construction H&S: Comparative Perceptions

  • Beale, James;Smallwood, John
    • International conference on construction engineering and project management
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    • 2020.12a
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    • pp.249-256
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    • 2020
  • Historical construction health and safety (H&S) challenges, in terms of a range of resources and issues, continue to be experienced, namely design process-related hazards are encountered on site, workers are unaware of the hazards and risks related to the construction process and its activities, activities are commenced on site without adequate hazard identification and risk assessments (HIRAs), difficulty is experienced in terms of real time monitoring of construction-related activities, workers handle heavy materials, plant, and equipment, and ultimately the experience of injuries. Given the abovementioned, and the advent of Industry 4.0, a quantitative study, which entailed the completion of a self-administered questionnaire online, was conducted among registered professional (Pr) and candidate Construction H&S Agents, to determine the potential of Industry 4.0 to contribute to resolving the challenges cited. The findings indicate that Industry 4.0 technologies such as augmented reality (AR), drone technology, virtual reality (VR), VR based H&S training, and wearable technology /sensors have the potential to resolve the cited H&S challenges as experienced in construction. Conclusions include that Industry 4.0 technologies can finally address the persistent H&S challenges experienced in construction. Recommendations include: employer associations, professional associations, and statutory councils should raise the level of awareness relative to the potential implementation of Industry 4.0 relative to H&S in construction; case studies should be documented and shared; tertiary construction management education programmes should integrate Industry 4.0 into all possible modules, especially H&S-related modules, and continuing professional development (CPD) H&S should address Industry 4.0.

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Design of Mixed Reality Visualization System for Operational Situation Using Cloud-based Geospatial Information (클라우드 기반 지리공간정보를 활용한 작전상황 혼합현실 가시화 시스템 설계)

  • Youngchan Jang;Jaeil Park;Eunji Cho;Songyun Kwak;Sang Heon Shin
    • Journal of the Korea Institute of Military Science and Technology
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    • v.27 no.1
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    • pp.60-69
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    • 2024
  • The importance of geospatial information is increasingly highlighted in the defense domain. Accurate and up-to-date geospatial data is essential for situational awareness, target analysis, and mission planning in millitary operations. The use of high-resolution geospatial data in military operations requires large storage and fast image processing capabilities. Efficient image processing is required for tasks such as extracting useful information from satellite images and creating 3D terrain for mission planning, In this paper, we designed a cloud-based operational situation mixed reality visualization system that utilizes large-scale geospatial information distributed processed on a cloud server based on the container orchestration platform Kubernetes. We implemented a prototype and confirmed the suitability of the design.

Analysis of Priorities of Policy Implementation Tasks for Revitalizing Virtual Reality(VR) and Augmented Reality(AR) Industries (가상현실(Virtual Reality)및 증강현실(Augmented Reality) 산업 활성화를 위한 정책추진 과제의 우선순위 분석)

  • Jung, Hyunseung;Kim, Kiyoon;Hyun, Daiwon
    • The Journal of the Korea Contents Association
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    • v.21 no.9
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    • pp.12-23
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    • 2021
  • This study organizes policy tasks currently being promoted by the government to revitalize the domestic VR and AR industries, which are evaluated to be stagnant compared to major overseas countries, and aims to derive priorities through analysis of an AHP survey for experts in the VR/AR field, and to seek countermeasures based on the analysis results. As a result of classification based on various previous studies, press releases, and policy data, it was divided into 5 major categories and 16 sub-categories: technical issues, awareness improvement, legal/institutional improvement, government support, and manpower development. As a result of the AHP analysis, in the major category, the "government support" appeared as the top priority policy task, followed by the "manpower development". In the sub-categories, "training new manpower" was the most important policy implementation task, followed by "enhancing technological competitiveness". This study is meaningful in that it selects and presents prioritized policy tasks that clearly reflect the position and perspective of the industry on the policy-making situation exposed to the limitations of time and resources, while also presenting practical improvement plans.

Joseon Intellectuals' Awareness in 'Gǔ(古) and Jīn(今)' and Historical Changes - Focusing on distinctions between different schools (조선 지성인들의 '고금(古今)' 인식과 역사변동 - 학파 간의 차이를 중심으로 -)

  • Choi, Young-sung
    • The Journal of Korean Philosophical History
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    • no.54
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    • pp.43-75
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    • 2017
  • This paper is to examine how Joseon intellectuals understood $g{\check{u}}$(古) and $j{\bar{i}}n$(今) and how its history consequently changed. It is to take a macroscopic view focusing on differences of different schools. Understanding of '$g{\check{u}}$' and '$j{\bar{i}}n$' directly and indirectly affected academia, art and even politics throughout Joseon dynasty. As different scholars and schools distinctively understood $g{\check{u}}$ and $j{\bar{i}}n$, issues of tradition and creation; conservatism and progressivism and; ideal and reality were deeply discussed. Those discussions greatly and historically contributed to making changes in politics and society as well. A cultural tradition of emphasizing '$g{\check{u}}$' took a deep root in overall Joseon society. Meanwhile, understanding of '$j{\bar{i}}n$(今)' or '$x{\bar{i}}n$(新)' was required with changes of times. as When people thought the reality is confusing or corrupt, they adopted restoration(復古) which means to go back to basis as the slogan. Awareness in $g{\check{u}}$ and $j{\bar{i}}n$ served as a drive to change the society. However, they never lifted their voices for '$j{\bar{i}}n$' or '$x{\bar{i}}n$,' abandoning '$g{\check{u}}$'. Criticism on '$g{\check{u}}$' was merely for criticizing being bound by '$g{\check{u}}$,' not targeting '$g{\check{u}}$' itself. '$J{\bar{i}}n$' actually was a dependent variable of '$g{\check{u}}$.' It is a dichotomous view to consider '$g{\check{u}}$' as conservatism and '$j{\bar{i}}n$' as progressivism.

A Study on Expression of Phoenix Pattern in Korean Artworks (한국 공예품에 표현된 봉황문양 연구)

  • Rhee, Myung-Soog
    • Journal of the Korea Fashion and Costume Design Association
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    • v.14 no.1
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    • pp.175-191
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    • 2012
  • It is said that the mainstream of the oriental culture is Confucian culture, but not be the unique culture of Korea. The religious object in Taoist ideology of immortality reflecting the awareness of cultural community and Korean identity was three spirits. Three spirits are one spirit in terms of main subject. Three spirits were named because they rule the heaven, the earth and human beings each in the reality. The custom performing the religious service to the heaven and the earth is not based on the Taoist ideology of immortality but only the superstition which we can't understand. However, we can clearly understand the reason why the ideology has been transmitted up to now in our awareness and culture when we understand the basis of that ideology. The theory on the origin based on the birthplace of Taoist ideology would be based on the shamanism of Eastern barbarianism and their cultural features. Accordingly, this paper aimed to identify the formative features of phoenix pattern and background of the formation of phoenix pattern based on the unique culture of Korea. Furthermore, the traditional craft works of Korea with the phoenix pattern which secured its position as the representative pattern of Korea will be investigated.

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The Research of the Psychoanalytical Implications and Therapeutic Elements of Game Addiction (게임 중독의 정신분석적 함의와 치료 요인에 대한 고찰)

  • Han, Joo-Yeun
    • Journal of Korea Game Society
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    • v.20 no.4
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    • pp.33-46
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    • 2020
  • As the part of a research project, we examined the causes of game addiction. Traumatized infants may project into virtual space a variety of mental symptoms such as aggression and delusion, division and depression, lack of integrated ego, low emotional awareness, compulsive obsession with objects, rebellion against social norms, and low reality awareness. Game space plays various roles in exhibiting presence of self, omnipotence and hopelessness, division of the self-image, emotional duality, immersion, and motility. This roles have both functional and dysfunctional effects.

A Study on the Number of Public Facilities and Total Floor Area of Public Facilities of provincial cities (지방도시 공공시설의 시설 수와 연면적에 관한 연구)

  • Lee, Seung-Eun;Lee, Sang-Hyun;Lee, Eul-Gyu
    • Journal of the Korean Institute of Rural Architecture
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    • v.16 no.1
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    • pp.103-110
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    • 2014
  • The urban development, resulting from the economic growth that initiated in the 1960s, focused on outward expansion until the 1980s. However, beginning in the early 1990s, there has been a steady increase in the attention paid to the qualitative aspects of life. With increased income and awareness of quality life, citizens today demand for various good quality services. For them, urban public facilities are an important part of community life because the facilities have effect on their psychological comfort or satisfaction with residential area. Nevertheless, in reality, due to the lack of society's awareness of the importance and necessity of public facilities, not enough investment is being made in public facilities, failing to meet the growing demand for the facilities. This study examined the public facilities of provincial cities with focus on the number and total area size of the facilities, then compared and analyzed the facilities in terms of number and total area size. It is hoped that the findings from the study will encourage policy makers to increase support for public facilities, contributing to achieving the sustainable growth of cities.

Using Freeze Frame and Visual Notifications in an Annotation Drawing Interface for Remote Collaboration

  • Kim, Seungwon;Billinghurst, Mark;Lee, Chilwoo;Lee, Gun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.12
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    • pp.6034-6056
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    • 2018
  • This paper describes two user studies in remote collaboration between two users with a video conferencing system where a remote user can draw annotations on the live video of the local user's workspace. In these two studies, the local user had the control of the view when sharing the first-person view, but our interfaces provided instant control of the shared view to the remote users. The first study investigates methods for assisting drawing annotations. The auto-freeze method, a novel solution for drawing annotations, is compared to a prior solution (manual freeze method) and a baseline (non-freeze) condition. Results show that both local and remote users preferred the auto-freeze method, which is easy to use and allows users to quickly draw annotations. The manual-freeze method supported precise drawing, but was less preferred because of the need for manual input. The second study explores visual notification for better local user awareness. We propose two designs: the red-box and both-freeze notifications, and compare these to the baseline, no notification condition. Users preferred the less obtrusive red-box notification that improved awareness of when annotations were made by remote users, and had a significantly lower level of interruption compared to the both-freeze condition.

The status of recognition and practical application of oral hygiene devices in dental patients (치과 병·의원 내원 환자의 구강위생용품 인식과 사용실태)

  • Lee, Myeong-Ju;Lee, Hyo-Jin
    • Journal of Korean society of Dental Hygiene
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    • v.22 no.3
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    • pp.171-180
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    • 2022
  • Objectives: The study aimed to investigate the perception and usage of oral hygiene products among patients who visited dental hospitals or clinics. Methods: A questionnaire was provided to a total of 187 patients who visited dental hospitals or clinics in Gyeongnam area. The answers were then statistically analyzed. Results: Interest in oral hygiene (r=0.194, p<0.01) and the subjective perception of oral health (r=0.232, p<0.01) had a significant positive correlation with oral hygiene device awareness. Moreover, this study showed that females (β=-0.185, p<0.05) and those with greater interest in oral health (β=0.156, p<0.05) were more familiar with and used toothbrushes regularly. Finally, this study showed that females (β=-0.459, p<0.001) and those who did not suffer from halitosis (β=-0.215, p<0.01) were more familiar with and used oral hygiene devices regularly. Conclusions: To ensure the proper recognition and use of oral hygiene devices, professional oral health education is necessary. Furthermore, various forms of media should be used to disseminate information on oral hygiene devices.

3D spatial data generation and data cross-utilization for monitoring Geoparks: Using Unmanned Aerial Vehicle and Virtual Reality (지질공원 모니터링을 위한 3D 공간데이터 구축과 데이터 교차활용 방안연구: 무인항공기와 가상현실을 이용하여)

  • Park, Haekyung;Lee, Dongkun
    • Journal of the Geological Society of Korea
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    • v.54 no.5
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    • pp.501-511
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    • 2018
  • Geoparks are worth preserving in an environmentally and heritage. Monitoring and public attention are essential for the conservation and protection of geoparks. The use of Unmanned Aerial Vehicles and the Structure from Motion algorithm enables effective monitoring of geoparks that are difficult to manage due to their wide range of manpower, and various spatial data derived from SfM can be utilized to improve awareness of geoparks that have been lacking. In order to prove this, firstly, we created the 3D spatial data by using the UAV and the SfM algorithm, which is one of the National geoparks of the Hantan-Imjin River area. Using this 3D data for Virtual Reality and 3D printing. After that, we verified the possibility of promoting the geopark through a simple online survey. Finally, we propose a method to utilize all the generated data from each step to promote and research for geoparks.