• Title/Summary/Keyword: reality awareness

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Design of a User Location Prediction Algorithm Using the Flexible Window Scheme (Flexible Window 기법을 이용한 위치 예측 알고리즘 설계)

  • Son, Byoung-Hee;Kim, Yong-Hoon;Nahm, Eui-Seok;Kim, Hag-Bae
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.32 no.6A
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    • pp.550-557
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    • 2007
  • We predict a context of various structures by using Bayesian Networks Algorithms, Three-Dimensional Structures Algorithms and Genetic Algorithms. However, these algorithms have unavoidable problems when providing a context-aware service in reality due to a lack of practicality and the delay of process time in real-time environment. As far as context-aware system for specific purpose is concerned, it is very hard to be sure about the accuracy and reliability of prediction. This paper focuses on reasoning and prediction technology which provides a stochastic mechanism for context information by incorporating various context information data. The objective of this paper is to provide optimum services to users by suggesting an intellectual reasoning and prediction based on hierarchical context information. Thus, we propose a design of user location prediction algorithm using sequential matching with n-size flexible window scheme by taking user's habit or behavior into consideration. This algorithm improves average 5.10% than traditional algorithms in the accuracy and reliability of prediction using the Flexible Window Scheme.

Features and Issues of an Urban Community by Analysing Residents' Awareness and Attitude (주민의 인식과 태도로 본 도시 공동체의 현황과 과제 - 대구 동구 안심지역을 사례로 -)

  • Lee, Young A
    • Journal of the Korean association of regional geographers
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    • v.20 no.3
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    • pp.269-281
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    • 2014
  • Urban communities have been recently highlighted as an alternative idea in the field of urban regeneration, social economy and so on. Urban communities should not be understood as an ideal, but the way urban communities work in reality also should be analysed. This paper aims to find out what urban communities really mean and who are involved in urban communities. The paper explores the features and issues of unban communities by surveying residents in Ansim area, Dong-gu, Daegu city. The paper analyses the relation between participation and community features: residents' socio-economic features, residence features, social relationship with their neighbours and the sense of community. The survey outcome shows that middle income, higher educated residents living in apartment complex are relatively more involved in community activities. Moreover, those who have more relationship with their neighbours have participated in community activities more than those who do not have any. As a consequence, this paper carefully states that the urban community is middle class-oriented and such feature could cause other residents' limited opportunities to access information about their own community and lead to social exclusion. This paper suggests that urban community groups need 'soft solidarity' between social classes.

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Implementation of the Smombie (smartphone zombie) VR experience game using Google Cardboard and Bluetooth controller (구글 카드보드와 블루투스 컨트롤러를 이용한 스몸비(스마트폰 좀비) VR 체험 게임)

  • Kim, Ji-hyun;Seo, Mi-hye;Yang, Seon-young;Lee, Bo-hyun;Jin, I-seul;Park, Su e;Park, Jung-kyu
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.10a
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    • pp.212-215
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    • 2017
  • In this paper, VR game was produced to inform the danger of using smartphone while walking and to raise awareness. In this VR games, you can experience Smombie (smart phone and zombie compound word) like a real situation by using Google card board and Bluetooth controller. Designed as a directions game of everyday material, the user indirectly experiences the dangerous situations that may actually occur in everyday life. In the virtual space, you can see the map on the smartphone, navigate the route, and send text messages using the controller during the game. We will explain how to implement smartphone map and send text message using controller which are the main functions of VR game.

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A Study on the Awareness of Applying Blockchain to the Fisheries (수산분야 블록체인기술 도입에 관한 인식도 연구)

  • Go, Dong-Hun;Kim, Jong-Cheon
    • The Journal of Fisheries Business Administration
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    • v.52 no.1
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    • pp.65-82
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    • 2021
  • This study utilizes the IPA (Importance-Performance Analysis) method to assess the importance, possibility, and urgency of using blockchain technology for fisheries sectors and the related policies. Based on a field survey targeting experts and stakeholders in the fisheries and blockchain technology sectors, the following major results and corresponding implications are drawn. First of all, the respondents of our survey have an outlook that the introduction and utilization of blockchain will be required in four major parts. These parts include i) the seafood' information system managed by the government or public institutions, ii) traceability and certification process for domestic and foreign seafoods, iii) meeting the need of seafood safety from consumers, and iv) taking prompt actions to seafood safety related accidents. Next, the seafood information system managed by the government or public institutions has been limited in maintaining information consistency and continuity once the fisheries ministries and departments are integrated, closed or partially transferred. Thus, it is assessed that the technology will be able to improve consistency and continuity of the seafood information in case of applying blockchain to the seafood information management system. This result that blockchain is necessary for the seafood information system have a significant implication in Korea's seafood management which has been independently controlled until now. Lastly, the application of blockchain to seafood traceability and certification systems has the most well-known cases through international and domestic pilot projects, and the results of our survey reflect this reality. Our results contribute to showing an additonal characteristics of blockchain in the fisheries sector, resulting in the possiblity that blockchain can be used for taking swift steps in the event of seafood safety accidents and meeting the need of seafood consumers for safety.

The Character Study on Lee Chang-Dong's (영화 <버닝> 의 인물 행동 캐릭터 연구)

  • Min, Hwanki;Moon, Jiwon
    • The Journal of the Korea Contents Association
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    • v.19 no.7
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    • pp.110-119
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    • 2019
  • is a movie about the frustration and the despair of young people in Korean society today. It is different from the previous Lee Chang-dong's film in that it provides the main character's perception and feelings about the world as the ultimate cause of the protagonist's actions. Lee Chang-dong's characters begin to change from . The main character of Burning goes one step further. He seems to believe that the main character's only weapon to overcome the logic and constraints of reality is obsessive and compulsive behaviors. Unlike previous movies, the character in Burning is a person who practices awareness and proves his character through action. I will analyze characters in to suggest the change of film form. Especially I will look at how the character's actions and the writer's own voice can meet and what results it bring about in this movie. It will lead to his changes in film form and an idea on the young people in Korean society today.

A Study on the Analysis of the Importance of Natural Landscape by the Development Project (개발사업에 의한 자연경관 영향 저감방안 중요도 분석에 관한 연구)

  • Shin, Min-Ji;Shin, Ji-Hoon
    • Journal of Korean Society of Rural Planning
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    • v.25 no.2
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    • pp.99-117
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    • 2019
  • Environmental impact assessment (EIA), which predicts, evaluates, and manages the influences on natural landscape, plays a role of monitoring natural resources for systematic management of natural landscape. However, the function of verification and correction of the system is still insufficient and feed-back, one of the most important features of EIA follow-up, has not been introduced in Korea's EIA system yet. As a procedure, it is required to check if the opinions of the evaluators are properly reflected to the outcomes of the project through a reviewing process after assessing environmental impacts of a development project. In reality, despite the awareness about the importance of follow-up inspection of the conformity with, the system mainly focuses on the agreement during the planning stage of the development project and fails to continuously manage after its completion. There have been various preceding studies related to prediction, evaluation, and management of environmental impacts on natural landscape for better management. They primarily dealt with the problems in the EIA process and suggested improvement measures, including directions for institutional development, step-by-step goals, and operation methods, to address the problems which arise in the EIA follow-up process. However, suggested measures are not actively applied with the focus only put on institutional operation, there are virtually no standardized methods to predict and assess landscape changes due to the development project and to manage landscape after the project. Against this backdrop, this study aims to explore the existing methods to analyze the impacts natural landscape and to establish a system where landscape management is continued after the development project. To this end, we will suggest reducing methods according to the predicted changes in landscape for post-project management of natural landscape. Characteristics of reduction methods by project type were examined through reviewing the guide to natural landscape rating and the importance of development project impacts on natural landscape by type of reduction was evaluated through questionnaire for experts. Evaluated types of reduction are classified and presented by characteristics of each development project and content of reduction type.

Standard Codes of the Study of Chunchu during Chosun Dynasty (1): through Park Sechae's Chunchubopyeon Gangnyung (조선조 『춘추』 공부의 표준 강령(1) - 박세채의 『춘추보편(春秋補編)』 「강령(綱領)」을 중심으로 -)

  • Kim, Dong Min
    • The Journal of Korean Philosophical History
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    • no.50
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    • pp.75-111
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    • 2016
  • This paper examines the standard codes (Gangnyung: 綱領), basis of the study of Chunchu in Chunchuhak tradition during Chosun dynasty, through Park Sechae's Chunchubopyeon. The author aims to uncover the common awareness of, or an agreed view of, Chunchu among scholars of Chosun dynasty. Since Chunchubopyeon represents the Neo-Confucian understanding of Chunchu, it can be argued that the Gangnyung section of this book contained the standard codes which formed the basis of Chunchu studies. Of five key themes in Gangnyung, this paper addresses two in detail, and . The first argues that Chunchu is the grand principle of governing the world; a living law which drives the reality. The second theme, through a detailed recording of Chunchu, examines the grand principle of Chunchu. When studies after the present paper address the remaining themes in Gangnyung, it is expected that an access to the general characteristics or features of Chunchuhak during Chosun dynasty will be granted.

The Role of Open Source Software to Create Digital Libraries and Standards Assessment

  • ALbeladi, Salmah Salem
    • International Journal of Computer Science & Network Security
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    • v.21 no.7
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    • pp.241-248
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    • 2021
  • Open-source software developments are basically Internet-based communities that voluntarily collaborate in developing software on the Internet and such Internet communities have become an important cultural and economic phenomenon. As a result, the emergence of open-source software has presented a challenge to the traditional offerings by providing free alternatives. The objective of this article is to review the possibility of the adoption of open source software in the creation of digital libraries, highlights advantages and disadvantage preservations. Among our objective also explaining the request of such software at the present time and the criteria evaluated in the digital preservation through surveying the best open source software from the reality of intellectual production, and standards that are being built to evaluate and choose what software to create a digital library without other software available. To achieve the above objectives, we shed the light on the top 11 open-source software to manage Libraries in addition to standards that may represent the basic building block for the selection of the appropriate systems to the needs of the digital library. This article relied on the descriptive approach by reviewing a series of studies and scientific research works related to the subject of the current study. Accordingly, the most prominent of the findings of this work is its illustration of the close association between open source software and the library community, both of which represent free culture. Also it is shown that the selection process of open source software has some obstacles most notably as there are no clear and reliable criteria for selecting these systems. Current study has concluded a set of recommendations, notably awareness of the role and importance of open source software and the facilities it provides in managing digital content.

A Study on the Gold Foil Patch Design Using Traditional Patterns (전통문양을 활용한 금박패치디자인 연구)

  • Oh, Yu-Kyeong;Song, Jung-A
    • Fashion & Textile Research Journal
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    • v.24 no.1
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    • pp.95-107
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    • 2022
  • In reality, the distinction between the Korean traditional culture and the cultures of other countries is at a delicate boundary. Additionally in the wake of the recent socio-cultural confrontation between Korea and China, it has become necessary to establish the foundation and area of Korean traditional culture and to actively utilize the importance of improving awareness of Korean traditional culture. To reorganize the reckless use of the gold foil pattern shown in the rental hanbok, data on the museum's collection of gold leaf patterns were collected and analyzed. Based on the gold foil, Gilsang characters such as Phoenix pattern, Crane pattern, Bat pattern, Flower pattern, Fruit pattern and recovery advice were extracted through references. The traditional gold foil pattern was reconstructed and relocated to design the gold leaf patch. Based on the collection and analysis of the museum's relics, the Wonsam & Daedae, Dangeui, Sranchima, Sagyusam, Jeonbok, Bokgun, and Daenggi were produced. Therefore, we present the possibility of producing gold foil and modern methods for producing gold foil using laser cutting techniques that can express refinement and complexity well, and gold foil thermal transfer paper with retouchable effects. Additionally, we would like to reflect upon the practicality and the convenience to modern people by considering the complexity and hassle of the traditional gold foil production process, and the disadvantages of processes that require relatively longer time. It intends to help revitalize the market of Korean traditional clothing and fashion products.

A Case Study on AR Gamification to Help Easy and Funny College Life for Foreign Students (외국인 유학생의 대학생활 안내를 쉽게 돕는 AR 게이미피케이션 제작 사례)

  • Lan, Zi-Jie;Park, Chan;Lee, Wan-Bok
    • Journal of Convergence for Information Technology
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    • v.12 no.3
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    • pp.11-16
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    • 2022
  • Although the number of foreign students is increasing with the development of internationalization, international students are often unfamiliar to the campus environment in the early stages of their school visits. This research aims to solve the problems of foreign students' unfamiliarity with the campus and the inconvenience of study and life after enrollment and to design and produce an AR campus guide application based on gamification. The application built are designed according to the targets, missions, and rewards of different places. Through the 'A Survey on the Awareness of Kongju University's Buildings' questionnaire survey of international students at National Kongju University, six place were selected as POI (Point of Interest). Missions and questions suitable for users were designed. Through this application, it is hoped that users can learn about important places of the school interestingly and learn about the use of related convenience facilities.