• Title/Summary/Keyword: real-time video

Search Result 1,677, Processing Time 0.027 seconds

Decision Tree Generation Algorithm for Image-based Video Conferencing

  • Yunsick Sung;Jeonghoon Kwak;Jong Hyuk Park
    • Journal of Internet Technology
    • /
    • v.20 no.5
    • /
    • pp.1535-1545
    • /
    • 2019
  • Recently, the diverse kinds of applications in multimedia computing have been developed for visual surveillance, healthcare, smart cities, and security. Video conferencing is one of core applications among multimedia applications. The Quality of Service of video conferencing is a major issue, because of limited network traffic. Video conferencing allow a large number of users to converse with each other. However, the huge amount of packets are generated in the process of transmitting and receiving the photographed images of users. Therefore, the number of packets in video conferencing needs to be reduced. Video conferencing can be conducted in virtual reality by sending only the control signals of virtual characters and showing virtual characters based on the received signals to represent the users, instead of the photographed images of the users, in real time. This paper proposes a method that determines representative photographed images by analyzing the collected photographed images of users, using KMedoids algorithm and a decision tree, and expresses the users based on the analyzed images. The decision tree used for video conferencing are generated automatically using the proposed method. Given that the behaviors in the decision tree is added or changed considering photographed images, it is possible to reproduce the decision tree by photographing the behavior of the user in real-time. In an experiment conducted, 63 consecutively photographed images were collected and a decision tree generated by using the silhouette images of the photographed images. Indices of the silhouette images were utilized to express a subject and one index was selected using a decision tree. The proposed method reduced the number of comparisons by a factor of 3.78 compared with the traditional method that uses correlation coefficient. Further, each user's image could be outputted by using only the control image table of the image and the index.

A Design and Implementation of Distributed Object Group Platform for Supporting Real-Time Application in CORBA Environments (CORBA 환경에서 실시간 응용을 자원을 위한 분산 객체그룹 플랫폼의 설계 및 구현)

  • Kim, Myeong-Hui;Lee, Jae-Wan;Ju, Su-Jong
    • The Transactions of the Korea Information Processing Society
    • /
    • v.7 no.4
    • /
    • pp.1062-1072
    • /
    • 2000
  • The applications developing in distributed object computing enviroments are faced with the difficulties for managing various lots of distributed objects. Also, because the most multimedia service, like video, audio, and so forth, must be satisfied itself with real-time constraints, the users also are feeling with necessary to apply real-time mechanisms to distributed multimedia services. The goal of this paper is to solve the problems for managing distributed objects, and to be easy to develop complex applications that can provide real-time services. To do this, we designed and implemented a real-time object group platform that can be placed between applications and CORBA. This platform is extended the existing object group model[13,14] added to the scheduler and timer object components for supporting real-time concept. We designed the components for platform by using James Rumbaugh object modeling technology that consists of object, function, and dynamic model. And then we described the detailed interfaces of the components by IDL, and implemented our real-time object group's platform using OrbixMT 22 which is the IONA Technologies' ORB product. Finally, we showed the execution procedures of the schduler object of each components in a real-time object group platform.

  • PDF

Methodology for Evaluating Collision Risks Using Vehicle Trajectory Data (개별차량 주행패턴 분석을 통한 교통사고 위험도 분석 기법)

  • Kim, Joon-Hyung;Song, Tai-Jin;Oh, Cheol;Sung, Nak-Moon
    • Journal of Korean Society of Transportation
    • /
    • v.26 no.5
    • /
    • pp.51-62
    • /
    • 2008
  • An innovative feature of this study is to propose a methodology for evaluating safety performance in real time based on vehicle trajectory data extracted from video images. The essence of evaluating safety performance is to capture unsafe car-following and lane-changing events generated by individual vehicles traveling within video surveillance area. The proposed methodology derived three indices including real-time safety index(RSI) based on the concept of safe stopping distance, time-to-collision(TTC), and the collision energy based on the conservation of momentum. It is believed that outcomes would be greatly utilized in developing a new generation of video images processing(VIP) based traffic detection systems capable of producing safety performance measurements. Relevant technical challenges for such detection systems are also discussed.

Automatic Extraction Techniques of Topic-relevant Visual Shots Using Realtime Brainwave Responses (실시간 뇌파반응을 이용한 주제관련 영상물 쇼트 자동추출기법 개발연구)

  • Kim, Yong Ho;Kim, Hyun Hee
    • Journal of Korea Multimedia Society
    • /
    • v.19 no.8
    • /
    • pp.1260-1274
    • /
    • 2016
  • To obtain good summarization algorithms, we need first understand how people summarize videos. 'Semantic gap' refers to the gap between semantics implied in video summarization algorithms and what people actually infer from watching videos. We hypothesized that ERP responses to real time videos will show either N400 effects to topic-irrelevant shots in the 300∼500ms time-range after stimulus on-set or P600 effects to topic-relevant shots in the 500∼700ms time range. We recruited 32 participants in the EEG experiment, asking them to focus on the topic of short videos and to memorize relevant shots to the topic of the video. After analysing real time videos based on the participants' rating information, we obtained the following t-test result, showing N400 effects on PF1, F7, F3, C3, Cz, T7, and FT7 positions on the left and central hemisphere, and P600 effects on PF1, C3, Cz, and FCz on the left and central hemisphere and C4, FC4, P8, and TP8 on the right. A further 3-way MANOVA test with repeated measures of topic-relevance, hemisphere, and electrode positions showed significant interaction effects, implying that the left hemisphere at central, frontal, and pre-frontal positions were sensitive in detecting topic-relevant shots while watching real time videos.

Real Time Moving Object Detection Based on Frame Difference and Doppler Effects in HSV color model (HSV 컬러 모델에서의 도플러 효과와 영상 차분 기반의 실시간 움직임 물체 검출)

  • Sanjeewa, Nuwan;Kim, Won-Ho
    • Journal of Satellite, Information and Communications
    • /
    • v.9 no.4
    • /
    • pp.77-81
    • /
    • 2014
  • This paper propose a method to detect moving object and locating in real time from video sequence. first the proposed method extract moving object by differencing two consecutive frames from the video sequence. If the interval between captured two frames is long, it cause to generate fake moving object as tail of the real moving object. secondly this paper proposed method to overcome this problem by using doppler effects and HSV color model. finally the object segmentation and locating is done by combining the result that obtained from steps above. The proposed method has 99.2% of detection rate in practical and also this method is comparatively speed than other similar methods those proposed in past. Since the complexity of the algorithm is directly affects to the speed of the system, the proposed method can be used as low complexity algorithm for real time moving object detection.

Real-Time Visual Production using Unity 3D

  • Lee, Dong-Min;Shin, Seung-Jung
    • International journal of advanced smart convergence
    • /
    • v.7 no.4
    • /
    • pp.138-146
    • /
    • 2018
  • Generally, the animation and image production process consists of three stages: Pre-Production, Main-Production, and Post-Production. Real-time video production is also made based on this configuration. On the premise of the increase of productivity by reducing the production time effectively in the main production stage that takes the most time, this study aims to summarize the process of producing videos, focusing on the concrete main production stage. To do this, we propose a method for creating a real-time image from the point of view of the general user using Unity 3D, one of the game engines. Also, this study utilizes the Cinemachine feature provided by Unity 3D, which is suitable for the implementation of the proposed module structure.

A Virtual Environment for Optimal use of Video Analytic of IP Cameras and Feasibility Study (IP 카메라의 VIDEO ANALYTIC 최적 활용을 위한 가상환경 구축 및 유용성 분석 연구)

  • Ryu, Hong-Nam;Kim, Jong-Hun;Yoo, Gyeong-Mo;Hong, Ju-Yeong;Choi, Byoung-Wook
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
    • /
    • v.29 no.11
    • /
    • pp.96-101
    • /
    • 2015
  • In recent years, researches regarding optimal placement of CCTV(Closed-circuit Television) cameras via architecture modeling has been conducted. However, for analyzing surveillance coverage through actual human movement, the application of VA(Video Analytics) function of IP(Internet Protocol) cameras has not been studied. This paper compares two methods using data captured from real-world cameras and data acquired from a virtual environment. In using real cameras, we develop GUI(Graphical User Interface) to be used as a logfile which is stored hourly and daily through VA functions and to be used commercially for placement of products inside a shop. The virtual environment was constructed to emulate an real world such as the building structure and the camera with its specifications. Moreover, suitable placement of the camera is done by recognizing obstacles and the number of people counted within the camera's range of view. This research aims to solve time and economic constraints of actual installation of surveillance cameras in real-world environment and to do feasibility study of virtual environment.

A new approach for content-based video retrieval

  • Kim, Nac-Woo;Lee, Byung-Tak;Koh, Jai-Sang;Song, Ho-Young
    • International Journal of Contents
    • /
    • v.4 no.2
    • /
    • pp.24-28
    • /
    • 2008
  • In this paper, we propose a new approach for content-based video retrieval using non-parametric based motion classification in the shot-based video indexing structure. Our system proposed in this paper has supported the real-time video retrieval using spatio-temporal feature comparison by measuring the similarity between visual features and between motion features, respectively, after extracting representative frame and non-parametric motion information from shot-based video clips segmented by scene change detection method. The extraction of non-parametric based motion features, after the normalized motion vectors are created from an MPEG-compressed stream, is effectively fulfilled by discretizing each normalized motion vector into various angle bins, and by considering the mean, variance, and direction of motion vectors in these bins. To obtain visual feature in representative frame, we use the edge-based spatial descriptor. Experimental results show that our approach is superior to conventional methods with regard to the performance for video indexing and retrieval.

Adaptive Temporal Rate Control of Video Objects for Scalable Transmission

  • Chang, Hee-Dong;Lim, Young-Kwon;Lee, Myoung-Ho;Ahan, Chieteuk
    • Proceedings of the Korean Society of Broadcast Engineers Conference
    • /
    • 1997.06a
    • /
    • pp.43-48
    • /
    • 1997
  • The video transmission for real-time viewing over the Internet is a core operation for the multimedia services. However, its realization is very difficult because the Internet has two major problems, namely, very narrow endpoint-bandwidth and the network jitter. We already proposed a scalable video transmission method in [8] which used MPEG-4 video VM(Verification Model) 2.0[3] for very low bit rate coding and an adaptive temporal rate control of video objects to overcome the network jitter problem. In this paper, we present the improved adaptive temporal rate control scheme for the scalable transmission. Experimental results for three test video sequences show that the adaptive temporal rate control can transfer the video bitstream at source frame rate under variable network condition.

  • PDF

Real-time Identification of Traffic Light and Road Sign for the Next Generation Video-Based Navigation System (차세대 실감 내비게이션을 위한 실시간 신호등 및 표지판 객체 인식)

  • Kim, Yong-Kwon;Lee, Ki-Sung;Cho, Seong-Ik;Park, Jeong-Ho;Choi, Kyoung-Ho
    • Journal of Korea Spatial Information System Society
    • /
    • v.10 no.2
    • /
    • pp.13-24
    • /
    • 2008
  • A next generation video based car navigation is researched to supplement the drawbacks of existed 2D based navigation and to provide the various services for safety driving. The components of this navigation system could be a load object database, identification module for load lines, and crossroad identification module, etc. In this paper, we proposed the traffic lights and road sign recognition method which can be effectively exploited for crossroad recognition in video-based car navigation systems. The method uses object color information and other spatial features in the video image. The results show average 90% recognition rate from 30m to 60m distance for traffic lights and 97% at 40-90m distance for load sign. The algorithm also achieves 46msec/frame processing time which also indicates the appropriateness of the algorithm in real-time processing.

  • PDF