• Title/Summary/Keyword: real-time recording

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The Effect of Other Behaviors and Lecture Satisfaction on Lecture Flow in Online Classes of Nursing Students' (간호대학생의 온라인 수업에서 딴짓과 강의만족도가 수업몰입에 미치는 영향)

  • Hyun-hee Ma;Hwa-Young Kim;Eun-Su Lee
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.3
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    • pp.471-480
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    • 2023
  • The purpose of this study is to confirm the effect of recording online classes and real-time video classes on other behaviors, lecture satisfaction, and lecture flow in during the COVID-19 period. Data were collected and analysis using a structured questionnaire from May 20th to June 4th in 2021 for 550 nursing students in the D University. As a result of the study, it was found that there were more others behaviors in record online classes than in real-time online classes (t=-2.00, p=.046), lecture satisfaction(t=-1.54, p=.124) and lecture flow in real-time online classes it was higher in the record online classes (t=-.63, p=.529), but it was not statistically significant. However, the 2nd year students who participated in the two types of online classes showed statistically significantly higher lecture satisfaction (t=13.55, p=.000) and lecture flow(t=4.48, p=.004). And 4 th grade students of others behaviors was statistically significantly lower (t=4.68, p=.003). In the multiple regression analysis, the main factor affecting lecture flow was lecture satisfaction, and the explanatory power of the model was 55.1% in record online classes (F=128.49, p <.01), and in real-time classes 47.2%(F=77.24, p<.01). In the future, research should be conducted to confirm the difference between the two types of online classes of the same instructor and the difference in other things, lecture satisfaction, and class commitment that appear after applying learner-centered learning.

Mixed-reality simulation for orthognathic surgery

  • Fushima, Kenji;Kobayashi, Masaru
    • Maxillofacial Plastic and Reconstructive Surgery
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    • v.38
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    • pp.13.1-13.12
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    • 2016
  • Background: Mandibular motion tracking system (ManMoS) has been developed for orthognathic surgery. This article aimed to introduce the ManMoS and to examine the accuracy of this system. Methods: Skeletal and dental models are reconstructed in a virtual space from the DICOM data of three-dimensional computed tomography (3D-CT) recording and the STL data of 3D scanning, respectively. The ManMoS uniquely integrates the virtual dento-skeletal model with the real motion of the dental cast mounted on the simulator, using the reference splint. Positional change of the dental cast is tracked by using the 3D motion tracking equipment and reflects on the jaw position of the virtual model in real time, generating the mixed-reality surgical simulation. ManMoS was applied for two clinical cases having a facial asymmetry. In order to assess the accuracy of the ManMoS, the positional change of the lower dental arch was compared between the virtual and real models. Results: With the measurement data of the real lower dental cast as a reference, measurement error for the whole simulation system was less than 0.32 mm. In ManMoS, the skeletal and dental asymmetries were adequately diagnosed in three dimensions. Jaw repositioning was simulated with priority given to the skeletal correction rather than the occlusal correction. In two cases, facial asymmetry was successfully improved while a normal occlusal relationship was reconstructed. Positional change measured in the virtual model did not differ significantly from that in the real model. Conclusions: It was suggested that the accuracy of the ManMoS was good enough for a clinical use. This surgical simulation system appears to meet clinical demands well and is an important facilitator of communication between orthodontists and surgeons.

Interactive VFX System for TV Virtual Studio (TV 가상 스튜디오용 인터랙티브 VFX 시스템)

  • Byun, Hae Won
    • Journal of the Korea Computer Graphics Society
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    • v.21 no.5
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    • pp.21-27
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    • 2015
  • In this paper, we presents visual effect(water, fire, smoke) simulation and interaction system for TV virtual studio. TV virtual studio seamlessly synthesizes CG background and a live performer standing on a TV green studio. Previous virtual studios focus on the registration of CG background and a performer in real world. In contrast to the previous systems, we can afford to make new types of TV scenes more easily by simulating interactive visual effects according to a performer. This requires the extraction of the performer motion to be transformed 3D vector field and simulate fluids by applying the vector field to Navier Stokes equation. To add realism to water VFX simulation and interaction, we also simulate the dynamic behavior of splashing fluids on the water surface. To provide real-time recording of TV programs, real-time VFX simulation and interaction is presented through a GPU programming. Experimental results show this system can be used practically for realizing water, fire, smoke VFX simulation and the dynamic behavior simulation of fish flocks inside ocean.

On Natural Motion Editing by a Geometric Mean Filter (기하학적 평균 필터에 의한 자연스러운 움직임 편집)

  • Kim Jin-Ok
    • Journal of Internet Computing and Services
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    • v.4 no.2
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    • pp.31-37
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    • 2003
  • Recently, motion capture has become one of the most promising technologies in animation. Realistic motion data can be captured by recording the movement of a real actor with an optical or magnetic motion capture system. This paper deals with motion editing by a geometric mean filter. Since the captured motion has some noises that cause a jerky motion, it needs a smoothing process to make it natural. A geometric mean filter is proposed to produce natural motions without jerky motions. Experimental results show that the geometric mean filter can effectively remove noises that cause a jerky motion and it can guarantee the most natural motions among various spatial filters. This method could be applied to the various fields such as real time animation, virtual reality applications, 3D applications, and etc.

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Improved Crash Detection Algorithm for Vehicle Crash Detection

  • An, Byoungman;Kim, YoungSeop
    • Journal of the Semiconductor & Display Technology
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    • v.19 no.3
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    • pp.93-99
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    • 2020
  • A majority of car crash is affected by careless driving that causes extensive economic and social costs, as well as injuries and fatalities. Thus, the research of precise crash detection systems is very significant issues in automotive safety. A lot of crash detection algorithms have been developed, but the coverage of these algorithms has been limited to few scenarios. Road scenes and situations need to be considered in order to expand the scope of a collision detection system to include a variety of collision modes. The proposed algorithm effectively handles the x, y, and z axes of the sensor, while considering time and suggests a method suitable for various real worlds. To reduce nuisance and false crash detection events, the algorithm discriminated between driving mode and parking mode. The performance of the suggested algorithm was evaluated under various scenarios, and it successfully discriminated between driving and parking modes, and it adjusted crash detection events depending on the real scenario. The proposed algorithm is expected to efficiently manage the space and lifespan of the storage device by allowing the vehicle's black box system to store only necessary crash event's videos.

On Natural Motion Editing by a Geometric Mean Filter (기하학적 평균 필터에 의한 자연스러운 움직임 편집)

  • Kim Jin-Ok
    • Journal of Internet Computing and Services
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    • v.5 no.2
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    • pp.41-47
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    • 2004
  • Recently, motion capture has become one of the most promising technologies in animation. Realistic motion data can be captured by recording the movement of a real actor with an optical or magnetic motion capture system. This paper deals with motion editing by a geometric mean filter. Since the captured motion has some noises that cause a jerky motion, it needs a smoothing process to make it natural. A geometric mean filter is proposed to produce natural motions without jerky motions. Experimental results show that the geometric mean filter can effectively remove noises that cause a jerky motion and it can guarantee the most natural motions among various spatial filters. This method could be applied to the various fields such as real time animation, virtual reality applications, 3D applications, and etc.

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The Research on Metaphors of Expert Teachers in Mathematics Classroom

  • Ye, Lijun;Si, Haixia
    • Research in Mathematical Education
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    • v.15 no.3
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    • pp.251-259
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    • 2011
  • Metaphor is the main representations of teachers' practical knowledge, which can help students to understand mathematics better. Through the recording and quantitative analysis of video cases of expert teachers in mathematics classroom, there are some results after analysis: 1) Teachers use many metaphors in the classroom and most of that are structural-ontological metaphors, which takes a certain period of time. 2) Teachers use the metaphors mainly in the teaching process of introduce and explore by the form of question-answer. 3) During the process of concept teaching, the metaphors from the real-world examples can promote the students have more motivation to study. During the process of procedure teaching, the metaphors from similar materials can promote the students to understand the operational skill better.

Development of Home-care Medical Information System integrating Telemetry (Telemetry를 통합한 재택 진료시스템의 개발)

  • Ham, J.H.;Chee, Y.J.;Yim, S.H.;Park, K.S.
    • Proceedings of the KOSOMBE Conference
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    • v.1997 no.05
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    • pp.295-298
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    • 1997
  • We developed the system that enables patients to be treated at home during their daily life through digital telemetry and public communication line. This system records and transfers ECG signals through wireless digital telemetry unhindering the patient's normal activities in long-term recording, and transmits the processed data, which enables real-time remote examination via ISDN phone line. Patient's image, voice, and transmitted signals are transferred to medical experts in remote medical center interactively.

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Measurement of hand motion and tremor of camcorder using a wired-glove system (사이버글로브를 이용한 손동작과 캠코더의 흔들림 측정)

  • 박경수;임치환;이석우;이경태;박재희
    • Proceedings of the ESK Conference
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    • 1997.04a
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    • pp.281-285
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    • 1997
  • We developed the system which could trace the hand and arm motion to test the product usability by integrating a wired-glove and a magnetic position sensing system. The magnetic position sensing system traces the position and orientation of the arm while the sired-glove measures 18 phal angeal joint angles. A case study was performed on two different camcorders in weight. The heavier camcorder was more stable than the lighter one. Also the recording task is more stable than the zoom-in and zoom-out tasks. This system could be used to monitor and quantify the hand and arm motion in real time and also could be used to test the product usability where the hand motion is important.

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Running Characteristics for On-Line Test of Railway Vehicle

  • Han, Young-Jae;Kim, Seog-Won;Seo, Sung-Il;Mok, Jin-Yong;Lee, Su-Gil;Kim, Young-Mo
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.1347-1350
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    • 2005
  • Recently, as the road capacity reaches a limit and environmental problems become serious, there exists a gradual increasing need for railway vehicles that are environment-friendly, punctual, reliable and safe. Accordingly, in addition to conventional railroad vehicles, lots of vehicles are being newly developed. Using the developed installed measurement system, the performance characteristics of railway vehicle could be monitored precisely. After recording the input real time data of each signal from railway vehicle to the network line, we could acquire the needed information through post processing program. We could verify the running performances of railway vehicle using this system. As a result, many latent defects have been found and corrected in the prototype train. The measurement systems have contributed to dramatic reduction of the developing period.

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