• 제목/요약/키워드: real-time position

검색결과 1,506건 처리시간 0.03초

GPS와 블루투스를 이용한 물류관리 시스템 개발에 관한 연구 (Development of Logistics Management System using GPS and Bluetooth)

  • 최병길;최재훈
    • 한국측량학회:학술대회논문집
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    • 한국측량학회 2004년도 춘계학술발표회논문집
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    • pp.107-112
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    • 2004
  • Corresponding to the importance of real-time position tracing in the customs free zone, the logistics monitoring system utilizing GPS and PDA correctly confirms the position of the logistics at real time. Information obtained through the use of bluetooth is transmitted into the control station that controls the flow of the logistics. This logistics monitoring system can efficiently identify the movement of the logistics all the time.

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PSD 센서를 이용한 이동물체의 실시간 위치측정 (Real-time position measurements of mobile object using PSD sensor)

  • 노재희;권석근;서남일;노영식
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 1998년도 추계학술대회 논문집 학회본부 B
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    • pp.540-542
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    • 1998
  • The Position Sensitive Detector(PSD) is an useful device which can be used to measure the position of an incidence light in accuracy and in real-time. In this paper, 2-D PSD sensor is used to measure the 2-D position of moving object with light source. To get the position of light source from PSD sensor exactly, we propose two position computation methods ; the parameter calibration and neural network. Experimental data is presented that offer the comparision between two methods and demonstrates the effectiveness of proposed approach.

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Back Propagation 알고리즘을 이용한 산업용 로봇의 견실 제어 (Robust Control of Industrial Robot Based on Back Propagation Algorithm)

  • 윤주식;이희섭;윤대식;한성현
    • 한국공작기계학회:학술대회논문집
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    • 한국공작기계학회 2004년도 춘계학술대회 논문집
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    • pp.253-257
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    • 2004
  • Neural networks are works are used in the framework of sensor based tracking control of robot manipulators. They learn by practice movements the relationship between PSD(an analog Position Sensitive Detector) sensor readings for target positions and the joint commands to reach them. Using this configuration, the system can track or follow a moving or stationary object in real time. Furthermore, an efficient neural network architecture has been developed for real time learning. This network uses multiple sets of simple back propagation networks one of which is selected according to which division(corresponding to a cluster of the self-organizing feature map) in data space the current input data belongs to. This lends itself to a very training and processing implementation required for real time control.

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신경회로망과 위치 검출장치를 사용한 로보트 추적 제어기의 구현 (A neural network based real-time robot tracking controller using position sensitive detectors)

  • 박형권;오세영;김성권
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1993년도 한국자동제어학술회의논문집(국내학술편); Seoul National University, Seoul; 20-22 Oct. 1993
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    • pp.660-665
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    • 1993
  • Neural networks are used in the framework of sensorbased tracking control of robot manipulators. They learn by practice movements the relationship between PSD ( an analog Position Sensitive Detector) sensor readings for target positions and the joint commands to reach them. Using this configuration, the system can track or follow a moving or stationary object in real time. Furthermore, an efficient neural network architecture has been developed for real time learning. This network uses multiple sets of simple backpropagation networks one of which is selected according to which division (corresponding to a cluster of the self-organizing feature map) in data space the current input data belongs to. This lends itself to a very fast training and processing implementation required for real time control.

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선박 운항 시뮬레이터에서 해양파와 연동된 선박 및 부표 운동의 실시간 가시화 (Real-time Visualization of Ship and Buoy Motions Coupled with Ocean Waves in a Ship Handling Simulator)

  • 여동진;차무현;문두환
    • 한국CDE학회논문집
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    • 제16권3호
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    • pp.227-235
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    • 2011
  • Ship handling simulator should have capabilities of calculating ship motions (heave, pitch, and roll) at given sea state and displaying the calculated motions through a real-time 3D visualization system. Motion solver of a ship handling simulator generally calculates those motions in addition to position for an own ship, a main simulation target, but provides only position information for traffic ships. Therefore, it is required to simulate real-time traffic ship and buoy motions coupled with ocean waves in a ship handling simulator for the realistic visualization. In the paper, the authors propose a simple dynamics model by which ship and buoy motions are calculated with the input data of wave height and discuss a method for the implementation of a ship and buoy motions calculation module.

PSD 센서 및 Back Propagation 알고리즘을 이용한 AM1 로봇의 견질 제어 (Robust Control of AM1 Robot Using PSD Sensor and Back Propagation Algorithm)

  • 정동연;한성현
    • 한국산업융합학회 논문집
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    • 제7권2호
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    • pp.167-172
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    • 2004
  • Neural networks are used in the framework of sensor based tracking control of robot manipulators. They learn by practice movements the relationship between PSD(an analog Position Sensitive Detector) sensor readings for target positions and the joint commands to reach them. Using this configuration, the system can track or follow a moving or stationary object in real time. Furthermore, an efficient neural network architecture has been developed for real time learning. This network uses multiple sets of simple back propagation networks one of which is selected according to which division (Corresponding to a cluster of the self-organizing feature map) in data space the current input data belongs to. This lends itself to a very training and processing implementation required for real time control.

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Real-Time Motion Blur Using Triangular Motion Paths

  • Hong, MinhPhuoc;Oh, Kyoungsu
    • Journal of Information Processing Systems
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    • 제13권4호
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    • pp.818-833
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    • 2017
  • This paper introduces a new algorithm that renders motion blur using triangular motion paths. A triangle occupies a set of pixels when moving from a position in the start of a frame to another position in the end of a frame. This is a motion path of a moving triangle. For a given pixel, we use a motion path of each moving triangle to find a range of time that this moving triangle is visible to the camera. Then, we sort visible time ranges in the depth-time dimensions and use bitwise operations to solve the occlusion problem. Thereafter, we compute an average color of each moving triangle based on its visible time range. Finally, we accumulate an average color of each moving triangle in the front-to-back order to produce the final pixel color. Thus, our algorithm performs shading after the visibility test and renders motion blur in real time.

대칭형 자유동작에 의한 3D 아바타 실시간 제어 알고리즘 (An algorithm for real-time control of a 3D avatar by symmetry-formed motions)

  • 장희동
    • 한국게임학회 논문지
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    • 제3권2호
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    • pp.24-29
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    • 2003
  • The market of digital avatar with internet and digital technology is increasing rapidly. The users want to express any free-formed motion of their avatars in the cyber space. The user s motion capturing method as the avatar's motion can express any free-formed motion of the avatar in real-time but the methods are expensive and inconvenient. In this paper, we proposed a new method of expressing any free-formed motion of the avatar in real-time. The proposed method is an algorithm for real-time control of a 3D avatar in symmetry-formed free motion. Specially, the algorithm aims at the motion control of a 3D avatar for online dancing games. The proposed algorithm uses the skeleton character model and controls any one of two hands of the character model by a joystick with two sticks. In the symmetry-formed motion, the position and orientation of one hand can determine the position and orientation of the other hand. And the position and orientation of a hand as an end-effector can determine the pose of the arm by Inverse Kinematics. So the algorithm can control the symmetry-formed free motions of two arms by one joystick with two sticks. In the dance game, the algorithm controls the arm motion by the joystick and the other motion by the motion captured DB.

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한 이미지 평면에 있는 다물체 화상처리 기법 개발 (Development of multi-object image processing algorithm in a image plane)

  • 장완식;윤현권;김재확
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2000년도 제15차 학술회의논문집
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    • pp.555-555
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    • 2000
  • This study is concentrated on the development of hight speed multi-object image processing algorithm, and based on these a1gorithm, vision control scheme is developed for the robot's position control in real time. Recently, the use of vision system is rapidly increasing in robot's position centre. To apply vision system in robot's position control, it is necessary to transform the physical coordinate of object into the image information acquired by CCD camera, which is called image processing. Thus, to control the robot's point position in real time, we have to know the center point of object in image plane. Particularly, in case of rigid body, the center points of multi-object must be calculated in a image plane at the same time. To solve these problems, the algorithm of multi-object for rigid body control is developed.

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실시간 정밀 모션 제어를 위한 안드로이드 응용 설계 및 구현 (Design and Implementation of an Android Application for Real-time Motion Control)

  • 김도현;강형석;강정남;이은규;김강희
    • 정보과학회 컴퓨팅의 실제 논문지
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    • 제21권4호
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    • pp.315-319
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    • 2015
  • 본 논문은 실시간 정밀 모션 제어를 위한 안드로이드 응용의 설계와 구현을 다룬다. 안정적인 실시간 성능을 제공하기 위해서 다축 모터들이 특정 모션을 만들어낼 수 있도록 실시간 필드버스에 주기적으로 좌표 벡터 명령을 전달하고 그에 대한 피드백을 받는 모션 제어부를 데몬 프로세스 형태의 안드로이드 서비스로 구현하고, 이 모션 제어 서비스에 모션의 좌표 벡터들을 생성하여 전달하는 모션 계획부를 안드로이드 UI 응용으로 구현하였다. 이러한 소프트웨어 구성을 지원하기 위해서 멀티코어 프로세서를 모션 제어 서비스의 실행을 전담하는 실시간 코어들과 UI 응용의 실행을 전담하는 비실시간 코어로 나누었으며, 모션 제어 서비스와 응용 사이의 통신을 공유 메모리 형태로 구현하였다. 성능 측정 결과, 8축 모터들을 2개씩 그룹지어 4개의 쓰레드로 제어하는 경우에도 태스크 활성화 지터의 99%를 ${\pm}55{\mu}s$ 미만으로 유지하면서, 모션 제어 주기를 2ms까지 달성할 수 있었다.