• Title/Summary/Keyword: real-time multicast

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A Policy of Movement Support for Multimedia Multicast Service in Wireless Network (무선 네트워크 환경에서 멀티미디어 멀티캐스트 서비스를 위한 이동성 지원 기법)

  • 이화세;홍은경;이승원;박성호;정기동
    • Journal of Korea Multimedia Society
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    • v.6 no.6
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    • pp.1034-1045
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    • 2003
  • In this paper, we study a multicast transport technique for multimedia services of mobile hosts in wireless network environments. To reduce packet loss during hand-off, we propose a Pre-join scheme in overlapped area and a Buffering scheme in crossover routers. To support seamless service in real time multimedia application, these scheme use an optimal path routing which was provided in remote subscription scheme and a prediction scheme of host movements which was considered overlapped area. To evaluate the peformance of our scheme, we compare Bi-direction tunneling of mobile If, Remote subscription, and MoM by using NS-2. As a result, our scheme shows better performance in network overhead, packet loss and bandwidth's use than other schemes.

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MPLS and Video Stream broadcast multicast transport optimization through convergence (MPLS와 멀티캐스트 융합을 통한 Video Stream 방송 전송 최적화)

  • Hwang, Seong-Kyu;Han, Seung-Jo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.6
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    • pp.1330-1336
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    • 2014
  • QoS techniques and transmitted in real-time communication with the advancement of technology a variety of applications and services are available these days, mobile devices bogeuphwa LTE technology to the development of multimedia services with high quality can be realized. In order to satisfy this condition simply with a router with an increased bandwidth expansion by considering the increase in the routing table of the network scalability problems included. Burst traffic data to be distributed according to the environment is to be centered. To do this, the destination -based routing method to transmit the current paper -based (Source routing) routing settings are required. In this paper, published by the IETF, IP switching system based on standardized protocol Label Switching Multi-Protocol Label Switching (MPLS) network by using the existing Best Effect is difficult to guarantee QoS for multimedia transmission in MPLS network environment using optimized QoS guarantees to transmit the multicast.

Design and Implementation of Transport and Session Managers in a Multimedia Streaming Framework (멀티미디어 스트리밍 프레임워크에서 전송 및 세션 관리자의 설계 및 구현)

  • Lim, Eak-Jin;Lee, Sung-Young;Jeong, Chang-Yun
    • Journal of KIISE:Computing Practices and Letters
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    • v.7 no.1
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    • pp.24-37
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    • 2001
  • This paper deals with our experience for the design and implementation of Transport and Session managers in the Integrated Streaming Service Architecture (IS SA) that was developed by the authors. The ISSA is a streaming framework that allows to develop integrated multimedia streaming applications such as VOD system in unicast/multicast and real-time broadcastOive-cast). It also facilities standard real-time transport protocols such as RTp(Real-Time Transport Protocol)/RTCP(Real-time Control Protocol) and RTSP(Real-Time Streaming ProtocoD that allows to user openness. The ISSA supports diverse media fonnats and is independent from underlying networks and operating systems, and compatible with the global real-time multimedia database system (BeeHive) so that streaming media are efficiently retrieved, stored, and serviced. The role of the Transport Manager is to do packetization and depacketization for the different types of multimedia data and delivers the packetized media data in real-time. The Transport Manager uses RTP protocol. The role of the Session Manager is to establish and control the media channel by using RTSP protocol and to deliver the database transactions for the multimedia database by using RTTP(Real-Time Transaction Protocol) protocol. Both the Transport and Session Manager are doing their functions through the network interface in the ISSA that allows developers to various network programming interfaces and provides flexibility to the system.

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Wide-Area SCADA System with Distributed Security Framework

  • Zhang, Yang;Chen, Jun-Liang
    • Journal of Communications and Networks
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    • v.14 no.6
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    • pp.597-605
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    • 2012
  • With the smart grid coming near, wide-area supervisory control and data acquisition (SCADA) becomes more and more important. However, traditional SCADA systems are not suitable for the openness and distribution requirements of smart grid. Distributed SCADA services should be openly composable and secure. Event-driven methodology makes service collaborations more real-time and flexible because of the space, time and control decoupling of event producer and consumer, which gives us an appropriate foundation. Our SCADA services are constructed and integrated based on distributed events in this paper. Unfortunately, an event-driven SCADA service does not know who consumes its events, and consumers do not know who produces the events either. In this environment, a SCADA service cannot directly control access because of anonymous and multicast interactions. In this paper, a distributed security framework is proposed to protect not only service operations but also data contents in smart grid environments. Finally, a security implementation scheme is given for SCADA services.

Efficient Method for Exchanging Data between DDS Middlewares based on Adaptive Packet Transmission (적응형 패킷 전송에 기반한 DDS 미들웨어 간의 효율적인 데이터 교환 방법)

  • Ahn, Sung-Woo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.6
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    • pp.1229-1234
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    • 2012
  • In this paper, we analyze the problems that the DDS middleware, which is a standard data-centric communication interface, uses the fixed packet transmission method by the pre-defined protocol for exchanging data packets. The packet transmission method selected in a fixed manner cannot handle appropriately the increasing of resource overhead in an environment where the load of the DDS network changes dynamically. If the load on the node and network exceeds the threshold, the performance of the packet transmission may be degraded rapidly. This results in a failure of ensuring the real-time characteristic of DDS middleware. To solve this problem, we propose the scheme of the adaptive packet transmission for adjusting the transmission method in real-time based on the overhead on the DDS network.

An Implementation of the Position Controller for Multiple Motors Using CAN (CAN 통신을 이용한 다중모터 위치제어기 구현)

  • Yi, Keon-Young
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.51 no.2
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    • pp.55-60
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    • 2002
  • This paper presents a controller for the multiple DC motors using the CAN(Controller Area Network). The controller has a benefit of reducing the cable connections and making the controller boards compact through the network including expansibility. CAN, among the field buses, is a serial communication methodology which has the physical layer and the data link layer in the ISO's OSI (Open System Interconnect) 7 layered reference model. It provides the user with many powerful features including multi-master functionality and the ability to broadcast / multicast telegrams. When we use a microprocessor chip embedding the CAN function, the system becomes more economical and reliable to react shortly in the data transmission. The controller, we proposed, is composed of two main controllers and a sub controller, which have built with a one-chip microprocessor having CAN function. The sub controller is plugged into the Pentium PC to perform a CAN communication, and connected to the main controllers via the CAN. Main controllers are responsible for controlling two motors respectively. Totally four motors, actuators for the biped robot in our laboratory, are controlled in the experiment. We show that the four motors are controlled properly to actuate the biped robot through the network in real time.

Video Stream broadcast transmission optimization using MPLS Networks (MPLS망을 이용한 Video Stream 방송 전송 최적화 기법)

  • Hwang, Seong-Kyu
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.12
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    • pp.2871-2877
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    • 2014
  • Real-time communication and diversification of multimedia application services using high-capacity data over the Internet demand high speed connection, and real-time and high-speed access internet service such as multimedia make Internet traffic increase rapidly. Meanwhile, QoS (Quality of Service) of internet service is not satisfied. In this situation, ISP (Internet Service Provider) has been required to improve service quality and extend network according to the user's needs. This request includes issue of extending network focused on increasing router and the number of routing table as well as simply extending bandwidth.

A Low Latency Handoff Scheme with Lossless Remote Subscription for Real-time Multimedia Communications in Mobile IP Environments (모바일 IP환경에서의 실시간 멀티미디어 통신을 위한 무손실 원격지 가입 저 지연 핸드오프)

  • Kim Ho-cheal;Kim Young-tak
    • Journal of KIISE:Information Networking
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    • v.31 no.6
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    • pp.620-632
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    • 2004
  • IP is not suitable for mobile nodes by network-based routing because mobile nodes are dynamically change their network attachment point. Mobile-IP is an IETF standard providing continuous access to the Internet for mobile nodes, but it has the triangle routing problem. Also it has a performance degradation problem by massive packet loss during layer 3 handoff of mobile nodes. Especially, two IETF multicast support schemes for Mobile-IP do not guarantee the quality of realtime multimedia services because they have several problems such as long routing path, packet duplication(hi-directional tunneling) and massive packet loss(remote subscription). In this paper, we propose a lossless remote subscription scheme that guarantees the quality of realtime multimedia services over Mobile-IP. From the result of simulation, we verified that the proposed scheme in this paper can reduce the delay time of remote subscription by the effect of the low latency handoff scheme that is extended to apply to the multicast group management and it requires only 0.58% buffer spaces of the previously proposed lossless remote subscription scheme.

Open IPTV Platform using Overlay Multicast and Content Delivery Network (오버레이 멀티캐스트 및 콘텐츠 전달 네트워크를 적용한 개방형 IPTV 플랫폼)

  • Jung, Seung-Moon;Kang, Im-Chul;Jeon, Jin-Han
    • The Journal of the Korea Contents Association
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    • v.9 no.12
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    • pp.528-536
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    • 2009
  • Recently, the importance of IPTV providing multimedia service over IP based networks managed to provide the required level of quality of service and experience, security, interactivity and reliability has been gradually increasing by the commercialization of its service. However, the original purposes of IPTV service - contents are produced and consumed anytime, anywhere, and over any device at the same time - have not been satisfied by service providers because most services offered by service providers depend on closed IPTV platform. In this paper, we propose an open IPTV service platform that an individual or small company can easily produce contents and offer IPTV service independently from the existing closed IPTV platform.. The proposed IPTV platform exploits overlay multicast scheme to offer reasonable service under the environment where network bandwidth and processor resource are limited. It also uses CDN-like scheme to ensure the quality of transmitted contents. The performance evaluation shows that the proposed IPTV platform has the possibility of being an open IPTV platform considering its results such as the quality of transmitted contents, the transmission rate, the channel zapping time, and so on. It also shows that proposed IPTV platform could be applied to real IPTV service with continuous enhancement of its functions and user interfaces.

Dynamic data Path Prediction in Network Virtual Environment

  • Jeoung, You-Sun;Ra, Sang-Dong
    • Journal of information and communication convergence engineering
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    • v.5 no.2
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    • pp.83-87
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    • 2007
  • This research studies real time interaction and dynamic data shared through 3D scenes in virtual network environments. In a distributed virtual environment of client-server structure, consistency is maintained by the static information exchange; as jerks occur by packet delay when updating messages of dynamic data exchanges are broadcasted disorderly, the network bottleneck is reduced by predicting the movement path by using the Dead-reckoning algorithm. In Dead-reckoning path prediction, the error between the estimated and the actual static values which is over the threshold based on the shared object location requires interpolation and multicasting of the previous location by the ESPDU of DIS. The shared dynamic data of the 3D virtual environment is implementation using the VRML.