• Title/Summary/Keyword: real-time multicast

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A Parallel Streaming Server for the Realtime 3D Internet Broadcasting (병렬 스트리밍 서버 기반 실시간 3D 인터넷 방송 서비스)

  • Kang, Mi-Young
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.7
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    • pp.879-884
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    • 2020
  • In the conventional video file system, videos are stored in a high performance server which has mass storage hard disks or disk arrays. For 3D internet broadcasting, real time operations are required to transmit video files to many clients. This paper describes the design of the 3D internet broadcasting system which can provide realtime streaming service to many users in the 5G environment. In reality, unicast is used to transmit multimedia contents over the internet rather than IP multicast since IP multicast has its own drawbacks in deployment, security, maintenance and so on. In addition, multimedia broadcasting service system like VoD has difficulties in applying to 3D internet broadcasting system since it requires a large amount of system and network resources. In this work, we develop a 3D internet broadcasting system which can construct effective data delivery by minimizing performance-degrading factors.

A Study on the Flow Control Mechanism based on RTP/RTCP for Real-Time Traffic Transmission (실시간 트래픽 전송을 위한 RTP/RTCP의 흐름제어 기법 연구)

  • Choi, Hyun-Ah;Song, Buk-Sub;Kim, Jeong-Ho
    • Proceedings of the Korea Contents Association Conference
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    • 2007.11a
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    • pp.60-64
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    • 2007
  • Increasing using multimedia services as VoIP, Video conference, DMB, IPTV, etc, it is necessary to increase network traffics and develop the mechanism about a flow control for real time traffic transmission. In order to transfer realtime multimedia data, the transfer rate can be control on network state data measuring packet losses of a receiver and delay time of packets through getting periodical feedback RTP/RTCP packet. This paper describes using efficiant flow control on multicast that can reduce errors according to getting feedback tranfer delay and proposes the mechanism that can adapt dynamic change of network. In simulation, the transfer rate can efficiently be control on dynamic change of network and it makes the maximum of the use of a bandwidth and the minimum of packet losses.

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A Performance Analysis of IP Multicasting using Resource Reservation over ATM Networks (ATM 망에서 자원 예약 방식을 이용한 IP 멀티캐스팅의 성능 분석)

  • 봉은철;김동일;최영진;양기원;오창석
    • The KIPS Transactions:PartC
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    • v.8C no.1
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    • pp.41-50
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    • 2001
  • With growth of Internet, real time multimedia application services require guarantee of QoS (Quality of Service). However, the existing Internet based on best-effort service is not enough to support those services, so MARS model to support IP multicast over ATM networks and RSVP to provide heterogeneous QoS by resource reservation scheme are proposed. As a simulation result, it is proved that processing delay of MARS is increased and success of resource reservation is decreased as a number of QoS change request of a receiver is increased. Therefore, it is important to provide heterogeneous QoS that distribute a load of MARS caused by convergence of messages and efficiently manage the resource of network as to find out scale of receivers and frequency of QoS change request.

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MPEG2-TS to RTP Transformation and Application system (MPEG2-TS의 RTP 변환 및 적용 시스템)

  • Im, Sung-Jin;Kim, Ho-Kyom;Hong, Jin-Woo;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2010.10a
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    • pp.643-645
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    • 2010
  • The Internet-based multimedia services such as IPTV is being expanded with the development of technology to support the convergence of broadcasting and telecommunications technology for the control seems to be growing larger. Especially for the real-time TV broadcast multicast control technology to support the authentication and resource control, in addition to the technology services that enhance the value of technology for a variety of services in both directions seems to be developed. And, Internet-based transmission system transmit the video content for the video content delivery using RTP(Real Time Transport Protocol). Standardization body, IETF(Internet Engineering Task Force) within the RTP, according to a variety of audio and video formats only transmission format(RTP Payload Format) Establish a separate standard and scalable video content "RTP Payload Format for SVC(Switched Virtual Connection) Video" the standardization is currently processing. In this paper we are improving the quality of broadcasting and telecommunication systems, so that the upper layer by the application can react adaptively to the existing MPEG2-TS and RTP who are provided by a variety of content applied to a variety of devices consumers ETE(End- to-End) QoS(Quality of Service) for enhance the system who was designed and implemented.

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Anytime Multimedia Service based on In-Home Storage (댁내 저장장치를 활용한 Anytime 멀티미디어 서비스)

  • 김광수;최태상
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.24 no.7B
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    • pp.1211-1219
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    • 1999
  • High quality real-time interactive multimedia services like VOD gained huge momentum by information technology industries during the middle of 1990, but failed successful commercial service deployment despite of the expectations. Among the number of reasons, lack of high bandwidth and QoS support from the network infrastructure have become main cause of the failure. On the other hand, the advance of computer industry-driven storage technologies has been reducing the price of in-home storage dramatically. This fact and the delivery of audio-visual material in a digital form to the home storage make very interesting multimedia service applications possible. It enables anytime content delivery (e.g., during off-peak time) without user interaction and anytime content play and, also, enhances utilization by reducing the loads applied to servers and networks using multicast network infrastructure. In this paper, we propose design and implementation of our anytime multimedia service system based on in-home storage, called IMPRESS-AMS.

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Hybrid Multicast/Broadcast Algorithm for Highly-Demanded Video Services with Low Complexity (Highly-Demanded 비디오 서비스를 위한 낮은 복잡도의 혼합 멀티캐스트/브로드캐스트 알고리즘)

  • Li, Can;Bahk, Sae-Woong
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.36 no.1B
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    • pp.101-110
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    • 2011
  • With the deployment of broadband networking technology, many clients are enabled to receive various Video on Demand (VoD) services. To support many clients, the network should be designed by considering the following factors: viewer's waiting time, buffer requirement at each client, number of channel required for video delivery, and video segmentation complexity. Among the currently available VoD service approaches, the Polyharmonic and Staircase broadcasting approaches show best performance with respect to each viewer's waiting time and buffer requirement, respectively. However, these approaches have the problem of dividing a video into too many segments, which causes very many channels to be managed and used at a time. To overcome this problem, we propose Polyharmonic-Staircase-Staggered (PSS) broadcasting approach that uses the Polyharmonic and Staircase approaches for the head part transmission and the Staggered approach for the tail part transmission. It is simple and bandwidth efficient. The numerical results demonstrate that our approach shows viewer's waiting time is comparable to that in the Harmonic approach with a slight increase in the bandwidth requirement, and saves the buffer requirement by about 60\% compared to the Harmonic broadcasting approach by simply adjusting the video partitioning coefficient factor. More importantly, our approach shows the best performance in terms of the number of segments and the number of channels managed and used simultaneously, which is a critical factor in real operation of VoD services. Lastly, we present how to configure the system adaptively according to the video partitioning coefficient.

Center-based Shared Route Decision Algorithms for Multicasting Services (멀티캐스트 서비스를 위한 센터기반 공유형 경로 지정 방법)

  • Cho, Kee-Sung;Jang, Hee-Seon;Kim, Dong-Whee
    • The Journal of the Korea Contents Association
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    • v.7 no.4
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    • pp.49-55
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    • 2007
  • Recently, with the IPTV services, e-learning, real-time broadcasting and e-contents, many application services need the multicasting routing protocol. In this paper, the performance of the algorithm to assign the rendezvous router (RP: rendezvous point) in the center-based multicasting mesh network is analyzed. The estimated distance to select RP in the candidate nodes is calculated, and the node minimizing the distance is selected as the optimal RP. We estimate the distance by using the maximum distance, average distance, and mean of the maximum and average distance between the RP and members. The performance of the algorithm is compared with the optimal algorithm of all enumeration. With the assumptions of mesh network and randomly positioned for sources and members, the simulations for different parameters are studied. From the simulation results, the performance deviation between the algorithm with minimum cost and optimal method is evaluated as 6.2% average.

XML based Dynamic Search Agent for the Internet Efficient Multicast (인터넷 정보 검색을 위한 XML 기반 동적 탐색 에이전트 개발연구)

  • 이양원
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2003.10a
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    • pp.598-601
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    • 2003
  • As the amount of information on the WWW is increasing at a very high speed, the role of search engines has become more necessary and important. Yet, current popular search engines have a limitation of scalability because the more information those engines gather, the more garbage hit search results are produced, thus, XML based metadata has recently been the issue of much focus. Metadata is information about information, which using a small potion of data can express the fundamental information about other information. XML enables data to be expressed better organized and well structured. Moreover, the information in those current efficiency and make them disappointed by dead links and obsolete pages. this is because the information was collected and indexed in advance before users do searching. therefore, a mechanism is required that cam search from current and up-to-date information resources dynamically in real time to avoid retrieving out of data information. In this study, a new concept search agent system for the WWW by using XML based technology is proposed. the implementation of the prototype of this proposed system, the comparison with traditional search engines, and the evaluation of the prototype system are also discussed.

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A Key Recovery Mechanism for Reliable Group Key Management (신뢰성 있는 그룹키 관리를 위한 키 복구 메커니즘)

  • 조태남;김상희;이상호;채기준;박원주;나재훈
    • Journal of KIISE:Information Networking
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    • v.30 no.6
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    • pp.705-713
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    • 2003
  • For group security to protect group data or to charge, group keys should be updated via key update messages when the membership of group changes. If we lose these messages, it is not possible to decrypt the group data and so this is why the recovery of lost keys is very significant. Any message lost during a certain member is logged off can not be recovered in real-time. Saving all messages and resending them by KDC (Key Distribution Center) not only requests large saving spaces, but also causes to transmit and decrypt unnecessary keys. This paper analyzes the problem of the loss of key update messages along with other problems that may arise during member login procedure, and also gives an efficient method for recovering group keys and auxiliary keys. This method provides that group keys and auxiliary keys can be recovered and sent effectively using information stored in key-tree. The group key generation method presented in this paper is simple and enable us to recover any group key without storing. It also eliminates the transmissions and decryptions of useless auxiliary keys.

Development of Data Processing Ground Test System for Telemetry using Wireless Communication (무선 통신을 이용한 원격측정 자료처리 지상 점검 시스템 개발)

  • Ro, Yun-hee;Bae, Hwi-jong;Kim, Dong-young;Yun, Seong-jin;Lee, Nam-sik
    • Journal of Advanced Navigation Technology
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    • v.26 no.1
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    • pp.1-8
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    • 2022
  • Telemetry system is a system that measures and transmits status information in the aircraft to the ground. The data received from the ground is information for monitoring the state of the aircraft, and can be checked and analyzed in real time through the test program. Data processing test system for telemetry currently in operation is built to transmit data using wired communication and perform test. As smart devices become popular due to the continuous development of information and communication technology, wireless communication networks are becoming important, and technologies for improving performance are steadily being developed. In this paper, we suggests and builds data processing ground test system for telemetry using wireless communication(Wi-Fi) that can be checked through smart devices such as tablets, in order to break away from the existing method and apply future-oriented technology. Finally, the suggested test system performance was proved by testing in various environments by linking test equipment and test program.