• 제목/요약/키워드: real time systems

검색결과 6,554건 처리시간 0.039초

Proposal for a Responsive User Interface System based on MPEG-UD (MPEG-UD 기반 사용자 인터페이스 생성 시스템 제안)

  • Moon, Jaewon;Lim, Tae-Beom;Kum, Seungwoo;Kim, Taeyang;Shin, Dong-Hee
    • Journal of Internet Computing and Services
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    • 제15권5호
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    • pp.83-93
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    • 2014
  • Providing personalized services customized to users' needs and preferences becomes highlighted as a key area of user-context computing. It is essential for context-aware technology to be developed more intelligent and meaningful services by being widely applied to a variety of sectors and domains. SDO (Standard Development Organization) such as MPEG and W3C has been actively developed to be standardized services and to improve context-awareness services. Yet current standards related to context-aware technology, such as MPEG-7, MPEG-21, MPEG-V, and emotionML, are not capable enough to support various systems and diverse services. Against this backdrop, the MPEG User Description, referred to also as MPEG-UD Standard, is to ensure interoperability among recommendation services, which take into account user's context when generating recommendations to users. In this light, we introduce standards related to the user context and propose the structure for RD-Engine and the Remote Responsive User Interface(RRUI) system in reference to MPEG-UD. This system collects unit resources matching specific condition according to the user's contexts described by MPEG-UD. In so doing, it improves adaptive user interface considering device features in real-time. By automatically generating adaptive user interfaces tailored to an individual's contexts, the proposed system aims to achieve high-quality user experience for a complex service.

Effective brain-wave DB building system using the five senses stimulation (오감자극을 활용한 효율적인 뇌파 DB구축 시스템)

  • Shin, Jeong-Hoon;Jin, Sang-Hyeon
    • Journal of the Institute of Convergence Signal Processing
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    • 제8권4호
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    • pp.227-236
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    • 2007
  • Ubiquitous systems have grown explosively over the few years. Nowadays users' needs for high qualify service lead a various type of user terminals. One of various type of user interface, various types of effective human computer interface methods have been developed. In many researches, researchers have focused on using brain-wave interface, that is to say, BCI. Nowadays, researches which are related to BCI are under way to find out effective methods. But, most researches which are related to BCI are not centralized and not systematic. These problems brought about ineffective results of researches. In most researches related in HCI, that is to say - pattern recognition, the most important foundation of the research is to build correct and sufficient DB. But there is no effective and reliable standard research conditions when researchers are gathering brain-wave in BCI. Subjects as well as researchers do not know effective methods for gathering DB. Researchers do not know how to instruct subjects and subjects also do not know how to follow researchers' instruction. To solve these kinds of problems, we propose effective brain-wave DB building system using the five senses stimulation. Researcher instructs the subject to use the five senses. Subjects imagine the instructed senses. It is also possible for researchers to distinguish whether brain-wave is right or not. In real time, researches verify gathered brain-wane data using spectrogram. To verify effectiveness of our proposed system, we analyze the spectrogram of gathered brain-wave DB and pattern. On the basis of spectrogram and pattern analysis, we propose an effective brain-wave DB building method using the five senses stimulation.

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The Optimization of Hybrid BCI Systems based on Blind Source Separation in Single Channel (단일 채널에서 블라인드 음원분리를 통한 하이브리드 BCI시스템 최적화)

  • Yang, Da-Lin;Nguyen, Trung-Hau;Kim, Jong-Jin;Chung, Wan-Young
    • Journal of the Institute of Convergence Signal Processing
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    • 제19권1호
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    • pp.7-13
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    • 2018
  • In the current study, we proposed an optimized brain-computer interface (BCI) which employed blind source separation (BBS) approach to remove noises. Thus motor imagery (MI) signal and steady state visual evoked potential (SSVEP) signal were easily to be detected due to enhancement in signal-to-noise ratio (SNR). Moreover, a combination between MI and SSVEP which is typically can increase the number of commands being generated in the current BCI. To reduce the computational time as well as to bring the BCI closer to real-world applications, the current system utilizes a single-channel EEG signal. In addition, a convolutional neural network (CNN) was used as the multi-class classification model. We evaluated the performance in term of accuracy between a non-BBS+BCI and BBS+BCI. Results show that the accuracy of the BBS+BCI is achieved $16.15{\pm}5.12%$ higher than that in the non-BBS+BCI by using BBS than non-used on. Overall, the proposed BCI system demonstrate a feasibility to be applied for multi-dimensional control applications with a comparable accuracy.

An Efficient Packetization Method for the Real-time Internet Video Transmission (실시간 인터넷 동영상 전송을 위한 효율적인 패킷화 기법)

  • Kim Hyo-Hyun;Yoo Kook-Yeol
    • The Journal of Korean Institute of Communications and Information Sciences
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    • 제31권6C호
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    • pp.614-622
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    • 2006
  • In this paper, we propose an efficient packetization method to reduce the packetization overhead. For the purpose, we firstly verify the relationship between packet length and packet loss rate. The empirical results show that as the packet length is larger than the path MTU, the packet loss rate is drastically increased, producing poor visual quality at the receiver side. However, as the length of the packet is reduced, we should transmit more packets per frame and the packetization overhead will be increased. This increase in the packetization overhead reduces the number of bits allocated to the video data, resulting in the low visual quality. Therefore, each packet should be packetized to have the packet length close to the path MTU. In this paper, we show that the this process of the packetization with the constraint on the packet length is very similar to the dynamic storage allocation in the operating system. We had thoroughly surveyed the dynamic storage allocation methods used in the recent operating systems and propose to use the allocation methods for the video packetization. We empirically show that the proposed method can reduce the packetization overhead upto 28.3%, compared with the conventional sequential packetization method which have been widely used in Internet video transmission.

Performance Evaluation of Underwater Acoustic Communication in Frequency Selective Shallow Water (주파수 선택적인 천해해역에서 수중음향통신 성능해석)

  • Park, Kyu-Chil;Park, Jihyun;Lee, Seung Wook;Jung, Jin Woo;Shin, Jungchae;Yoon, Jong Rak
    • The Journal of the Acoustical Society of Korea
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    • 제32권2호
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    • pp.95-103
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    • 2013
  • An underwater acoustic (UWA) communication in shallow water is strongly affected by the water surface and the seabed acoustical properties. Every reflected signal to receiver experiences a time-variant scattering in sea surface roughness and a grazing-angle-dependent reflection loss in bottom. Consequently, the performance of UWA communication systems is degraded, and high-speed digital communication is disrupted. If there is a dominant signal path such as a direct path, the received signal is modeled statistically as Rice fading but if not, it is modeled as Rayleigh fading. However, it has been known to be very difficult to reproduce the statistical estimation by real experimental evaluation in the sea. To give an insight for this scattering and grazing-angle-dependent bottom reflection loss effect in UWA communication, authors conduct experiments to quantify these effects. The image is transmitted using binary frequency shift keying (BFSK) modulation. The quality of the received image is shown to be affected by water surface scattering and grazing-angle-dependent bottom reflection loss. The analysis is based on the transmitter to receiver range and the receiver depth dependent image quality and bit error rate (BER). The results show that the received image quality is highly dependent on the transmitter-receiver range and receiver depth which characterizes the channel coherence bandwidth.

Optical Encryption using a Random Phase Image and Shift Position in Joint Transform Correlation Plane (결합 변환 상관 평면의 이동 변위와 무작위 위상 영상을 이용한 광 암호화 시스템)

  • Shin, Chang-Mok;Lee, Woo-Hyuk;Cho, Kyu-Bo;Kim, Soo-Joong;Seo, Dong-Hoan;Lee, Sung-Geun
    • Korean Journal of Optics and Photonics
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    • 제17권3호
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    • pp.248-255
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    • 2006
  • Most optical security systems use a 4-f correlator, Mach-Zehnder interferometer, or a joint transform correlator(JTC). Of them, the JTC does not require an accurate optical alignment and has a good potential for real-time processing. In this paper, we propose an image encryption system using a position shift property of the JTC in the Fourier domain and a random phase image. Our encryption system uses two keys: one key is a random phase mask and the other key is a position shift factor. By using two keys, the proposed method can increase the security level of the encryption system. An encrypted image is produced by the Fourier transform for the multiplication image, which resulted from adding position shift functions to an original image, with a random phase mask. The random phase mask and position shift value are used as keys in decryption, simultaneously. For the decryption, both the encrypted image and the key image should be correctly located on the JTC. If the incorrect position shift value or the incorrect key image is used in decryption, the original information can not be obtained. To demonstrate the efficiency of the proposed system, computer simulation is performed. By analyzing the simulation results in the case of blocking of the encrypted image and affecting of the phase noise, we confirmed that the proposed method has a good tolerance to data loss. These results show that our system is very useful for the optical certification system.

Use of Hydrogen Peroxide with Ozone to Simultaneously Reduce MIB and Quench Ozone Residual in Existing Water Treatment Plants Sourcing Water from the Han River (한강을 원수로 하는 오존/과산화수소 고도정수처리공정에서의 MIB제거 및 잔류오존 농도에 관한 연구)

  • McAdams, Stephen R.;Koo, Bon Jin;Jang, Myung Hoon;Lee, Sung Kyoo
    • Journal of Korean Society on Water Environment
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    • 제28권5호
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    • pp.704-716
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    • 2012
  • This paper provides a detailed account of pilot testing conducted at South Lake Tahoe (California), the Ddukdo (Seoul) water treatment plant (WTP) and the Bokjung (Seongnam) WTP between February, 2010, and February, 2012. The objectives were first, to characterize the reactions of ozone with hydrogen peroxide (Peroxone) for Han River water following sand filtration, second to determine empirical ozone and hydrogen peroxide doses to remove a taste-and-odor surrogate 2-methylisoborneol (MIB) using an advanced oxidation process (AOP) configuration and third, to determine the optimum dosing configuration to reduce residual ozone to a safe level at the exit of the process. The testing was performed in a real-time plant environment at both low- and high seasonal water temperatures. Experimental results including ozone decomposition rates were dependent on temperature and pH, consistent with data reported by other researchers. MIB in post-sand-filtration water was spiked to 40-50 ng/L, and in all cases, it was reduced to below the specified target level (7 ng/liter) and typically non-detect (ND). It was demonstrated that Peroxone could achieve both MIB removal and low effluent ozone residual at ozone+hydrogen peroxide doses less than those for ozone alone. An empirical predictive model, suitable for use by design engineers and operating personnel and for incorporation in plant control systems was developed. Due to a significant reduction in the ozone reaction/decomposition at low winter temperatures, results demonstrate the hydrogen peroxide can be "pre-conditioned" in order to increase initial reaction rates and achieve lower ozone residuals. Results also indicate the method, location and composition of hydrogen peroxide injection is critical to successful implementation of Peroxone without using excessive chemicals or degrading performance.

A Developmont of Numerical Mo del on the Estimation of the Log-term Run-off for the Design of Riverheads Works -With Special Reference to Small and Medium Sijed Catchment Areas- (제수원공 설계를 위한 장기간 연속수수량 추정모형의 개발 - 중심유역을 중심으로)

  • 엄병현
    • Magazine of the Korean Society of Agricultural Engineers
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    • 제29권4호
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    • pp.59-72
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    • 1987
  • Although long-term runoff analysis is important as much as flood analysis in the design of water works, the technological level of the former is relatively lower than that of the latter. In this respect, the precise estimation model for the volume of successive runoff should he developed as soon as possible. Up to now, in Korea, Gajiyama's formula has been widely used in long-term runoff analysis, which has many problems in applying in real situation. On the other hand, in flood analysis, unit hydrograph method has been exclusively used. Therefore, this study aims at trying to apply unit hydrograph method in long-term runoff analysis for the betterment of its estimation. Four test catchment areas were selected ; Maesan area in Namlum river as a representative area of Han river system, Cheongju area in Musim river as one of Geum river system, Hwasun area in Hwasun river as one of Yongsan river system, and Supyung area in Geum river as one of Nakdong river system. In the analysis of unit hydrograph, seperation of effective rainfall was carried out firstly. Considering that effective rainfall and moisture condition of catchrnent area are inside and outside of a phenomenon respectively and the latter is not considered in the analysis, Initial base flow(qb)was selected as an index of moisture condition. At the same time, basic equation(Eq.7) was established, in which qb can take a role as a parameter in relating between cumulative rainfall(P) and cumulative loss of rainfall(Ld). Based on the above equation, computer program for estimation model of qbwas seperately developed according to the range of qb, Developed model was applied to measured hydrographs and hyetographs for total 10 years in 4 test areas and effective rainfall was estimated. Estimation precision of model was checked as shown in Tab- 6 and Fig.8. In the next stage, based on the estimated effective rainfall(R) and runoff(Qd), a runoff distribution ratio was calculated for each teat area using by computerised least square method and used in making unit hydrographs in each test area. Significance of induced hydrographs was tested by checking the relative errors between estimated and measured runoff volume(Tab-9, 10). According to the results, runoff estimation error by unit hydrograph itself was merely 2 or 3 %, but other 2 or 3 % of error proved to be transferred error in the seperation of effective rainfall. In this study, special attentioning point is that, in spite of different river systems and forest conditions of test areas, standardized unit hydrographs for them have very similar curve shape, which can be explained by having similar catchinent characteristics such as stream length, catchinent area, slope, and vegetation intensity. That fact should be treated as important factor ingeneralization of unit hydrograph method.

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A Study on the Introduction of Outsourcing of the Delivery System for the Small Service Industry using Simulation (시뮬레이션을 활용한 소상공 서비스 회사의 배달시스템 외주화 방안 도입에 대한 연구)

  • Gu, Seung-Hwan;Noh, Seung-Min;Jang, Seong-Yong
    • Journal of the Korea Society for Simulation
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    • 제22권3호
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    • pp.43-53
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    • 2013
  • The paper addresses the introduction of outsourcing of delivery service for the small service industries such as delivery based restaurant in order to increase the profit and revenue of the service company, upgrade the delivery satisfaction for the customers, and expand the welfare of the senior people through the work. The chinese restaurants are selected as model service companies, outsourcing of delivery services are suggested for those restaurants and simulation models are developed for all operation systems for them. Some of input data for the simulation are collected from the real world and others are refined through the interview with the field workers. 6 scenarios are established considering the number of deliverers and delivery charges and simulation experiments for each scenario have been done according to the 3 kind of situations of the service companies. The results show that introduction of outsourcing increases the revenue and profit of the service company, decreases the service time for the customers and increases the revenue of the delivery outsourcing company employing the senior people. So delivery outsourcing for the service industries can be considered as a good solution for the welfare problem of the senior people.

L-CAA : An Architecture for Behavior-Based Reinforcement Learning (L-CAA : 행위 기반 강화학습 에이전트 구조)

  • Hwang, Jong-Geun;Kim, In-Cheol
    • Journal of Intelligence and Information Systems
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    • 제14권3호
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    • pp.59-76
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    • 2008
  • In this paper, we propose an agent architecture called L-CAA that is quite effective in real-time dynamic environments. L-CAA is an extension of CAA, the behavior-based agent architecture which was also developed by our research group. In order to improve adaptability to the changing environment, it is extended by adding reinforcement learning capability. To obtain stable performance, however, behavior selection and execution in the L-CAA architecture do not entirely rely on learning. In L-CAA, learning is utilized merely as a complimentary means for behavior selection and execution. Behavior selection mechanism in this architecture consists of two phases. In the first phase, the behaviors are extracted from the behavior library by checking the user-defined applicable conditions and utility of each behavior. If multiple behaviors are extracted in the first phase, the single behavior is selected to execute in the help of reinforcement learning in the second phase. That is, the behavior with the highest expected reward is selected by comparing Q values of individual behaviors updated through reinforcement learning. L-CAA can monitor the maintainable conditions of the executing behavior and stop immediately the behavior when some of the conditions fail due to dynamic change of the environment. Additionally, L-CAA can suspend and then resume the current behavior whenever it encounters a higher utility behavior. In order to analyze effectiveness of the L-CAA architecture, we implement an L-CAA-enabled agent autonomously playing in an Unreal Tournament game that is a well-known dynamic virtual environment, and then conduct several experiments using it.

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