• 제목/요약/키워드: real space forms

검색결과 86건 처리시간 0.177초

CIRCLE-FOLIATED MINIMAL SURFACES IN 4-DIMENSIONAL SPACE FORMS

  • PARK, SUNG-HO
    • 대한수학회보
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    • 제52권5호
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    • pp.1433-1443
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    • 2015
  • Catenoid and Riemann's minimal surface are foliated by circles, that is, they are union of circles. In $\mathbb{R}^3$, there is no other nonplanar example of circle-foliated minimal surfaces. In $\mathbb{R}^4$, the graph $G_c$ of w = c/z for real constant c and ${\zeta}{\in}\mathbb{C}{\backslash}\{0}$ is also foliated by circles. In this paper, we show that every circle-foliated minimal surface in $\mathbb{R}$ is either a catenoid or Riemann's minimal surface in some 3-dimensional Affine subspace or a graph surface $G_c$ in some 4-dimensional Affine subspace. We use the property that $G_c$ is circle-foliated to construct circle-foliated minimal surfaces in $S^4$ and $H^4$.

실시간 영상형성 및 원시데이터 획득용 SAR 테스트 베드 (SAR Test-bed to Acquire Raw Data and Form Real-time Image)

  • 신현익;권경일;윤상호;김형석;황정훈;고영창;유응노;김진우
    • 한국군사과학기술학회지
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    • 제20권2호
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    • pp.181-186
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    • 2017
  • Synthetic aperture radar(SAR) has been widely used for reconnaissance. It provides high-resolution, day-and-night and weather-independent images for a multitude of applications. Because SAR coherently combines many viewing angles to effectively create a large aperture(narrow beam) radar, the test-bed should be capable of moving straightly SAR sensor for the integration angle to meet resolution. This paper describes the test-bed developed to test and evaluate the SAR performance. It forms high-quality images in real time and saves the raw data for the purpose of post processing on the ground.

한국형발사체 위성항법수신기의 시각동기신호 생성 및 성능 평가 (The Time Synchronization Signals of the GNSS Receiver for KSLV-II and Their Performance Assessment)

  • 권병문;신용설;마근수;윤광호;서흥석
    • 한국항공우주학회지
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    • 제47권11호
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    • pp.812-820
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    • 2019
  • 한국형발사체에 탑재되는 위성항법수신기는 발사체의 실시간 항법정보와 함께 정확한 시간정보를 제공한다. 한국형발사체에 탑재된 다른 시스템간의 시각동기나 온보드 측정데이터의 정확한 측정시간 분석 및 온보드와 지상국간의 시각동기 등에 활용하기 위해 제공되는 위성항법수신기의 시각동기신호에는 UTC(Coordinated Universal Time)에 동기된 1PPS(One Pulse Per Second) 신호와 직렬시각코드인 IRIG-B(Inter-Range Instrumentation Group Time Code B) 신호 및 제공되는 시각동기신호의 유효성을 알려주는 신호가 있다. 본 논문에서는 한국형발사체 위성항법수신기에서 제공되는 시각동기신호와 그에 대한 성능 평가에 대하여 설명한다.

아바타의 그래픽 표현에 나타난 문화적 스토리텔링의 특징에 관한 연구 (The Study on the Characteristics of Cultural Storytelling in the Graphic of Avartars)

  • 장호현
    • 디자인학연구
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    • 제17권2호
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    • pp.157-170
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    • 2004
  • 아바타는 가상공간 상의 가상신원으로 2D, 3D등의 다양한 그래픽형태로 표현된다. 아바타는 단순히 캐릭터의 조합으로 그치는 것이 아니라 그 시대나 사회의 문화적인 아비투스를 드러내게 되는데 이는 세대나 계층에 따라 차별화 혹은 대중문화의 무의식적인 선택에 의한 취향으로 표현되기도 한다. 현대는 대중문화의 영향을 절대적으로 받고 있으며 이는 현실세계 뿐만 아니라 가상공간에서도 마찬가지로 적용되어 패션의 트렌드, 문화적인 취향, 혹은 개인의 행동양식에까지 영향을 미치고 있다. 이에 아바타 캐릭터의 그래픽활용사례를 분석해 기술적인 아바타 표현방법과 문화적인 측면에서, 적용된 의상, 소품과 배경의 사용과 선택에 따른 대중문화의 전반적인 트렌드와 개인의 생활패턴, 취향을 살펴보고 아바타 소비에 있어 서 키치적인 특성을 알아보도록 한다. 또한 이에 따른 대중의 사이버공간 상의 개인의 정체성이 아바타의 표현과 소비가 단순히 이미지의 무의미한 선택 조합이 아닌 사이버 상에서 자신의 존재를 알리는 가상신원으로서의 발전적인 모습으로서 아바타의 모습을 기대해 본다.

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한국 전통사찰의 인공지 연구 (A Study on the Ponds of the Korean Traditional Temples)

  • 권태철;홍광표
    • 한국조경학회지
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    • 제27권2호
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    • pp.80-94
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    • 1999
  • The purpose of this study is to analyze and interpret the ponds appeared in the Korean traditional temples. Summarized findings are as follows: First, it appeared that the location of ponds of the Korean traditional temples is, in general, in both the entry space and transitional space of temple. And it is considered that such configurations of the location of ponds were done intentionally in order that the ponds should have a significance as same as the concept that a natural mountain stream separates the sacred place and the secular world. Second, since the size of the ponds appeared in the temples are considered to be what is transformed from the original one, it is hard to understand the real size. However, it is judged that since ponds we see at present played an element of the total space of a temple it is deemed that no significant change of the size of ponds have happened if the size of the structure a temple itself has ever changed. Third, it appeared that the forms of the temple's ponds are diversified in a square, oval, egg-shaped one, round shape(circle), natural shape, etc. and it is identified that most of the ponds inspected for this study appeared to be in shapes of an oval, egg-shaped one, and round shape which take a typical curve. Fourth, regarding the temples whose origins are from the Baekje dynasty or Shilla dynasty among the objects of this case study, there appear some uniform styles for each temple respectively. For example, in both the Junglim Temple's twin pond(定林寺 雙池) and the Mireuk Temple's twin pond(彌勒寺 雙池) which were built in the Baekje dynasty appears a twin-pond in a square shape, and in the Bulkuk temple(佛國寺), Haein temple(海印寺), Tongdo temple(通度寺), etc. which were built in the Silla dynasty appears the ponds in an egg-shape one. Fifth, regarding the function of the ponds appeared in the temples, the ponds are characterized with a lotus pond(蓮池), reflecting pond(影池), and pond complex(蓮 . 影池). In consideration of the 20 ponds in the 15 places of this study's object, there are 8 lotus ponds(蓮池), 6 reflecting ponds(影池), and 6 ponds complex(蓮 . 影池).

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가상공간의 온라인 개념 캐릭터 패션에 표현된 추[醜] (The Ugliness Expressed in On-line Game Character's Fashion on Cyber-Space)

  • 서정립;진경옥
    • 복식
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    • 제56권1호
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    • pp.106-120
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    • 2006
  • Using aesthetics of Rosencranz as the basis, this study contains the peculiarities of 'ugliness' and the obscured conceptual meaning of 'avant-garde', 'grotesque', and 'decadence' that are being utilized under ambiguous significance are defined through modern fashion and fashion of online game characters. Forms of 'ugliness' expressed in modern fashion and in games characters display distortion of form through incongruity, unbalance, disproportion and disharmony, and with this lack of form and expressional imprecision, both contain the elements of comical characteristics of vulgarity and repugnance. The difference in 'ugliness' between modern fashion and game character fashion is, the significance of 'ugliness' being expressed in modern fashion challenges new concepts by refusing tradition and recovering the human nature that has become turbid. On the other hand, 'ugliness' in game character fashion complements the story of the game that uses legends, fantasies or novels as its basis. Opposed to the significance of recovering human nature that is displayed in modern fashion, in order to terminate the opposing game character, the fashion of game characters exaggerates the form of modern fashion with added brutality. In addition, with the advantage of virtual reality that allows a more flexible expression than in the real word, images created are more sensational and excessive use of grotesque images are being expressed.

Structural Design and Analysis for 3D Ultrasonic Anemometer

  • Kim, Kyung-Won;Choi, Jae-Yeong;Lee, Woo-Jin;Lee, Seon-Gil
    • 센서학회지
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    • 제25권2호
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    • pp.86-90
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    • 2016
  • A 3D ultrasonic anemometer measures the direction and velocity of wind in a 3D space. The 2D ultrasonic anemometers developed by different manufacturers do not differ significantly in terms of their form or structure. The 3D ultrasonic anemometers, on the other hand, have more diverse forms than their 2D counterparts depending on the measurement algorithms and methods. Designing and reviewing the structure at the initial stage and defining its performance objectives are time-consuming processes. The process can be made cost-effective and time-saving if the validity is tested by model design and structural interpretation, and the structure is designed to withstand high wind velocities. This study presents the results of a 3D ultrasonic anemometer on real sample data by using a 3D modeling program, CATIA, for ultrasonic anemometer modeling.

요리스 라만(Joris Laarman)의 3D프린터를 활용한 가구디자인에 관한 연구 (Study of Furniture Design Utilizing 3D Printers Joris Laarman)

  • 이현정
    • 한국가구학회지
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    • 제27권2호
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    • pp.128-136
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    • 2016
  • Digital designs that appear in the three-dimensional virtual space by the digital type are designed as there is not an image created with an organic artificially generated (Creation) and representation (Modifying), developed by the specific environment given. The advanced digital design will produce a result with an algorithm according to a mathematical operation and the environment and has the nature of generating the real world, changes, development and affinity (Genetic Process). The digital design process is largely defined by a set of processes that are consistently designed to integrate form of creation, reproduction, proceeds in three steps, while the manufacture and assembly as a form of maintenance as possible the intended form of control data from the concept of building. By Joris Laarman 3D printer design is a simulation created by the digital process by the various algorithms and design achieved through the development of 3D printers, such as new materials and MX3D. From the mold production of a complex whole by using a robot and other digital production tool extracts a variety of forms.

라이트의 자연관 속의 실존적 사고 (Existential Ideas in Wright's Notion of Nature)

  • 이재영
    • 대한건축학회논문집:계획계
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    • 제34권4호
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    • pp.95-102
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    • 2018
  • In this study, existential thoughts in Frank Lloyd Wright's notion of nature were investigated. Wright, a modern architect, presented the idea of creating organic architecture in harmony with nature. His naturalistic romanticism is considered to be the original inspiration for his concept of organic architecture. However, his understanding of architecture in harmony with nature stems from existential ideas in his notion of nature, including humanity. The proposed study analyzes his existential beliefs through his speeches and writings in four categories-love of nature, thoughts of abstract and concrete, nature as being intrinsic and "becoming," and thoughts on science and art. Our analyses reveal that, on the one hand, Wright was inspired by thoughts of naturalistic romanticism born from his disillusionment with city life and an urge to seek life in nature, while, on the other, he also believed that real nature is intrinsic to humans and manifests itself in the very core of their being. He sought to unite humanity, as the interior of nature, with its physical environment, as the exterior of nature. His notion of nature is a "becoming" one that changes with time and space, and varies based on individual humans. In line with these thoughts, Wright sought to create forms not only with respect to mathematical dimensions, but also in consideration of human significance. He considered art and architecture to be born out of an integral thought as a process of humanization. To him, nature is interpreted by humans.

Assessment of Library and Information Professionals' Perception of COVID-19 and Its Impacts on Libraries in Nigeria

  • Adegbilero-Iwari, Idowu;Ikenwe, Iguehi Joy;Adegbilero-Iwari, Oluwaseun Eniola
    • International Journal of Knowledge Content Development & Technology
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    • 제12권4호
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    • pp.25-39
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    • 2022
  • Perceptions of Library and Information (LI) professionals in Nigeria and the impact of COVID-19 on libraries, librarians and library services, were studied. The significance of demographic factors on LI professionals' perception of COVID-19 and its impact on libraries was tested. Descriptive survey design and Purpose sampling technique were adopted. LIS professionals in Nigeria constituted the population, and an online questionnaire designed by the researchers through Microsoft Forms was used. Descriptive analysis of respondents' demographic data and their covid-19 perception were presented in frequencies and percentages using tables while multivariate regression technique was used to test the significance of relationship between variables at P < 0.05. Findings revealed that many (61.4%) of the respondents agreed that COVID-19 is real but have personal reservations. However, 47.5% indicated that COVID-19 is a scientific invention. On the impacts of COVID-19 on libraries, the study found that COVID-19 is a game changer that will enhance the creation of new services by libraries, cause the reconfiguration of library space for safe operations in post-COVID, establishment of new rules and regulations, and more reliance on e-resources. On the test of association, educational qualification of respondents had a significant impact on respondents' perceptions that COVID-19 will reduce the use of library print resources (P-value = 0.005, B: 0.38, [95% CI: 0.115 - 0.646]) and that library will create new services to address the changes caused by COVID-19. Also, educational qualification of respondents significantly influenced respondents' perception that COVID-19 is real. The study recommends that libraries should take advantage of the season to innovate, and that public health institutions should continually educate people on corona virus to disabuse people's mind of conspiracy theories.