• Title/Summary/Keyword: real form

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An Adaptive Packet Loss Recovery Scheme for Realtime Data in Mobile Computing Environment (이동 컴퓨팅 환경에서 실시간 데이터의 적응적 손실 복구 방법)

  • Oh, Yeun-Joo;Baek, Nak-Hoon;Park, Kwang-Roh;Jung, Hae-Won;Lim, Kyung-Shik
    • Journal of KIISE:Information Networking
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    • v.28 no.3
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    • pp.389-405
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    • 2001
  • In these days, we have increasing demands on the real-time services, especially for the multimedia data transmission in both of wired and wireless environments and thus efficient and stable ways of transmitting realtime data are needs. Although RTP is widely used for internet-based realtime applications, it cannot avoid packet losses, due to the use of UDP stack and its underlying layers. In the case of mobile computing applications, the packet losses are more frequent and consecutive because of the limited bandwidth. In this paper, we first statistically analyze the characteristics of packet losses in the wired and wireless communications, based on Gilbert model, and a new packet recovery scheme for realtime data transmission is presented. To reflect the transmission characteristics of the present network environment, our scheme makes the sender to dynamically adjust the amount of redundant information, using the current packet loss characteristic parameters reported by the receiver. Additionally, we use relatively large and discontinuous offset values, which enables us to recover from both of the random and consecutive packet losses. Due to these characteristics, our scheme is suitable for the mobile computing environment where packet loss rates are relatively high and varies rapidly in a wide range. Since our scheme is based on the analytic model form statistics, it can also be used for other network environments. We have implemented the scheme with Mobile IP and RTP/RTCP protocols to experimentally verify its efficiency.

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Watching environment-independent color reproduction system development based on color adaption (색순응을 기반하여 관촬환경에 독립한 색재현 시스템 개발)

  • An, Seong-A;Kim, Jong-Pil;An, Seok-Chul
    • Journal of the Korean Graphic Arts Communication Society
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    • v.21 no.2
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    • pp.43-53
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    • 2003
  • As information-communication network has been developed rapidly, internet users' circumstances also have been changed for the better, in result, more information can be applied than before. At this moment, there are many differences between real color and reappeared color on the CRT. When we observe a material object, our eyes perceive the multiplied form of light sources and nature spectral reflection. However, when the photographed signal is reappeared, illumination at that time of photographing and spectral reflection of a material object are converted into signal, and this converted RGB signal is observed on the CRT under another illumination. At this time, RGB signal is the reflected result of illumination at that time of photographing Therefore, this signal is influenced by the illumination at present, so it can be perceived another color. To accord the colro reflections of another color source, the study has been reported by S.C.Ahn$^{[1]}$, which study is about the color reapperarance system using neuron network. Furthermore, color reappearing method become independent of its circumstances has been reported by Y.Miyake$^{[2]}$. This method can make the same illuminations even if the observe circumstances are changed. To assume the light sources of observe circumstances, the study about color reappearing system using CCD sensor also have been studied by S.C.Ahn$^{[3]}$. In these studies, a population is fixed, first, on ab coordinates of CIE L${\ast}$a${\ast}$b${\ast}$. Then, color reappearing can be possible using every population and existing digital camera. However, the color is changed curvedly, not straightly, according to value's changes on the ab coordinates of CIE L${\ast}$a${\ast}$b. To solve these problems in this study, first of all, Labeling techniques are introduced. Next, basis color-it is based on Munsell color system-is divided into 10 color fields. And then, 4 special color- skin color, grass color, sky color, and gray-are added to the basis color. Finally, 14 color fields are fixed. After analyzing of the principle elements of new-defined-color fields' population, utility value and propriety value are going to be examined in 3-Band system from now on.

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Manufacturing Digital Map Version 2.0 Increased Visual Information (시각적 정보력이 향상된 수치지도 Ver. 2.0제작)

  • Park Kyeong Sik;Lee Jae Kee
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.23 no.3
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    • pp.221-231
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    • 2005
  • Though Digital Map Ver. 2.0 is adequate to GIS, the possibility to gain information from its external form and the ease of producing paper map had retrogressed. In this research, concerned with the problems, we plan to make Digital Map Ver. 2.0, which satisfies the conditions of GIS. It will have geometrical and logical data structure, and also possess informative ability as much as that of Ver. 1.0. For the study, the process to analyze the topographic code, color, code priority order, etc. of paper relief map, digital map Ver. 1.0, and digital map Ver. 2.0 was taken. For the topographical feature with diverse expression, we changed the portrayal of digital map Ver. 2.0 to make it fit the regulations of map portrayal. At the point of topographic code priority order, the rule is to arrange them in the same order as the real territory. However, we made a special code in the case of any change of the locational order. According to the property of this study, we observe the regulations of map portrayal, for the elements related to subjective sense, such as colors. And we give priority on the data construction when the portrayal of topographical feature and the schema of GIS database system are contradictory.

Geometric Distortion Compensation of Projector Image based on Equation of Straight Line (직선의 방정식을 기반으로 한 프로젝터 영상의 기하왜곡 보정)

  • Jung, Jung-Il;Cho, Jin-Soo
    • Journal of Internet Computing and Services
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    • v.11 no.5
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    • pp.27-35
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    • 2010
  • In this paper, we propose a method that can compensate the geometric distortions of image caused from an arbitrary nonflat display surface(or wall) under the environment of portable overhead projector without a flat screen. In the proposed method, we first project a grid pattern to an arbitrary nonflat display surface and then derive an equation of straight line that represents the geometry relationship between the distorted grid pattern and the original grid pattern. Next, after determining the proper size of the original grid pattern according to the form of the display surface, we generate a compensation pattern from the derived equation of straight line, which can symmetrically compensate for the distorted image. Finally, we compensate for the geometric distortions of the projected image by segmenting the real image to be projected from portable overhead projector and prewarping it according to the compensation pattern. To evaluate the proposed method, we performed experiments of image compensation on inclined surface, bent surface and curved surface that are frequently occurred in the environment of portable overhead projector without a flat screen. From the experimental results, we found that the proposed method could be very effective in compensating for the general types of the geometric distortions of the projected images.

A Development of Offshore plant Piping Process Monitoring System Based on 3D CAD Model (3D CAD 모델 기반 해양플랜트 배관 공정 모니터링 시스템 개발)

  • Kim, Hyun-Cheol;Lee, Gyu-Hong
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.2
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    • pp.58-65
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    • 2020
  • 3D Models of offshore plant piping materials designed by 3D CAD systems are provided to the production processes in the form of 2D piping drawings and 2D piping installation drawings. In addition to the standard engineering information, the purchasing, procurement, manufacturing, installation, and inspection of raw materials are managed systematically in an integrated process control system. The existing integrated process management system can help reduce the processing time by managing the flow and progress of resources systematically, but it does not include 3D design model information. Hence, it is difficult to understand complicated pipe structures before installing the pipe. In addition, when design changes or immediate design modifications are required, it is difficult to find related data or exchange information quickly with each other. To solve this problem, an offshore plant-piping process-monitoring system was developed based on a 3D model. The 3D model-based piping monitoring system is based on Visual Studio 2017 C# and UNITY3D so that the piping-process work information can be linked to the 3D CAD model in real time. In addition, the 3D model could check the progress of the pipe installation process, such as block, size, and material, and the progress of functional inspection items, such as cleaning, hydraulic inspection, and pneumatic inspection.

The Development of Adjustment Coefficients for Linear Classifications in the Korean Holstein Dairy Cattle (국내 홀스타인젖소의 선형심사에 대한 보정계수 개발)

  • Song, C.E.;Sang, B.C.;Do, C.H.
    • Journal of Animal Science and Technology
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    • v.44 no.1
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    • pp.1-12
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    • 2002
  • The environmental effects were studied to estimate age and lactation stage adjustment coefficients in the primary linear traits of Holstein dairy cattle in Korea. Calving year month, classifier, age-month at classification and lactation stage were the environmental factors which significantly affected the most of linear traits at the level of 0.01. F values of Stature, strength, body depth, thurl with and rear leg side view were relatively higher in the effects of age-month, and dairy form, rear udder height, rear udder width, and udder cleft had relatively higher F values in the effects of lactation stage. Udder depth were affected highly by both age-month and lactation stage. Through the least square means of traits and the interpolation and smoothing obtained by the regression analysis of log and exponential transformed adjustment coefficients, age-month and lactation stage coefficients were estimated, and applied to real data to check the variation in the age-month and lactation stage effects. The estimated mean squares showed that the variation in all the linear traits significantly were decreased for the adjusted factors without the significant changes of variation in calving year month and classifier. That udder depth adjusted for both the age-month and lactation stage resulted in the decreases of variation in the both effects.

Interactive Realtime Facial Animation with Motion Data (모션 데이터를 사용한 대화식 실시간 얼굴 애니메이션)

  • 김성호
    • Journal of the Korea Computer Industry Society
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    • v.4 no.4
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    • pp.569-578
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    • 2003
  • This paper presents a method in which the user produces a real-time facial animation by navigating in the space of facial expressions created from a great number of captured facial expressions. The core of the method is define the distance between each facial expressions and how to distribute into suitable intuitive space using it and user interface to generate realtime facial expression animation in this space. We created the search space from about 2,400 raptured facial expression frames. And, when the user free travels through the space, facial expressions located on the path are displayed in sequence. To visually distribute about 2,400 captured racial expressions in the space, we need to calculate distance between each frames. And we use Floyd's algorithm to get all-pairs shortest path between each frames, then get the manifold distance using it. The distribution of frames in intuitive space apply a multi-dimensional scaling using manifold distance of facial expression frames, and distributed in 2D space. We distributed into intuitive space with keep distance between facial expression frames in the original form. So, The method presented at this paper has large advantage that free navigate and not limited into intuitive space to generate facial expression animation because of always existing the facial expression frames to navigate by user. Also, It is very efficient that confirm and regenerate nth realtime generation using user interface easy to use for facial expression animation user want.

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NEAR REAL-TIME IONOSPHERIC MODELING USING A RBGIONAL GPS NETWORK (지역적 GPS 관측망을 이용한 준실시간 전리층 모델링)

  • Choi, Byung-Kyu;Park, Jong-Uk;Chung, Jeong-Kyun;Park, Phil-Ho
    • Journal of Astronomy and Space Sciences
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    • v.22 no.3
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    • pp.283-292
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    • 2005
  • Ionosphere is deeply coupled to the space environment and introduces the perturbations to radio signal because of its electromagnetic characteristics. Therefore, the status of ionosphere can be estimated by analyzing the GPS signal errors which are penetrating the ionosphere and it can be the key to understand the global circulation and change in the upper atmosphere, and the characteristics of space weather. We used 9 GPS Continuously Operating Reference Stations (CORS), which have been operated by Korea Astronomy and Space Science Institute (KASI) , to determine the high precision of Total Electron Content (TEC) and the pseudorange data which is phase-leveled by a linear combination with carrier phase to reduce the inherent noise. We developed the method to model a regional ionosphere with grid form and its results over South Korea with $0.25^{\circ}\;by\;0.25^{\circ}$ spatial resolution. To improve the precision of ionosphere's TEC value, we applied IDW (Inverse Distance Weight) and Kalman Filtering method. The regional ionospheric model developed by this research was compared with GIMs (Global Ionosphere Maps) preduced by Ionosphere Working Group for 8 days and the results show $3\~4$ TECU difference in RMS values.

The plan of stabilizing Gyeongnam Chung-yang Green Pepper Farm Income (경남 청양 풋고추농가 소득 안정화 방안)

  • Hwang, Min-Ji;Jeong, Ho-Jung;Cho, Jae-Hwan
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.2
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    • pp.387-396
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    • 2018
  • This study examined the instability factor of real income and net profits of Chung-yang Green Pepper Farm through an analysis of the operating costs. Furthermore, this paper suggests a plan for stabilizing the price by shipment adjustments resulting from an analysis of the price elasticity by A Linear Approximated Inverse Almost Ideal Demand System (LA/IAIDS). The income instability factor of the farm based on an analysis of the operating costs was attributed to the unexpected loading of utility expenses and collapse of the price due to oversupply at a specific point in time. On the other hand, this is insufficient to completely explain the income instability factor of Chung-yang Green Pepper Farm because a price collapse does not include the monthly price changes. An analysis of the price and scale flexibility of Chung-yang Green Pepper Farm by monthly data showed that annual farm net yield increases by 1.21% due to a 2.21% increase in price if the shipment quantity is reduced to 1% a year. In summary, a plan that supports the farm price received through declining shipments in winter is effective in stabilizing the income of farms. Because Chung-yang Green Pepper in Gyeongnam region has an especially high market share of 82.5%, the prices and income of Gyeongnam Chung-yang Green Pepper farms can be stabilized effectively if they form an association of producers around the Gyeongnam region and adjust the shipment.

The Item Distribution Method for the Party System in the MMORPG Using the Observer Pattern (Observer 패턴을 적용한 MMORPG의 파티 시스템 아이템 배분 방법)

  • Kim, Tai-Suk;Kim, Shin-Hwan;Kim, Jong-Soo
    • Journal of Korea Multimedia Society
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    • v.10 no.8
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    • pp.1060-1067
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    • 2007
  • We need various methods to develop MMORPG that is game genre which many users use among various game genre using Internet. Specially, to heighten efficiency of distributing work, Object-oriented language such as C++ is used and we need design techniques that can take advantage of enough object-oriented concept when making large-scale game. There is various pattern that can apply in software breakup design in GoF's design pattern for these design techniques. If you apply Observer pattern to Party System Design for forming community between game users, you can easily add new class and maintain system later. Party Play is one of the important system that is used to form game users' community in MMORPG games. The main point that must be considered in Party-Play-System is to divide evenly experience value and acquisition that is got by Party-Play among users according to each user's level. To implement Party Play System that consider maintenance of system, in this paper, we propose a method using GoF's Observer-Pattern, showing you that proposed method which has advantage to dynamic memory allocation and to virtual method call can be used usefully to change object to real time at program run and to add new class and to maintain system new.

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