• Title/Summary/Keyword: real experiments

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Real-Time Haptic Rendering for Tele-operation with Varying Communication Time Delay (가변적인 통신지연시간을 갖는 원격 작업 환경을 위한 실시간 햅틱 렌더링)

  • Lee, K.;Chung, S.Y.
    • Journal of Power System Engineering
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    • v.13 no.2
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    • pp.71-82
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    • 2009
  • This paper presents a real-time haptic rendering method for a realistic force feedback in a remote environment with varying communication time-delay. The remote environment is assumed as a virtual environment based on a computer graphics, for example, on-line shopping mall, internet game and cyber-education. The properties of a virtual object such as stiffness and viscosity are assumed to be unknown because they are changed according to the contact position and/or a penetrated depth into the object. The DARMAX model based output estimator is proposed to trace the correct impedance of the virtual object in real-time. The output estimator is developed on the input-output relationship. It can trace the varying impedance in real-time by virtue of P-matrix resetting algorithm. And the estimator can trace the correct impedance by using a white noise that prevents the biased input-output information. Realistic output forces are generated in real-time, by using the inputs and the estimated impedance, even though the communication time delay and the impedance of the virtual object are unknown and changed. The generated forces trace the analytical forces computed from the virtual model of the remote environment. Performance is demonstrated by experiments with a 1-dof haptic device and a spring-damper-based virtual model.

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Deep Learning Based Real-Time Painting Surface Inspection Algorithm for Autonomous Inspection Drone

  • Chang, Hyung-young;Han, Seung-ryong;Lim, Heon-young
    • Corrosion Science and Technology
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    • v.18 no.6
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    • pp.253-257
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    • 2019
  • A deep learning based real-time painting surface inspection algorithm is proposed herein, designed for developing an autonomous inspection drone. The painting surface inspection is usually conducted manually. However, the manual inspection has a limitation in obtaining accurate data for correct judgement on the surface because of human error and deviation of individual inspection experiences. The best method to replace manual surface inspection is the vision-based inspection method with a camera, using various image processing algorithms. Nevertheless, the visual inspection is difficult to apply to surface inspection due to diverse appearances of material, hue, and lightning effects. To overcome technical limitations, a deep learning-based pattern recognition algorithm is proposed, which is specialized for painting surface inspections. The proposed algorithm functions in real time on the embedded board mounted on an autonomous inspection drone. The inspection results data are stored in the database and used for training the deep learning algorithm to improve performance. The various experiments for pre-inspection of painting processes are performed to verify real-time performance of the proposed deep learning algorithm.

A Real-time Implementation of G.729.1 Codec on an ARM Processor for the Improvement of VoWiFi Voice Quality (VoWiFi 음질 향상을 위한 G.729.1 광대역 코덱의 ARM 프로세서에의 실시간 구현)

  • Park, Nam-In;Kang, Jin-Ah;Kim, Hong-Kook
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.230-235
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    • 2008
  • This paper addresses issues associated with the real-time implementation of a wideband speech codec such as ITU-T G. 729. 1 on an ARM processor in order to provide an improved voice quality of a VoWiFi service. The real-time implementation features in optimizing the C-source code of G.729. 1 and replacing several parts of the codec algorithm with faster ones. The performance of the implementation is measured by the CPU time spent for G.729.1 on the ARM926EJ processor that is used for a VoWiFi phone. It is shown from the experiments that the G.729.1 codec works in real-time with better voice quality than G 729 codec that is conventionally used for VoIP or VoWiFi phones.

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Adaptive Learning Control of Neural Network Using Real-Time Evolutionary Algorithm (실시간 진화 알고리듬을 통한 신경망의 적응 학습제어)

  • Chang, Sung-Ouk;Lee, Jin-Kul
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.26 no.6
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    • pp.1092-1098
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    • 2002
  • This paper discusses the composition of the theory of reinforcement teaming, which is applied in real-time teaming, and evolutionary strategy, which proves its the superiority in the finding of the optimal solution at the off-line teaming method. The individuals are reduced in order to team the evolutionary strategy in real-time, and new method that guarantee the convergence of evolutionary mutations are proposed. It is possible to control the control object varied as time changes. As the state value of the control object is generated, applied evolutionary strategy each sampling time because of the teaming process of an estimation, selection, mutation in real-time. These algorithms can be applied, the people who do not have knowledge about the technical tuning of dynamic systems could design the controller or problems in which the characteristics of the system dynamics are slightly varied as time changes. In the future, studies are needed on the proof of the theory through experiments and the characteristic considerations of the robustness against the outside disturbances.

A Dynamic Programming Neural Network to find the Safety Distance of Industrial Field (산업 현장의 안전거리 계측을 위한 동적 계획 신경회로망)

  • Kim, Jong-Man;Kim, Won-Sub;Kim, Yeong-Min;Hwang, Jong-Sun;Park, Hyun-Chul
    • Proceedings of the Korean Institute of Electrical and Electronic Material Engineers Conference
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    • 2001.09a
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    • pp.23-27
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    • 2001
  • Making the safety situation from the various work system is very important in the industrial fields. The proposed neural network technique is the real titre computation method based theory of inter-node diffusion for searching the safety distances from the sudden appearance-objests during the work driving. The main steps of the distance computation using the theory of stereo vision like the eyes of man is following steps. One is the processing for finding the corresponding points of stereo images and the other is the interpolation processing of full image data from nonlinear image data of obejects. All of them request much memory space and titre. Therefore the most reliable neural-network algorithm is drived for real time recognition of obejects, which is composed of a dynamic programming algorithm based on sequence matching techniques. And the real time reconstruction of nonlinear image information is processed through several simulations. I-D LIPN hardware has been composed, and the real time reconstruction is verified through the various experiments.

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Performance Analysis of a Reciprocating Compressor Using a Real Gas Equation of State (실제기체 상태방정식을 이용한 왕복동압축기의 성능해석)

  • Kim, J.W.;Kim, H.J.;Pak, H.Y.
    • Korean Journal of Air-Conditioning and Refrigeration Engineering
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    • v.4 no.4
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    • pp.306-315
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    • 1992
  • This paper addresses performance analysis of a reciprocating compressor. A computer simulation model has been developed to predict and estimate the compressor performance. Instead of using ideal gas equations, real gas equations are used in describing the state of gas. The compressor simulation model consists of a cylinder control volume, suction system and discharge system. Conservation laws of mass and energy are applied to the cylinder section only, The suction and discharge system are described by the Helmholtz resonator modeling. Some of input data required for the simulation have been obtained from experiments. These experimentally obtained input data are effective flow area, effective force area and dynamic characteristics of valves. Simulation results of real gas equations have been compared with those of ideal gas equations. It has been found that the simulation with real gas equations yields lower cylinder temperature and heat transfer compared with those of ideal gas equations. Differences in pressure, mass flowrates, valve motions and gas pulsations are found quite small.

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Physics-Based Real-Time Simulation of Thin Rods (가는 막대의 물리기반 실시간 시뮬레이션)

  • Choi, Min-Gyu
    • Journal of the Korea Computer Graphics Society
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    • v.16 no.2
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    • pp.1-7
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    • 2010
  • This paper proposes a real-time simulation technique for thin rods undergoing large rotational deformation. Rods are thin objects such as ropes and hairs that can be abstracted as 1D structures. Development of a satisfactory physical model that runs in real-time but produces visually convincing animation of thin rods has been remaining a challenge in computer graphics. We adopt the energy formulation based on continuum mechanics, and develop a modal warping technique for rods that can integrate the governing equation in real-time. This novel simulation framework results from making extensions to the original modal warping technique, which was developed for the simulation of 3D solids. Experiments show that the proposed method runs in real-time even for large meshes, and that it can simulate large bending and/or twisting deformations with acceptable realism.

A Real-Time Implementation of Speech Recognition System Using Oak DSP core in the Car Noise Environment (자동차 환경에서 Oak DSP 코어 기반 음성 인식 시스템 실시간 구현)

  • Woo, K.H.;Yang, T.Y.;Lee, C.;Youn, D.H.;Cha, I.H.
    • Speech Sciences
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    • v.6
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    • pp.219-233
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    • 1999
  • This paper presents a real-time implementation of a speaker independent speech recognition system based on a discrete hidden markov model(DHMM). This system is developed for a car navigation system to design on-chip VLSI system of speech recognition which is used by fixed point Oak DSP core of DSP GROUP LTD. We analyze recognition procedure with C language to implement fixed point real-time algorithms. Based on the analyses, we improve the algorithms which are possible to operate in real-time, and can verify the recognition result at the same time as speech ends, by processing all recognition routines within a frame. A car noise is the colored noise concentrated heavily on the low frequency segment under 400 Hz. For the noise robust processing, the high pass filtering and the liftering on the distance measure of feature vectors are applied to the recognition system. Recognition experiments on the twelve isolated command words were performed. The recognition rates of the baseline recognizer were 98.68% in a stopping situation and 80.7% in a running situation. Using the noise processing methods, the recognition rates were enhanced to 89.04% in a running situation.

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Discretization Effects of Real-Time Input Shaping in Residual Vibration Reduction for Precise XY Stage (정밀 XY 스테이지 잔류진동 억제를 위한 실시간 입력성형에서의 이산화 효과에 관한 연구)

  • Park, Sang-Won;Choi, Hun-Seok;Singhose, William;Hong, Seong-Wook
    • Transactions of the Korean Society of Machine Tool Engineers
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    • v.16 no.4
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    • pp.71-78
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    • 2007
  • Input shaping is known to be a very effective tool for suppressing residual vibration without introducing any complicated sensors and feedback control. Real-time input shaping schemes necessitate a process such that the input command is discretized to deal with non-prescribed, real-time input. Thus parameters associated with input command discretization, such as time spacing and duration time, are unknowns which affect the performance of input shaping schemes, especially for small and fast XY stages. This paper investigates the effects of input command discretization parameters, such as time spacing and duration time, on the dynamic performance of XY stages subjected to real-time input shaping. An experimental system is developed which is equipped with an XY stage driven by servo-motors and real-time user command. Experiments are performed to investigate the dynamic performance of XY stage by changing these parameters and to yield a strategy to gain better performance.

Design and Implementation of a Testbed for the Development of KSLV-II Onboard Equipment Simulator (한국형발사체 탑재장비 시뮬레이터 개발을 위한 테스트베드 설계 및 구축)

  • Yoon, Won-Ju
    • Aerospace Engineering and Technology
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    • v.12 no.2
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    • pp.173-179
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    • 2013
  • This paper describes a testbed that was designed and implemented for the development of KSLV-II onboard equipment simulator. It used the CPCI-based industrial hardware system for scalability and the QNX real-time operating system for reliability and real-time simulation. In addition, a real-time application under QNX for function simulations of the KSLV-I PDU was developed and it was verified through interface experiments with KSLV-I upper-stage test equipment. The implemented simulator testbed will be used to verify the development feasibility in the design and development phase of a real KSLV-II onboard equipment simulator.