• Title/Summary/Keyword: ray-tracing technique

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Sequential detection simulation of red-tide evolution for geostationary ocean color instrument with realistic optical characteristics

  • Jeong, Soo-Min;Jeong, Yu-Kyeong;Ryu, Dong-Ok;Kim, Seong-Hui;Cho, Seong-Ick;Hong, Jin-Suk;Kim, Sug-Whan
    • Bulletin of the Korean Space Science Society
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    • 2009.10a
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    • pp.49.3-49.3
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    • 2009
  • Geostationary Ocean Colour Imager (GOCI) is the first ocean color instrument that will be operating in a geostationary orbit from 2010. GOCI will provide the crucial information of ocean environment around the Korean peninsula in high spatial and temporal resolutions at eight visible bands. We report an on-going development of imaging and radiometric performance prediction model for GOCI with realistic data for reflectance, transmittance, absorption, wave-front error and scattering properties for its optical elements. For performance simulation, Monte Carlo based ray tracing technique was used along the optical path starting from the Sun to the final detector plane for a fixed solar zenith angle. This was then followed by simulation of red-tide evolution detection and their radiance estimation, following the in-orbit operational sequence. The simulation results proves the GOCI flight model is capable of detecting both image and radiance originated from the key ocean phenomena including red tide. The model details and computational process are discussed with implications to other earth observation instruments.

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New parametric approach to decomposition of disk averaged spectra of potential extra terrestrial planet I. Surface type ratio of the Earth

  • Ryu, Dong-Ok;Seong, Se-Hyun;Yu, Jin-Hee;Oh, Eun-Song;Ahn, Ki-Beom;Hong, Jin-Suk;Lee, Jae-Min;Kim, Suk-Whan
    • Bulletin of the Korean Space Science Society
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    • 2010.04a
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    • pp.34.2-34.2
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    • 2010
  • We built 7 potential extra-terrestrial planets including the full 3D Earth model with various surface types and 6 planet models, each with uniform surface characteristics. The surface types include ice, tundra, forest, grass, ground and ocean. We then imported these 7 planets into integrated ray tracing(IRT) model to compute their disk averaged spectra and to understand the spectral behavior depending on the geometrical view, illumination phase and seasonal change. The IRT computation show that the 6 planets with uniform surfaces exhibit clear spectral differences from that of the Earth. We then built a phase and seasonal DAS database for the 6 uniform surface planets and used them for parametric spectral decomposition technique to derive the Earth DAS. This computation resulted in the first potential solution to the surface type ratio of the Earth compared to the measured earth surface type ratio. The computational details and the implications are discussed.

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Design of Structure of Heliostat Reflective Surface for 200kW Tower Type Solar Thermal Power Plant (200kW 탑형 태양열발전시스템을 위한 Heliostat 반사면 구조 설계)

  • Park, Young-Chil
    • Journal of the Korean Solar Energy Society
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    • v.31 no.2
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    • pp.53-62
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    • 2011
  • Heliostat in the tower type solar thermal power plant is a sun tracking mirror system to reflect the solar energy to the receiver and the optical performance of it affects to the efficiency of whole power plant most significantly. Thus a proper design of structure of the heliostat reflective surface could be the most important step in the construction of such power plant. The work presented here is a design of structure of optical surface of heliostat, which will be used in 200kW solar thermal power plant. The receiver located at 43(m) high from ground in tower has $2{\times}2$(m) rectangular shape. We first developed the software tool to simulate the energy concentration characteristics of heliostat using the ray tracing technique. Then, the shape of heliostat reflective surface is designed with the consideration of heliostat's energy concentration characteristics, production cost and productivity. The designed heliostat's reflective surface has a structure formed by canting four of $1{\times}1$(m) rectangular flat plate mirror facet and the center of each mirror facet is located on the spherical surface, where the spherical surface is formulated by the mirror facet mounting frame.

Quantitative Assessment of 3D Reconstruction Procedure Using Stereo Matching (스테레오 정합을 이용한 3차원 재구성 과정의 정량적 평가)

  • Woo, Dong-Min
    • Journal of IKEEE
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    • v.17 no.1
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    • pp.1-9
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    • 2013
  • The quantitative evaluation of DEM(Digital Elevation Map) is very important to the assessment of the effectiveness for the applied 3D image analysis technique. This paper presents a new quantitative evaluation method of 3D reconstruction process by using synthetic images. The proposed method is based on the assumption that a preacquired DEM and ortho-image should be the pseudo ground truth. The proposed evaluation process begins by generating a pair of photo-realistic synthetic images of the terrain from any viewpoint in terms of application of the constructed ray tracing algorithm to the pseudo ground truth. By comparing the DEM obtained by a pair of photo-realistic synthetic images with the assumed pseudo ground truth, we can analyze the quantitative error in DEM and evaluate the effectiveness of the applied 3D analysis method. To verify the effectiveness of the proposed evaluation method, we carry out the quantitative and the qualitative experiments. For the quantitative experiment, we prove the accuracy of the photo-realistic synthetic image. Also, the proposed evaluation method is experimented on the 3D reconstruction with regards to the change of the matching window. Based on the fact that the experimental result agrees with the anticipation, we can qualitatively manifest the effectiveness of the proposed evaluation method.

Descent Dataset Generation and Landmark Extraction for Terrain Relative Navigation on Mars (화성 지형상대항법을 위한 하강 데이터셋 생성과 랜드마크 추출 방법)

  • Kim, Jae-In
    • Korean Journal of Remote Sensing
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    • v.38 no.6_1
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    • pp.1015-1023
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    • 2022
  • The Entry-Descent-Landing process of a lander involves many environmental and technical challenges. To solve these problems, recently, terrestrial relative navigation (TRN) technology has been essential for landers. TRN is a technology for estimating the position and attitude of a lander by comparing Inertial Measurement Unit (IMU) data and image data collected from a descending lander with pre-built reference data. In this paper, we present a method for generating descent dataset and extracting landmarks, which are key elements for developing TRN technologies to be used on Mars. The proposed method generates IMU data of a descending lander using a simulated Mars landing trajectory and generates descent images from high-resolution ortho-map and digital elevation map through a ray tracing technique. Landmark extraction is performed by an area-based extraction method due to the low-textured surfaces on Mars. In addition, search area reduction is carried out to improve matching accuracy and speed. The performance evaluation result for the descent dataset generation method showed that the proposed method can generate images that satisfy the imaging geometry. The performance evaluation result for the landmark extraction method showed that the proposed method ensures several meters of positioning accuracy while ensuring processing speed as fast as the feature-based methods.

One-Dimensional Radar Scattering Center for Target Recognition of Ground Target in W-Band Millimeter Wave Seeker Considering Missile Flight-Path Scenario (유도탄 조우 시나리오를 고려한 W-대역 밀리미터파 탐색기의 지상 표적 식별을 위한 1차원 산란점 추출에 관한 연구)

  • Park, Sungho;Kim, Jihyun;Woo, Seon-Keol;Kwon, Jun-Beom;Kim, Hong-Rak
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.28 no.12
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    • pp.982-992
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    • 2017
  • In this paper, we introduce a method of selection for the optimal transmission polarization of a W-band seeker through the extraction of the one-dimensional scattering center of a ground tank target. We calculated the surface scattering and edge scattering using the shooting and bouncing ray tracing method of the CST A-solver. Based on 4-channel RCS data, using the one-dimensional RELAX algorithm, which is a kind of spectral estimation technique, scattering centers of ground targets were extracted. According to the changes in the polarization state and look angle, we compared and analyzed the scattering center results. Through simulation, we verified that the scattering center results can be applied when feature vectors are used for target recognition.

An integrated design approach for Light Guide Panel(LGP) of Back Light Unit(BLU) to improve the Optical Performance of Liquid Crystal Display(LCD) (LCD 제품의 광학 성능 향상을 위한 백라이트 유닛용 도광판의 최적설계)

  • Lee, Gab-Seong;Jeong, Jae-Ho;Yoon, Sang-Joon;Choi, Dong-Hoon
    • Proceedings of the KSME Conference
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    • 2008.11a
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    • pp.1048-1052
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    • 2008
  • Difficulties in developing process of Liquid Crystal Display(LCD) products such as frequent design modifications, various design requirements, and short-term development period bring on the need of integrated design approach that is efficient and easy to handle. Back Light Unit(BLU) of the LCD, which drastically affects the optical performance of LCD products, is divided into in-coupling part and out-coupling part. Serration of the in-coupling part flattens the light received from point light sources and dot pattern of the out-coupling part regularizes the light sent to screen. Therefore, the optical performance of a LCD product is largely influenced by the shape of serration and the arrangement of dot pattern. In this research, a new design approach which enables to improve the optical performance of LCD products and overcome the prementioned difficulties in developing process of LCD products is proposed. The shape of serration is parameterized to 3 parameters and out-coupling part is partitioned into 10 partitions to apply the optimization technique to this problem. 3 parameters for the shape of serration and densities of 10 partitions are used as design variables in the design optimization. Optical simulation tool named SPEOS is used to evaluate the optical performance of the LCD product. Since the optical simulation uses the random ray tracing technique, numerical noise may possibly be included in the simulation process. To solve the problem caused by numerical noise, the PQRSM which can stably find the solution of the noise problem is used in this research.

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Optical Simulation Study on the Effect of Reflecting Properties of Reflection Films on the Performances of Collimating Films for the LCD Backlight Applications

  • Lee, Jeong-Ho;Ju, Young-Hyun;Park, Ji-Hee;Lee, Ji-Young;Nahm, Kie-Bong;Ko, Jae-Hyeon;Kim, Joong-Hyun
    • Journal of Information Display
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    • v.9 no.1
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    • pp.26-32
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    • 2008
  • The dependence of optical performances of collimating films such as prism films and pyramid films on the reflecting properties of reflection films were investigated by using a ray tracing technique. The angular distribution of the luminance and the on-axis luminance gain were obtained by using a simple backlight model composed of a reflection film, a virtual flat light source, and a collimating film. Three kinds of reflecting properties were used, which were a perfect Lambertian reflector, a perfect mirror reflector, and a reflector having both diffuse and specular properties. It was found that the on-axis luminance gain was the highest in the simulation where a mirror reflector was used, while the viewing angle was the widest where the Lambertian reflector was used. This result indicates that it is necessary to optimize the simulation condition such as the reflecting properties in order to predict the optical performances of collimating films accurately. Quantitative correlation between the optical characteristics of collimating films and the reflecting properties of reflection films can be used to improve simulation technique for the development and the optimization of collimating films for LCD backlight applications.

An Efficient Technique for Processing of Spatial Data Using GPU (GPU를 사용한 효율적인 공간 데이터 처리)

  • Lee, Jae-Il;Oh, Byoung-Woo
    • Spatial Information Research
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    • v.17 no.3
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    • pp.371-379
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    • 2009
  • Recently, GPU (Graphics Processing Unit) has been improved rapidly on the need of speed for gaming. As a result, GPU contains multiple ALU (Arithmetic Logic Unit) for parallel processing of a lot of graphics data, such as transform, ray tracing, etc. Therefore, this paper proposed a technique for parallel processing of spatial data using GPU. Spatial data consists of multiple coordinates, and each coordinate contains value of x and y axis. To display spatial data graphics operations have to be processed to large amount of coordinates. Because the graphics operation is identical and coordinates are multiple data, SIMD (Single Instruction Multiple Data) parallel processing of GPU can be used for processing of spatial data to improve performance. This paper implemented SIMD parallel processing of spatial data using two kinds of SDK (Software Development Kit). CUDA and ATI Stream are used for NVIDIA and ATI GPU respectively. Experiments that measure time of calculation for graphics operations are carried out to observe enhancement of performance. Experimental result is reported that proposed method can enhance performance up to 1,162% for graphics operations. The proposed method that uses parallel processing with GPU for spatial data can be generally used to enhance performance for applications which deal with large amount of spatial data.

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Photon Mapping-Based Rendering Technique for Smoke Particles (연기 파티클에 대한 포톤 매핑 기반의 렌더링 기법)

  • Song, Ki-Dong;Ihm, In-Sung
    • Journal of the Korea Computer Graphics Society
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    • v.14 no.4
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    • pp.7-18
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    • 2008
  • To realistically produce fluids such as smoke for the visual effects in the films or animations, we need two main processes: a physics-based modeling of smoke and a rendering of smoke simulation data, based on light transport theory. In the computer graphics community, the physics-based fluids simulation is generally adopted for smoke modeling. Recently, the interest of the particle-based Lagrangian simulation methods is increasing due to the advantages at simulation time, instead of the grid-based Eulerian simulation methods which was widely used. As a result, because the smoke rendering technique depends heavily on the modeling method, the research for rendering of the particle-based smoke data still remains challenging while the research for rendering of the grid-based smoke data is actively in progress. This paper focuses on realistic rendering technique for the smoke particles produced by Lagrangian simulation method. This paper introduces a technique which is called particle map, that is the expansion and modification of photon mapping technique for the particle data. And then, this paper suggests the novel particle map technique and shows the differences and improvements, compared to previous work. In addition, this paper presents irradiance map technique which is the pre-calculation of the multiple scattering term in the volume rendering equation to enhance efficiency at rendering time.

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