• 제목/요약/키워드: quality of contents

검색결과 8,246건 처리시간 0.038초

Proposal of Concrete Pull Off Bond Strength Measurement Method for Bridge Deck Overlay (교면 덧씌우기 콘크리트의 인발부착강도(引拔附着强度) 시험법(試驗法) 제안(提案))

  • Kim, Seong-Hwan;Kim, Dong-Ho;Kim, Hyun-Oh;Lee, Bong-Hak
    • Journal of Industrial Technology
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    • 제23권A호
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    • pp.149-156
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    • 2003
  • The development and maintenance of a sound bond are essential requirements of concrete repair and replacement. The bond property of a overlay to its substrate concrete during the lifetime is one of the most important performance requirements which should be quantified. A standard or a verified bond strength measurement method is required at field for screening, selecting materials and quality control for overlay or repair materials, but no test method has been adopted as a standard. In this study, a concrete pull off bond strength measurement method for field application is proposed and evaluated. This study compares the splitting tensile test, slant shear test, nipple pipe direct tensile test, flexural adhesion test, briquette tensile test, jumbo nail pull-out test and core pull-off test with their test procedures. From these comparison and investigation, core pull-off test is selected as a main topic of this study because of it's suitability for in situ testing, simplicities in field application and clearness at interface boundary condition. Thus, the proposed core pull off test is evaluated to be the most appropriate method for field application in a simple manner. The fracture surface and fracture mode could be easily determined by visual observation of failure surface of the field specimen. The core pull off test was found to be sensitive to surface condition and latex contents at latex modified concrete.

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Study for the Transformation and Growth of MMORPGs: TIME FLOW Scenario Design (MMORPG 온라인게임의 변화와 성장을 위한 디자인 설계 TIME FLOW 시나리오 연구)

  • Jeong, Seong Hwa;Kyung, Byung Pyo;Lee, Dong Lyeor;Lee, Wan Bok;Ryu, Seuc Ho
    • Journal of Korea Game Society
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    • 제15권4호
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    • pp.79-92
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    • 2015
  • The trend in the domestic MMORPG online game market is on decline because of the change in customers attitude and the advent of mobile or foreign games. The underlying cause of depressed domestic game market is that it has been failing to provide quality service arising from not revising existing game design. For this reason, this paper sets out to gather game users' opinions and to analyze successful domestic and foreign games comparatively to approve the importance and necessity of scenario development and to solve current problems in the MMORPG market. As one solution, this paper proposes a new design method, TIME FLOW scenario technique. This technique aims to establish a system in which story and environment change as time progresses and thus can provide different contents to its users over time. It is expected to enable a new frame for game design environment and to restructure education environment for human resource cultivation.

Design of intelligent reporting platform for school violence eradication (학교폭력 근절을 위한 지능형 리포팅 플랫폼 설계)

  • Ryu, Chang-su;Ryu, Kwong-ryol;Hur, Chang-wu
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 한국정보통신학회 2013년도 추계학술대회
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    • pp.535-537
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    • 2013
  • Recently, the quality of the incident of school violence is getting worse and the frequency of its occurrence is gradually increasing. One of the biggest reasons that violence in schools does not reduce is because the attitude that they mean to hide damage from the violence, thus the improvement of such conditions enables school violence to decrease in the short-term effect. This study designed an intelligent reporting platform to prevent additional violence and victim's suicide, by related agencies and parents reporting the circumstance of school violence real-time, as both victims and attackers register real-time troubles anonymously, at any time, anywhere, then are provided 1:1 counseling and customized services, and all contents of the counseling are accumulated in the intelligent reporting platform.

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Implement of Mobile Learning Contents using u-smart tourist information2.0 (u-스마트 관광정보2.0를 이용한 모바일 학습 콘텐츠 구현)

  • Sun, Su-Kyun;Lee, Seung-Woo
    • Journal of Digital Convergence
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    • 제13권9호
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    • pp.243-250
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    • 2015
  • Mobile learning content implementing is IT tourism convergence study that IT convergence IT and tourism. Learning to increase the effectiveness of mobile learning content for each learning module, It proposed u-smart tourist information 2.0 systems. Mobile learning content, implementation is u-smart tourist information 2.0 can use the system. Convergence/integration of design patterns and XML is so interesting to students. This is the maximum benefit which is taught classes for each learning module divided into learning the Design Pattern NCS. As a result, the learner. In particular, attendance has come out better the effect of learning and improved. Another advantage is tourism, information content information quality mobile learning content for and construct a tourist information content that you can do in real time. Also, mobile learning content, implementation in the next NCS expected to use a lot of help in learning. This study is the result of increased learning the analysis of the lessons learned. Implement mobile learning content gives fun and interesting to the learner to ten design process using the u-Smart Tourist Information class 2.0.

Overview and Performance Analysis of the Emerging Scalable Video Coding (스케일러블 비디오 부호화의 개요 및 성능 분석)

  • Choi, Hae-Chul;Lee, Kyung-Il;Kang, Jung-Woo;Bae, Seong-Jun;Yoo, Jeong-Ju
    • Journal of Broadcast Engineering
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    • 제12권6호
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    • pp.542-554
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    • 2007
  • Seamless streaming of multimedia content via heterogeneous networks to viewers using a variety of devices has been a desire for many multimedia services, for which the multimedia contents should be adapted to usage environments such as network characteristics, terminal capabilities, and user preferences. Scalability in video coding is one of attractive features to meet dynamically changing requirements of heterogeneous networks. Currently a new scalable video coding (SVC) is standardizing in the Joint Video Team (JVT) of the ISO/IEC Moving Picture Experts Group (MPEG) and the ITU-T Video Coding Experts Group (VCEG), which will be released as Extension 3 of H.264/MPEG-4 AVC. In this paper, we introduce new technologies of SVC and evaluate performance of it especially regarding on overhead bit-rate and coding efficiency to support spatial, temporal, and quality scalability.

GPGPU based Depth Image Enhancement Algorithm (GPGPU 기반의 깊이 영상 화질 개선 기법)

  • Han, Jae-Young;Ko, Jin-Woong;Yoo, Jisang
    • Journal of the Korea Institute of Information and Communication Engineering
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    • 제17권12호
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    • pp.2927-2936
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    • 2013
  • In this paper, we propose a noise reduction and hole removal algorithm in order to improve the quality of depth images when they are used for creating 3D contents. In the proposed algorithm, the depth image and the corresponding color image are both used. First, an intensity image is generated by converting the RGB color space into the HSI color space. By estimating the difference of distance and depth between reference and neighbor pixels from the depth image and difference of intensity values from the color image, they are used to remove noise in the proposed algorithm. Then, the proposed hole filling method fills the detected holes with the difference of euclidean distance and intensity values between reference and neighbor pixels from the color image. Finally, we apply a parallel structure of GPGPU to the proposed algorithm to speed-up its processing time for real-time applications. The experimental results show that the proposed algorithm performs better than other conventional algorithms. Especially, the proposed algorithm is more effective in reducing edge blurring effect and removing noise and holes.

Study on Data Normalization and Representation for Quantitative Analysis of EEG Signals (뇌파 신호의 정량적 분석을 위한 데이터 정규화 및 표현기법 연구)

  • Hwang, Taehun;Kim, Jin Heon
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • 제9권6호
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    • pp.729-738
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    • 2019
  • Recently, we aim to improve the quality of virtual reality contents based on quantitative analysis results of emotions through combination of emotional recognition field and virtual reality field. Emotions are analyzed based on the participant's vital signs. Much research has been done in terms of signal analysis, but the methodology for quantifying emotions has not been fully discussed. In this paper, we propose a normalization function design and expression method to quantify the emotion between various bio - signals. Use the Brute force algorithm to find the optimal parameters of the normalization function and improve the confidence score of the parameters found using the true and false scores defined in this paper. As a result, it is possible to automate the parameter determination of the bio-signal normalization function depending on the experience, and the emotion can be analyzed quantitatively based on this.

Embracing Device Characteristics for Dynamic Adaptive Video Streaming (DLNA 기기 특성을 고려한 동적 적응형 스트리밍에 대한 연구)

  • Kim, Mijung;Jin, Feng;Yoon, Ilchul;Jin, Xianshu
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 한국정보통신학회 2014년도 춘계학술대회
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    • pp.574-577
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    • 2014
  • Multimedia contents sharing services based on DLNA (Digital Living Network Alliance) technology such as Allshare or Smartshare in wireless home networks is widely adapted in Korea. However, the characteristics of the wireless network - frequently fluctuated bandwidth and signal strength could degrade the quality perceived by users. To minimize the impact of the challenge there are active researches in dynamic adaptive streaming. This paper proposes a dynamic adaptive streaming approach designed in a wireless network taking into account of the specifications of the user device such as resolution and processor. We modify the Kalman filter considering the characteristics of the device and demonstrate that the proposed approach determines Bit Rate using the modified filter.

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Chemical Composition of the Essential Oils from Ligularia fischeri and Ligularia fischeri var. spiciformis (곰취와 한대리곰취 정유의 화학적 성분)

  • Choi, Hyang-Sook
    • The Korean Journal of Food And Nutrition
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    • 제32권4호
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    • pp.284-293
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    • 2019
  • This study investigated the volatile flavor composition of essential oils from Ligularia fischeri and Ligularia fischeri var. spiciformis. The essential oils obtained from the plants were analyzed by gas chromatography (GC) and GC-mass spectrometry (GC-MS). 99.63% volatile flavor compounds were identified in the essential oil from the L. fischeri. The major compounds were (E)-3-hexenol (30.73%), longiverbenone (13.23%), viridiflorol (12.39%), ${\gamma}$-muurolene (7.32%), limonene (6.12%), and caryophyllene (${\beta}-4.24%$). 99.76% volatile flavor compounds were identified in the essential oil from the L. fischeri var. spiciformis. The major compounds were ledol (42.81%), (E)-15-heptadecenoic acid (33.91%), ${\beta}$-bisabolol (3.23%), viridiflorol (3.08%), and cis-${\alpha}$-farnesene (2.60%). Although the two plants are very similar, the chemical composition of the essential oils was significantly different in quality and quantity. In the case of L. fischeri., it has high contents of monoterpene and sesquiterpene. (E)-3-hexenol, longiverbenone, ${\alpha}$-phellandrene, and ${\alpha}$-myrcene were regarded as the characteristic odorants of L. fischeri, but they were not identified in L. fischeri var. spiciformis. Ledo, (E)-15-heptadecenoic acid, and ${\beta}$-bisabolol were regarded as the characteristic odorants of L. fischeri var. spiciformis, but they were not identified in L. fischeri. The ratio of limonene, ${\gamma}$-muurolene and viridiflorol can be used as an indicator to distinguish between these two plants.

Correlations between Stereoscopic Perception and Colour Attributes in Graphic Images (그래픽 영상에서 입체감과 색채 속성의 연관성 관련 연구)

  • Hong, Ji-Young
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • 제19권2호
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    • pp.19-24
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    • 2019
  • Digital technologies in the digital image field are developing and changing rapidly while creating various forms of media environments. In particular, broadcasting image-processing technologies provide more realistic images through the development of multimedia technology. Consequently, the needs of flat image quality have been nearly met, leading to technological saturation. Currently, flat images possess the advantages of popularity and freedom from visual fatigue over three-dimensional stereoscopic images. A complementary technology for flat images is the stereoscopic perception improvement technology. To examine correlations between stereoscopic perception and colour attributes for graphic images on flat displays, we have conducted experiments related to stereoscopic perception and analysed the results. In these experiments, the colour attributes of hue, value, and chroma were applied at different levels. Next, the factors that provide the highest stereoscopic perception and their interactions were analysed through analysis of variance. Finally, this study defines the significance of colour factors related to stereoscopic perception by analysing the experimental results, and proposes a colour adjustment method for improved stereoscopic perception in graphics image processing.