• Title/Summary/Keyword: prototype

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A Study on the Design of Prototype for Developing Webpage of Fisheries and Marine Education (수해양 교육을 위한 웹페이지 프로토타입 설계 연구)

  • HEO, Gyun;CHO, Jae-Hyun;HAN, Sang-Jun;WON, Hyo-Heon
    • Journal of Fisheries and Marine Sciences Education
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    • v.27 no.6
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    • pp.1602-1609
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    • 2015
  • The purpose of this study is to design of prototype for developing webpage of fisheries and marine education especially in the field of Busan area. For this, we extract the guideline for development from literature review, need and task analysis, and advices of subject domain experts. Followings were the results of the research: (a) We make the prototype for main menu and screen based on institute, time, subject, and location. (b) We make the prototype for program approach guide, which is consisted of location based menu constructing prototype guide, activation prototype guide, and selection prototype guide. (c) We make the prototype for functional guide, which is consisted of information section, participation section and other sections.

Design of Nearest Prototype Classifier by using Differential Evolutionary Algorithm (차분진화 알고리즘을 이용한 Nearest Prototype Classifier 설계)

  • Roh, Seok-Beom;Ahn, Tae-Chon
    • Journal of the Korean Institute of Intelligent Systems
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    • v.21 no.4
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    • pp.487-492
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    • 2011
  • In this paper, we proposed a new design methodology to improve the classification performance of the Nearest Prototype Classifier which is one of the simplest classification algorithm. To optimize the position vectors of the prototypes in the nearest prototype classifier, we use the differential evolutionary algorithm. The optimized position vectors of the prototypes result in the improvement of the classification performance. The new method to determine the class labels of the prototypes, which are defined by the differential evolutionary algorithm, is proposed. In addition, the experimental application covers a comparative analysis including several previously commonly encountered methods.

The Optimization of Fuzzy Prototype Classifier by using Differential Evolutionary Algorithm (차분 진화 알고리즘을 이용한 Fuzzy Prototype Classifier 최적화)

  • Ahn, Tae-Chon;Roh, Seok-Beom;Kim, Yong Soo
    • Journal of the Korean Institute of Intelligent Systems
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    • v.24 no.2
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    • pp.161-165
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    • 2014
  • In this paper, we proposed the fuzzy prototype pattern classifier. In the proposed classifier, each prototype is defined to describe the related sub-space and the weight value is assigned to the prototype. The weight value assigned to the prototype leads to the change of the boundary surface. In order to define the prototypes, we use Fuzzy C-Means Clustering which is the one of fuzzy clustering methods. In order to optimize the weight values assigned to the prototypes, we use the Differential Evolutionary Algorithm. We use Linear Discriminant Analysis to estimate the coefficients of the polynomial which is the structure of the consequent part of a fuzzy rule. Finally, in order to evaluate the classification ability of the proposed pattern classifier, the machine learning data sets are used.

Adaptive prototype generating technique for improving performance of a p-Snake (p-Snake의 성능 향상을 위한 적응 원형 생성 기법)

  • Oh, Seung-Taek;Jun, Byung-Hwan
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.4
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    • pp.2757-2763
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    • 2015
  • p-Snake is an energy minimizing algorithm that applies an additional prototype energy to the existing Active Contour Model and is used to extract the contour line in the area where the edge information is unclear. In this paper suggested the creation of a prototype energy field that applies a variable prototype expressed as a combination of circle and straight line primitives, and a fudge function, to improve p-Snake's contour extraction performance. The prototype was defined based on the parts codes entered and the appropriate initial contour was extracted in each primitive zones acquired from the pre-processing process. Then, the primitives variably adjusted to create the prototype and the contour probability based on the distance to the prototype was calculated through the fuzzy function to create the prototype energy field. This was applied to p-Snake to extract the contour from 100 images acquired from various small parts and compared its similarity with the prototype to find that p-Snake made with the adaptive prototype was about 4.6% more precise than the existing Snake method.

Micro-computed tomographic evaluation of single-cone obturation with three sealers

  • Sahar Zare;Ivy Shen;Qiang Zhu;Chul Ahn;Carolyn Primus;Takashi Komabayashi
    • Restorative Dentistry and Endodontics
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    • v.46 no.2
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    • pp.25.1-25.12
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    • 2021
  • Objectives: This study used micro-computed tomography (µCT) to compare voids and interfaces in single-cone obturation among AH Plus, EndoSequence BC, and prototype surface pre-reacted glass ionomer (S-PRG) sealers and to determine the percentage of sealer contact at the dentin and gutta-percha (GP) interfaces. Materials and Methods: Fifteen single-rooted human teeth were shaped using ProTaper NEXT size X5 rotary files using 2.5% NaOCl irrigation. Roots were obturated with a single-cone ProTaper NEXT GP point X5 with AH Plus, EndoSequence BC, or prototype S-PRG sealer (n = 5/group). Results: The volumes of GP, sealer, and voids were measured in the region of 0-2, 2-4, 4-6, and 6-8 mm from the apex, using image analysis of sagittal µCT scans. GP volume percentages were: AH Plus (75.5%), EndoSequence BC (87.3%), and prototype S-PRG (94.4%). Sealer volume percentages were less: AH Plus (14.3%), EndoSequence BC (6.8%), and prototype S-PRG (4.6%). Void percentages were AH Plus (10.1%), EndoSequence BC (5.9%), and prototype S-PRG (1.0%). Dentin-sealer contact ratios of AH Plus, EndoSequence BC, and prototype S-PRG groups were 82.4% ± 6.8%, 71.6% ± 25.3%, and 70.2% ± 9.4%, respectively. GP-sealer contact ratios of AH Plus, EndoSequence BC, and prototype S-PRG groups were 65.6% ± 29.1%, 80.7% ± 25.8%, and 87.0% ± 8.6%, respectively. Conclusions: Prototype S-PRG sealer created a low-void obturation, similar to EndoSequence BC sealer with similar dentin-sealer contact (> 70%) and GP-sealer contact (> 80%). Prototype S-PRG sealer presented comparable filling quality to EndoSequence BC sealer.

Design and Safety Performance Evaluation of the Riding Three-Wheeled Two-Row Soybean Reaper

  • Jun, Hyeon-Jong;Choi, Il-Su;Kang, Tae-Gyoung;Kim, Young-Keun;Lee, Sang-Hee;Kim, Sung-Woo;Choi, Yong;Choi, Duck-Kyu;Lee, Choung-Keun
    • Journal of Biosystems Engineering
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    • v.41 no.4
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    • pp.288-293
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    • 2016
  • Purpose: The purpose of this study was to investigate the key factors in designing a three-wheeled two-row soybean reaper (riding type) that is suitable for soybean production, and ensure worker safety by proposing optimal work conditions for the prototype of the designed machine in relation to the slope of the road. Methods: A three-wheeled two-row soybean reaper (riding type) was designed and its prototype was fabricated based on the local soybean-production approach. This approach was considered to be closely related to the prototype-designing of the cutter and the wheel driving system of the reaper. Load distribution on the wheels of the prototype, its minimum turning radius, static lateral overturning angle, tilt angle during driving, and The working and rear overturning (back flip) angle were measured. Based on the gathered information, investigations were conducted regarding optimal work conditions for the prototype. The investigations took into account driving stability and worker safety. Results: The minimum ground clearance of the prototype was 0.5 m. The blade height of the prototype was adjusted such that the cutter was operated in line with the height of the ridges. The load distribution on the prototype's wheels was found to be 1 (front wheel: F): 1.35 (rear-left wheel: RL): 1.43 (rear-right wheel: RR). With the ratio of load distribution between the RL and RR wheels being 1: 1.05, the left-to-right lateral loads were found to be well-balanced. The minimum turning radius of the prototype was 2.0 m. Such a small turning radius was considered to be beneficial for cutting work on small-scale fields. The sliding of the prototype started at $25^{\circ}$, and its lateral overturning started at $39.3^{\circ}$. Further, the critical slope angle for the worker to drive the prototype in the direction of the contour line on an incline was found to be $12.8^{\circ}$, and the safe angle of slope for the cutting was measured to be less than $6^{\circ}$. The critical angle of slope that allowed for work was found to be $10^{\circ}$, at which point the prototype would overturn backward when given impact forces of 1,060 N on its front wheel. Conclusions: It was determined that farmers using the prototype would be able to work safely in most soybean production areas, provided that they complied with safe working conditions during driving and cutting.

Evaluation of Critical Speed for Active Steering Bogie Prototype (능동형 시제 조향대차의 임계속도 평가)

  • Hur, Hyun Moo;Park, Joon-Hyuk
    • Journal of the Korean Society for Precision Engineering
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    • v.34 no.3
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    • pp.205-210
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    • 2017
  • Critical speed analysis was conducted for a active steering bogie prototype, developed to improve the curving performance of railway vehicles. The critical speed for the design concept was about 169.2k m/h. To validate the analysis result, we performed a critical speed test for the prototype bogie using a roller-rig tester. The test results showed that the critical speed for the prototype bogie was about 165 km/h. From the analysis and test results, The critical speed for the prototype bogie was determined to be 165 km/h. Considering the maximum operating speed of the test vehicle is 100 km/h, the prototype bogie is considered stable.

Development of Prototype VR Ship Simulator System Using HMD (HMD를 사용한 가상현실 선박 시뮬레이터 시스템의 프로토타입 개발)

  • 임정빈;공길영;구자영
    • Journal of the Korean Institute of Navigation
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    • v.24 no.3
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    • pp.133-140
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    • 2000
  • The paper deals with the implementation of prototype Ship Simulator system (VRSS) by Virtual Reality techniques with Head Mounted Display (HMD) device. The prototype VRSS was consists of PC-based human sensors, object oriented operating system. In addition, two kinds of databases arranged from Head Related Transfer Functions and 3D object models were used to create 3D sea sound, and to construct virtual world, respectively. Using the prototype system, we carried out some simulation tests for the overtaking situation to prevent collisions at sea, and discussed on the usability of the system. As results from simulations, the prototype VRSS can provide multisensory and interactive display environment. The results gave rise to the user interaction with 3D objects that give realistic reproduction of navigational environments under a given scenario. Thus, we found that the prototype VRSS should be one of the next-generation ship simulation system.

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Research on difference between interfacing virtual prototype and real prototype of a wireless phone (가상 프로토타입과 실제 프로토타입에서의 인터페이스 차이에 대한 연구 - 무선전화기 중심으로 -)

  • Hyeon, Hye-Jeong;Hwang, Min-Cheol;Lee, Byeong-Seon
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2007.05a
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    • pp.172-175
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    • 2007
  • 본 연구는 인터페이스 연구에 이용되는 가상 프로토타입에 대한 인터페이스가 실제크기모형(mockup)과 가까운 실제 프로토타입(real prototype)에 대한 인터페이스와 차이를 분석하고자 하였다. 휴대폰 중심으로 프로토타입을 가상의 그래픽을 구축하고 임베디드 시스템(embedded system)을 이용한 실제 프로토타입(real prototype)을 구축하였다. 휴대품에 대한 감성 평가 모델을 구축하여 두 프로토타입에 대한 평가를 실시하였다. 두 프로토타입의 인터페이스 면에서의 차이는 인터페이스 디자인에 적용되는 제품 평가에 가이드라인을 제시할 것이다.

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