• Title/Summary/Keyword: projector calibration

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Hard calibration of a structured light for the Euclidian reconstruction (3차원 복원을 위한 구조적 조명 보정방법)

  • 신동조;양성우;김재희
    • Proceedings of the IEEK Conference
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    • 2003.11a
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    • pp.183-186
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    • 2003
  • A vision sensor should be calibrated prior to infer a Euclidian shape reconstruction. A point to point calibration. also referred to as a hard calibration, estimates calibration parameters by means of a set of 3D to 2D point pairs. We proposed a new method for determining a set of 3D to 2D pairs for the structured light hard calibration. It is simply determined based on epipolar geometry between camera image plane and projector plane, and a projector calibrating grid pattern. The projector calibration is divided two stages; world 3D data acquisition Stage and corresponding 2D data acquisition stage. After 3D data points are derived using cross ratio, corresponding 2D point in the projector plane can be determined by the fundamental matrix and horizontal grid ID of a projector calibrating pattern. Euclidian reconstruction can be achieved by linear triangulation. and experimental results from simulation are presented.

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An Easy Camera-Projector Calibration Technique for Structured Light 3-D Reconstruction (구조광 방식 3차원 복원을 위한 간편한 프로젝터-카메라 보정 기술)

  • Park, Soon-Yong;Park, Go-Gwang;Zhang, Lei
    • The KIPS Transactions:PartB
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    • v.17B no.3
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    • pp.215-226
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    • 2010
  • The structured-light 3D reconstruction technique uses a coded-pattern to find correspondences between the camera image and the projector image. To calculate the 3D coordinates of the correspondences, it is necessary to calibrate the camera and the projector. In addition, the calibration results affect the accuracy of the 3D reconstruction. Conventional camera-projector calibration techniques commonly require either expensive hardware rigs or complex algorithm. In this paper, we propose an easy camera-projector calibration technique. The proposed technique does not need any hardware rig or complex algorithm. Thus it will enhance the efficiency of structured-light 3D reconstruction. We present two camera-projector systems to show the calibration results. Error analysis on the two systems are done based on the projection error of the camera and the projector, and 3D reconstruction of world reference points.

Correction of Photometric Distortion of a Micro Camera-Projector System for Structured Light 3D Scanning

  • Park, Go-Gwang;Park, Soon-Yong
    • Journal of Sensor Science and Technology
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    • v.21 no.2
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    • pp.96-102
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    • 2012
  • This paper addresses photometric distortion problems of a compact 3D scanning sensor which is composed of a micro-size and inexpensive camera-projector system. Recently, many micro-size cameras and projectors are available. However, erroneous 3D scanning results may arise due to the poor and nonlinear photometric properties of the sensors. This paper solves two inherent photometric distortions of the sensors. First, the response functions of both the camera and projector are derived from the least squares solutions of passive and active calibration, respectively. Second, vignetting correction of the vision camera is done by using a conventional method, however the projector vignetting is corrected by using the planar homography between the image planes of the projector and camera, respectively. Experimental results show that the proposed technique enhances the linear properties of the phase patterns that are generated by the sensor.

Beam projector calibration System based on Zigbee (지그비 기반 빔 프로젝터 자동 영상 교정 시스템)

  • Chun, Sung-Chul;Koo, In-Soo
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.11 no.2
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    • pp.13-19
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    • 2011
  • By using beam-projectors, we can easily configure a big image system. In the process of installing beam-projectors, however manual steps are essentially needed to perform a calibration such that distortions can be minimized. In order to automatically perform the correction of distortion, in this paper we propose a new auto-calibration method for beam-projector, which is based on Zigbee and can be easily implemented by simple hardware and software. In the proposed scheme, we recognize the required image project area by using Zigbee-based sensor module, and then we can obtain the best beam projection even in the case that the screen is badly twisted.

High precision 3-dimensional object measurement using slit type of laser projector (슬리트형 레이저 투광기를 이용한 고정밀 3차원 물체계측)

  • Kim, Tae-Hyo;Park, Young-Seok;Lee, Chuy-Joong
    • Journal of Institute of Control, Robotics and Systems
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    • v.3 no.6
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    • pp.613-618
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    • 1997
  • In this paper, we designed a line CCD camera for a flying image, which is composed of a line CCD sensor(2048 cells) and a rotating mirror, and investigated its optical properties. We also made the 3-D image from the flying image which is made of 2-D image being juxtaposed to 1-D images obtained by the camera, and performed the calibration to acquire high precision 3-D data. As a result, we obtained the 3-D measurement system using the slit type of laser projector is available to measure the high precision shape of objects.

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An Analytic Solution to Projector Pose Estimation Problem

  • Lee, Joo-Haeng
    • ETRI Journal
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    • v.34 no.6
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    • pp.978-981
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    • 2012
  • We present an analytic solution to the projector pose estimation problem for the pinhole projection model in which the source image is a centered rectangle with an unknown aspect ratio. From a single quadrilateral given as a target image, our solution gives the position and orientation of a projector as well as the aspect ratio of a source image. The proposed method decomposes the problem into two pose estimation problems of coupled line projectors aligned at each diagonal of the given quadrilateral and then computes the common solution that satisfies the relevant geometric constraints. The solution is formulated as simple analytic equations. We also provide a determinant of projectability of an arbitrary quadrilateral.

Development of Underwater Laser Scanner with Efficient and Flexible Installation for Unmanned Underwater Vehicle (무인잠수정을 위한 효과적이고 유연한 설치 성능을 지닌 수중 레이저스캐너 개발)

  • Lee, Yeongjun;Lee, Yoongeon;Chae, Junbo;Choi, Hyun-Taek;Yeu, Tae-Kyeong
    • Journal of Ocean Engineering and Technology
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    • v.32 no.6
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    • pp.511-517
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    • 2018
  • This paper proposes a vision-based underwater laser scanner with separate structures for an underwater camera and a line laser projector. Because the two devices can be adaptively placed regardless of the features of the unmanned underwater vehicle (UUV), the scanner has significant advantages in relation to its availability and flexibility. Position calibration between the underwater camera and laser projector guarantees a 3D measuring performance with high accuracy. To verify the proposed underwater laser scanner, a test-bed system was manufactured, which consisted of the laser projector, camera, Pan&Tilt, and Attitude and Heading Reference System (AHRS). A camera-laser calibration test and simple 3D reconstruction test were performed in a water tank and the experimental results are reported.

A 3D Face Modeling Method Using Region Segmentation and Multiple light beams (지역 분할과 다중 라이트 빔을 이용한 3차원 얼굴 형상 모델링 기법)

  • Lee, Yo-Han;Cho, Joo-Hyun;Song, Tai-Kyong
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.38 no.6
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    • pp.70-81
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    • 2001
  • This paper presents a 3D face modeling method using a CCD camera and a projector (LCD projector or Slide projector). The camera faces the human face and the projector casts white stripe patterns on the human face. The 3D shape of the face is extracted from spatial and temporal locations of the white stripe patterns on a series of image frames. The proposed method employs region segmentation and multi-beam techniques for efficient 3D modeling of hair region and faster 3D scanning respectively. In the proposed method, each image is segmented into face, hair, and shadow regions, which are independently processed to obtain the optimum results for each region. The multi-beam method, which uses a number of equally spaced stripe patterns, reduces the total number of image frames and consequently the overall data acquisition time. Light beam calibration is adopted for efficient light plane measurement, which is not influenced by the direction (vertical or horizontal) of the stripe patterns. Experimental results show that the proposed method provides a favorable 3D face modeling results, including the hair region.

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Development of Texture Neutralization System for the Invisible e-Performance (투명 e-퍼포먼스를 위한 텍스쳐 중화 시스템 개발)

  • Lee, Dong-Hoon;Yun, Tae-Soo
    • Journal of Korea Multimedia Society
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    • v.14 no.4
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    • pp.585-594
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    • 2011
  • On live performance such as play and musical, various stage effects are utilized to attract a diverse audience. These stage effects include traditional direction techniques, striking display effects and all kinds of ways of being immersed in the scene. In this paper, we propose a novel digital visual effects(digilog) for controlling the surface texture of objects based on spatial augmented reality. For this purpose, we present a method of neutralizing the appearance of an arbitrary object using a projector-camera system. To make the object appear as if it is a transparent object by projecting a carefully determined compensation image onto the surface of objects, we use the homography method for a simple and effective off-line projector-camera calibration. The successful uses of the basic algorithm of Smart Projector for measuring radiometric parameters led us believe that this method may be used for temporal variation of plays and musicals.

Projection mapping onto multiple objects using a projector robot

  • Yamazoe, Hirotake;Kasetani, Misaki;Noguchi, Tomonobu;Lee, Joo-Ho
    • Advances in robotics research
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    • v.2 no.1
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    • pp.45-57
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    • 2018
  • Even though the popularity of projection mapping continues to increase and it is being implemented in more and more settings, most current projection mapping systems are limited to special purposes, such as outdoor events, live theater and musical performances. This lack of versatility arises from the large number of projectors needed and their proper calibration. Furthermore, we cannot change the positions and poses of projectors, or their projection targets, after the projectors have been calibrated. To overcome these problems, we propose a projection mapping method using a projector robot that can perform projection mapping in more general or ubiquitous situations, such as shopping malls. We can estimate a projector's position and pose with the robot's self-localization sensors, but the accuracy of this approach remains inadequate for projection mapping. Consequently, the proposed method solves this problem by combining self-localization by robot sensors with position and pose estimation of projection targets based on a 3D model. We first obtain the projection target's 3D model and then use it to accurately estimate the target's position and pose and thus achieve accurate projection mapping with a projector robot. In addition, our proposed method performs accurate projection mapping even after a projection target has been moved, which often occur in shopping malls. In this paper, we employ Ubiquitous Display (UD), which we are researching as a projector robot, to experimentally evaluate the effectiveness of the proposed method.