• Title/Summary/Keyword: production tracking

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Vehicle Identification Number Recognition using Edge Projection and PCA (에지 투영과 PCA를 이용한 차대 번호 인식)

  • Ahn, In-Mo;Ha, Jong-Eun
    • Journal of Institute of Control, Robotics and Systems
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    • v.17 no.5
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    • pp.479-483
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    • 2011
  • The automation of production process is actively expanding for the purpose of the cost reduction and quality assurance. Among these, automatic tracking of the product along the whole process of the production is also important topic. Typically this is done by adopting OCR technology. Conventional OCR technology operates well on the rather good quality of the image like as printed characters on the paper. In industrial application, IDs are marked on the metal surface, and this cause the height difference between background material and character. Illumination systems that guarantee an image with good quality may be a solution, but it is rather difficult to design such an illumination system. This paper proposes an algorithm for the recognition of vehicle's ID characters using edge projection and PCA (Principal Component Analysis). Proposed algorithm robustly operates under illumination change using the same parameters. Experimental results show the feasibility of the proposed algorithm.

Development of Stereoscopic 3D Personalized Adventure Game: HowSee (3D 체험형 어드벤처 게임 "HowSee" 개발)

  • Lim, C.J.;Chung, S.T.;Choi, Seung-Hoon;Lee, Chang-Nam;Song, Jang-Sup
    • Journal of Korea Game Society
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    • v.11 no.5
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    • pp.13-22
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    • 2011
  • Advances in display technology, stereoscopic (S3D) in the development of social interest in the content development approach is high but it does not make the standardization of interactive 3D content creation performance is very poor. In this paper, real-time video input from an infrared camera that is based on eye tracking implementation user interface developed 3D interactive adventure game "HowSee" was the process of developing skills in the process, an efficient 3D content production methods were presented. unnormalized S3D-based game content production process on how this development occurred in the trial and how to troubleshoot S3D games, etc. to streamline content creation can be a basis for.

A Study of Changes in Production by Domestic Broadcasters Using Virtual Studio

  • Lee, Jun-Sang;Park, Sung-Dae;Kim, Chee-Yong
    • Journal of information and communication convergence engineering
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    • v.9 no.1
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    • pp.117-123
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    • 2011
  • This paper is for investigation and analysis of how a visual studio is widely used by domestic broadcasting companies and broadcasting companies' production environment. The history of a visual studio goes back to start of computer graphic. A visual studio is a way to produce a program using graphic sets created by a computer rather than actual setting, and it allows to express beyond limitations of actual studio settings and various imagery visual effects can be created by a computer. A visual studio can create 3-dimensional graphic and these graphics can be inter-locked with actual camera images to make visual spaces for various programs. These flows are aiming to achieve very natural image which is hard to distinguish it is artificially created rather than just to produce programs with simple image synthesis, and this paper analyzes the producing changes of domestic broadcasting visual studios as well as its usage and suggests the idealist direction for developing the production.

Comparative Study of GPS-Integrated Concrete Supply Management using Discrete Event Simulation

  • Zekavat, Payam Rahnamayie;Mortaheb, Mohammad Mehdi;Han, Sangwon;Bernold, Leonhard
    • Journal of Construction Engineering and Project Management
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    • v.4 no.2
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    • pp.31-40
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    • 2014
  • The management of vehicular supply of "perishable" construction material, such as concrete mixes, faces a series of uncertainties such as weather, daily traffic patterns and accidents. Presented in this paper is a logistics control model for managing a hauling fleet with interrelated processes at both ends and queue capacities. Discrete event simulation is used to model the complex interactions of production units and the randomness of the real world. Two alternative strategies for ready mix concrete delivery, with and without an off-site waiting queue, are studied to compare supply performance. Secondly, the paper discusses the effect of an agent-based GPS tracking system providing real-time travel data that lessens the uncertainty of trucking time. The results show that the combination of GPS information with off-site queuing reduces productivity loss and process wastes of concrete placement as well as the idleness of supply trucks when crew or pump experience an unexpected stoppage.

Evaluation and management of work process in dredger using ECDIS (ECDIS에 의한 준설선의 작업공정 관리 및 평가)

  • Lee, Dae-Jae
    • Journal of the Korean Society of Fisheries and Ocean Technology
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    • v.43 no.3
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    • pp.212-221
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    • 2007
  • This paper describes on the evaluation and management of work process in suction hopper dredger and grab bucket dredger as an application of a PC-based ECDIS system. The dynamic tracking of dredging bucket and the data logging of grab dredging information were performed by using the grab dredging vessel "Kunwoong G-18". The position and route tracking of the dredger moving toward the ocean dumping site of dredged material was performed by using the hopper dredging vessel "Samyang-7". The evaluation of wok process in the dredging field, for grab dredger, was continuously carried out on January to May, 2006, in Incheon Hang and for hopper dredger, on July to December, 2003, in Busan Hang, Korea. The dredging information, such as dredger's position, heading, dredging depth and route track which was individually time stamped during the dredging operation, was automatically processed in real-time on the ECDIS and displayed simultaneously on the S-57 ENC chart. From these results, we conclude that the ECDIS system can be applied as a tool in order to manage the work process during the dredging operation, and also in order to generate the factual record of the dredging activities that is sufficient for dredging inspector to accurately evaluate the contract performance even in the absence of a full-time onboard inspector.

Characteristics Improvement of a PZT Actuator for Metal Printing (메탈 프린팅용 압전액추에이터의 특성개선)

  • Yun, S.N.;Ham, Y.B.;Kim, C.Y.;Park, P.Y.;Kang, J.H.
    • Journal of Power System Engineering
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    • v.9 no.4
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    • pp.162-167
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    • 2005
  • The purpose of this paper is to improve the hysteresis characteristics of a stack type piezoelectric actuator using system identification and tracking control. Recently, several printing methods that are cost less and faster than previous semiconductor processes have been developed for the production of electric paper and RFID(Radio Frequency IDentification). The system proposed in this study prints by spraying the molten metal. And this system consist of a nozzle, heating furnace, operating actuator and an XYZ 3-axis stage. As an operating system, the piezoelectric(PZT) actuator is a very useful tool for position control of the metal printing system. However, the PZT actuator has a hysteresis nonlinearity due to the ferroelectric characteristics of the PZT element. This hysteresis causes problem position control characteristics in the system and deteriorates the performance of the system. In this study, an investigation was conducted to improve the hysteresis characteristics of the PZT actuator that has an output displacement for the input voltage. In order to reduce the hysteresis nonlinearity of the PZT actuator, this proposed a inverse hysteresis model and a mathematic modeling method that can express the geometric relationship between voltage and displacement. In addition, system identification and PID control methods were examined. Also, it was confirmed that the proposed control strategy gives good tracking performance.

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A Study on Video Production Method using Camera Tracking Technique (카메라 트래킹 기법을 이용한 모션그래픽 활용방안 연구)

  • Lee, Junsang;Lee, Imgeun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.10a
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    • pp.727-728
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    • 2015
  • Nowadays many videos are created with motiongraphics which has new visual effects and technology. The technique try to find out the image models which maximally stimulate the memories to transfer new visual information. The image will be expressed various ways with combining graphics and real scene with the help of computer. With the advances of VFX, the real and graphic scenes are more naturally combined to make believe its real scene. In this paper the novel motiongraphic technique, which uses tracking data from camera, is proposed.

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Minimization of Torque-Ripple in Switched Reluctance Motors Over Wide Speed Range

  • Dowlatshahi, Milad;Saghaiannejad, Seyed Morteza;Ahn, Jin-Woo;Moallem, Mehdi
    • Journal of Electrical Engineering and Technology
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    • v.9 no.2
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    • pp.478-488
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    • 2014
  • Torque pulsation mechanism and highly nonlinear magnetic characterization of switched reluctance motors(SRM) lead to unfavorable torque ripple and limit the variety of applications in industry. In this paper, a modification method proposed for torque ripple minimization of SRM based on conventional torque sharing functions(TSF) to improve maximum speed of torque ripple-free operation considering converter limitations. Due to increasing phase inductance in outgoing phase during the commutation region, reference current tracking can be deteriorated especially when the speed increased. Moreover, phase torque production in incoming phase may not be reached to the reference value near the turn-on angle in which the incremental inductance would be dramatically decreased. Torque error for outgoing phase can cause increasing the resultant motor torque while it would be negative for incoming phase and yields reducing the motor torque. In this paper, a modification method is proposed in which phase torque tracking error for each phase under the commutation added to the other phase so that the resultant torque remained in constant level. This yields to extend constant torque region and reduce peak phase current when the speed increased. Simulation and experimental results for four phase 4 KW, 8/6 SRM validate the effectiveness of the proposed scheme.

A Study on the Development of Induction Heating Mass Production System for Moisture Removal of Secondary Battery (이차전지 수분 제거용 유도가열 양산 시스템 개발에 관한 연구)

  • Wangeun Ji;Sunghwan Kim;Haiyoung Jung;Seok-Hyun Lee
    • Journal of the Korean Institute of Electrical and Electronic Material Engineers
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    • v.36 no.1
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    • pp.42-48
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    • 2023
  • Abstract: In this study, an induction heating system using resonance is developed to remove remaining moisture and contaminations which could be generated during fabricating secondary batteries. This system is composed of power supply and induction coil. Power supply needs an oscillator, zero crossing detection, frequency tracking function, and induction coil needs a dummy coil to obtain a uniform temperature distribution. It is very important to obtain a uniform heating temperature distribution of battery cell case in the induction heating system before pouring electrolyte into battery cell. Experimental results show a temperature distribution deviation of below 1℃ in the external position of battery cell cases. As well, the temperature of battery cell itself shows distribution of 40℃±3℃.

A Study on Students' Learning Process in Practical Education using an Equipment (장비활용 실습에서 피교육자의 학습과정에 관한 연구)

  • Jung, Kwang-Tae
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.4 no.1
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    • pp.165-172
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    • 2012
  • For practical education, many practices using various practical equipments have to be provided to students. In this study, the application of learning curve to represent student's learning process in a practical education using a equipment was studied. Learning curve model was originally developed in production management and based on human performance in human factors aspects. In this study, the application of learning curve model was studied on the eye tracking system, which is used to evaluate the usability of a product in design area. As a case study for its applicability, practical education for eye tracking system was provided to three students and then task completion times were measured for hardware system setup and gaze image recording. Learning curves were estimated for two tasks and then task completion times were predicted using the learning curves. Through ANOVA(analysis of variance) and correlation analysis, the applicability of learning curve to practical education was analysed. As the result, learning curve could be effectively applied to practical eduacation using equipment.

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