• 제목/요약/키워드: product judgment

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단심검지기(LED형 신호등용) 시제품 제작.설치.시험에 관한 보고 (putting out lights detector LED Type Signal light Test of a Patented Article Manufacture.Establishment.Examination Report)

  • 고영환;석태우;고양옥
    • 한국철도학회:학술대회논문집
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    • 한국철도학회 2007년도 춘계학술대회 논문집
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    • pp.1650-1655
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    • 2007
  • A lights-out detector, which helps the person in charge of maintenance make a quick judgment in the event of a failure of LED-type traffic lights, was explored/developed and installed/ tested, at Seoul Metro, after they developed a patented pilot product in 2005; and, a product improvement test was conducted to ensure reasonable maintenance of signaling facilities. Having better compatibility with existing circuit in use and displaying stable load current, the device makes the maintenance of lights-out detection and alert easier.

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Challenge of Understanding Multichannel Customer Behavior in 21st Century: A Meta-analysis

  • Kim, Soohyun;Ahn, Insook
    • 패션비즈니스
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    • 제18권3호
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    • pp.14-28
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    • 2014
  • The purposes of this study are to provide comprehensive reviews on multichannel consumer behaviors published in peer-reviewed academic journals from 2005 to 2014, to develop a conceptual framework that demonstrates multichannel determinants such as psychographics, demographics, social influences, and situational factors on consumers' search and purchase behavior based on customers' profits or costs judgment, and to provide possible direction for future research in multichannel consumer behavior. Three steps were taken in the process of analyzing consumers' channel determinants presented in the 37 studies, and 12 most frequently used factors that appear in the studies were extracted. These factors include convenience, service, trust/risk, saving money, product knowledge, experience, efficacy/usefulness, involvement, shopping environment/situation factors, demographics, product types, and social influence. With 12 determinants of multichannel consumers' search and purchase behavior, a conceptual framework was proposed based on expectancy theory. The directions for future research were also discussed.

Consumers' Channel Selection Behavior Based on Psychological Distance Cue: Regulatory-Focus as Moderator

  • Jungyeon Sung;Sangcheol Park
    • Asia pacific journal of information systems
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    • 제29권2호
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    • pp.248-267
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    • 2019
  • As merging online and offline channels into one single platform, individuals could easily and frequently switch between online and offline channels. In order for understanding such unique behaviors, this study attempts to explore why and how consumers choose their channels to search and purchase a product. We have drawn on multiple theories that have been used to explain individuals' judgment and decision making (i.e., construal level theory and regula-tory focus theory) in order to develop and tested two-way ANOVA based models of how both regulatory focus (e.g., promotion vs. prevention) and product types (e.g., experience goods vs. searching goods) including the psychological distance cue separately and jointly affect individuals' channel selection behavior (e.g., intention to use single channel vs. intention to use cross-channels). Our results have indicated that consumers with promotion-focus are more likely to use a single channel in experience goods rather than in searching goods when there exists the psychological cue. Based on our findings, the implication for both research and practice are discussed.

A Fundamental Study for Creating 3D CG Animation of an Assembly Work

  • Yamanaka, Hiroki;Matsumoto, Toshiyuki;Shinoda, Shinji;Niwa, Akira
    • Industrial Engineering and Management Systems
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    • 제11권2호
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    • pp.188-195
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    • 2012
  • This paper presents a new mode of expressing a 3D assembly work for creating a 3D CG animation without judgment by human from minimal required information. In the field of manufacturing, there are favorable movements in the utilization of 3D CAD for 3D simulation to shorten lead time for product development and pre-production. But simulating an assembly work has troubles to need huge quantity of manually input data. This paper discusses what minimal necessary information for creating 3D CG animations of assembly works is, focusing on the features of assembly works. Furthermore, a new mode of expressing a 3D assembly work is proposed as "state/change transition diagrams" (SCTD), which express arbitrary scenes in an assembly work as "state" and describe a sequential assembly work with "state" and "change", and the outline of its stepwise generation algorithm is also described. SCTD can be converted to a 3D CG animation of an assembly work without judgment by human. This paper focuses on the creating 3D CG animation of assembly works which workers use only their both hands.

Information Structure and the Use of the English Existential Construction in Korean Learner English

  • Lee, Hanjung
    • 영어영문학
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    • 제57권6호
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    • pp.1017-1041
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    • 2011
  • This study investigates Korean EFL learners' awareness and use of the English existential there-construction by examining data collected from 54 Korean EFL learners of English by means of a pragmalinguistic judgment task and a controlled discourse completion task. The results of the judgment task reveal that lower proficiency learners rated canonical sentences and existentials with a preposed locative best in the communicative situations where the use of existentials would have been most appropriate. A comparison of the ratings by more proficient learners and native speakers shows that existentials received highest ratings by both groups where they are the most natural option, while canonical sentences received significantly higher ratings by the learners. With regard to the production data, learners tended to avoid existentials, but rather relied on canonical sentences. Existentials were rarely used by lower proficiency learners and not used productively even by more proficient learners in the situations where existentials would have been the most natural option. These results suggest that Korean learners' difficulty with the use of existentials is not merely a product of performance limitations, but attributable to limited knowledge about existentials and their syntactic alternatives in terms of contextual appropriateness. Lower proficiency learners lack such knowledge, and more proficient learners, while showing better awareness of the use of existentials, have problems as to the placement of new information when engaging in writing tasks that place lower level of demands on attention to the information status of noun phrases compared to communicative, oral tasks.

제품 속성에 기반한 패키지 디자인 구성 요건 연구 - 프리저브드 플라워 브랜드 '프리저빌' 패키지의 표현을 중심으로 - (The research of required components of package design based on the product attribute - Focus on the package design expressions of preserved flower brand 'Preserville' -)

  • 김내리;권혜진
    • 디자인융복합연구
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    • 제16권4호
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    • pp.81-98
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    • 2017
  • 이 연구는 프리저브드 플라워 패키지 디자인의 효율적 전개 여부를 평가하기 위해 조형 요소 뿐 아니라 제품 속성을 파악하여 접근하는 방향이 전제되어야 한다는 판단에서 시작되었다. 선행 연구를 기반으로 패키지 디자인의 구성 요건을 재정립하고, 제품 유형 분류 모형을 제안하였다. 패키지 디자인의 구성 원리는 6가지로 사용성, 심미성, 주목성, 독창성, 정체성, 상징성이며, 구성 요소는 크게 4가지 형태, 재질, 색상, 그래픽, 브랜드로 분류하였다. 제품 유형은 제품 정보 측면에서의 위험 지각과 제품 효익 측면에서의 사고 유형을 축으로 하여 4개 영역으로 구분하였다. 제품 유형 모형 영역별 대표 제품을 사례로 들어 패키지 디자인 구성 요소에서 발견되는 특징을 분석하여, 제품 유형에 따라 어떻게 디자인이 적용되어야 효과적이고 효율적인가에 대해 검토하였다. 이 모형에 대입해 프리저브드 플라워 패키지 디자인 전략적 방향성을 도출하였다. 최종적으로 연구용역으로 진행되어 제안된 평택시 프리저브드 플라워 브랜드 '프리저빌'의 패키지를 분석하여 한계점을 찾아보고 프리저브드 플라워라는 제품이 지향해야하는 패키지 디자인 관점을 제언하였다.

취미 도야의 방식과 이를 통한 인성의 교화 및 문화발전의 가능성: 칸트의 『판단력비판』 §§32-33 부정적 취미판단의사례 분석을 중심으로 (The Method of the Cultivation of Taste and the Possibility of the Edification of Personality & the Cultural Development Through It: The Approach to Analyzing the Examples of the Judgment of Negative Taste in Kant's Critique of Judgment(§§32-33))

  • 양희진
    • 철학연구
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    • 제117호
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    • pp.139-167
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    • 2017
  • 본 논문은 취미의 자발적인 도야가 어떻게 가능하고, 도야된 취미를 갖는 것이 왜 성품의 교화와 문화 발전을 위해 필요한지 그 이유를 밝힌다. 이는 취미가 자신의 판정을 항상 '쾌'로 반성하는 것과 관련이 있다. 취미는 자신의 판정의 타당성을 검사할 때마다 보편타당한 근거를 발견하는데, 이러한 '발견의 기쁨'이 취미를 자발적으로 도야하게 만드는 것이다. 도덕적 성품을 갖기 위해서는 자신의 행위의 도덕성을 스스로 평가해 보는 훈련이 필요하고, 시대를 대표해 계승할 만한 작품을 선별하기 위해서는 높은 안목이 필요하다. 그러나 우리는 작품의 미를 평가하면서 이러한 자율적 사고를 즐겁게 습관화할 수 있다. 본론에서는 이 같은 사실을 칸트가 <연역>에서 제시한 세 가지 부정적 취미판단의 사례를 통해 규명하려고 한다. 칸트에 따르면 부정적 취미판단은 현재 아름다운 작품이 불쾌감을 준다는 뜻이지만, 이를 통해 주장하는 것은 취미가 도야되었다는 것이다. 필자는 세 가지 사례에서 드러난 취미의 반성 방식을 '버티기', '결함 지적하기', '스스로 번복하기'라는 도야방식으로 정식화한다.(2장) 그리고 이를 통해 이러한 취미의 도야 방식은 이성이 도덕적 관심을 갖도록 자극함으로써 인성의 교화에 영향을 줄 수 있다는 점에서(3장) 그리고 문화 계승의 산물을 취미가 직접 심사한다는 점에서 취미의 도야가 필요함을 역설한다.(4장) 본론 마지막 장에서는 이것이 어떻게 가능한지를 규명하기 위해, 취미의 반성방식을 좀 더 근원적으로 탐색해본다.(5장) 특별히 실러의 '유희충동' 개념을 빌려 그 이유를 밝히는데, 그의 설명은 취미의 발견의 기쁨이 주는 역동성을 이해하는데 도움을 주기 때문이다. 취미는 대립하는 마음의 활동에서 서로의 활동을 '추동'하는 근거를 발견하고, 이러한 자기 활동에 스스로 고무되는 특징이 있다. 말하자면 취미는 작품이 불만족스러운 상황에서도 유희충동을 '만들어내기' 때문에, 즐겁게 앞의 두 과제를 감당하도록 마음을 촉진하는 것이다. 결론에서는 그런 의미에서 취미에 의한 유희충동은 창작을 통해 극대화된다고 보고, 창작하는 예술가처럼 이를 직접 체험할 수 있어야 함을 밝힌다.(6장)

사이버쇼핑 이용자의 소비자특성에 따른 가상점포 평가기준 (Evaluative Criteria of Cyber Store based on Consumer Character of Cyber Stove Shoppers)

  • 박재옥;안민영
    • 한국의류학회지
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    • 제27권3_4호
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    • pp.441-451
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    • 2003
  • The purpose of this study was to find out evaluative criteria of cyber store toward shopping orientation, purchasing experience and demographic factors of consumers to visit cyber store. This study surveyed consumers who have an experience of using cyber store and judgment sampling was used. The respondents were 240 men and women living in the metropolitan area of Seoul and Gyeonggi province. Research method was measured by clothing shopping orientation (utilitarian and hedonic factors), cyber store evaluation criteria (convenience, quality & trust and product character factors), purchasing experience(existent and nonexistent) and demographic factors. For data analysis, descriptive statistics, factor analysis, cluster analysis, ANOVA, t-test, Duncan test, and reliability analysis were conducted. The results were as follows: 1. Evaluative criteria of cyber store were considered importantly in order of possibility of exchange and refund, stability of personal information security, substance of quality degree of product and service and store. 2. Among shopping orientation groups, there were significant differences in all evaluative criteria of cyber store: convenience, quality & trust and product character of store. 3. Among groups toward existence and nonexistence in a purchasing experience, there were significant differences in convenience and quality & trust of store. 4. Among Demographic factors(gender, job, education and income) there were significant differences in convenience and quality & trust of store.

리테일 매장에서 제품 희소성이 제품 평가에 미치는 영향: 큐레이션 메시지의 역할을 중심으로 (The Scarcity Effect on Product Evaluation in Retail: The Curation Message Role)

  • 이승윤;채수준;김진욱
    • 유통과학연구
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    • 제16권3호
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    • pp.79-86
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    • 2018
  • Purpose - Many retail stores tend to use scarcity-laden message in order to influence consumers, where scarcity refers to insufficiency of product supply or time of availability. For example, inside stores, the displayed products are often accompanied by scarcity message such as 'exclusive offer, limited time only.' According to past research, scarcity has a positive effect on product evaluation, since scarcity can acts as a signal of consumer demand, and thus product quality. Prior studies argue that consumers face a scarce product, they logically infer that other consumers buying the product in large numbers cause the scarcity. We propose that scarcity can be interpreted as a sales tactic artificially created by retail stores in order to increase sales of product. Research design, data, and methodology - We use a persuasion knowledge perspective framework to develop our hypotheses. In the present research, we show that product curation type is a key variable that moderates consumer response to scarcity, and thus the scarcity effect on product evaluation. Results - In this research, we showed when scarcity-laden message was used inside the store using consumer-centric curation message, scarcity had a positive effect on product evaluation. In contrast, when scarcity-laden message was used inside the store using marketer-centric curation message, the positive of scarcity message on product evaluation was diluted. Conclusions - Our study makes two important contributions to the literature on consumer response to scarcity. First, we identify a variable - namely, product curation type - that determines when either 'scarcity = good' or 'scarcity = marketing tactic' interpretation is likely to be dominant. Second, we cite persuasion knowledge perspective to explain the moderating function of product curation type in a retail store-related scarcity context. This research is relevant to practitioners, such as brand manager, retail environment manager, and advertising agencies, for the effective use for the scarcity-laden message in retail. The proposed moderator can operate in many real-life situations in retail where consumers are exposed to scarcity. And curation message related to scarcity has been facilitated by the inner-retail activities. These factors of the marketplace indicate that the boundary conditions of scarcity can have a significant effect on real-life consumer judgment.

전형성 결정요인에 따른 전형성과 선호도 연구 (A Study on the Typicality and Preference according to Determinants of Typicality)

  • 나광진;양종열;홍정표;이유리
    • 디자인학연구
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    • 제15권4호
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    • pp.87-96
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    • 2002
  • 본 연구에서는 전형성에 대한 기존의 연구를 이용하여 목적부합속성을 충족하도록 제품이 디자인 된 정도와 외형적 디자인의 물리적 속성 유사정도가 제품 디자인의 전형성에 영향을 미칠 수 있는지를 검증하고, 기존의 연구에서 다른 견해를 보이고 있는 전형성과 선호도간의 관계를 전형성의 목적부합속성에 의한 차원과 물리적 속성의 유사정도에 의한 차원으로 나누어 각 차원에서 전형성과 선호도간의 관계가 어떻게 달라지는지를 살펴보았다. 연구결과 기존의 연구에서 제시하고 있는 바와 같이 소비자의 제품 디자인에 대한 전형성 판단정도는 그 제품의 디자인이 그 제품을 이용하고자 하는 목적부합속성을 충족시킬 수 있도록 디자인 될수록 디자인의 전형성이 높다고 판단하는 것으로 나타났다. 또한 제품범주 내 다른 구성원들과의 외형적인 디자인 공통속성이 많을수록 그 제품의 디자인이 전형적이라고 판단하는 것으로 나타났다. 한편 본 연구에서 전형성 결정요인의 각 차원에 따른 전형성과 선호도간의 관계에 대한 검증결과, 목적부합속성을 많이 충족시키는 디자인일수록 소비자는 선호하게 된다고 할 수 있으나, 그 외형적인 디자인이 제품범주 내 다른 구성원들과 유사한 정도가 중간정도일 때 가장 선호되며, 아주 비슷하지 않거나 매우 비슷한 경우에는 소비자의 선호도가 낮은 것으로 나타났다.

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