• Title/Summary/Keyword: product aspects

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Multi-Chip Packaging for Mobile Telephony

  • Bauer, Charles E.
    • Journal of the Microelectronics and Packaging Society
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    • v.8 no.2
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    • pp.49-52
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    • 2001
  • This paper presents product level considerations for multichip packaging as a cost effective alternative to single chip packaging in the design and manufacture of mobile telephony products. Important aspects include component functionality and complexity, acquisition and logistics costs, product modularity and integration. Multichip packaging offers unique solutions and significant system level cost savings in many applications including RF modules, digital matrix functions and product options such as security, data storage, voice recognition, etc.

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MultiChip Packaging for Mobile Telephony

  • Bauer, Charles E.
    • Proceedings of the International Microelectronics And Packaging Society Conference
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    • 2001.04a
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    • pp.1-7
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    • 2001
  • This paper presents product level considerations for multichip packaging as a cost effective alternative to single chip packaging in the design and manufacture of mobile telephony products. Important aspects include component functionality and complexity, acquisition and logistics costs, product modularity and integration. Multichip packaging offers unique solutions and significant system level cost savings in many applications including RF modules, digital matrix functions and product options such as security, data storage, voice recognition, etc.

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Application of Usability Engineering Model based on Product's Life Cycle (제품의 수명주기에 의한 사용성 공학 모형의 적용)

  • 이민구;임치환
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.17 no.30
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    • pp.177-184
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    • 1994
  • The importance of usability evaluation is increasing in developing the system(or product). Many usability measures and test methods have been developed in the fields of ergonomics and cognitive engineering. A systematic usability effort using established methods may be qualify as usability engineering. In this paper, general aspects of the usability engineering are introduced, and application methods of usability engineering model based on product's life cycle are presented.

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How Does the Presentation Mode of Product Information Affect Product Evaluation? : The Mediation of Construal Level and the Moderation of Response Time

  • Cho, Hyun Young
    • International Journal of Contents
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    • v.16 no.1
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    • pp.44-56
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    • 2020
  • The purpose of this study was to examine how the presentation mode (sequential- vs. simultaneous-mode) of information influences its evaluation. Three experiments revealed the interaction effect between the presentation mode and the valence of the product information. When respondents read about the positive aspects of the product, the evaluation was higher in the simultaneous presentation mode than in the sequential presentation mode. For negative product information, respondents' evaluation was higher in the sequential presentation mode than in the simultaneous presentation mode. The simultaneous presentation mode intensified the impact of the information valence on evaluation. This study proposed that the sequential and the simultaneous presentation modes prime high and low construal levels, respectively. The mediation analysis provides support for such a prediction. Finally, the mediating effect of construal levels in evaluation was shown to disappear when respondents focused on the product information for a longer duration, while the mediation effect remained when the response time was short.

Research on Analytical Method of fun Generating Factor of Product (제품에서 Fun감성이 유발되는 요인의 분석방법에 관한 연구)

  • 강정원
    • Archives of design research
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    • v.16 no.3
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    • pp.221-230
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    • 2003
  • In product design, many designers incorporate psychological aspects to express the "fun" factor. If so, is it possible to apply the fun inducing mechanism utilized in psychology to product design and are there any problems in the application\ulcorner Psychology defines the sense of fun as the result of relief to a situation that causes a mental accumulation through the discovery of a due. The psychological extraction of fun inducing mechanism tends to lean too much to the cognitive aspect. Therefore, when dealing with product design, psychology's particular disposition is inadequate in explaining the important perceptive factor of fun. This study hypothesizes that perceptive aspect of should be induced along with the cognitive aspect in order to rationalize fun in product design. In order to understand the perception of fun, this study will introduce the amusement aspect within Kitsch products. Methods of developing a humorous form will be studied and these methods will be applicable to perceptive aspects. This paper hypothesizes that through the theoretical basis of internal characteristic of cognitive factors and external characteristic of perceptive factors, the mechanism of fun can be determined.etermined.

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FE Analysis and Die Design of The Multi-stage Rectangular Deep Drawing Process with the Large Aspect Ratio (세장비가 큰 다단계 사각형 디프드로잉 성형공정해석 및 금형설)

  • 김홍주;구태완;강범수
    • Transactions of Materials Processing
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    • v.10 no.6
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    • pp.456-464
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    • 2001
  • Deep drawing and ironing are tile major process today in manufacturing of aluminum alloy battery case used in cellular phone. Most of these process require multi-stage ironing following the deep drawing and redrawing processes. The practical aspects of this technology are well known and gained through extensive experiment and production know-how. However, the fundamental aspects of these processes are relatively less known. Thus, it is expected that process analysis using FEM techniques would provide additional detailed information that could be utilized to improve the process condition. This paper illustrates the application of process modeling to deep drawing and redrawing operations. To verify the simulation results, the experimental investigations were also carried out on a real industrial product. The numerical analysis by FEM shows good agreement with the experimental results in view of the deformation shape of the product. A commercially available finite element code LS-DYNA3D was used to simulate deep drawing and redrawing operations.

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Scripting the Meaning: The Influence of Brand Name Script on Brand Meaning and Brand Attitude

  • Olga Roshchupkina;Gi-Du Kang
    • Asia Marketing Journal
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    • v.25 no.2
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    • pp.45-60
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    • 2023
  • The present study examines the role of the script used for the graphical representation of a brand name in creating brand meaning. The study results demonstrate that each script contributes to forming different aspects of the brand meaning in multi-script environments. However, the process of meaning transfer is also influenced by the context of the product category, which can impact some of the aspects of meaning related to norms and familiarity. Furthermore, the study indicates that if the brand meaning aligns with the product category schema, it positively impacts brand attitude. This study adds to the branding literature by introducing the script concept as a brand name characteristic and demonstrating its significant effect on brand meaning.

An Elicitation Approach of Measurement Indicator based an Product line Context (Product Line의 컨텍스트 기반 측정 지표 도출 방법)

  • Hwang Sun-Myung;Kim Jin-Sam
    • The KIPS Transactions:PartD
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    • v.13D no.4 s.107
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    • pp.583-592
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    • 2006
  • Software development based on product lines has been proved a promising technology that can drastically reduce cycle time and guarantee quality by strategically reusing quality core assets that belong to an organization. However, how to measure within a product line is different from how to measure within a single software project in that we have to consider the aspects of both core assets and projects that utilize the assets. Moreover, the performance aspects of overall project lines need to be considered within a product line context. Therefore, a systematic approach to measure the performance of product lines is essential to have consistent, repeatable and effective measures within a product line. This paper presents a context-based measurements elicitation approach for product lines that reflects the performance characteristics of product lines and the diversity of their application. The approach includes both detailed procedures and work products resulting from implementation of the procedures, along with their templates. To show the utility of the approach, this paper presents the elicited measurements, especially for technical management practices among product line practices. This paper also illustrated a real application case that adopt this approach. The systematic approach enables management attributes, i.e., measurements to be identified when we construct product lines or develop software product based on the product lines. The measurements will be effective in that they are derived in consideration of the application context and interests of stakeholders.

MULTI-LAYERED PRODUCT KNOWLEDGE MODEL (다중 레이어 기반 제품 지식 모델)

  • Lee J.H.;Suh H.W.
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2005.06a
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    • pp.65-70
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    • 2005
  • This paper introduces an approach to multi-layered product knowledge model for collaborative engineering environment. The participants in collaborative engineering want to share and reason product knowledge through internet without any heterogeneity and ambiguity. However the previous knowledge models are limited in providing those aspects. In this paper, the collaborative engineering domain is analyzed and then the product knowledge is organized into four levels such as product context model, product specific model, product design model and product manufacturing model. The four levels are represented by first-order logic in layered fashion. The concepts and the instances of a formal ontology are used for recursive representation of the four levels. The instances of the concepts of an upper level like product context model are considered as the concepts of an adjacent lower level like product specific model, and this mechanism is applied to the other levels. These logic representations are integrated with the schema and the instances of a relational database. OWL representation of the four levels is defined through the integration of the logic representation and OWL primitives. The four product knowledge models have their major representation according to the characteristics of each model. This approach enables engineer to share product knowledge through internet without any ambiguity and utilize it as basis for additional reasoning.

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A Study on Law and Standards for Promotion of Aftermarket (애프터시장(판매후시장) 활성화를 위한 국내외 법률 및 표준에 대한 연구)

  • Choi, Sun;Hwang, SangKyu
    • Journal of Environmental Science International
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    • v.22 no.8
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    • pp.1063-1072
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    • 2013
  • To overcome the ecosystem-crisis of resource depletion and climate change, we should maintain and develop a 'Sustainability' of our society. 'After-market' is defined like this : any market where customers who buy one product or service are likely to buy a related follow-on product. This is related to a automotive, electric and electronic, and remanufacturing industry. 'After-market' will be helpful for reuse and recycling of resources aspects, cost and economic efficiency, low-carbon, climate protection, and new industries and job creation effects, To promote 'After-Market', we need to guarantee the quality of products. In this regard, we refer and introduce a new standard, for example, BS8887, PAS141 and ISO20245 etc. In order to promote 'After-Market', first of all, product quality assurance and safety must be demonstrated in the process of reuse. Second, many aspects of a device that protects the rights of consumers to be provided. And third, the related laws and standards should be reviewed. Finally, original manufacturer's awareness for environmental protection and resource conservation and government's institutional support are needed.