• Title/Summary/Keyword: procedural modeling

Search Result 68, Processing Time 0.023 seconds

An Object-Oriented Modeling of Object-Oriented Software Development Methods : OMOS(Object-oriented software development Method for Object-oriented software System) (객체지향 소프트웨어 개발 방법론의 객체지향 모델링 : OMOS(Object-oriented software development Method for Object-oriented software System))

  • Choi, Sung-Woon
    • The KIPS Transactions:PartD
    • /
    • v.8D no.4
    • /
    • pp.401-408
    • /
    • 2001
  • Object-oriented software development methods are used to develop object-oriented software systems. Object-oriented systems are believed to habe better modularity, reusability, maintainability, and extensibility than systems modeled in conventional methods. Current object-oriented software development methods, however, are modeled in terms of procedural, functional, and structural models. There models cause problems such as tight coupling among activities, and uncontrolled access to global artifacts. In this paper, were introduce OMOS(Object-oriented software development Method for Object-oriented software System), an object-oriented modeling of object-oriented software development methods. Artifacts and their related activities are modeled as classes and objects. Development lifecycles are modeled as interactions among the objects. By modeling the software development method in an object-oriented way, OMOS achieves better reusability, flexibility, extensibility, and maintainability.

  • PDF

Realtime Tidal Flat Modeling using Procedural Generation Method (절차적 생성 방법을 이용한 실시간 갯벌 모델링)

  • Park, Sang-Hyun
    • The Journal of the Korea institute of electronic communication sciences
    • /
    • v.16 no.5
    • /
    • pp.947-956
    • /
    • 2021
  • As an interest in metaverse increases, there are many studies to apply virtual reality to indirect experiences. Virtual reality is increasingly being used not only for entertainment such as games but also for educational content. A key technology of indirect experience is modeling an object to provide a realistic experience to the user. Natural environments such as tidal flats change with time, and many living things also live there. In this paper, we propose a method for creating experiential content that accurately models the ecological environment of tidal flats. The proposed method explains how to naturally model the temporal change of tidal flats. We also explain how to model a crab, a creature that inhabits the tidal flat, in the forms of an NPC using the behavior tree. Implementation results show that the proposed method uses simple algorithms but expresses the shapes of tidal flats well.

Procedural Animation Method for Realistic Behavior Control of Artificial Fish (절차적 애니메이션 방법을 이용한 인공물고기의 사실적 행동제어)

  • Kim, Chong Han;Youn, Jae Hong;Kim, Byung Ki
    • KIPS Transactions on Software and Data Engineering
    • /
    • v.2 no.11
    • /
    • pp.801-808
    • /
    • 2013
  • In the virtual space with the interactive 3D contents, the degree of mental satisfaction is determined by how fully it reflect the real world. There are a few factors for getting the high completeness of virtual space. The first is the modeling technique with high-polygons and high-resolution textures which can heighten an visual effect. The second is the functionality. It is about how realistic represents dynamic actions between the virtual space and the user or the system. Although the studies on the techniques for animating and controlling the virtual characters have been continued, there are problems such that the long production time, the high cost, and the animation without expected behaviors. This paper suggest a method of behavior control of animation by designing the optimized skeleton which produces the movement of character and applying the procedural technique using physical law and mathematical analysis. The proposed method is free from the constraint on one-to-one correspondence rules, and reduce the production time by controlling the simple parameters, and to increase the degree of visual satisfaction.

Single Image-Based 3D Tree and Growth Models Reconstruction

  • Kim, Jaehwan;Jeong, Il-Kwon
    • ETRI Journal
    • /
    • v.36 no.3
    • /
    • pp.450-459
    • /
    • 2014
  • In this paper, we present a new, easy-to-generate system that is capable of creating virtual 3D tree models and simulating a variety of growth processes of a tree from a single, real tree image. We not only construct various tree models with the same trunk through our proposed digital image matting method and skeleton-based abstraction of branches, but we also animate the visual growth of the constructed 3D tree model through usage of the branch age information combined with a scaling factor. To control the simulation of a tree growth process, we consider tree-growing attributes, such as branching orders, branch width, tree size, and branch self-bending effect, at the same time. Other invisible branches and leaves are automatically attached to the tree by employing parametric branch libraries under the conventional procedural assumption of structure having a local self-similarity. Simulations with a real image confirm that our system makes it possible to achieve realistic tree models and growth processes with ease.

A Study on Class Extraction Based on Multiply-Selectable Stochastic Refinement Decision and Semantic Modeling for Re-engineering of Procedural S/W (절차중심 S/W의 재공학을 위한 다중선택 확률론적인 정제 결정의 모델링에 기반한 클래스 추출에 관한 연구)

  • 박성옥;이문근
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 1998.10b
    • /
    • pp.508-510
    • /
    • 1998
  • 기존의 절차 지향 프로그램을 이해하고 유지.보수하기 위해서는 많은 비용이 필요하다. 이러한 절차 지향 프로그램에서 객체/클래스를 추출한다면 프로그램을 이해하고 유지.보수하는데 많은 비용을 절감할 수 있을 뿐 아니라, 객체 지향 프로그램으로 변환하는데 많은 도움이 된다. 본 논문에서는 객체/클래스를 추출하기 위한 절차와 구조를 제시하였다. 객체/클래스 추출기는 Clustering Engine, Stochastic Refinement and Decision Engine, Domain Modelling와 Comparison and Intergration Engine의 4부분으로 구성된다. 이러한 과정을 거치면서 기존의 연구 방법과는 다르게 가중치 주는 기준, 다중 객체 후보, 통계적 방법으로의 정재와 결정, 요구사항의 의미적 관점에 기초한 방법을 사용하였다.

Modeling for Measurement of Class Reusability in Object-Oriented Programs (객체 지향 프로그램에서 클래스 재사용성 측정 모델링)

  • Yun, Hui-Hwan;Gu, Yeon-Seol
    • The Transactions of the Korea Information Processing Society
    • /
    • v.6 no.3
    • /
    • pp.580-588
    • /
    • 1999
  • The reuse of software components from existing software system enhances productivity and reliability, decreases the cost of production in software development. The extraction of software components with high reusability from existing software system is very important in software reuse. The reuse of a class is classified into white-box reuse to reuse with modification and black-box reuse to reuse without modification. A class has the property of procedural language and object-oriented language. Therefore, it must measure reusability in consideration of two properties. In black-box reuse, independence of class is important quality. It can quantify through information hiding, coupling between objects, cohesion, etc. In white-box reuse, modification is the best important quality. It can quality through class complexity, coupling, cohesion, documentation, etc. We propose a new model for measurement of class reusability and the measure criteria in object-oriented program. A class that is measured by proposed model can judge whether the reuse with modification has the advantage or the reuse without modification has the advantage.

  • PDF

Realistic 3D tree growth simulation from one image (한 장의 영상을 이용한 사실적 나무 생장표현)

  • Kim, Jae-Hwan;Jeong, Il-Kwon
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 2012.06c
    • /
    • pp.362-363
    • /
    • 2012
  • 본 논문에서는 한 장의 실제 나무 영상이 주어졌을 시, 사실적인 3차원 나무 모델링(modeling) 및 자가생장(self-growth) 표현을 위한 방법을 소개하도록 한다. 스켈레톤기반의 간략화(skeleton-based abstraction)를 이용하여 동일한 나무 몸통(trunk)을 갖는 다양한 나무 모델생성과 함께 나무의 다면체구조(manifold structure)를 고려한 지오데식 커널(geodesic kernel)을 이용하여 나무의 자가생장을 표현한다. 나무의 자가생장은 사전 정의된 나무 굵기, 전체 크기, 그리고 가지증식 순서정보와 같은 상대적 성장정보(allometric information)를 동시 이용하여 상대적인 나무 생장(allometric tree growth)을 표현하도록한다. 한편, 보여지지않는 나무 가지와 잎들에 대해선, 나무구조는 로컬하게 자기유사성(local self-similarity)을 갖는다라는 고전적인 절차적(conventional procedural) 가정을 이용하여 자동적으로 생성토록한다. 실제영상을 이용한 몇몇들의 실험을 통해 보다 효과적으로 나무 모델 및 생장 표현이 가능함을 보여주도록한다.

The Impact of Service Recovery Justice on Customers' Residual Emotions: Focusing on the Moderating Role of Brand Relationship Quality (서비스회복 공정성이 고객의 잔여감정에 미치는 영향: 브랜드관계품질의 조절효과)

  • Sang Hee Kim
    • Journal of Industrial Convergence
    • /
    • v.21 no.12
    • /
    • pp.11-23
    • /
    • 2023
  • This study aims to investigate the relationship between service recovery justice, residual emotions, and customer behavior. It empirically verifies that low justice in service recovery affects residual emotions and, in turn, has an impact on customers' negative behaviors. Furthermore, this research distinguishes customer-brand relationship quality into emotional relationship quality and cognitive relationship quality and seeks to validate that the type of relationship quality may influence the extent to which the justice of recovery processes affects residual emotions. Data was collected through surveys, and hypotheses were tested using structural equation modeling. The research findings indicate that among the dimensions of service recovery justice, procedural justice and interactional justice significantly influence residual emotions. Moreover, residual emotions have a significant impact on both the intention to revisit and the intention to engage in negative word-of-mouth. In addition, the impact of distributive justice and procedural justice on residual emotions was found to be higher for cognitive relationship quality than emotional relationship quality, and the impact of interactional justice on residual emotions was found to be higher for emotional relationship quality than cognitive relationship quality.

A Conceptual Approach for Discovering Proportions of Disjunctive Routing Patterns in a Business Process Model

  • Kim, Kyoungsook;Yeon, Moonsuk;Jeong, Byeongsoo;Kim, Kwanghoon
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.11 no.2
    • /
    • pp.1148-1161
    • /
    • 2017
  • The success of a business process management system stands or falls on the quality of the business processes. Many experiments therefore have been devoting considerable attention to the modeling and analysis of business processes in process-centered organizations. One of those experiments is to apply the probabilistic theories to the analytical evaluations of business process models in order to improve their qualities. In this paper, we excogitate a conceptual way of applying a probability theory of proportions into modeling business processes. There are three types of routing patterns such as sequential, disjunctive, conjunctive and iterative routing patterns in modeling business processes, into which the proportion theory is applicable. This paper focuses on applying the proportion theory to the disjunctive routing patterns, in particular, and formally named proportional information control net that is the formal representation of a corresponding business process model. In this paper, we propose a conceptual approach to discover a proportional information control net from the enactment event histories of the corresponding business process, and describe the details of a series of procedural frameworks and operational mechanisms formally and graphically supporting the proposed approach. We strongly believe that the conceptual approach with the proportional information control net ought to be very useful to improve the quality of business processes by adapting to the reengineering and redesigning the corresponding business processes.

Risk factors for unexpected readmission and reoperation following open procedures for shoulder instability: a national database study of 1,942 cases

  • John M. Tarazi;Matthew J. Partan;Alton Daley;Brandon Klein;Luke Bartlett;Randy M. Cohn
    • Clinics in Shoulder and Elbow
    • /
    • v.26 no.3
    • /
    • pp.252-259
    • /
    • 2023
  • Background: The purpose of this study was to identify demographics and risk factors associated with unplanned 30-day readmission and reoperation following open procedures for shoulder instability and examine recent trends in open shoulder instability procedures. Methods: The American College of Surgeons National Surgical Quality Improvement Program (ACS-NSQIP) database was queried using current procedural terminology (CPT) codes 23455, 23460, and 23462 to find patients who underwent shoulder instability surgery from 2015 to 2019. Independent sample Student t-tests and chi-square tests were used in univariate analyses to identify demographic, lifestyle, and perioperative variables related to 30-day readmission following repair for shoulder instability. Multivariate logistic regression modeling was subsequently performed. Results: In total, 1,942 cases of open surgical procedures for shoulder instability were identified. Within our study sample, 1.27% of patients were readmitted within 30 days of surgery, and 0.85% required reoperation. Multivariate logistic regression modeling confirmed that the following patient variables were associated with a statistically significant increase in the odds of readmission: open anterior bone block/Latarjet-Bristow procedure, being a current smoker, and a long hospital stay (all P<0.05). Multivariate logistic regression modeling confirmed statistically significant increased odds of reoperation with an open anterior bone block or Latarjet-Bristow procedure (P<0.05). Conclusions: Unplanned 30-day readmission and reoperation after open shoulder instability surgery is infrequent. Patients who are current smokers, have an open anterior bone block or Latarjet-Bristow procedure, or a longer than average hospital stay have higher odds of readmission than others. Patients who undergo an open anterior bone block or Latarjet-Bristow procedure have higher odds of reoperation than those who undergo an open soft-tissue procedure. Level of evidence: III.