• 제목/요약/키워드: problem-based instruction

검색결과 305건 처리시간 0.023초

문제중심학습 기반 컴퓨터활용 수업 모형 개발 (Development of PBL-Based Computer Application Instruction Model)

  • 이경미
    • 컴퓨터교육학회논문지
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    • 제16권2호
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    • pp.29-37
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    • 2013
  • 창의성이 강조되는 교육환경에서 사고의 범위를 넓힐 수 있는 그룹별 토론이나 창의성을 개발하기 위한 컴퓨터활용 수업 모형이 요구되고 있다. 따라서 본 논문에서는 그룹별 컴퓨터활용 교육에서 발생하는 문제점들을 사전 조사한 후 창의성을 고려한 웹 기반 수업 모형을 제안하였다. 수업 모형의 이론적 배경으로는 PBL을 기반으로 하였으며 웹 마인드 맵을 토론과 자료공유를 위한 도구로 활용하여 수업의 효율성과 함께 집단의 창의성도 함께 고려하였다. 제안한 수업 모형을 프레젠테이션 제작 과목을 신청한 학생들에게 적용한 결과 의사소통이나 자료공유, 역할분담, 기여도의 차이, 과다 시간 소요 등에 대한 불만이 줄어드는 확률적으로 유의미한 결과가 나타났다.

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2022 개정 수학과 교육과정의 역량을 반영한 수업평가 기준 탐색 - '교수·학습 방법 및 평가' 지식을 중심으로- (The Investigation of the Mathematics Teaching Evaluation Standards Focused on Mathematical Competencies in the revised mathematics curriculum in 2022)

  • 황혜정
    • East Asian mathematical journal
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    • 제40권2호
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    • pp.149-166
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    • 2024
  • This study is to establish the domains and the standards of instructional evaluation on the teacher knowledge dealing with the knowledge of 'teaching and learning methods and assessment'. Especially, in this study, the instruction assessment standards are developed focused on the five types of mathematics competencies such as problem solving, communication, reasoning, connection, information and handling, which were emphasized in the mathematical curriculum revised in 2022. By the result, ten domains such as an instruction involving instruction goal and content, problem-solving competency, data treatment competency, learners' achievement level and attitude, communication competency, reasoning competency, connection competency, the assessment method and procedure based on the competency, the assessment tool development based on the competency, assessment result based on the competency were new established. According to those domains, the total 20 instructional evaluation standards were developed. This study is limited to consider the domain of 'teaching and learning methods and assessment' among the domains of teacher knowledge, while dealing with the elements of mathematics competencies in the standards. However, instructional evaluation standards reflecting these competencies should be developed in the other diverse domains of teacher knowledge.

슬기로운 생활에서 창의적 문제해결 모형을 적용한 창의력 계발 (Development of Creativity Through Creative Problem Solving Model to Elementary School Science)

  • 원용준;최선영;강호감
    • 한국초등과학교육학회지:초등과학교육
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    • 제21권1호
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    • pp.71-80
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    • 2002
  • The purpose of this study was to develop children's creativity by applying creative problem solving model to elementary school science. Creative problem solving(CPS), the theoretical frame of model is proposed by Treffinger et al.(1994). CPS model is based on a substantial foundation of theory and research about creativity and problem solving. It is a well organized, deliberate set of methods you can call upon whenever you need new ideas or solutions and a process anyone can use to deal with many of life's everyday problems, opportunities, and challenges. CPS consists of three components. Within these three components, there are six specific stages during which creative and critical thinking abilities are used in harmony. Each stage involves both divergent and convergent thinking. The study was conducted for six week during the 1998 two semester in A elementary school which is located in Incheon. Eighty three 2nd grade students are selected for this study. The students were divided into two groups--experimental group and control group. The experimental group were taught in applying the CPS model, and the control group were taught by the traditional manner. Data for this study were collected by questionnaire which were developed by this researcher, and were analyzed by SPSSWIN 8.0. The results of this study were as follows: There was a significant difference on creativity between the instruction by applying CPS model and the traditional instruction. There was also gender differences on creativity between two groups. On fluency and flexibility as components of creativity, there was a signigicant difference between two groups. In conclusion, the instruction by applying CPS model was more effective in developing children's creativity than the traditional instruction.

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중학교 과학수업에서 문제중심학습이 창의력에 미치는 효과 (The Effect of Problem-Based Learning on Student's Creativity in Middle School Science Class)

  • 오희진;김상달;이용섭
    • 한국지구과학회지
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    • 제26권1호
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    • pp.1-8
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    • 2005
  • 과제중심학습이 교사가 학습자에게 전달해야 할 지식을 미리 정한 순서에 따라 차례로 제공하는 학습이라면. 문제중심학습(PBL)은 구성주의의 상대론적 인식론에 따른 학습자의 문제해결능력의 활용에 관심을 둔 학습양식이다. 본 연구에서는 문제중심학습은 학습과정을 자율적 학습과정과 구분하여 이를 적용하였으며 이를 통하여 창의력에 미치는 효과를 알아보았다. 창의력은 관련분야에 실재하는 복잡하고 비구조적인 문제들을 자신의 두뇌 속에 이미 존재하는 지식이나 축적된 경험을 바탕으로 새롭고 유용한 결합을 이루어 내고, 그것에 기초하여 판단을 내리는 능력으로 보고, 본 연구에서는 이를 창의적 성향과 기능면에서 분석하였다. 본 연구 결과, 문제중심학습(PBL)은 통계적으로 유의수준 .05에서 창의력 신장에 긍정적인 효과를 보이고 있는 것으로 나타났다.

초등과학교육과정과 컴퓨터교육에 관한 연구 (A study on the Elementary Science Curriculum and Computer Based Education)

  • 정진우
    • 한국과학교육학회지
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    • 제8권2호
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    • pp.17-22
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    • 1988
  • Computer based instruction in the elementary science curriculum will be played an important role through the fifth curriculum reform from the 1989 school year. This is essential for the science instruction because the strategies on the problem-solvings and inquiry approaches can be utilized for the science classroom. Computer education can be thought as the education about the computer and the education using the computer. Of them the education using the computer means the computer assisted instruction(CAI) what is called all the possible activities using the computer in the classroom. Student achievement as the result of CAI depends on the learning activities of students and the instructional techniques and strategies of teachers using the computer. However, computer based education to enhance the student achievement is pointed out the lacks of the standardized Korean alphabet code and the compatibility of qualified software. These problems will be relieved according to the coding for the Korean alphabet of SUPER PILOT program language.

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WBI 수준별 수업을 통한 영어 의사소통능력 향상 방안 (Improving English communicative competence through individualized WBI)

  • 전영주;강용구;송해성
    • 영어어문교육
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    • 제12권4호
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    • pp.117-138
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    • 2006
  • The purpose of this study is to increase students' interest in the subject of English, which has been led by some mannerism, and to improve the students' basic scholastic ability and self-controlled problem solving, through adopting an individualized Web Based Instruction(WBI) as a concrete and practical learning method. In order to achieve this, an individualized Web Based Instruction(WBI) homepage has been developed to be applied experimentally to the field of middle school education for 8 months, and a research has been made on its effects on the students' interest in English along with the improvement of English. Two groups which showed almost the same interest were selected as a controlled group and an experimental one. Individualized Web Based Instruction was applied to the experimental group, while the controlled group was not instructed according to student ability. The controlled group was taught using CD added with the textbook. As a result of T-test, the students in the experimental group showed more improvement in communicative competence than those in the controlled group.

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중학교 과학과 IPER 수업과 PBL 수업이 학업성취도 및 자기주도적 학습 특성에 미치는 효과 (The Effects of IPER and PBL on Academic Achievement of Science and Self-directed Learning Characteristics in Middle School Science)

  • 손성현;최성봉
    • 대한지구과학교육학회지
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    • 제5권1호
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    • pp.124-133
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    • 2012
  • Modern society requires people with practical knowledge that is able to recognize actual problems in the complex reality and solve the problems. Due to that reason, the 7th National Curriculum aims to basically cultivate ability adaptable to information-oriented global age by maximizing students' individuality and creativity. However, as existing education is hard to improve creativity, logical thinking, information processing skills, and problem-solving ability in the information-oriented age, self-directed learning is getting highlighted. Therefore, this study aimed to look into how learner-oriented IPER for self-directed learning and problem-based learning(PBL) in middle school science affected academic achievement of science and self-directed learning characteristics. As the results of the study are as follows. First, as the result of pre-and post-test to compare and analyze the effects of IPER instruction model and PBL instruction model on learners' academic achievement increase, it showed that the class with IPER instruction model was more effective. Second, as the result of pre-and post-test to compare and analyze the effects of IPER instruction model and PBL instruction model on self-directed learning characters, IPER was more effective than PBL overall, and among sub-areas, 'openness', 'self-concept', 'initiative', 'future-oriented self-understanding', and 'self-evaluation' were more effective in IPER while 'creativity' was more effective in PBL. However, among sub-areas 'responsibility' and 'learning enthusiasm' didn't show statistically significant difference. Third, the results of the post-survey to compare and analyze learners' perception regarding the application of IPER instruction model and PBL instruction model, the two models were positively affective. In addition, as the result of comparing the two models, IPER was more positive than PBL.

수학 기반 융합 수업 모형의 가능성 탐색 (A Study of the Potentials of Math Based Convergence Instructional Model)

  • 김유경;방정숙
    • 한국수학교육학회지시리즈C:초등수학교육
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    • 제18권2호
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    • pp.107-122
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    • 2015
  • 본 연구는 수학 기반의 융합 수업 모형을 제안하고자 STEAM 모형, 각 교과 기반의 융합모형 개발연구를 토대로 수학적 문제 해결에 중점을 둔 융합 수업 모형을 개발하고, 6학년을 대상으로 4차시 수업을 실시하여 수업 모형의 각 단계별 구현 양상을 살펴봄으로써 수업 모형의 적절성 및 한계를 탐색하였다. 그 결과 수업 모형의 각 단계는 학생들이 다양한 문제 해결 방법을 찾고 비판적으로 해결 과정을 검토하며 수업에 대해 긍정적인 관점을 갖도록 하는데 긍정적이었으나, 깊이 있는 수학적 탐구로 이끌거나 감성적 체험을 확장하는 데는 적절한 교사의 역할이 부각되었다. 이러한 연구 결과를 바탕으로 수학 기반 융합수업을 구현하는데 시사점을 제공하고자 하였다.

성공적인 Flipped Learning을 위한 수업컨설팅 요소 및 절차 연구 (A Study on Elements and Procedure of Instruction Consulting for Successful Flipped Learning)

  • 최정빈;강승찬
    • 공학교육연구
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    • 제19권2호
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    • pp.76-82
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    • 2016
  • The purpose of this study is to identify core elements required of instruction consulting and to develop a systematic consulting procedure for successful Flipped Learning. The main contents of this study to achieve its purpose are as follows. First, core elements required of consulting are deduced by analyzing cases of instruction implemented with Flipped Learning. Second, consulting procedure is constructed based on core consulting elements of Flipped Learning. Based on the study results, the 3P process is suggested as the elements and procedure of instruction consulting for Flipped Learning. The 3P process has the following characteristics. The first stage Preparation involves guiding students to have an objective viewpoint about the lesson beginning with building a relationship with the instructor. Also, a lesson plan and source materials for lesson are selected and developed. The second stage Performance involves implementing lesson coaching oriented towards cooperative problem-solving to find better direction. The last stage Post-review involves introspection necessary for continuous quality improvement of lessons. The validity of the instruction consulting elements for Flipped Learning applied to deduce the aforementioned results has been verified after specialist review and field application.

정보영재의 창의적 문제해결력을 위한 STEAM 기반 쓰기 활용 전략 (A Strategy using Writing based on STEAM Instruction for Information Gifted Students' Creative Problem-Solving)

  • 전수련;이태욱
    • 한국컴퓨터정보학회논문지
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    • 제17권8호
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    • pp.181-188
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    • 2012
  • 본 논문에서는 정보영재의 창의적 문제해결력 향상을 위한 STEAM 기반 쓰기 활용 전략을 제안한다. 창의적 문제해결(creative problem solving)을 위해서는 다양한 요소의 복합적이며 역동적인 상호작용이 필요하며, 이러한 상호작용을 유도하고 실세계의 복잡한 문제를 해결할 수 있는 능력을 함양하기 위해서는 융합교육을 통해 다양한 학문을 아우르는 학습 경험을 제공해야 한다. 또한, 다양한 교과에서 이미 교육적 효과가 검증된 쓰기는 비판적 사고를 유도하고 문제해결의 시작이라 할 수 있는 문제인식을 도와 창의적 문제해결에 긍정적 영향을 줄 뿐만 아니라, 문제 해결과정과의 유사성을 바탕으로 문제해결력 향상을 위한 효과적인 도구로 쓰일 수 있다. 학습자들은 일상생활에서 흔히 사용하는 자판기, 휴대전화 같은 첨단기술 제품을 사용한 경험을 쓰고 분석하는 과정을 통해 알고리즘을 찾고 실생활에 쓰이는 여러 학문의 원리를 자연스럽게 학습하면서 다양한 사고의 융합과 상호작용을 경험하고 창의적 문제해결력을 함양할 수 있다.