• Title/Summary/Keyword: position control system

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3D Extraction Method Using a Low Cost Line Laser (라인레이저를 이용한 3D 모델 추출 방법)

  • Yun, Chun Ho;Kim, Tae Gi;Cho, Yong Wook;Nam, Gi Won;Yim, Choong Hyuk
    • Journal of the Korean Society of Manufacturing Technology Engineers
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    • v.26 no.1
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    • pp.108-113
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    • 2017
  • In this paper, we proposed a three-dimensional(3D) scanning system based on laser vision technique for 3D model reconstruction. The proposed scanning system consists of line laser, camera, and turntable. We implemented the 3D scanning system using low quality elements. Although these are low quality elements, we reduced the 3D data reconstruction errors greatly using two methods. First, we developed a maximum brightness detection algorithm. This algorithm extracts the maximum brightness of the line laser to obtain the shape of the object. Second, we designed a new laser control device. This device helps to adjust the relative position of the turntable and line laser. These two methods greatly reduce the measuring noise. As a result, point cloud data can be obtained without complicated calculations.

An Underwater Inspection System to Detect Hull Defects of a Ship (수중용 선체외판 길함 검사용 장치 개발)

  • Kim, Young-Jin;Cho, Young-June;Lee, Kang-Won;Shon, Woonh-Hee
    • Proceedings of the Korea Committee for Ocean Resources and Engineering Conference
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    • 2006.11a
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    • pp.281-284
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    • 2006
  • After building a ship in a shipyard, there are so many repeated inspection of welding seam defects and painting status before delivering to the ship's owner. An inspection on the bottom part of a ship in commercial service should be done in every two years for the purpose of safety and for the prevention of ship speed deterioration. conventional welding seam inspection systems are rely on the visual inspection by human or the ultrasonic inspection for the selective part of a ship. This paper suggests a remote controlled inspection system for the examination of large ships or steel structures. The proposed system moves in contact with the ship under inspection and have a CCD camera to provide visual-guidance information to a remotely located human worker. Additionally this system utilizes a weld line tracking algorithm for an optimal position control. We verified the effectiveness of the inspection system by experimental data.

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Functional Assessment of Vestibular System and Dizziness Diagnosis (전정기능 평가 및 질병 진단을 위한 정현파 회전자극기 개발)

  • Jeong, Ho-Chun;Lim, Seung-Kwan;Kim, Kuy-Kem;Chin, Dal-Bok
    • Proceedings of the KIEE Conference
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    • 1996.07b
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    • pp.1027-1030
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    • 1996
  • The purpose of this study was to develop systematic diagnostic system testing easily, rapidly vestibular function of patients suffered from vestibular syndrome such as nausea vomiting, dizzness, ataxia. Diagnostic system composed of rotatory chair system which rotated sinusoidally patients against their vertical axis for purpose of invoking eye movement by vestibulo-ocular reflex and the softwares which storaged eye movement into computer and analyzed eye movement. Rotatory chair system consisted of comfortable chair and DC servomotor with reducer(1:80) by controlled servo in field of nonlinear motor control, double feedback loops system containing velocity feedback loop and position feedback loop was applied to this sever controlled rotatory chair system. Maximum rotatory velocity of rotatory chair was upto 60 degree per second and frequency range was 0.01 to 0.64 Hz. These above results suggest that clinical rotatory chair system may test easily, rapidly vestibular function and diagnose etiology of dizziness, thus giving effective assistance on the treatment of dizziness patients.

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Dynamic Characteristics of a Soft Recoil System (연식주퇴 시스템의 동적 특성 해석)

  • Bae, Jae-Sung;Shin, Chul-Bong;Hwang, Jai-Hyuk;Kang, Kuk-Jeong
    • Journal of the Korea Institute of Military Science and Technology
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    • v.11 no.4
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    • pp.13-19
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    • 2008
  • In order to reduce the level of recoil force, new recoil technology must be employed. The present study discusses a soft-recoil system that can reduce dramatically the recoil force. The firing sequence of the soft recoil system is radically different from that of a conventional system. The gun is latched and preloaded in its out-of-battery position prior to firing. When unlatched, the gun is accelerated and forward momentum is imparted to the recoiling parts. This momentum is opposed by the ballistic force imparted by firing and the recoil force and stoke will be reduced. In the present study, the soft-recoil system with hydraulic dampers is simulated and its characteristics are investigated theoretically. The results of the simulation show that the soft-recoil system could dramatically reduce the recoil force and the recoil stroke compared to the conventional recoil systems. However, the soft-recoil system was not able to perform well when the firing fault modes like prefire, hang-fire, and misfire happen. Hence, we need to employ a control algorithm to prevent the damage of the recoil system due to these fault mode.

Gaze Detection by Computing Facial and Eye Movement (얼굴 및 눈동자 움직임에 의한 시선 위치 추적)

  • 박강령
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.41 no.2
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    • pp.79-88
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    • 2004
  • Gaze detection is to locate the position on a monitor screen where a user is looking by computer vision. Gaze detection systems have numerous fields of application. They are applicable to the man-machine interface for helping the handicapped to use computers and the view control in three dimensional simulation programs. In our work, we implement it with a computer vision system setting a IR-LED based single camera. To detect the gaze position, we locate facial features, which is effectively performed with IR-LED based camera and SVM(Support Vector Machine). When a user gazes at a position of monitor, we can compute the 3D positions of those features based on 3D rotation and translation estimation and affine transform. Finally, the gaze position by the facial movements is computed from the normal vector of the plane determined by those computed 3D positions of features. In addition, we use a trained neural network to detect the gaze position by eye's movement. As experimental results, we can obtain the facial and eye gaze position on a monitor and the gaze position accuracy between the computed positions and the real ones is about 4.8 cm of RMS error.

Control System for Ship Collision Avoidance considering the Effect of Wind and Ship's Manoeuvrability

  • Im, Nam-Kyun;Lee, Seung-Keon;Hwang, Seong-Joon
    • Journal of Navigation and Port Research
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    • v.34 no.2
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    • pp.105-110
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    • 2010
  • The studies on automatic ship collision avoidance system, which have been carried out in the last 10 years, are facing on new situation due to newly developed high technology such as computer and other information system. It was almost impossible to make it used in real navigation field 3-4 years ago because of the absence of any tool to give other ship's information, however recently developed technology suggests new possibility. This study is carried out to develop the automatic ship collision avoidance support system which considers ship's manoeuvrability into it's collision avoidance algorithm. One of the important part in ship collision avoidance system is collision decision module which can calculate collision risk with other ships and act properly to avoid the situation. Many of previous researches are using present ship's dynamic data such as present speed, position and course to calculate collision risk. However when a ship commences avoidance action, the real situation is quite different with one that has been estimated by the ship's initial data due to the ship's manoeuvring characteristic. Therefore it is better to take into account ship's manoeuvring characteristic from the stage of collision decision in ship collision avoidance system. In this study, these effects are included in the developed system. The proposed system are verified its usefulness in numerical simulation environments.

Development of an AVL System for Fire Fighting Services (소방용 AVL 시스템 개발)

  • Kim, Dong-Yong;Moon, Sang-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.4
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    • pp.886-892
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    • 2010
  • It is possible to use wireless communication any time in every place because of well-developed wireless networks and mobile devices. The AVL(Automatic Vehicle Location) system, therefore, has made practical use in situation control, distribution industry, home delivery service, and ITS(Intelligent Transportation System) area. In this paper, we design and implement an AVL system in order to use for fire fighting activities such as emergency rescue and relief. To do this, first, we investigate and analyze the existing researches and systems related to AVL system. In details, we develop an AVL server and clients to support stable communication each other using wireless networks. Using AVL system, calling cars find the position of accidents quickly and the fire defense headquarters control unforeseen accidents efficiently because the state of calling cars are confirmed in real time by their GPS data.

Estimation Method for Kinematic Constraint of Unknown Object by Active Sensing (미지 물체의 구속상태에 관한 실시간 추정방법)

  • Hwang Chang-Soon
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.29 no.2 s.233
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    • pp.188-200
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    • 2005
  • Control of a multi-fingered robotic hand is usually based on the theoretical analysis for kinematics and dynamics of fingers and of object. However, the implementation of such analyses to robotic hands is difficult because of errors and uncertainties in the real situations. This article presents the control method for estimating the kinematic constraint of an unknown object by active sensing. The experimental system has a two-fingered robotic hand suspended vertically for manipulation in the vertical plane. The fingers with three degrees-of-freedom are driven by wires directly connected to voice-coil motors without reduction gears. The fingers are equipped with three-axis force sensors and with dynamic tactile sensors that detect slippage between the fingertip surfaces and the object. In order to make an accurate estimation for the kinematic constraint of the unknown object, i.e. the constraint direction and the constraint center, four kinds of the active sensing and feedback control algorithm were developed: two position-based algorithms and two force-based algorithms. Furthermore, the compound and effective algorithm was also developed by combining two algorithms. Force sensors are mainly used to adapt errors and uncertainties encountered during the constraint estimation. Several experimental results involving the motion of lifting a finger off an unknown object are presented.

Design of a VCM actuator for dual servo system

  • Choi, Hyeun-Seok;Han, Chang-Soo;Kim, Seung-Soo;Kim, Eung-Zu;Choi, Tae-Hoon;Na, Kyoung-Hwan
    • 제어로봇시스템학회:학술대회논문집
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    • 2004.08a
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    • pp.301-306
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    • 2004
  • In this study, Dual servo mechanism with VCM(Voice Coil Motor) and PZT is designed for a high precision force and position control. We designed the VCM actuator and dual servo mechanism with leaf spring. VCM actuators, with their high linearity, simple structure, low weight, and high efficiency, are increasingly being used in micro-positioning applications. There are many kinds of VCM with a structure. VCM actuators are divided into two types by moving parts. One is moving magnet type and the other moving coil type. We described the properties of these two types of VCM. Design parameters of VCM are defined through the FEM simulation analysis of magnetic field and dynamic model of dual servo mechanism. These researches help to for decreasing loss in the air gap of VCM. We present dual servo mechanism is effective mechanism for a force control in hi h precision, properties of designed VCM.

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Animating Reactive Motions for Physics-Based Character Animation (물리기반 캐릭터 애니메이션을 위한 반응 모션 생성 기법)

  • Jee, Hyun-Ho;Han, Jung-Hyun
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.420-425
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    • 2008
  • The technique for synthesizing reactive motion in real-time is important in many applications such as computer games and virtual reality. This paper presents a dynamic motion control technique for creating reactive motions in a physically based character animation system. The leg to move in the next step is chosen using the direction of external disturbance forces and states of human figures and then is lifted though joint PD control. We decide the target position of the foot to balance the body without leg cross. Finally, control mechanism is used to generate reactive motion. The advantage of our method is that it is possible to generate reactive animations without example motions.

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