• Title/Summary/Keyword: portable devices

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A Beamforming-Based Video-Zoom Driven Audio-Zoom Algorithm for Portable Digital Imaging Devices

  • Park, Nam In;Kim, Seon Man;Kim, Hong Kook;Kim, Myeong Bo;Kim, Sang Ryong
    • IEIE Transactions on Smart Processing and Computing
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    • v.2 no.1
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    • pp.11-19
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    • 2013
  • A video-zoom driven audio-zoom algorithm is proposed to provide audio zooming effects according to the degree of video-zoom. The proposed algorithm is designed based on a super-directive beamformer operating with a 4-channel microphone array in conjunction with a soft masking process that uses the phase differences between microphones. The audio-zoom processed signal is obtained by multiplying the audio gain derived from the video-zoom level by the masked signal. The proposed algorithm is then implemented on a portable digital imaging device with a clock speed of 600 MHz after different levels of optimization, such as algorithmic level, C-code and memory optimization. As a result, the processing time of the proposed audio-zoom algorithm occupies 14.6% or less of the clock speed of the device. The performance evaluation conducted in a semi-anechoic chamber shows that the signals from the front direction can be amplified by approximately 10 dB compared to the other directions.

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A Method to Improve Isolation of MIMO Antenna System for Wireless Portable Devices Using Multiple Pairs of L-Slots (다수 쌍의 L-Slot을 이용하여 무선 휴대 단말기용 MIMO 안테나 시스템의 격리도를 향상시키는 방법)

  • Lee, Hyun-Seok;Yoon, Sang-Won;Park, Hyun-Chang;Park, Hyung-Moo
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.19 no.8
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    • pp.820-825
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    • 2008
  • A method to improve isolation characteristics of internal MIMO antenna systems for wireless portable devices operating in the $2.3{\sim}2.4$ GHz band is presented. The proposed system incorporates multiple pairs of L-slots between the two antennas in the ground plane, which operate like a band-stop filter, suppressing mutual coupling between the antennas and resulting in improved isolation. A MIMO antenna system with 6 pairs of L-slots shows reflection loss of -26.4 dB and isolation of -37.5 dB.

Development of Zinc Air Battery for Cellular Phone (휴대전화기용 아연공기전지 개발)

  • 엄승욱;김지훈;문성인;윤문수;김주용;박정식
    • Journal of the Korean Institute of Electrical and Electronic Material Engineers
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    • v.17 no.9
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    • pp.936-941
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    • 2004
  • In recent years, the rapid growth of portable electronic devices requires the high-energy density characteristics of batteries. Zinc air batteries have specific capacity as high as 820mAh/g. However, Zinc air batteries used for hearing aid applications only so far, because the atmosphere could affect it, and it has weakness in the rate capability. However, recent developments of electrode manufacturing technologies made us to overcome that weakness. And the efforts of applying zinc air batteries to portable electronic devices, especially in cellular phone application have been increased. In this paper, the effects of conducting material and polymer binder in cathode on the electrochemical characteristics were investigated. Our research team succeeded in producing 2.4Ah class zinc air battery for cellular phone application. Its volumetric energy density was 920 wh/l, and gravimetric energy density was 308 wh/kg. The volumetric energy density of our zinc air battery is two times higher than one of lithium secondary battery, and three times higher than that of alkaline manganese battery.

Cross Platform Game Development Environment for PMP (PMP(Portable Multimedia Player)를 위한 크로스 플랫폼 게임 개발 환경)

  • Lee, Ya-Ri;Kim, Jung-Sook
    • Journal of Digital Contents Society
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    • v.8 no.3
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    • pp.377-383
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    • 2007
  • The existing PMP contents have been usually providing moving picture services. However the rapid increasement by users of mobile equipment brought the need for multipurpose convergence, it is needed to develop the appropriate contents as these products appear. In this paper we designed the easy development environment for game contents that provide limited killer services. Game with the limited PMP input devices as a variety of portable input devices are developed and the equipment function of PMP itself is enhanced, its field of application will be further extended. So, we will design cross platform game development environment for PMP that is able to give friendly and valuable game contents to PMP users.

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Analysis of a Buck DC-DC Converter for Smart Electronic Applications (스마트기기용 강압형 DC-DC 변환기 특성해석)

  • Kang, Bo-gyeong;Na, Jae-Hun;Song, Han-Jung
    • Journal of the Korean Society of Industry Convergence
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    • v.22 no.3
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    • pp.373-379
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    • 2019
  • Nowadays, the IoT portable electronic devices have become more useful and diverse, so they require various supply voltage levels to operate. This paper presents a DC-DC buck converter with pulse width modulation (PWM) for portable electronic devices. The proposed step-down DC-DC converter consists of passive elements such as capacitors, inductors, and resistors and an integrated chip (IC) for signal control to reduce power consumption and improves ripple voltage with the resolution. The proposed DC-DC converter is simulated and analyzed in PSPICE circuit design platform, and implemented on the prototype PCB board with a Texas Instruments LM5165 IC. The proposed buck converter is showed 92.6% of peak efficiency including a load current range of 4-10 mA, 3.29 mV of the voltage ripple at 5 V output voltage for the supply voltage 12 V. Measured and Simulated power efficiency are made good agreement with each other.

A Window-Based DVS Algorithm for MPEG Player (MPEG 동영상 재생기를 위한 윈도우 기반 동적 전압조절 알고리즘)

  • Seo, Young-Sun;Park, Kyung-Hwan;Baek, Yong-Gyu;Cho, Jin-Sung
    • Journal of KIISE:Computer Systems and Theory
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    • v.35 no.11
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    • pp.517-526
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    • 2008
  • As the functionality of portable devices arc being enhanced and the performance is being greatly improved, power dissipations of battery driven portable devices are being increased. So, an efficient power management for reducing their power consumption is needed. In this paper, we propose a window-based DVS algorithm for MPEG Player. The proposed algorithm maintains the recently frame information and execution time received from MPEG player in window queue and dynamically adjusts (frequency, voltage) level based on window queue information. Our algorithm can be implemented in the common multimedia player as a module. We employed well-known MPlayer for the measurement of performance. The experimental result shows that the proposed algorithm reduces energy consumption by 56% on maximal performance.

Feasibility of Galaxy Smartphone Recording as Portable Recorder for Acoustic Analysis of Voice (음향분석에 사용할 녹음장비로 갤럭시 스마트폰 녹음기능의 유용성)

  • Yun, Mae-Hwa;Lee, Jae-Hyuk;Lee, Sang-Hyuk;Jin, Sung-Min
    • Journal of the Korean Society of Laryngology, Phoniatrics and Logopedics
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    • v.26 no.2
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    • pp.104-111
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    • 2015
  • Background and Objectives : Acoustic analysis of voice could be influenced so much by the quality of voice files which were recorded by recording device. In clinical practice, voice files that were recorded by analysis program directly or portable digital recording device were analyzed mostly. This study examined the feasibility of using Galaxy smartphone recordings for acoustic analysis of voice. Materials and Methods : Acoustic measures were compared between voice signals recorded from 30 normal speakers (15 males and 15 females) through Galaxy smartphone, portable digital recording device and CSL. Fo, jitter, shimmer, NHR (Noise-Harmony ratio) and Formant frequencies were analyzed by MDVP. Results : Fo, Jitter, Shimmer, NHR and formant frequencies from 3 devices were no significantly difference. The intraclass correlation coefficient (ICC) was higher between each of the voice perturbation measures. Conclusion : The findings indicated that Galaxy smartphone recording system was useful device for acoustic analysis of voice. Furthermore, Galaxy smartphone can be applied widely in various way for acoustic analysis of voice.

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Bluetooth based Portable Healthcare Gateway Development for Hypertention Patients (고혈압 환자를 위한 블루투스 기반의 포터블 헬스케어 게이트웨이 개발)

  • Kim, Jong-Tak;Soh, Jae-Young;Kim, Jong-Hun;Kang, Un-Gu
    • Journal of Digital Convergence
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    • v.11 no.12
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    • pp.339-344
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    • 2013
  • With the increasing number of chronic disease patients, the importance of everyday health care has grown more significant. The study researchers expected it would help for patients' health improvement and healthcare service expansion if users check their vital signs in their daily lives and send the results to a medical center's servers through a specific device automatically. This thesis, in line with this idea, seeks to develop a portable healthcare gateway. The gateway is designed in a USB type and can transmit standardized data, operating regardless of a user's location and Personal Healthcare Devices (PHDs). The developed portable healthcare gateway provides effective services in ubiquitous environments to customers, which will improve the health of chronic patients.

Comparative study on Measured Radiation by Neutron Surveymeters in a Cyclotron Room (사이클로트론실에서의 중성자계측기 선량 측정비교 연구)

  • Ji, Nam-Joon;Ahn, Sung-Min
    • The Journal of the Korea Contents Association
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    • v.15 no.1
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    • pp.331-337
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    • 2015
  • By comparing and evaluating the neutron dose when running cyclotron in fixed type measuring machine and portable type measuring machine, we performed this study to see if there is any difference between the doses in both measuring devices. We performed correction 3 times for the portable type during the experiment. We measured the values 12 times for each correction, so total 36 times by using the fixed type and portable type once every 2 weeks from June 2012 to February 2014. The statistics for the portable type and fixed type for each experiment showed 0.186, 0.511, and 0.057, which are not statistically significant. Therefore, we have come to the conclusion that unless there is deviation based on the correction period of the portable type, correction of fixed type wouldn't be necessary. Also, reduction of social costs may be achieved if we install an alarm meter, which is relatively low priced compared to the high cost neutron measuring machine, when detecting higher level than the interested standard level.

Measuring the Degree of Content Immersion in a Non-experimental Environment Using a Portable EEG Device

  • Keum, Nam-Ho;Lee, Taek;Lee, Jung-Been;In, Hoh Peter
    • Journal of Information Processing Systems
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    • v.14 no.4
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    • pp.1049-1061
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    • 2018
  • As mobile devices such as smartphones and tablet PCs become more popular, users are becoming accustomed to consuming a massive amount of multimedia content every day without time or space limitations. From the industry, the need for user satisfaction investigation has consequently emerged. Conventional methods to investigate user satisfaction usually employ user feedback surveys or interviews, which are considered manual, subjective, and inefficient. Therefore, the authors focus on a more objective method of investigating users' brainwaves to measure how much they enjoy their content. Particularly for multimedia content, it is natural that users will be immersed in the played content if they are satisfied with it. In this paper, the authors propose a method of using a portable and dry electroencephalogram (EEG) sensor device to overcome the limitations of the existing conventional methods and to further advance existing EEG-based studies. The proposed method uses a portable EEG sensor device that has a small, dry (i.e., not wet or adhesive), and simple sensor using a single channel, because the authors assume mobile device environments where users consider the features of portability and usability to be important. This paper presents how to measure attention, gauge and compute a score of user's content immersion level after addressing some technical details related to adopting the portable EEG sensor device. Lastly, via an experiment, the authors verified a meaningful correlation between the computed scores and the actual user satisfaction scores.