• Title/Summary/Keyword: polygon mirror

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Realization of a High Speed Optic Scanner for Infrared Thermal Imaging (적외선 체열촬영시스템을 위한 고속 광주사기의 구현)

  • 이수열
    • Journal of Biomedical Engineering Research
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    • v.16 no.1
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    • pp.43-48
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    • 1995
  • A high speed optic scanner capable of 16 frames/sec imaging has been developed for the realization of the infrared thermal Imaging system with a single element infrared sensor. The high speed optic scanner is composed of a rotating polygon mirror for horizontal scanning, a flat mirror mounted on a galvanometer for vertical scanning, and a spherical mirror. It has been experimentally found that the optic scanner is capable of 16 framesllsec imaging with the frame matrix size of 256 x 64.

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Super multi-view 3-D display system based on focused light Array using reflective vibrating scanner array (ViSA)

  • Ho-In Jeon;Nak-Hee Jung;Jin-San Choi;Young Jung;Young Huh
    • Broadcasting and Media Magazine
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    • v.6 no.2
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    • pp.84-101
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    • 2001
  • In this paper, we present a primitive system design of a super multi-view(SMV) 3-D display system based on a focused light array(FLA) concept using reflective vibrating scanner array(ViSA). The parallel beam scanning using a vibrating scanner array is performed by moving left and right an array of curvature-compensated mirrors or diamond-ruled reflective grating attached to a vibrating membrane. The parallel laser beam scanner array can replace the polygon mirror scanner which has been used in the SMV 3-D display system based on the focused light array(FLA) concept proposed by Kajiki at TAO(Telecommunications) Advancement Organization). The proposed system has great advantages in the sense that it requires neither huge imaging optics nor mechanical scanning pals. Some mathematical analyses and fundamental limitations of the proposed system are presented. The proposed vibrating scanner array, after some modifications and refinements, may replace polygon mirror-based scanners in the near future.

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Development of Retina Photographing and Multi Channel Image Acquisition System for Thickness Measurement of Retina (망막 두께 측정을 위한 망막 촬영 및 다채널 영상획득장치 개발)

  • 양근호
    • Journal of the Institute of Convergence Signal Processing
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    • v.5 no.1
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    • pp.13-17
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    • 2004
  • In order to measure the retina thickness, the retina photographing system and the multi-channel high speed image data acquisition system is developed. This system requires the optical processing techniques and the high speed image processing techniques. The HeNe laser beam is projected the retina in artificial eye and then we sensed the reflected laser signal using APD array. The laser projection system on retina using optical instruments is implemented. In order to project the plane laser beam on retina, laser photographing system used the polygon mirror for horizontal scanning and the galvano mirror for vertical scanning. We acquired retina images in each channel of APD array, transferred computer using PCI interface the image data after real-time A/D converting.

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A Study on the ]Reduction of Flow induced Acoustic Noise for a High-speed Rotating Hexagonal Disk (고속회전 육각형 디스크의 유동기인 소음저감에 관한 연구)

  • Han Ji-Min;Rhim Yoon-Chul
    • 정보저장시스템학회:학술대회논문집
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    • 2005.10a
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    • pp.71-74
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    • 2005
  • The present study describes the prediction of the flow induced noise level of a high-speed rotating hexagonal disk and proposes the way how to reduce it. Since a hexagonal disk, which is used in the laser printer and named a Polygon mirror, has six sharp corners, there are low and high pressure regions on each of six edges when it rotates. Therefore, the pressure difference generates three dimension flow field and causes aerodynamic noise. The Ffowcs-Williams and Hawkings (FWH) method is employed for the analysis. We have measured the sound pressure levels and compared them with the computational results. The calculated sound pressure levels agree well with the experimental results. We modified the shape of the edges of a hexagonal disk to reduce the noise level and confirm their effects through numerical computation.

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A Study on 3D Printer Using Polygon Mirror (폴리곤 미러를 이용한 3D 프린터에 관한 연구)

  • Kwon, Dong-hyun;Heo, Sung-uk;Lim, Ji-yong;Oh, Am-suk;Kim, Wan-sik
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.10a
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    • pp.142-144
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    • 2016
  • Recent promising technologies of the manufacturing sector interest, and the interest in 3D printing that is expected to cause a huge ripple effect rapidly, and various types of products advertised in accordance with the falling price of 3D printers is spreading. However, the personal 3D printers that are currently being advertised is used for Injection output of the simple type that does not require a high processing precision in accordance with the limitation of technical performance, and consumer satisfaction is very low. In this paper, we propose a 3D printer, 3D precision to overcome existing limitations in the way the printer's high SLA 3D printer that combines injection method and the LSU (Laser Scanning Unit) in the office laser printer polygon mirror scanning method. 3D printers which are proposed to improve the accuracy and manufacturing speed is expected to replace the existing entry-level 3D printer.

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A 3D Game Character Design Using MAYA (MAYA를 이용한 3D게임 캐릭터 디자인)

  • Ryu, Chang-Su;Hur, Chang-Wu
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.6
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    • pp.1333-1337
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    • 2011
  • 3D engines loading, and expansion of the usable capacity, next-generation smartphone game markets are rising briskly by the improvement in CPU processing speed of Phones (hardware of smartphone). Therefore, in creating 3D game characters, realistic and free-form animations in a small screen of a smartphone are becoming important. Through this paper, as a method of creating characters and operating for game characters to cause user's feeling, with NURBS data of MAYA, We completed a face in turns of eyes, a nose, and a mouth, and with Polygon Cube tool, modeled hands and feet. After dividing a cube into half and modeling it, through mirror copying We completed the whole body and modeled the low-polygon. Then to model realistic and free-form characters, We completed each detail with ZBrush and applied Divide level up to 4. Though they might look rough and exaggerated, We tried to express stuck-out parts and fallen-in parts effectively and smoothly with Smooth brush effect, map and design the low-polygon 3D characters.

A 3D Game Character Design Using MAYA (MAYA를 이용한 3D게임 캐릭터 디자인)

  • Ryu, Chang-Su;Hur, Chang-Wu
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.05a
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    • pp.300-303
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    • 2011
  • Owing to the improvement in CPU processing speed of Phones (hardware of smartphone), 3D engines loading, and expansion of the usable capacity, next-generation smartphone game markets are rising briskly. Therefore, in creating 3D game characters, realistic and free-form animations in a small screen of a smartphone are becoming important. Through this paper, as a method of creating characters and operating for game characters to cause user's feeling, with NURBS data of MAYA, We completed a face in turns of eyes, a nose, and a mouth, and with Polygon Cube tool, modeled hands and feet. After dividing a cube into half and modeling it, through mirror copying We completed the whole body and modeled the low-polygon. Then to model realistic and free-form characters, We completed each detail with ZBrush and applied Divide level up to 4. Though they might look rough and exaggerated, We tried to express stuck-out parts and fallen-in parts effectively and smoothly with Smooth brush effect, map and design the low-polygon 3D characters.

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Super Multi-View 3-D Display System using Vibrating Scanner Array(ViSA)

  • Jeon, Ho-In;Jung, Nak-Hee;Choi, Jin-San;Kang, Yo-Seek;Choi, Se-Ha;Shin, Sang-Hun;Son, Jung-Yung
    • Journal of the Optical Society of Korea
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    • v.4 no.1
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    • pp.37-42
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    • 2000
  • In this paper, we propose a super multi-view (SMV) 3-D display system using a vibrating scanner array (ViSA). The parallel beam scanning using a vibrating scanner array is performed by moving back and forth an array of curvature-compensated mirrors attached to two vibrating membranes. The parallel laser beam scanner array can replace the polygon mirror scanner which has been used in the SMV 3-D display system based on the focused light array(FLA) concept. The proposed system has great advantages in the sense that it requires neither huge imaging optics normechanical scanning parts. Some mathematical analyses and fundamental limitations of the proposed system are presented. The proposed vibrating scanner array, after some modifications and refinements, will replace polygon mirror-based scanners in the near future.