• Title/Summary/Keyword: policy design

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Direction of Policy on Long-term Strategy Development for BIM (BIM 중장기전략 수립을 위한 정책방향 설정)

  • Kim, Hong-Su;Kim, Yong Jun
    • Korean Journal of Computational Design and Engineering
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    • v.20 no.2
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    • pp.133-144
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    • 2015
  • Introduction of BIM(Building Information Modeling) was led by public institutions, and all buildings over a certain size were obligated to apply BIM. However, through various attempt to apply BIM to actual practice, people had doubt whether it is a usable technology in reality appeared. Therefore, this study investigated cases about implementation strategies of foreign countries, and conducted survey on BIM performances and preparation in architectural design firms. On the basis of this, it suggests the long-term development strategy of BIM and the basic direction of road map to adopt BIM effectively to domestic architectural design market. After considering the cases abroad and the results of survey, it is identified that incentive policies supporting finance and education should be carried out together with partially obligation method led by government in order to introduce BIM into architectural design market effectively by reflecting current situation of architectural design firms.

A Development of $Teaching{\cdot}Learning$ Program Based on Interior Design WBI ($\lceil실내설계\rfloor$ 관련과목 WBI 교수$\cdot$ 학습 프로그램 개발)

  • Ka Joog-Soon
    • Korean Institute of Interior Design Journal
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    • v.14 no.2 s.49
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    • pp.206-216
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    • 2005
  • The purpose of this study is a development of $teaching{\cdot}learning$ program based on interior design WBI. WBI's meaning is Web Based Instruction. There can be several procedures that should be designed at the first step: Analyzing, Designing, Building, Testing, Recycling. These stages are constructed based on the theory of procedure about the computer and the $teaching{\cdot}learning$. Each stage is presented the contents of development, the contents of main, the method advantages and problem solving. These procedures and contents of development are the research method simultaneously with the result. Upon the completion of the system, it should undergo the same process continuously so that it can improve over a period of time, contribute to the interior design of students. In addition continuously repetitive requirements pop up in the phase. And it is necessary for this program try to map out a strategy developing and a policy support from university. It's very important that develop the contents of interior design from professor, students and field professor.

A study on personal belongings design management strategy of the revitalize for 21st century of the aged generation welfare industry (21세기 고령화세대 복지산업 활성화를 위한 신변장식용품 디자인정책에 관한 연구)

  • Chun, Hyun-Tae;Park, Seung-Chul
    • Journal of Digital Convergence
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    • v.10 no.5
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    • pp.321-326
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    • 2012
  • This study is conducted to find ways to develop design and research activities on personal belongings for the aged generation and aims to promote the industry and improve welfare of the elderly population by enhancing their quality of lives. Researches on policy papers, journals and published books show high growth potentials for elderly related industries due to rapid aging, retirement of baby boomer population and quality-oriented life styles. Regulations and standard, however, are lacking and, with shortage of R & D investment, human resources have not been secured in this industry. This is a niche market that has definite consumers. Therefore, it has been confirmed that when design and research efforts are made in this field, it can contribute to the benefit of aged generation as well as the development of the national economy.

The Influences of Satisfaction of Product and Shopping Mall Properties on Clothing Purchasing Behavior in Internet Open Market -Focusing on Mall Reliability, Repurchase Intention, and Recommendation Intention- (오픈마켓 의류구매에서의 재품 및 쇼핑몰 속성 만족이 구매행동에 미치는 영향 -쇼핑몰 신뢰, 재구매 의도, 추천 의도를 중심으로-)

  • Ji, Hye-Kyung
    • Journal of the Korea Fashion and Costume Design Association
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    • v.14 no.3
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    • pp.161-176
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    • 2012
  • This study aims to find out the influence of satisfaction of the product and shopping mall attributes on mall reliability, repurchase intention, and recommendation intention in internet open market. For this purpose, this study surveyed 266 male and female consumers in their 20's~40's for empirical analysis who have ever purchased clothing through internet open markets. Respondents are selected using the convenience sampling through online survey in August 2011. For statistical analysis, descriptive statistics, reliability analysis, factor analysis, t-test, ANOVA, and regression analysis are carried out using SPSS for Windows 12.0. The results are as follows; First, it was identified that there were Significant differences in consumers' satisfaction on product and shopping mall attributes according to purchase price, degree of purchase, and the demographics. Second, it was identified that performance, sewing condition, the stability of the form, texture, harmony with other clothes, the response of people, fashionability, seller, origin, detailed explanation on products, interaction with shopping malls, and ease-of-use have significant influence on the reliability of open market. Third, it was identified that easiness to be active in, the stability of the food, design, suitability to T.P.O, price, origin, detailed explanation on products, product assortment, reputation of shopping malls, ease-of-use, and delivery charge policy have significant influence on the repurchase intention. Fourth, it was identified that easiness to be active in, the stability of the form, design, suitability to T.P.O, price, origin, detailed explanation on products, product assortment, reputation of shopping malls, ease-of-use, and delivery charge policy have significant influence on the intention to recommend.

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The Analysis on the Spatial Characteristics and Inter-organizational Network Structure Change in the Creative Industry: Focused on Design Industry (창조산업의 공간적 특성과 기관별 네트워크구조 변화 분석 : 디자인산업을 중심으로)

  • Choi, Hae-Ok
    • Journal of the Economic Geographical Society of Korea
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    • v.15 no.1
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    • pp.116-130
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    • 2012
  • This study focuses on analyzing the design industry in creative industry in the context of upbringing growth engine of regional development policy and strategy. This research probe the spatial characteristics and inter-organizational network structure change from 2000 to 2010 using social network analysis(SNA) in terms of structural, spatial and temporal aspects. first, with the statistical data of design industry, this research evaluate spatial distribution and agggglomeration compared with 16 cities and 7metropolitan scales in Korea. Next, the group of density in the knowledge network of design industry explained with the spatial characteristics and inter-organizational network evolution in time series. After considering the government policy and strategy providing as a result of establishing regional innovation center strengthen cooperation among industry-university-research center.

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Design and Implementation of Reinforcement Learning Agent Using PPO Algorithim for Match 3 Gameplay (매치 3 게임 플레이를 위한 PPO 알고리즘을 이용한 강화학습 에이전트의 설계 및 구현)

  • Park, Dae-Geun;Lee, Wan-Bok
    • Journal of Convergence for Information Technology
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    • v.11 no.3
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    • pp.1-6
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    • 2021
  • Most of the match-3 puzzle games supports automatic play using the MCTS algorithm. However, implementing reinforcement learning agents is not an easy job because it requires both the knowledge of machine learning and the way of complex interactions within the development environment. This study proposes a method in which we can easily design reinforcement learning agents and implement game play agents by applying PPO(Proximal Policy Optimization) algorithms. And we could identify the performance was increased about 44% than the conventional method. The tools we used are the Unity 3D game engine and Unity ML SDK. The experimental result shows that agents became to learn game rules and make better strategic decisions as experiments go on. On average, the puzzle gameplay agents implemented in this study played puzzle games better than normal people. It is expected that the designed agent could be used to speed up the game level design process.

A Study on the Creative Value Innovation Strategy and Creative Value Design (국가선진화를 위한 창의가치혁신 전략에 관한 연구)

  • Lee, Gang-Gun;Lee, Dong-Gyu
    • 한국디지털정책학회:학술대회논문집
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    • 2006.06a
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    • pp.15-23
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    • 2006
  • 글로벌경쟁 시대에 지속가능한 성장(sustainable growth)을 달성하기 위해서는 경영환경 변화에 대한 신속하고도 유연한 전략적 대응이 요구된다. 이를 위해서는 고객과 시장의 요구에 대한 적극적 대응을 토대로 경쟁자가 쉽게 모방할 수 없는 차별적인 경쟁우위의 확보와 함께 조직의 핵심역량을 강화해 나가야 한다. 본 연구에서는 새로운 도약을 요구받고 있는 한국경제의 선진화를 위한 방안으로 기업경쟁력 향상을 위한 창의가치혁신 전략과 이에 따른 창의가치설계(Creative Value Design) 방법론을 제안한다.

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Design and Implementation of Fault Tolerant parallel server with double striping (이중 스트라이핑을 이용한 Fault Tolerant 병렬서버의 설계와 구현)

  • 이민홍;김경훈;김서균;남지승
    • Proceedings of the IEEK Conference
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    • 2002.06c
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    • pp.75-78
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    • 2002
  • In this paper, we present the design and implementation of a Fault Tolerant VOD system. The system uses the double striping policy that a original file is sequentially striped to multiple streaming server with constant data block size and the data block of one streaming server is re-striped to the other streaming server. When a fault occurs in one streaming server, automatically the other streaming server will service.

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The Design of the Selection and Alignment Queries Using Mobile Program (J2ME) for Database Query Optimization

  • Ko, Wan-Suk;Min, Cheon-Hong
    • 한국디지털정책학회:학술대회논문집
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    • 2003.12a
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    • pp.263-273
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    • 2003
  • Recognizing the importance of the database query optimization design methods, we implemented mobile database with mobile program (J2ME) which is a useful database procedures. In doing so, we emphasize the logical query optimization which brings mobile database to performance improvement. The research implies that the suggested mobile program (J2ME) would contribute to the realization of the efficient mobile database as the related technology develops in the future.

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Guide line for An Omnibus of Design (옴니버스 디자인 가이드라인(중소도시 KTX와 연계교통수단으로서 옴니버스의 디자인 가이드라인과 관련된 교통정책을 중심으로))

  • Choi, Chul-Joo;Hong, Suk-Ki;Kwon, Tae-Soo
    • Proceedings of the KSR Conference
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    • 2004.10a
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    • pp.1745-1750
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    • 2004
  • If we free ourselves from the fixed idea that cultural activity is possible within specific cultural facilities including cultural space and are able to solve the architectural problem, achieving a new idea's railroad space will be possible, The purpose of this study is listed below. Present guide line and traffic policy for an omnibus of design as connected KTX which enables connected way within KTX, considering the situation that the users' traffic problem is increasing.

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