• Title/Summary/Keyword: point cloud compression

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Efficient Image Size Selection for MPEG Video-based Point Cloud Compression

  • Jia, Qiong;Lee, M.K.;Dong, Tianyu;Kim, Kyu Tae;Jang, Euee S.
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2022.06a
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    • pp.825-828
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    • 2022
  • In this paper, we propose an efficient image size selection method for video-based point cloud compression. The current MPEG video-based point cloud compression reference encoding process configures a threshold on the size of images while converting point cloud data into images. Because the converted image is compressed and restored by the legacy video codec, the size of the image is one of the main components in influencing the compression efficiency. If the image size can be made smaller than the image size determined by the threshold, compression efficiency can be improved. Here, we studied how to improve the compression efficiency by selecting the best-fit image size generated during video-based point cloud compression. Experimental results show that the proposed method can reduce the encoding time by 6 percent without loss of coding performance compared to the test model 15.0 version of video-based point cloud encoder.

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Palette-based Color Attribute Compression for Point Cloud Data

  • Cui, Li;Jang, Euee S.
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.6
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    • pp.3108-3120
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    • 2019
  • Point cloud is widely used in 3D applications due to the recent advancement of 3D data acquisition technology. Polygonal mesh-based compression has been dominant since it can replace many points sharing a surface with a set of vertices with mesh structure. Recent point cloud-based applications demand more point-based interactivity, which makes point cloud compression (PCC) becomes more attractive than 3D mesh compression. Interestingly, an exploration activity has been started to explore the feasibility of PCC standard in MPEG. In this paper, a new color attribute compression method is presented for point cloud data. The proposed method utilizes the spatial redundancy among color attribute data to construct a color palette. The color palette is constructed by using K-means clustering method and each color data in point cloud is represented by the index of its similar color in palette. To further improve the compression efficiency, the spatial redundancy between the indices of neighboring colors is also removed by marking them using a flag bit. Experimental results show that the proposed method achieves a better improvement of RD performance compared with that of the MPEG PCC reference software.

Comparative Experiment of 2D and 3D DCT Point Cloud Compression (2D 및 3D DCT를 활용한 포인트 클라우드 압축 비교 실험)

  • Nam, Kwijung;Kim, Junsik;Han, Muhyen;Kim, Kyuheon;Hwang, Minkyu
    • Journal of Broadcast Engineering
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    • v.26 no.5
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    • pp.553-565
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    • 2021
  • Point cloud is a set of points for representing a 3D object, and consists of geometric information, which is 3D coordinate information, and attribute information, which is information representing color, reflectance, and the like. In this way of expressing, it has a vast amount of data compared to 2D images. Therefore, a process of compressing the point cloud data in order to transmit the point cloud data or use it in various fields is required. Unlike color information corresponding to all 2D geometric information constituting a 2D image, a point cloud represents a point cloud including attribute information such as color in only a part of the 3D space. Therefore, separate processing of geometric information is also required. Based on these characteristics of point clouds, MPEG under ISO/IEC standardizes V-PCC, which imitates point cloud images and compresses them into 2D DCT-based 2D image compression codecs, as a compression method for high-density point cloud data. This has limitations in accurately representing 3D spatial information to proceed with compression by converting 3D point clouds to 2D, and difficulty in processing non-existent points when utilizing 3D DCT. Therefore, in this paper, we present 3D Discrete Cosine Transform-based Point Cloud Compression (3DCT PCC), a method to compress point cloud data, which is a 3D image by utilizing 3D DCT, and confirm the efficiency of 3D DCT compared to V-PCC based on 2D DCT.

Low-complexity patch projection method for efficient and lightweight point-cloud compression

  • Sungryeul Rhyu;Junsik Kim;Gwang Hoon Park;Kyuheon Kim
    • ETRI Journal
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    • v.46 no.4
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    • pp.683-696
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    • 2024
  • The point cloud provides viewers with intuitive geometric understanding but requires a huge amount of data. Moving Picture Experts Group (MPEG) has developed video-based point-cloud compression in the range of 300-700. As the compression rate increases, the complexity increases to the extent that it takes 101.36 s to compress one frame in an experimental environment using a personal computer. To realize real-time point-cloud compression processing, the direct patch projection (DPP) method proposed herein simplifies the complex patch segmentation process by classifying and projecting points according to their geometric positions. The DPP method decreases the complexity of the patch segmentation from 25.75 s to 0.10 s per frame, and the entire process becomes 8.76 times faster than the conventional one. Consequently, this proposed DPP method yields similar peak signal-to-noise ratio (PSNR) outcomes to those of the conventional method at reduced times (4.7-5.5 times) at the cost of bitrate overhead. The objective and subjective results show that the proposed DPP method can be considered when low-complexity requirements are required in lightweight device environments.

Density Scalability of Video Based Point Cloud Compression by Using SHVC Codec (SHVC 비디오 기반 포인트 클라우드 밀도 스케일러빌리티 방안)

  • Hwang, Yonghae;Kim, Junsik;Kim, Kyuheon
    • Journal of Broadcast Engineering
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    • v.25 no.5
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    • pp.709-722
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    • 2020
  • Point Cloud which is a cluster of numerous points can express 3D object beyond the 2D plane. Each point contains 3D coordinate and color data basically, reflectance or etc. additionally. Point Cloud demand research and development much higher effective compression technology. Video-based Point Cloud Compression (V-PCC) technology in development and standardization based on the established video codec. Despite its high effective compression technology, point cloud service will be limited by terminal spec and network conditions. 2D video had the same problems. To remedy this kind of problem, 2D video is using Scalable High efficiency Video Coding (SHVC), Dynamic Adaptive Streaming over HTTP (DASH) or diverse technology. This paper proposed a density scalability method using SHVC codec in V-PCC.

A Study on a Lossless Compression Scheme for Cloud Point Data of the Target Construction (목표 구조물에 대한 점군데이터의 무손실 압축 기법에 관한 연구)

  • Bang, Min-Suk;Yun, Kee-Bang;Kim, Ki-Doo
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.48 no.5
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    • pp.33-41
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    • 2011
  • In this paper, we propose a lossless compression scheme for cloud point data of the target construction by using doubleness and decreasing useless information of cloud point data. We use Hough transform to find the horizontal angle between construction and terrestrial LIDAR. This angle is used for the rotation of the cloud point data. The cloud point data can be parallel to x-axis, then y-axis doubleness is increased. Therefore, the cloud point data can be more compressed. In addition, we apply two methods to decrease the number of cloud point data for useless information of them. One is decimation of the cloud point data, the other is to extract the range of y-coordinates of target construction, and then extract the cloud point data existing in the range only. The experimental result shows the performance of proposed scheme. To compress the data, we use only the position information without additional information. Therefore, this scheme can increase processing speed of the compression algorithm.

Video based Point Cloud Compression with Versatile Video Coding (Versatile Video Coding을 활용한 Video based Point Cloud Compression 방법)

  • Gwon, Daeheyok;Han, Heeji;Choi, Haechul
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2020.07a
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    • pp.497-499
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    • 2020
  • 포인트 클라우드는 다수의 3D 포인터를 사용한 3D 데이터의 표현 방식 중 하나이며, 멀티미디어 획득 및 처리 기술의 발전에 따라 다양한 분야에서 주목하고 있는 기술이다. 특히 포인트 클라우드는 3D 데이터를 정밀하게 수집하고 표현할 수 있는 장점을 가진다. 하지만 포인트 클라우드는 방대한 양의 데이터를 가지고 있어 효율적인 압축이 필수적이다. 이에 따라 국제 표준화 단체인 Moving Picture Experts Group에서는 포인트 클라우드 데이터의 효율적인 압축을 위하여 Video based Point Cloud Compression(V-PCC)와 Geometry based Point Cloud Coding에 대한 표준을 제정하고 있다. 이 중 V-PCC는 기존 High Efficiency Video Coding(HEVC) 표준을 활용하여 포인트 클라우드를 압축하여 활용성이 높다는 장점이 있다. 본 논문에서는 V-PCC에 사용하는 HEVC 코덱을 2020년 7월 표준화 완료될 예정인 Versatile Video Coding으로 대체하여 V-PCC의 압축 성능을 더 개선할 수 있음을 보인다.

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MPEG Video-based Point Cloud Compression 표준 소개

  • Jang, Ui-Seon
    • Broadcasting and Media Magazine
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    • v.26 no.2
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    • pp.18-30
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    • 2021
  • 본 고에서는 최근 국제표준으로 완성된 MPEG Video-based Point Cloud Compression(V-PCC) 표준 기술에 대해 소개하고자 한다. AR/VR 등 새로운 미디어 응용의 출현과 함께 그 관심이 3D 그래픽 데이터에 더 많이 모아지는 가운데, 지금까지는 효율적인 압축에 관심이 높지 않았던 포인트 클라우드 데이터의 표준 압축 기술로 만들어진 V-PCC 표준의 표준화 현황과 주요 응용분야, 그리고 주요 압축 기술에 대하여 살펴보고자 한다.

MMT based V3C data packetizing method (MMT 기반 V3C 데이터 패킷화 방안)

  • Moon, Hyeongjun;Kim, Yeonwoong;Park, Seonghwan;Nam, Kwijung;Kim, Kyuhyeon
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2022.06a
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    • pp.836-838
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    • 2022
  • 3D Point Cloud는 3D 콘텐츠를 더욱 실감 나게 표현하기 위한 데이터 포맷이다. Point Cloud 데이터는 3차원 공간상에 존재하는 데이터로 기존의 2D 영상에 비해 거대한 용량을 가지고 있다. 최근 대용량 Point Cloud의 3D 데이터를 압축하기 위해 V-PCC(Video-based Point Cloud Compression)와 같은 다양한 방법이 제시되고 있다. 따라서 Point Cloud 데이터의 원활한 전송 및 저장을 위해서는 V-PCC와 같은 압축 기술이 요구된다. V-PCC는 Point Cloud의 데이터들을 Patch로써 뜯어내고 2D에 Projection 시켜 3D의 영상을 2D 형식으로 변환하고 2D로 변환된 Point Cloud 영상을 기존의 2D 압축 코덱을 활용하여 압축하는 기술이다. 이 V-PCC로 변환된 2D 영상은 기존 2D 영상을 전송하는 방식을 활용하여 네트워크 기반 전송이 가능하다. 본 논문에서는 V-PCC 방식으로 압축한 V3C 데이터를 방송망으로 전송 및 소비하기 위해 MPEG Media Transport(MMT) Packet을 만드는 패킷화 방안을 제안한다. 또한 Server와 Client에서 주고받은 V3C(Visual Volumetric Video Coding) 데이터의 비트스트림을 비교하여 검증한다.

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2D Interpolation of 3D Points using Video-based Point Cloud Compression (비디오 기반 포인트 클라우드 압축을 사용한 3차원 포인트의 2차원 보간 방안)

  • Hwang, Yonghae;Kim, Junsik;Kim, Kyuheon
    • Journal of Broadcast Engineering
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    • v.26 no.6
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    • pp.692-703
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    • 2021
  • Recently, with the development of computer graphics technology, research on technology for expressing real objects as more realistic virtual graphics is being actively conducted. Point cloud is a technology that uses numerous points, including 2D spatial coordinates and color information, to represent 3D objects, and they require huge data storage and high-performance computing devices to provide various services. Video-based Point Cloud Compression (V-PCC) technology is currently being studied by the international standard organization MPEG, which is a projection based method that projects point cloud into 2D plane, and then compresses them using 2D video codecs. V-PCC technology compresses point cloud objects using 2D images such as Occupancy map, Geometry image, Attribute image, and other auxiliary information that includes the relationship between 2D plane and 3D space. When increasing the density of point cloud or expanding an object, 3D calculation is generally used, but there are limitations in that the calculation method is complicated, requires a lot of time, and it is difficult to determine the correct location of a new point. This paper proposes a method to generate additional points at more accurate locations with less computation by applying 2D interpolation to the image on which the point cloud is projected, in the V-PCC technology.